(PFS 09-08) GM Dinketry and the Birthright Betrayed #2 (Inactive)

Game Master dinketry

Politics! Intrigue! For (even more) Taldor!!!

Birthright Day Fest!


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Grand Lodge

The Mountain's Maw |

I ruled that it was his move action for the round. It's ok.

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

Cool. Still cross posted though, so I take that hit. :( Like I said though, I think I'm at 0 as I take the souls... not sure what happens after that though.

Grand Lodge

The Mountain's Maw |

I'm going to rule that Kita steps straight backwards onto the beach, not into the doorway that he can't see right now. I'll move his token. Remmy, you revive on the beach, prone, at 0 hp, raging.

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

The effect acts as if it had been 3 rounds for detect thoughts.

Mind Heist(Sp) DC 19:
At 5th level, you can delve into the subconscious mind of a sleeping target. You can cast detect thoughts as a spell-like ability on any adjacent sleeping creature. Additionally, you can gain the benefit of detect thoughts on a target of your dream, minor dreamARG, or nightmare spells as if you had studied the target for 3 rounds. If you cast dream scan (see page 166), you know whether you received false information from the dream. A successful Will save negates mind heist. You can use this ability a number of times per day equal to your Charisma modifier.

Sovereign Court

Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6

"Inheritor's Blade!" swearsChelk, confronted by the strange beast. "It's one of those hippypolymouse things from Osirion!...Back, foul creature!"

He lunges for it with his blade.

Longsword: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Chelk will usse his Missile Shield feat to negate the next arrow that would hit him

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Mercutio advances on the remaining (non-hippopotamus) smuggler, golden eyes twinkling in the darkness....

masterwork estoc, flank: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11

lost soul, flank: 1d20 + 8 ⇒ (14) + 8 = 22
negative energy damage: 1d4 + 4 ⇒ (2) + 4 = 6

Grand Lodge

The Mountain's Maw |

Mercutio, that black line is a wall between you and the smuggler.

Grand Lodge

The Mountain's Maw |

Uzziah:
I wondered if I was interpreting the text correctly. It didn't seem like a 5th level type ability if it didn't work the way you suggest, so I'll be corrected.You detect within the mind of the smuggler a conflicting lust/loathe relationship with a woman called Gayleigh Knar who you are able to identify as his direct superior by sifting through his memories. In his dreams, he's berated by a nude female figure aiming a longbow at him.

Chelk's sword is turned aside by the leathery hide of the giant hippypolymouse.

Awaiting a corrected Mercutio action and Segray.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

RETCON:

Mercutio bursts through the door in a swirl of cape, and advances on the remaining (non-hippopotamus) smuggler...!

Acrobatics to avoid attack of opportunity: 1d20 + 1 ⇒ (4) + 1 = 5

masterwork estoc: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9

lost soul, flank: 1d20 + 6 ⇒ (11) + 6 = 17
negative energy damage: 1d4 + 4 ⇒ (1) + 4 = 5

Sovereign Court

Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Tracked resources:
Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

I stay in delay

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

Uzziah's mood takes a 180 as his frustration is replaced with a wicked smile. As he rights himself he begins a slow walk toward the entrance to the tunnel. His eyes, now pure purple, seem to radiate with palpable psychic might. After a few step he turns his head toward the humanoid enemy in combat with his allies. Uzziah lifts his un-gloved hand in the enemy's direction and makes a crushing motion. At the same time, he channels his psychic might to pummel the mind of the enemy.
"I have what I need. You are of no use to me."

5ft step forward, Full-Action Intensified Mind Thrust I

9d6 ⇒ (3, 2, 2, 5, 4, 6, 5, 5, 4) = 36

Mind Thrust I DC 20:
School divination [mind-affecting]; Level psychic 1
Casting
Casting Time 1 standard action
Components S
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw Will half; Spell Resistance yes
Description
You divine the most vulnerable portions of your opponent’s mind and overload it with a glut of psychic information. This attack deals 1d6 points of damage per caster level (maximum 5d6). The target receives a Will save for half damage. This attack has no effect on creatures without an Intelligence score.

Grand Lodge

The Mountain's Maw |

Uzziah, you aren't 5 feet away from a conscious humanoid opponent. You can amend your action to tell me which combatant you'd like to attack.

