(PFS 09-08) GM Dinketry and the Birthright Betrayed #2 (Inactive)

Game Master dinketry

Politics! Intrigue! For (even more) Taldor!!!

Birthright Day Fest!


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Silver Crusade

Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

Kita ignores the call of Mercutio's song for this round, thinking that he might need to keep his wits about him.

Hearing the commotion in the back room, Kita knows that he needs to tart making his way back to Cincia. "Cincia! Make your way out of the museum! We can protect you out here."

In an effort to help others get past the armor and help out Remmy, Kita makes an obvious move around the armor while finally drawing his katana.

Provoke an AoO

He then takes a swing with the enchanted blade.

Katana,Power: 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 12
Damage?: 1d8 + 5 + 3 ⇒ (7) + 5 + 3 = 15

Grand Lodge

The Mountain's Maw |

The phantom armour swings its falcata at Kita as he opens his defences.

AoO on Kita: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 4 ⇒ (7) + 4 = 11 MISS!

The falcata blade bangs off Kita's katana as the two warriors trade sparks, but not blood.

Bot for Remmy

The ratfolk, boosted by Mercutio's dark music, bleeds out.

Stabilise Roll, Inspired Rage (DC 18): 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11 FAIL!

Remmy continues to bleed out. The armour, dented slightly by Chelk's mighty blow, turns its attention on the Taldan warrior.

Remmy, you take another 1 hp. I have you at -9hp and dying.

Melee Attack on Chelk, Power Attack: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 91d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7 MISS!

The armoured foe gets its falcata stuck in the surrounding shrubs.

Mercutio, Segray, and Uzziah may act!

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Chelk, did you not take the Blood Music either? It doesn't look like it from your last post, yet it would be hard for you, in particular, to go wrong with it....

Mercutio enchants the party with a sense of impending glory before advancing on the armored horror, impressive sword and stout dark shield in hand!

Knowledge (Religion) vis-a-vis armored horror: 1d20 + 10 ⇒ (6) + 10 = 16

Sovereign Court

Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6
Mercutio Menschjaeger wrote:

Chelk, did you not take the Blood Music either? It doesn't look like it from your last post, yet it would be hard for you, in particular, to go wrong with it....

It’s +2 Str, right? I added that as +1 to attack and damage. Chelk is a tank - but he can’t dish out much damage.

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

Yup. Just laying here. Dying.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100
Chelk wrote:
It’s +2 Str, right? I added that as +1 to attack and damage. Chelk is a tank - but he can’t dish out much damage.

It's also +2 Constitution, +1 Will save, -1 AC, and this! Note that it's all a morale bonus (aside from your charming spectral dancer), so you can briefly improve what you need of it with moment of greatness.

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

Religion: 1d20 + 12 ⇒ (10) + 12 = 22 Will receive any useful information to pass around to the party via message.

Uzziah takes a small step more into the pond so that he may get a good look at the creature facing off against his fellow pathfinders. His eyes then alight as psychic power manifests around him churning the water. Then just as suddenly a palpable feeling of psychic energy emanates from the phantom armor.

Attaching the will of the dead (2ppp) to the intensified Mind Thrust I
9d6 ⇒ (3, 6, 6, 3, 6, 5, 4, 5, 5) = 43

Mind Thrust I DC 20:
School divination [mind-affecting]; Level psychic 1
Casting
Casting Time 1 standard action
Components S
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw Will half; Spell Resistance yes
Description
You divine the most vulnerable portions of your opponent’s mind and overload it with a glut of psychic information. This attack deals 1d6 points of damage per caster level (maximum 5d6). The target receives a Will save for half damage. This attack has no effect on creatures without an Intelligence score.

He then sighs out of obvious exertion and waves his hand in the direction of inside the museum, "Kita and Chelk, go save the woman, Mercurio save the rat. I-" he says as he turns in the direction of the next armour, his eyes beginning to glow the purple again, "-will take care of this one."

Sovereign Court

Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Tracked resources:
Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

Knowledge Religion: 1d20 + 5 ⇒ (8) + 5 = 13

Segray moves as far as she can and concentrates herself to stabilize the dying Remmy.

She casts stabilize.

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8
Segray Starnon wrote:

[dice=Knowledge Religion]1d20+5

Segray moves as far as she can and concentrates herself to stabilize the dying Remmy.

She casts stabilize.

The rat appreciates the save!

Grand Lodge

The Mountain's Maw |

Uzziah:
You know that these are undead creatures operating within the shell of animated armour. They have some channel resistance and all the natural resistances of undead things.

