(PFS 09-08) GM Dinketry and the Birthright Betrayed #2 (Inactive)

Game Master dinketry

Politics! Intrigue! For (even more) Taldor!!!

Birthright Day Fest!


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Grand Lodge

The Mountain's Maw |

Segray, yes - a Knowledge Arcana check would do the trick.

Round 4!

Initiative Order:
  • Ship #1
  • Chelk
  • Kusk
  • Segray
  • Remmy
  • Ship#2
  • Mercutio
  • Uzziah Prone, Dying
  • The Precursor fires on Remmy again, provoking a lashing attack!

    Remmy, you may take an AoO on the cornered ship.

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    AOO
    Claw: 1d20 + 8 ⇒ (19) + 8 = 27
    Damage: 1d4 + 6 ⇒ (4) + 6 = 10
    Pleeeease kill it....

    Grand Lodge

    The Mountain's Maw |

    Remmy slashes out with a claw, ripping away at wood and cloth as the heavily-fortified Precursor fires!

    Ranged Attack on Remmy: 1d20 + 11 ⇒ (9) + 11 = 201d6 ⇒ 5 HIT! - 5 hp dmg, Remmy

    Remmy, bleeding from a number of wounds, takes another shot in the side of his cheek.

    Chelk, Remmy, and Segray may act!

    Sovereign Court

    Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6

    Chelk strides forward, sword in hand. Absent his usual shield, he grips the weapon two handed and brings it crashing down on the floating ship.

    longsword: 1d20 + 11 ⇒ (17) + 11 = 28
    damage: 1d8 + 8 ⇒ (6) + 8 = 14

    If this destroys the target he will then move to stand next to his fallen comrade, otherwise he'll stay where he is covering Remmy's retreat.

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    GM, by my count, that puts Remmy down for the count at -3, even with the con bonus from accepting the song. :( Unless perhaps, Segray can save me before I fall over? *Big ratty pathetic wibble eyes*

    Silver Crusade

    Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

    Door is open and sounds of battle continue. Do I hear anything?

    Perception: 1d20 + 6 ⇒ (20) + 6 = 26

    Grand Lodge

    The Mountain's Maw |

    Darn it; you're right, Remmy. I missed a -4 hp blow there a few rounds back.

    Remmy's big ratty eyes roll up in his head and he crumbles to a heap on the floor. As Chelk carves a huge chunk out of the Precursor, but still the floating ship remains intact!

    Kita, I'm sorry - you're outside and the front door to the Chandlery is closed. No particularly loud noises have emanated from it yet to distract you...Segray may act!

    Sovereign Court

    Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
    Tracked resources:
    Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

    First things first: Knowledge Arcana: 1d20 + 5 ⇒ (13) + 5 = 18

    GM:

    Special attacks, vulnerabilities

    Segray comes into the room and lays a wand on the rat.

    "Raise, Remmy! Work to do." she calmly says.

    CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9 Noice

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    Remmy blinks his eyes open for a moment and shakes his head.

    OOOOOww... T-that hurt!

    He stands as quickly as he can, and swipes at the boat again before stepping back some.

    Claw: 1d20 + 8 ⇒ (7) + 8 = 15
    Damage: 1d4 + 6 ⇒ (4) + 6 = 10

    T-that t-thing t-turned me into s-swiss cheese! B-be c-careful!

    He stammers out.

    Sovereign Court

    Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
    Tracked resources:
    Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

    "Into what-cheese?" says Segray blinking several times.

    *Swiss-mode enabled* real swiss cheese doesn't have holes ^_^ *Swiss-mode unabled*

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    Remmy rolls his big eyes behind his glasses.

    In common it would be more accurately referred to as Linnormn King's Cheese, which due to particulates forms large holes during the fermenting process, which is most commonly, but erroneously believed....

    A particularly large particulate from one of the ships flies by and he squeaks in surprise.

    You know? Maybe a c-c-culinary lesson would be b-best s-saved for l-later!

    And now I know more about swiss cheeses than I ever wanted to. Damn my need for accurate character knowledge!

    Grand Lodge

    The Mountain's Maw |

    Remmy, I'm going to move you to the end of the combat round given that you were just healed; I'll still allow you to use your above action this round (if it's not moot), but other things/people will go first.

    Segray:
    These are ships in a bottle of an exquisite quality - advanced constructs. You hit your 'identify creature' roll on the head, so you don't get any further information.

    The Successor floats back in space a few feet and continues to fire on its chosen target, the rising Remmy!

    Ranged Attack on Remmy: 1d20 + 11 ⇒ (7) + 11 = 181d6 ⇒ 3 MISS!