Mercutio clumsily tumbles through the entrance to the caves but scores a fatal blow to the surrounded smuggler, dropping him on the sand. Segray dithers within the cave.

Round 6!

Initiative Order:
  • Uzziah - awaiting action correction
  • Sailor D
  • Kita
  • Remmy's Skelly
  • Remmy DISABLED, PRONE
  • Segray
  • Mercutio
  • Chelk
  • Hippo
  • The samurai's blindness resolves, his vision coming back in bleary swaths.

    Sovereign Court

    LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

    Uzziah will move to occupy the square of the newly downed smuggler and look at the archer and cast Oneric Horror, also spending 1 PPP to get the 3rd rnd effects of detect thoughts if the subject fails the save for the spell. Hopefully it is the woman.

    Oneric Horror DC 19:
    School illusion (phantasm) [mind-affecting]; Level arcanist 3, bard 2, medium 1, mesmerist 2, psychic 2, skald 2, sorcerer/wizard 3
    Casting
    Casting Time 1 standard action
    Components V, S
    Effect
    Range medium (100 ft. + 10 ft./level)
    Target one living creature
    Duration 1 round/level (D)
    Saving Throw Will negates; Spell Resistance yes
    Description
    You cause the subject to believe it is being attacked by a creature out of its nightmares. Each round, the subject makes a full-attack action against the creature. A flying creature can still attempt a Fly check to hover. Each round on its turn after making a full attack against the imaginary creature, the subject can attempt a new saving throw to end the effect. The subject is fatigued for 1 minute after the spell ends.

    Grand Lodge

    The Mountain's Maw |

    Sailor Will Save: 1d20 + 3 ⇒ (4) + 3 = 7 FAIL!

    The archer on the boat lets out a high-pitched (feminine) screech and fires two arrows directly into the water at the fore of the boat (away from everyone). Her eyes seems to be fixed on an unseen assailant.

    Ranged Attack #1: 1d20 + 7 ⇒ (7) + 7 = 14
    Ranged Attack #2: 1d20 + 7 ⇒ (20) + 7 = 27

    Everyone may act!

    Sovereign Court

    CN male Svetocher Dhampir Dark Lord 4
    Spoiler:
    |AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

    Mercutio dances his way to the hippopotamus....

    masterwork estoc: 1d20 + 7 ⇒ (2) + 7 = 9

    lost soul: 1d20 + 6 ⇒ (11) + 6 = 17
    negative energy damage: 1d4 + 4 ⇒ (4) + 4 = 8

    Grand Lodge

    The Mountain's Maw |

    Oops, I forgot the hippo’s chimp on Chelk at the end of the last round.

    Melee Attack on Chelk: 1d20 + 6 ⇒ (10) + 6 = 161d8 + 3 ⇒ (3) + 3 = 6 MISS!

    Neither Mercutio nor his dancing spectres have any luck piercing the hippo’s hide.

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    Remmy gets up, wincing at the pain as he does so. He points at the woman.

    Get her Dem.

    The skeleton runs over to the woman, though it doesn't have the time to attack. Double move for skelly, move to stand up for remmy

    Silver Crusade

    Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

    Blinking the last of the tears out of his eyes, Kita looks up to see that the dirty fighting pirate is down, the remaining pirate is firing into the water, and the only threat appears to be a savage animal.

    He moves into position I have the movement to step onto the barge, then hop down onto the beach without provoking, if allowed. If not, I will provoke

    Once in position, he will take a two-handed slice at the hippopotamus.

    Katana, PA: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
    Damage? PA: 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13 I keep forgetting to add +1 from having my katana enchanted before this module

    His spirits also lash out at the hippo
    Spirits: 1d20 + 4 ⇒ (18) + 4 = 22
    Damage?: 1d4 + 1 ⇒ (2) + 1 = 3

    Sovereign Court

    LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

    Two things
    1) The pirate gets a save at the end of her turn.
    2) Because of Mind Touch (Phrenic Amplification) I get a free detect thoughts on the target if they fail the will save on the attached spell.