Mercutio:
You know that these are undead creatures operating within the shell of animated armour.

Segray, you're crawling through a shrub. You cannot see Remmy from where you are. You're also still moving through difficult terrain - you've moved much more than what you'd be able to do and still cast a spell. Please revise your actions for this round. You did not cast stabilise on Remmy.

Segray and Mercutio, still fighting the dregs of the panicked crowd, attempt to move forward without provoking further inadvertent damage.

Mercutio Reflex Save: 1d20 + 1 ⇒ (13) + 1 = 14 PASS!
Segray Reflex Save: 1d20 + 2 ⇒ (6) + 2 = 8 FAIL!
Jostling/Bludgeoning Damage to Segray: 1d6 + 2 ⇒ (6) + 2 = 8 - pts nonlethal damage, Segray

Segray takes a head butt straight to the nose by a panicked crowd member whipping his head around to scan for the armoured horror.

Segray, if you do wind up casting a spell this round, you'll need to make a concentration check as you've taken damage.

Shin-deep in water, Uzziah projects his psychic energy into the mind of the undead opponent. Something breaks. The suit of field plate crumples to the ground.

Melee Attack, Power Attack: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 181d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9 HIT!
Melee Attack, Flank: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 201d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5 MISS!
Melee Attack, Flank: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 131d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6 MISS!

Across the pond to the north, Rasvelg Coalbraid takes a vicious chop to the shoulder from another armoured foe. Both he and Neffery Adimare have successfully flanked the undead creature, but neither have scored a blow.

Grand Lodge

The Mountain's Maw |

Round 4!

Initiative Order:
  • Armour A
  • Chelk
  • Remmy
  • Kita
  • Mercutio
  • Segray
  • Uzziah
  • Armour C
  • The crowd is no longer a threat. The only person in difficult terrain at the moment is Uzziah, who is shin-deep in pond water.

    The screams from within the museum continue as Cincia continues to be pursued by one of the suits of armour.

    Melee Attack on Cincia: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 4 ⇒ (7) + 4 = 11 HIT!

    The screams are cut short. Remmy lies bleeding out in front of Kita.

    Stabilise Roll (DC 19), Inspired Rage: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14 FAIL!

    I have Remmy at -10hp and dying.

    Remmy continues to bleed.

    Chelk and Kita, you may act! You are not in difficult terrain.

    Sovereign Court

    Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6

    Chelk is momentarily torn between helping Master Remmy, joining the melee on the other side of the courtyard, or heading into the museum. However, the scream settles it, and he hustles towards the soundu as quickly as his heavy armour will allow.

    Double move

    Silver Crusade

    Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

    Unable to see the combatants, Kita is unable to provide any useful aid.

    Instead, he double moves toward where he last heard Cincia. Upon reaching the door, he shouts in dismay, seeing the unthinking horror standing above Cincia's prone form.

    "No! Leave her alone, foul beast! The powers of Abadar and Imoedae will strike you down! Come test your mettle against a warrior of faith!"

    Grand Lodge

    The Mountain's Maw |

    Segray, I put you as far as you could go legally last round while difficult terrain was still in play.

    In the chaos, Magistrate Tantriano forces her way forward behind her personal guards. As she encounters the carnage wrought by the armoured foe brought down by Uzziah, she slows. Her voice grows huge as she bellows forth a prayer.

    "Holy Avenger and Inheritor! I beseech thee to bless these combatants as they smite the evil borne from the Whispering Tyrant! IN YOUR NAME!"

    Channel Positive Energy to Heal: 2d6 ⇒ (4, 5) = 9

    Mercutio and Kita are not within unobscured range of the channel. Everyone else may be healed 9 hp, including Remmy. With the inspired rage, Remmy, that brings you to 1 hp.

    Mercutio, Segray, and Uzziah may act!

    Sovereign Court

    CN male Svetocher Dhampir Dark Lord 4
    Spoiler:
    |AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

    Mercutio keeps up with Chelk (double-move).

    I don't suppose the spectral dancers will be any help against these things? I think I've seen "positive energy damage", when phrased as such, capable of harming living creatures, in rare instances, so it might not be totally impossible.

    Grand Lodge

    The Mountain's Maw |

    I guess you don’t know, Mercutio.

    Sovereign Court

    CN male Svetocher Dhampir Dark Lord 4
    Spoiler:
    |AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

    Does that imply that YOU do? My Knowledge (Religion) roll wasn't spectacular, but it might have been good enough to verify this.