    Remmy wrote:

    "In common it would be more accurately referred to as Linnormn King's Cheese, which due to particulates forms large holes during the fermenting process, which is most commonly, but erroneously believed...."

    A particularly large particulate from one of the ships flies by and {Remmy} squeaks in surprise.

    Now that bit of text just looks prophetic...

    "You know? Maybe a c-c-culinary lesson would be b-best s-saved for l-later!"

    Remmy lashes out at the Precursor as he gets to his feet, but misses.

    Uzziah:
    I have you at -9 hp currently, but your next stabilise roll that you gave me successfully stabilises you this coming round, FYI.

    Mercutio may act!

    Sovereign Court

    CN male Svetocher Dhampir Dark Lord 4
    Spoiler:
    |AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

    Knowledge (Arcana): 1d20 + 7 ⇒ (8) + 7 = 15

    Mercutio unsheathes his formidable sword, and takes an awkward stab through the doorway....

    masterwork estoc, Blood Music: 1d20 + 7 ⇒ (2) + 7 = 9 minus whatever penalties for awkward angle
    damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6

    Grand Lodge

    The Mountain's Maw |

    Mercutio's blade slips between the door jamb and Chelk, but waves ineffectually in the air without contacting the ship.

    Round 5!

    Initiative Order:
  • Ship #1
  • Chelk
  • Kusk
  • Segray
  • Remmy
  • Ship #2
  • Mercutio
  • Uzziah Prone, Dying
  • Random GM roll: 1d6 + 1 ⇒ (2) + 1 = 3

    The Precursor fires again on Remmy!

    Remmy and Chelk - this provokes an AoO from both of you. Go for it!

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    Remmy yelps.

    STOP THAT!

    Claw: 1d20 + 8 ⇒ (19) + 8 = 27
    Damage: 1d4 + 6 ⇒ (2) + 6 = 8

    Sovereign Court

    Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6

    Chelk swings his blade in a low arc over Remmy's head

    longsword: 1d20 + 11 ⇒ (18) + 11 = 29
    damage: 1d8 + 8 ⇒ (2) + 8 = 10

    Grand Lodge

    The Mountain's Maw |

    Chelk and Remmy's reactive blows both score hits, destroying the ship before it can fire its ballistae on Remmy.

    Chelk, Segray, and Remmy may take their turns!

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    Remmy squeks as the thing goes down and moves quickly outside.

    Ow ow ow ow i'm gonna have s-s-so many s-s-splinters!

    Sovereign Court

    Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
    Tracked resources:
    Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

    Segray boldly comes in and pokes the laying elf with her feel-good stick.

    "Uzziah, rise."

    CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4

    Sovereign Court

    Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6

    Chelk moves over to the other floating ship. Realizing he needs tp distract it from his comrades, he attempts to taunt it, something he has never been terribly good at.

    ”Er, avast, ye scurvy garbage scow. Hove, er, to, afore I splice yer mainbrace off!”

    Sighing, he bring his blade to bear..

    longsword: 1d20 + 11 ⇒ (10) + 11 = 21
    damage: 1d8 + 8 ⇒ (4) + 8 = 12

    Sovereign Court

    CN male Svetocher Dhampir Dark Lord 4
    Spoiler:
    |AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

    Are you taking my Dark Euphoria there, Chelk?

    Sovereign Court

    Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6

    yes, that is all factored in

    Grand Lodge

    The Mountain's Maw |

    Segray moves to heal the fallen elf as Remmy scampers out of the room and Chelk successfully attacks (and unsuccessfully taunts) hee-hee the Successor. In response, the floating ship floats back a tick and fires both of its ballistae on the normally-heavily-armoured warrior.

    Ranged Attack #1 on Chelk: 1d20 + 11 ⇒ (11) + 11 = 221d6 ⇒ 3 HIT! - 3 hp dmg, Chelk
    Ranged Attack #2 on Chelk: 1d20 + 11 ⇒ (19) + 11 = 301d6 ⇒ 5 HIT! - 5 hp dmg, Chelk

    Both ballistae blast into Chelk, one lodging in his upper right thigh while the other injures his left shoulder. Segray notes that the elf is still unconscious.

    Mercutio may act!

    Sovereign Court

    CN male Svetocher Dhampir Dark Lord 4
    Spoiler:
    |AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

    Mercutio lunges across the room at the remaining curio.

    masterwork estoc, Blood Music: 1d20 + 7 ⇒ (10) + 7 = 17
    damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9

    Grand Lodge

    The Mountain's Maw |

    Mercutio's attack glances off the fortified wood of the Successor, failing to score a blow.

    Round 6!