    Mindtouch:
    (Su) (Occult Adventures pg. 61 (Amazon)): The psychic can spend 1 point from her phrenic pool to probe one target’s mind if that creature is affected by the linked spell. If the target of the linked spell fails its saving throw or is hit by the spell, the psychic detects its surface thoughts (as the 3rd-round effect of detect thoughts). If the linked spell doesn’t already require an attack roll or allow a saving throw, the target can attempt a Will saving throw to avoid the thought-detection effect only; the DC is calculated using the linked spell’s level (and all other bonuses that would apply if the linked spell allowed a Will save). This amplification can be linked only to spells that affect a target or an area. If the linked spell can affect more than one creature, the psychic can attempt to detect more than one target’s thoughts by spending 1 additional point per creature beyond the first. She must select these targets when she casts the spell and spends the points. This is a mind-affecting effect.

    Grand Lodge

    The Mountain's Maw |

    Will Save: 1d20 + 3 ⇒ (10) + 3 = 13 FAIL!

    Uzziah:
    You glean the following from the archer's mind. "How in the mists of Mwangi did a girallon get in the Ridonport canal? Did Zespire send these curs our way? Hypatria!!! NO!!!"

    Kita and his spectral dancing partner move to attack the roaring hippo, scoring two telling blows. The archer on the boat cries out, "NO! We yield! Call off your girallon! We yield!" She raises her bow in submission.

    GM roll: 1d20 + 3 ⇒ (4) + 3 = 7

    Segray and Chelk may act!

    Sovereign Court

    Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6

    "Err...down Fido. Good..er... boy" calls out Chelk, still discombobulated by the strange creature. Spotting what he thinks is an opening, he lunges forward again.

    Longsword: 1d20 + 11 ⇒ (4) + 11 = 15
    Damage: 1d8 + 5 ⇒ (3) + 5 = 8

    Grand Lodge

    The Mountain's Maw |

    Chelk, ignoring the archer’s calls for a yield, continues his attack, finding his sword yet again turned away by the hippo’s hide.

    Sovereign Court

    LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

    Uzziah waves a hand in a single shooing motion (dismissing the Oneiric Horror), and the semi-radiance of purple leaves his eyes. "Chelk! Stand down!" He then begins walking toward the last sailor on the ship. "Speak quickly and tell the truth. I say this not as a threat, but as an appeal to your reasonability. For, I will get the information regardless," Uzziah pauses to let that sink in before continuing, "What is your connection with Vernisant?"

    Grand Lodge

    The Mountain's Maw |

    The archer seems relieved for a moment as Uzziah begins addressing her, but then fixes the elf with a quizzical look. "Earl Vernisant? The ruler of this town? None. Where are my men? Is Robin ok?" she glances concernedly towards the hippo, and then the crumpled sailor bleeding out on the beach.

    GM roll: 1d20 + 3 ⇒ (3) + 3 = 6

    Sense Motive DC 15:
    She is truly concerned about her men, as well as the hippo.

    Sense Motive DC 20:
    She speaks the truth about her perceived connection to Vernisant.

    Sovereign Court

    LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

    Sense Motive: 1d20 + 8 ⇒ (12) + 8 = 20

    "Then why are you specifically attacking Zespire's ships?" Uzziah demands, clearly caring little for the others.

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    Remmy stretches as he stands.

    Oof... that hurt... Anybody got a s-spot of healing? It'd be ap-ppreciated... I'm feeling kinda w-woozy...

    sense motive: 1d20 + 4 ⇒ (8) + 4 = 12

    He looks at the bleeding hippo and the downed sailor and sighs.

    And p-p-perhaps something for the p-p-prisoners? It's not a g-g-good look to l-let them die after we w-w-win.

    Grand Lodge

    The Mountain's Maw |

    "Because the Iron Gar dismissed us from the navy, right? It's a revenge thing, not something I'd expect you to understand, but that's it, isn't it? We got ourselves - well, had ourselves - a nameless fence, dropped off the goods on a fortnightly basis here at these tunnels, and get paid good and proper, not like in the navy where it's pittance for being spat upon by the likes of Zespire. Now let me tend to my man if you're not going to help him."

    The archer keeps her bow in hand as she eyes the skeleton in front of her warily, but marches around it towards the crumpled and bleeding sailor.

    Actions, anyone?

    Sovereign Court

    Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
    Tracked resources:
    Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

    Segray moves outside from the tunnel, wand in hand. "Come here, Remmy. Let's heal you." she simply says, not showing a hint of acknowledging the archer.