    Sovereign Court

    LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

    Once more the water churns as psychic power is built and released, somehow pummeling the psyche of the armour.

    Mind Thrust: 9d6 ⇒ (6, 2, 3, 6, 1, 4, 6, 5, 4) = 37

    Mind Thrust I DC 20:
    School divination [mind-affecting]; Level psychic 1
    Casting
    Casting Time 1 standard action
    Components S
    Effect
    Range close (25 ft. + 5 ft./2 levels)
    Target one creature
    Duration instantaneous
    Saving Throw Will half; Spell Resistance yes
    Description
    You divine the most vulnerable portions of your opponent’s mind and overload it with a glut of psychic information. This attack deals 1d6 points of damage per caster level (maximum 5d6). The target receives a Will save for half damage. This attack has no effect on creatures without an Intelligence score.

    So, full-round action as I applied Intensify Spell. Spending 2 PPP to attach Will of the Dead to Mind Thrust I. My caster level is increased by 4 from both harrow chosen and spell specialization. This increase to caster level increases both the dice od damage from 5 to 9 and the spell range from 35ft to 45ft. I have verified that I can target the creature (who is 45 ft away) by drawing a line from the top right corner of my square to the creature.

    Grand Lodge

    The Mountain's Maw |

    The problem with your action, Uzziah, is the fact that you moved deeper into the pond and in fact, the water is over your head. You may revise your movement, but I'm going to rule that you cannot act as you'd like while trying to swim.

    Sovereign Court

    LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

    Uzziah will just double move

    Grand Lodge

    The Mountain's Maw |

    Awaiting Segray’s actions for this round.

    Sovereign Court

    Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
    Tracked resources:
    Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

    ok, Remmy's life isnt in danger. Segray will double move once again Since I'm on my phone and the Wi-Fi is too weak to load the map, I can't move my token or say where to place it. Could someone take Segray in charge with the intention to heal Remmy?

    Silver Crusade

    Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

    You're no longer in difficult terrain, so you can get to Remmy in a single move. I'll assume you're using a wand
    CLW: 1d8 + 1 ⇒ (7) + 1 = 8

    Silver Crusade

    Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

    I also should have made it clear that I moved your token next to Remmy

    Grand Lodge

    The Mountain's Maw |

    Melee Attack: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 131d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10 MISS!
    Melee Attack: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 181d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7 MISS!
    Melee Attack: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 111d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4 MISS!

    Rasvelg and Neffery dance around the undead armour, blows missing or bouncing off as they maintain their flanking attacks.

    Round 5!

    Kita races to the entrance of the museum, challenging the animated suit of field plate that hulks over the prone and bleeding form of Cincia Reviamo. Chelk and Mercutio follow closely behind. Magistrate Tantriano moves along at her pace as well, followed by Uzziah as they make their way around the podium at the front of the museum grounds. To the north, a bleeding Rasvelg Coalbraid and Neffery Adimare have flanked a yet-untouched armoured menace. Segray tends to the prone Remmy, now stabilised and healed.

    Initiative Order:
  • Armour A
  • Chelk
  • Remmy Prone
  • Kita
  • Mercutio
  • Segray
  • Uzziah
  • Armour C
  • The armoured entity in the museum takes a step over the prone body of Cincia Revamp, gesturing at the samurai with its falcata.

    "Come, puny mortal. Come and taste the fury of the Whispering Tyrant!"

    The suit of field mail has prepared an action.

    Everyone may act! No one is in difficult terrain. Remmy is prone!

    Silver Crusade

    Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

    "Chelk, go relieve Rasvelg and Neffery. I can handle this horror."

    Kita points at the suit of armor, and wills the Crown of Blasting to send forth its ray of light.

    Ranged Touch: 1d20 + 6 ⇒ (12) + 6 = 18
    Damage? vs. Undead: 6d6 ⇒ (2, 6, 2, 6, 2, 3) = 21

    If that destroys it, the following actions will be against the other undead

    "The time for rest is upon you, unholy creation! Your end is coming on the edge of my blade."

    Invoking Challenge (+2 Dam, DR 1/- vs. target, -2AC vs other combatants)

    Kita stalks forward, getting in range to destroy the beast.

    Sovereign Court

    CN male Svetocher Dhampir Dark Lord 4
    Spoiler:
    |AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

    Mercutio heads into the room with Kita...only to vanish when he crosses the threshold.