    Initiative Order:
  • Chelk
  • Kusk
  • Segray
  • Remmy
  • Ship #2
  • Mercutio
  • Uzziah Unconscious, Prone
  • Chelk, Segray, and Remmy can act!

    Sovereign Court

    Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6

    ”Damned thing! grunts Chelk as he steps up and brings his blade down once more.

    longsword: 1d20 + 11 ⇒ (7) + 11 = 18
    damage: 1d8 + 8 ⇒ (6) + 8 = 14

    Grand Lodge

    The Mountain's Maw |

    Chelk successfully connects with the Successor, bits of wood splintering away. The floating ship still remains floating, however.

    Segray and Remmy may act!

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    Outside, Remmy pulls out his own wand, wincing as he holds it up and taps it to his own nose.

    UMD: 1d20 + 8 ⇒ (16) + 8 = 24
    Heal: 1d8 + 1 ⇒ (6) + 1 = 7

    He sighs in relief as a few wounds close up.

    T-t-t-that's a bit b-b-better...

    Silver Crusade

    Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

    My, they sure are taking a long time in there. I wonder if they had problems getting past that guard? He did seem to be a loyal fellow.

    Segray and Uzziah are smooth talkers though. I'm sure they won't have trouble for long. Certainly they would have come to get me if there were trouble

    Grand Lodge

    The Mountain's Maw |

    Awaiting Segray.

    Sovereign Court

    Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
    Tracked resources:
    Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

    Segray stays where she is and heals Uzziah some more.

    Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6

    Grand Lodge

    The Mountain's Maw |

    The Successor floats away from Chelk and fires its two ballistae at the unarmoured warrior.

    Ranged Attack #1 on Chelk: 1d20 + 11 ⇒ (15) + 11 = 261d6 ⇒ 1 HIT! - 1 hp dmg, Chelk
    Ranged Attack #2 on Chelk: 1d20 + 11 ⇒ (9) + 11 = 201d6 ⇒ 3 HIT! - 3 hp dmg, Chelk

    Both ballistae score tiny wounds on the warrior's arms.

    Uzziah comes back to consciousness with a gasp. You are prone, Uzziah.

    Uzziah and Mercutio, you may both act!

    Sovereign Court

    CN male Svetocher Dhampir Dark Lord 4
    Spoiler:
    |AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

    Mercutio maneuvers around the table and takes another jab.

    masterwork estoc, Blood Music: 1d20 + 7 ⇒ (18) + 7 = 25
    damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
    Critical threat!: 1d20 + 7 ⇒ (3) + 7 = 10
    damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8

    Sovereign Court

    LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

    Uzziah just lays on the ground.

    Grand Lodge

    The Mountain's Maw |

    The dhampir's piercing blow finally proves too much for the tiny floating ship, and the Successor breaks into pieces and falls to the ground.

    COMBAT END!

    Now that the imminent danger has passed, the new arrivals to the room can glance around. Like the front room, the back office is decorated with a nautical theme. A shelf along the south wall holds a collection of ships in bottles - two spaces notably absent - and other sailing collectables decorated in the Taldor’s blue and green shades. A desk stands in the middle of the room, and on the wall behind it is a glass-fronted shadow box containing a shattered shield.

    Knowledge History DC 15:
    The shattered shield is likely a replica of the Shield of Aroden, the legendary shield from the Shining Crusade.

    Sovereign Court

    CN male Svetocher Dhampir Dark Lord 4
    Spoiler:
    |AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

    Mercutio becomes more subdued (for him) as the enchanted model crashes to the floor, and he picks up the fragments to contemplate them.

    "A pity, really..."

    Knowledge (History): 1d20 + 7 ⇒ (11) + 7 = 18

    He turns around and notices the shield on the wall.

    "...what is this? The 'break-room'? Interesting. Slightly. That looks like the Shield of Aroden, of Shining Crusade fame."

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    Remmy stands outside and continues to hit himself with the wand a few times to get back up to snuff.

    UMD: 1d20 + 8 ⇒ (6) + 8 = 14

    UMD: 1d20 + 8 ⇒ (4) + 8 = 12

    UMD: 1d20 + 8 ⇒ (20) + 8 = 28
    UMD: 1d20 + 8 ⇒ (19) + 8 = 27

    He sighs with relief at the healing magic.

    heal: 1d8 + 1 ⇒ (6) + 1 = 7
    heal: 1d8 + 1 ⇒ (3) + 1 = 4

    and puts the wand away.

    Good enough for now... l-l-lousey ships...

    Grand Lodge

    The Mountain's Maw |

    Remmy will be busy for the next few minutes healing himself while the others go about their perusals.

    As he stands there with his wand, the half-orc Kusk sticks his head around the corner.