    Sense Motive: 1d20 ⇒ 15

    CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    Remmy straightens a bit as he's healed.

    Ooooh... that's the s-s-spot. Thank you S-s-segray... I'll make you some c-c-c-cinnamon s-s-scones as thank you later for s-s-saving my b-bloody hide, t-twice!

    He waves holds up a hand to the skeleton who holds his position and doesn't pursue the archer.

    T-Tell me... why did the I-iron Gar dismiss you? You s-s-seem competent s-s-soldiers.

    Silver Crusade

    Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

    Kita sighs as he allows the rage to leave his body.

    Looking uncertainly at the hippo, he moves back to the tunnel, where he will confiscate the weapons from the sleeping pirates, then move to take the pirate woman's bow.

    While the others are questioning the woman, he will board the barge and begin examining the contents.

    Having someone use a charge from my infernal healing wand on me. Anyone else who wants a charge is free to use it, just let me know

    Grand Lodge

    The Mountain's Maw |

    The archer pushes her way past the skeleton and responds to no further questions until she reaches the side of her crew-mate. She kneels beside him, closing her eyes briefly.

    Spellcraft DC 10:
    She casts stabilise.

    She lets Kita take her bow from her with a scowl as she sees the samurai come from within the tunnel with weapons in hand. "Are my men in there? Do I need to save them from death's door as well, since your team obviously doesn't operate via rules of engagement for honourably defeated foes?"

    Sovereign Court

    Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6

    "Call off your hellish beast!" demands Chelk, his guard still up, not trusting the hippypolymouse one bit.

    Sovereign Court

    LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

    Uzziah says with another dismissive wave, "You may go wake them up. Oh, you're all under arrest or something..." Uzziah trails off seemingly lost in thought.

    Silver Crusade

    Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

    Kita will respond to the woman peacefully as he proceeds to search the barge. "Since we have been directed to kill you outright by the authorities, I think you'll find my restraint most exceptional.

    I think that you may want to consider that when thinking about what you know about this fence of yours. Some information on how you are directed on which ships to hit, how you get paid, something of that matter. If you can't flip on someone higher on the food chain, executions can follow."

    Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22

    Grand Lodge

    The Mountain's Maw |

    "Hypatria!" the archer makes a whooshing noise with her mouth and the hippo yowls plaintively, its hind quarters thumping down to the ground in obedience.

    The fierce woman turns to Kita. "The fence's identity was never known to me, nor did I ask. He arranged for these tunnels to be used as a drop spot, and we have not heard from him directly in months, though payments are made regularly here. We've even been given bits of armour and weapons in addition to gold."

    Perception DC 13:
    You notice that the archer wears a helmet that bears the same symbol as seen on some of the armour displayed at the Arnisant Museum.

    "Some of my men have their own theories about who's really paying us, but I frankly don't care. If you'd like their stories, then heal them and ask them yourselves."

    Sovereign Court

    LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

    Perception: 1d20 + 10 ⇒ (7) + 10 = 17

    Sovereign Court

    Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6

    Perception: 1d20 - 1 ⇒ (18) - 1 = 17

    "Indeed," comments Chelk, with only half an eye on the woman, the rest of his attention on Hypatia, "your fence has access to some very interesting equipment. Kindly toss your helm to one of my colleagues, and we can discuss the terms of your surrender."

    Silver Crusade

    Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

    Anything of interest on the boat?

    Perception: 1d20 + 6 ⇒ (9) + 6 = 15

    Grand Lodge

    The Mountain's Maw |

    The archer takes off her helmet and drops it to the ground at the feet of Kita as he searches the barge. The samurai finds multiple casks of salted pork within the crates on the barge.

    Kita:
    You notice that each of the casks have a scratched out maker's mark similar to the ones found in the smuggler's tunnel. One of the casks has the mark inexpertly obfuscated, and you are able to note a scaly gar as the central design to the maker's mark. You wonder if it indicates the coat of arms of a specific noble house.

    Silver Crusade

    Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

    Kita points out one of the casks to the other teammates. "This one still has most of the maker's mark visible. It appears to be a scaly gar. Zespire's sigil, if I am not mistaken."

