A tall Taldan noble of a (very) minor house, Chelk is a simple fellow, happy to lead from the front, whose tactics mainly involve charging when it is necessary, and standing back and letting others talk when it isn't.
Bright enough to know that he isn't really that bright, and with few prospects as a third son, he rather enjoys his work with the Pathfinder Society, who provide interesting missions which usually provide an opportunity to swing his sword, good tales he can tell around the fire, and there are always a few more bookish types to do the stuff requiring brainwork.
StatBlock:
Male Human (Taldan) Fighter 4
LN Medium humanoid (human)
Init +6; Perception -1
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DEFENSE
AC 28, touch 14, flat-footed 25 (+4 Dex)
hp 40 (4d10+8+4)
Fort +6, Ref +3, Will +0,
(+1 on WILL saves vs Fear)
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OFFENSE Speed: 20 ft.
Melee: Longsword +10 (1d8+5,19-20) or Dagger +8 (1d4+4)
Ranged: Javelin +4 (1d6+4)
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STATISTICS Str 19, Dex 14, Con 14, Int 12, Wis 9, Cha 9
Base Atk +4; CMB +8; CMD 21
Feats: Combat Expertise, Dodge, Improved Initiative, Missile Shield, Shield Focus, Weapon Focus(Longsword)
Skills: Climb +7; Craft(Armour) +8; Knowledge (Dungeoneering) +8
Traits: Defender of the Society, Noble-In-Exile
Languages: Common, Varisian
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Gear+1 full plate, +1 heavy wooden shield, +1 longsword, dagger, javelin x 3, backpack, nobles outfit, wand of cure light wounds
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SPECIAL ABILITIES
Bravery
Armour Training