    Grand Lodge

    The Mountain's Maw |

    The light from Kita's borrowed searing crown carves into the suit of field mail, leaving a trail of sparking righteous damage across its breastplate. The field mail moves forward and attacks.

    Melee Attack vs Kita: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 4 ⇒ (1) + 4 = 5 MISS!

    The falcata blade swung at Kita gets snared in a nearby couch, averting the blow.

    Chelk, Segray, Uzziah, and Remmy may act. Remmy is prone.

    Sovereign Court

    LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

    Huzzah walks calmly around the stage.

    Double move

    Grand Lodge

    The Mountain's Maw |

    The L-shaped thing at the southwestern corner of the stage is a set of stairs leading up to the stage, Uzziah. You could walk up onto the stage if you'd prefer that vantage point.

    Sovereign Court

    LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

    Nah

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    Remmy stands and brushes himself off, muttering...

    This is what I get for trying to save people... Thanks

    And scurries forward.

    Grand Lodge

    The Mountain's Maw |

    Remmy, I think 2 minutes has lapsed since you cast expeditious retreat. I'll allow your last movement, but that spell's effect is now over.

    GM roll: 1d20 + 1 ⇒ (13) + 1 = 14

    Awaiting Chelk and Segray.

    Sovereign Court

    Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6

    Chelk strides acros the courtyard, past the improvised podiun, to where Rasvelg and Neffery are tag-teaming the other walking horror.

    "Sorry to be late to the party, what?" he pants as he arrives. "Now let'ss see what we can do about this gatecrasher."

    Double move

    Sovereign Court

    Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
    Tracked resources:
    Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

    I'm back at home. Sorry again for the inconvenience!

    Segray, seeing the party move quickly, chooses to follow them. She's however less fast than Remmy and moves as far as she can.

    Double move as well.

    Grand Lodge

    The Mountain's Maw |

    The menacing suit of field plate redirects its next attack upon the newcomer to the fray, Chelk.

    Melee Attack vs Chelk, Power Attack: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 211d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12 MISS!

    The mighty blow clangs off of the Taldan's breastplate. Rasvelg, grievously wounded, steps back from the fray. Neffery continues his harrying presence, flankless.

    1d20 + 5 ⇒ (2) + 5 = 71d6 + 1 ⇒ (1) + 1 = 2 MISS!

    Segray, Kita, Remmy, and the unseen-Mercutio oppose the suit of animated armour stalking the main hall of the museum as Cincia lies crumpled and bleeding. Magistrate Tantriano pauses to heal one of the felled city guards while Uzziah rounds the podium. Chelk has entered the fray!

    Round 6!

    Initiative Order:
  • Armour A
  • Chelk
  • Remmy
  • Kita
  • Mercutio
  • Segray
  • Uzziah
  • Armour C
  • A cruel falcata blade from the era of the Whispering Tyrant whistles through the air towards Kita.

    Melee Attack vs Kita, Power Attack: 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 231d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12 HIT! - 11 pts dmg (with your DR), Kita!

    The blade cuts deep into the samurai's offhand shoulder.

    Everyone may act! Remmy, you are raging thanks to Mercutio's inspired rage (which you accepted while unconscious). Also, the large rectangular brown thing that Remmy is just to the side of is the large chest marked 'Gallowspire'. You cannot move directly through it easily (i.e. its square is difficult terrain).

    Sovereign Court

    LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

    Huzzah's eye radiate a bright purple as psychic magic is gathered once more and then released.

    Mind Thrust I DC 20:
    School divination [mind-affecting]; Level psychic 1
    Casting
    Casting Time 1 standard action
    Components S
    Effect
    Range close (25 ft. + 5 ft./2 levels)
    Target one creature
    Duration instantaneous
    Saving Throw Will half; Spell Resistance yes
    Description
    You divine the most vulnerable portions of your opponent’s mind and overload it with a glut of psychic information. This attack deals 1d6 points of damage per caster level (maximum 5d6). The target receives a Will save for half damage. This attack has no effect on creatures without an Intelligence score.

    Applying Intensify Spell as well as attaching Will of the Dead (for 2ppp). Magic Lineage trait reduces the level adjustment to 0 above. Harrow Chosen trait and Spell Specialization both increase the CL by 2 each.
    dmg: 9d6 ⇒ (6, 5, 1, 4, 6, 5, 5, 1, 4) = 37

    Targeting the armor outside

    Sovereign Court

    Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
    Tracked resources:
    Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

    Wand still in hand, Segray heals the ratfolk some more, since she's unable to affect non-mind affectable enemies.

    CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    Remmy runs up alongside the suit of armor, chittering in the rage that has taken over him.

    Claw: 1d20 + 8 ⇒ (16) + 8 = 24
    Damage: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11

    Silver Crusade

    Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

    "Segray, please do something to help Cincia." Kita pleads.

    Letting the power of Mercutio's song wash over him, Kita lets out a "Kiai", while he channels everything he has into a powerful two-handed slash of his katana.

    Katana,PA: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23
    Damage?,PA,Challenge: 1d8 + 7 + 3 + 2 ⇒ (1) + 7 + 3 + 2 = 13

    Sovereign Court

    Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6

    Chelk steps smartly into the vacated flanking position and brings his longsword to bear on the armoured spirit.

    longsword: 1d20 + 13 ⇒ (11) + 13 = 24
    damage: 1d8 + 6 ⇒ (1) + 6 = 7

    "Any of that healing magic going round?" he calls out to no-one in particular. "Doesn't that hurt these undead spirit chappies?"

    Sovereign Court

    CN male Svetocher Dhampir Dark Lord 4
    Spoiler:
    |AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

    Incidentally, what I do isn't so much of a "raging song" as a "dark aura of Bacchanalian euphoria".

    Mercutio reappears out of nowhere, thrusting his massive sword at the suit in the parlor!

    masterwork estoc, Blood Music, flank vs flat-footed: 1d20 + 9 ⇒ (17) + 9 = 26
    damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12

    It is a fine hit, with a memorable shriek as metal punches through metal!

    Grand Lodge

    The Mountain's Maw |

    Remmy and Kita strike successfully, the suit of armour falling in pieces to the floor as the necromantic enchantment snuffs out.

    Mercutio appears from atop a couch and jumps down to the floor, stabbing at the inert breastplate. Cincia continues to bleed.

    GM roll: 1d20 + 1 ⇒ (10) + 1 = 11

    Outside of the museum, Chelk connects his sword to the side of the monstrous mail, doing some damage. Uzziah lets loose a blast of psychic energy and...

    Uzziah, I gave you a five foot step to give you a clear line on the armour as where you had been was obstructed.

    Will Save: 1d20 + 4 ⇒ (4) + 4 = 8 FAIL!

    ...the armour is blasted apart into pieces!

    COMBAT END!

    Once the hostile spirits animating the armor and relics are defeated, Magistrate Tantriano revives Cincia Reviamo as Neffery and Rasvelg enter the museum. Joleana turns to face the group as the museum curator gathers her wits after being struck down in combat.

    "Thank you, Pathfinders!" the judge pronounces. "Your valour in the fight was undeniable. I was especially worried when I saw Master Remmy take that falcata blade to the throat. That wound looks like it hurts like a b---"

    "A badger?!" Neffery finishes for her, standing up from where he's been kneeling at the side of the open Gallowspire chest. He holds a weathered wooden scabbard featuring a bristling badger and the Eye of Aroden on an ornate bronze mouthpiece. "Oh, pardon me!" he titters as he acknowledges the inadvertent wordplay.

    Knowledge History or Nobility DC 21:
    You recognize this as the insignia of the Argent Blaze, a short-lived knighthood from Absalom that formed to fight in the Shining Crusade. It’s believed that every one of them perished in a counterattack that helped General Arnisant reach the Whispering Tyrant and end the war.

    "That is breathtaking," Cincia gasps, rising and limping over to Neffery's side. "Magically imbued as well, if I'm not mistaken." She looks at the chest and frowns with a deep breath. "I have no clue where Earl Vernisant turned this up. It both excites and worries me that there might be more such discoveries hiding on the premises."

    "Well I, for one, loved it!" the patrician beams. "Gave me an opportunity to defend my beloved Ridonport and show off my childhood fencing lessons, what?"

    Joleana drops her holy symbol back onto her half-cloak of office. "I was worried that I had become 'too old for this sort of thing'." She harrumphs and nods. "I'm glad to see my hypothesis well and truly disproven - and the Whispering Tyrant had a hand in it!" she quips, kicking at an inanimate gauntlet lying on the ground to chuckles from the gathered combatants. "It appears that retirement isn't a necessary endpoint. If the town of Ridonport truly needs me, then I shall serve, in the Inheritor's name." She winks at Kita in a friendly fashion.