    "Is all well, good master?" the night watchman calls to Remmy, a little concern tinging his voice and his expression. "I normally don't let more than two folks in the room at once without the earl's direct guidance..."

    Remmy, please give me a Bluff check.

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    Remmy twitches a bit and glares at him, sharp fangs and blood coating the little vermin.

    Do you often attempt to have g-g-guests murdered?!?! If I hadn't been there, my master might have been s-s-slaughtered! I nearly was as well! B-b-blast it, were you t-t-told not t-to give us the p-passcode, is that it?!?!

    bluff: 1d20 - 2 ⇒ (15) - 2 = 13

    Grand Lodge

    The Mountain's Maw |

    "Sir?" Kusk looks alarmed at Remmy's words. "Passcode? What are you ---?"

    The large half-orc moves quickly over to Remmy's side, peering into the back room.

    What's everyone else doing while this is unfolding? (Remmy's scene happens a bit after the immediate aftermath of the fight in the back room.)

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    Remmy, not reading the situation very well glares at him.

    I'M FULL OF HOLES! FLYING S-SHIPS S-SHOT ME! HOW WHERE YOU NOT AWARE OF THIS?! I S-SHOULD COOK YOU IN A S-S-STEW!

    Sovereign Court

    1 person marked this as a favorite.
    Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6

    Chelk tries to calm things down. "Come, good sir," he says, plucking mini balista bolts from his shoulder, "it seems that my young companion here has got himself into mischief, and caused a little trouble. Don't worry on his behalf, he looks fine. What a story we will have to tell the Earl later, haha what? We are sorry to have caused you such commotion - perhaps, um.."

    He pats at his belt for a moment, before coming up with a hipflask. "A little snifter to ward off the cold on these long nights, perhaps? Settle our nerves while our young friends finish the business they came for

    He brightens. "Perhaps we can raise a toast to General Arnisant, who died so long ago back in thirty-eight twenty-seven, you know, three eight two seven, perhaps."

    He drapes an arm around the half-orc and attempts to lead him back to the other room.

    Grand Lodge

    The Mountain's Maw |

    A Diplomacy check please, Chelk.

    Sovereign Court

    CN male Svetocher Dhampir Dark Lord 4
    Spoiler:
    |AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

    Mercutio dashes to the doorframe, using his formidable stature, formidable personality, and formidable gentleman's finery to block as much of the mess inside from view as he is able. "No need to concern yourself, goodman. What are friends for if not to help one another out of trouble when they get into it, and get into trouble when they are out of it?"

    Diplomacy: 1d20 + 10 ⇒ (2) + 10 = 12 additional +1 if the night watchman happens to 'swing that way', and/or +2 if he happens to worship Sarenrae

    Sovereign Court

    Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6

    diplomacy: 1d20 - 1 ⇒ (17) - 1 = 16

    Sovereign Court

    LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

    Uzziah slowly stands up, with much apparent effort. He then makes to dust himself off and straighten his, now torn, extravagant wear. "My compatriots!" Uzziah begins forcefully, "There was an unfortunate happenstance but, now that it is over, there are rules here. Only two inside," as he says this he begins trying to pass back into the main room. Uzziah pauses in front of Remmy and stares at him for a moment expectantly, "Why are you speaking to this gentleman!? You have a job to do! Get in there and find it!" After this he goes to sit in the most comfortable chair in the main room.

    Grand Lodge

    The Mountain's Maw |
    Chelk wrote:
    "Perhaps we can raise a toast to General Arnisant, who died so long ago back in thirty-eight twenty-seven, you know, three eight two seven, perhaps."

    Kusk's furrowed brow turns upside-down at Chelk's suggestion of a drink. "A shared toast, you say?" the half-orc repeats, allowing himself to be led to a nearby easy chair. "Let no man say that Rusmonya Kusk isn't a good patriotic Taldan! Pour away, sir!" Kusk seems particularly pleased.

    A few moments later, Uzziah wanders out from the back room and chastises Remmy, coming over to plop down next to Kusk and Chelk.

    A Bluff check from you, please, Uzziah.

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    Remmy pouts, but understanding what he's required to do goes back in and gets to where the safe is and to work on cracking the safe open.

    Disable Device: 1d20 + 12 ⇒ (10) + 12 = 22

    Silver Crusade

    Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

    Chelk just gave you the combination, why are you attempting to pick it?

    The Exchange

    Ratfolk
    Stats:
    Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

    Because I'm a dope and forgot he gave it to me, that's why. :P

    Remmy, remembering the combination he was given because it was literally seconds ago in game time, instead opens the lock, grumbling about how his talents are wasted on insanity like this.

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