    Know(Nobles): 1d20 + 6 ⇒ (17) + 6 = 23

    "Along with her statements, I think that is full proof of piracy. If none of the men has more information about their fence, I'm not sure that their possession of artifacts stolen from the museum is enough to tie them to the Earl.

    The law is clear."

    Kita draws his katana and stands ready as the others question the men.

    Sovereign Court

    LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

    "Kita, we will not be killing these men. They are still of some use yet. Once their usefulness runs out however..." Uzziah trails the sentence off leaving the rest left unsaid as he inspects the casks and then the helmet.

    "Yes, their usefulness has not run out." Uzziah concludes as he hands the helmet back to the archer, "Your helmet, Gayleigh Knar was it?" He pauses for but a moment before continuing, "Go ahead and wake your crew up, I suspect it will go smoother if it is you that does. There is a chance your group's cooperation might save you from the sword, it would be a good thing for you all to remember."

    After the others are gathered, "Come now gentlemen and ladies, we have a magistrate to wake. Would somebody kindly grab the more obvious cask? It will be useful as well."

    Grand Lodge

    The Mountain's Maw |

    Gayleigh looks shocked as Uzziah addresses her by name, but takes her helmet back and moves to wake up the slumbering smugglers within the tunnel. Upon returning, the two other smugglers look darkly at the elf as he mentions waking the magistrate. The one named Carlo pipes up.

    "Here, what if I told you what I know about who's really paying us? Does that get our neck out of the noose, what?"

    Sovereign Court

    Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
    Tracked resources:
    Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

    Segray looks at the man named Carlo and nods.

    "What do you want in exchange for that information?" she says, staring at the man warily.

    Grand Lodge

    The Mountain's Maw |

    Well, I did ask if that would get our neck out of the noose, by if there are additional options on the table, love, I’m listening,” Carlo winks at Segray.

    Sovereign Court

    Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6

    “You tell us eveything you know... everything, mind... and we’ll be sure to mention to the magistrate your willingnes to co-operate and turn Kings Evidence.” promises Chelk. “She, in turn, may well conclude that what youhave been involved in amounts to smuggling, which entails a few years servitude, rather than piracy, which entails a quick jig at the end of a rope.”

    Sovereign Court

    LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

    Uzziah looks to Carlo and his crew with a wicked smile, "If you cooperate fully, you have my word that I will speak to the magistrate personally on your behalf." He then raises an eyebrow suggestively, "That is of course under the assumption that you are just lackeys and didn't make any decisions to pirate yourselves..."

    Bluff: 1d20 + 13 ⇒ (12) + 13 = 25
    To send a secret message that they should stick with a story that they are merely lackeys.

    "Well shall we?"

    Silver Crusade

    Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

    Kita looks on impassively, gripping his katana in a silent reminder of the other option.

    Grand Lodge

    The Mountain's Maw |

    Carlo looks at the other smugglers and then Gayleigh, who gives him a short sharp nod in return. "Well ya see, we never were nothing more than just lackeys for thems that would exploit us, yeah?" he explains grandly. "An' see, I've got it like this, right? We've never seen the bugger's face an' all, but I've got this cousin, see, who has done right by her name an' is in training to be a senator's aide in Oppara, right? An' she says, that all the poli-textuals aside, that Vernisant the Earl, he and Count Zespire are more than just rivals, but they hate each other proper, an' so I says to Gayleigh, I do, I says I bet I know who would just love to give Zespire the Count a bit of the twist, an' that would be none other than the Earl."

    Carlo nods his head in satisfaction, confident with his message.

    "An' that's me right cooperating with the law," he finishes.

    Sense Motive DC 18:
    Regardless of whether Carlo’s claim is accurate, it is speculation that would never hold up in court without corroborating evidence.

    Silver Crusade

    Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

    Sense Motive: 1d20 ⇒ 17 Using Honor in all Things to boost that by 4

    Kita listens pacidly to Carlo. As the man talks, Kita becomes more and more agitated. When he is finished he can no longer contain his displeasure.

    "THIS?!? This regurgitation of the elements we conveyed to you is what you have to barter with?!?!

    If you have no proof, then you have no currency. Chelk, put him on his knees, it is time to end this farce!"

    Intimidate: 1d20 + 1 ⇒ (11) + 1 = 12

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