    "I'll tell you who did need your help," Rasvelg winces as he helps to keep Cincia on her feet. "The guards. I felt sorry for them. Neffery and I had to wrestle a pair of gloves - gloves, mind you, not gauntlets - off of one of them. You all saw a few of them fall in battle before they even had their sword out. I tell you: whoever has been placed in charge of training the city guard has been quite lax in the martial education of our civil forces."

    Joleana looks grim. "Yes, yet another responsibility to Ridonport that our earl seems to have had difficulty completing. We shall speak more of this before the day is over, I should think."

    We are near to the end of this adventure. I have a day job roll from only one of you (Mercutio) and a faction goal from only one of you (Remmy). If you'd like to have these things included on your chronicle sheet, please make the rolls or tell me about it in the Discussion thread.

    Sovereign Court

    CN male Svetocher Dhampir Dark Lord 4
    Spoiler:
    |AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

    "You have been of great help to us, as well," Says Mercutio, appearing a bit mysteriously behind Magistrate Tantriano. "Might I have a quiet word with you, away from these others, perhaps? I saw a lovely-looking Jalmerayan cuisine place just down the street on my way here...."

    If Mercutio is able to peel the Magistrate away from the others (or at least Kita, Remmy, and the general rabble), he takes her to a nice little hole-in-the-wall he found down the street and begins to speak to her of an organization that is quite concerned with the future of the Inner Sea region, its leadership and the seeming decline in their quality, and where it is all headed....

    Attempting to "recruit a named NPC aristocrat, noble, ambassador, or similar figure to cooperate with the faction" "without revealing your faction affiliation to anyone other than a present or prospective member of the Sovereign Court," as per Season 8 Faction Objectives.

    Knowledge (Nobility), DC 20: 1d20 + 15 ⇒ (9) + 15 = 24

    Silver Crusade

    Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

    Kita gets a zap from his wand to start the healing process, then considers the insignia.

    Knowledge (Nobility): 1d20 + 7 ⇒ (13) + 7 = 20

    "Hmmm... I have seen that badger insignia on display somewhere. I believe it was in the Military History section of the Grand Lodge.

    I can't quite recall what it was, though."

    Anyone want to Aid that and reveal the origin of the scabbard?

    As the group continues to clean up from the attack, Kita approaches Cincia.

    "Cincia Reviamo, the horror that has befallen your museum is truly heartbreaking. Having artifacts stolen and the damage caused by the battle.

    Repairing the damage and setting the exhibits to order will surely take a large amount of your time, which I truly fear will keep you from examining your stores to find what other treasure might be hidden in the archives.

    I would be honored, if you would accept my meager help. I can stay on in Ridonport for a while and help you to organize finding from the townspeople to support the cost of the repairs, and perhaps to hire some help.

    It would be the very least that I could do to help honor the memory General Arnisant, and the fond memories that I will have of my time here in this city."

    Faction Goal: Organize a charity event
    Diplomacy DC18: 1d20 + 7 ⇒ (10) + 7 = 17
    Can I use Honor in All Things to boost a Downtime roll?

    Sovereign Court

    CN male Svetocher Dhampir Dark Lord 4
    Spoiler:
    |AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100
    Kita Kyuichi wrote:

    "Hmmm... I have seen that badger insignia on display somewhere. I believe it was in the Military History section of the Grand Lodge.

    I can't quite recall what it was, though."

    Anyone want to Aid that and reveal the origin of the scabbard?

    Auto-success on Knowledge (Nobility).

    "They were called the Argent Blaze, I believe," Mercutio mentions with barely a look as he walks swiftly by with the Magistrate.

    Grand Lodge

    The Mountain's Maw |

    Mercutio, you’ll need to make a Diplomacy check to convince the elder stateswoman to accompany you to dinner.

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    Remmy rubs his now healed neck and winces at the sensitive scar.

    That will s-s-sting...

    but is happy to let the others do the talking once again.

    Sovereign Court

    CN male Svetocher Dhampir Dark Lord 4
    Spoiler:
    |AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

    Diplomacy: 1d20 + 10 ⇒ (6) + 10 = 16 +1 if she finds me...charming

    folio reroll IF that doesn't make it: 1d20 + 10 ⇒ (20) + 10 = 30

    Sovereign Court

    Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
    Tracked resources:
    Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

    Segray stares at the group with satisfaction.

    I didn't help as much as I thought I would... Still, it was a good adventure and a nice tale to tell when I go back home.

    "Aroden still watches over us all..." she mutters to Remmy.

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