PBP PFS Gameday #3 Master of the Fallen Fortress (Inactive)

Game Master Crashwheeler

Alpha Map


201 to 234 of 234 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Silver Crusade

Male
Skills:
Religion +10/Diplomacy +17/SM+10
Tracked:
LoH: 10/10
Aasimar (Angelkin)CL:10 Paladin 10 (HP:93/93)(AC:27 FF:25 T:13)(F:+13/R:+8/W:+10)(CMD:25)(Init:+3)(Perception:+11)

Wyrgan sees the Skeletons and channels positive energy to harm undead...
DC14 WIL for 1/2...Channel: 1d6 ⇒ 4

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

Jhon sees the burnt corpses and decide he don´t want to end like them. So he drops his scimitar, pick one of his clubs, and throw it to one of the skeletons.

Club throwed: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 11d6 + 4 ⇒ (3) + 4 = 7

Colmillo, haven´t been given any order, stays by Jhons side, prepared to defend him if necessary.


Will Save 1: 1d20 + 2 ⇒ (1) + 2 = 3
Will Save 2: 1d20 + 2 ⇒ (18) + 2 = 20
Wyrgan channels positive energy into the two skeletons. One explodes into a burst of flame and then dies out while the other takes only some of the damage.


Male Ifrit Sorcerer 1, HP 8/8, Spells (3/5), AC 13/13/10, Saves 2/3/2, Init +3, Perception -1, Fire ray 3/7

Talonwile will move within ten feet of the remaining skeleton and casts color spray. DC 15 Will save

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"I wonder if acid will put you out" says Valandil.

ranged touch: 1d20 + 4 ⇒ (15) + 4 = 19
damgage: 1d3 + 1 ⇒ (3) + 1 = 4

Dark Archive

Female Human Druid 1 HP: 9 | AC: 12 | T: 20 | FF: 12 | CMD: 11 | Fort: +3| Ref: +0 | Will: +6 | Init: +2| Perc: +8 | Sense Motive: +5

Lily moves in close, striking the undead creature with her blade.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15


Will Save: 1d20 + 2 ⇒ (13) + 2 = 15
Valandil sends an acid orb at the last skeleton and it explodes and dies as it was trying to walk toward Talonwile.
Combat over!
In the room, on top of each altar is a silver holy symbol of Nethys, and a scroll. The group finds two silver holy symbols and two scrolls.
Unless you guys are up to fighting one more baddie we can end the scenario right now. The last one is not required and there is nothing to find in that room that is found on the chronicle sheet or goes toward helping you any further.
Talonwile, I need you to post over on the Discussion thread so I can get your chronicle sheet filled out.

Lantern Lodge

SFS 05-99 BftB

Valandil looks over the two scrolls eagerly.

If they are arcane he'll be keen on copying them out into his spellbook as part of the in-game activity.

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

If there is no more loot, we could assume he run away of our mighty group ;D

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

I'm happy with taking the further exploration as read.


Give me a Perception roll if you want to continue. If not, just say so and the first to three votes (and a DC 20 if for) wins.

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

I´m ok with both options

Jhon´s Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Colmillo´s Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Just in casethey´re neccesary

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Val would want to complete. Me, as a player, happy to take it as read if the DM is okay with that. Or have had the critters in what remains of the area flee before we arrive.


Well, if you guys find the secret locked door (DC 20), you can fight the last bunch of creatures (swarm). Oh yeah, the scrolls are shield other and shatter.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Val already has shatter :-(
perception: 1d20 + 2 ⇒ (8) + 2 = 10

Looks like he didn't spot the door.

Dark Archive

Female Human Druid 1 HP: 9 | AC: 12 | T: 20 | FF: 12 | CMD: 11 | Fort: +3| Ref: +0 | Will: +6 | Init: +2| Perc: +8 | Sense Motive: +5

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Silver Crusade

Male
Skills:
Religion +10/Diplomacy +17/SM+10
Tracked:
LoH: 10/10
Aasimar (Angelkin)CL:10 Paladin 10 (HP:93/93)(AC:27 FF:25 T:13)(F:+13/R:+8/W:+10)(CMD:25)(Init:+3)(Perception:+11)

Wyrgan looks as well...Perception: 1d20 + 7 ⇒ (9) + 7 = 16


Deciding to pull his weight again, Balenar takes a few minutes to search the room and finds a secret locked door in the southwest door. "Jhon, could you get the door again?"

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

Ok, prepare yourself I´m gona break this door

Strength check: 1d20 + 4 ⇒ (9) + 4 = 13

If it not works, I´ll hit the door with the scimitar until it breaks


Unable to break the door down in one go, Jhon starts chopping the door down. As soon as the door goes down, it startles the colony of bats that were sleeping in the other room.

Initiative Rolls:

Jhon and Colmillo: 1d20 + 2 ⇒ (14) + 2 = 16
Lily: 1d20 + 2 ⇒ (14) + 2 = 16
Talonwile: 1d20 + 3 ⇒ (1) + 3 = 4
Valandil: 1d20 + 3 ⇒ (7) + 3 = 10
Wyrgan: 1d20 + 4 ⇒ (4) + 4 = 8
Bat Swarm: 1d20 + 2 ⇒ (11) + 2 = 13
1=Jhon and Colmillo, 2=Lily: 1d2 ⇒ 1
Balenar: 1d20 + 2 ⇒ (2) + 2 = 4

Round 1 (begins)
Jhon and Colmillo, Lily, Bat Swarm, Valandil, Wyrgan, Talonwile, Balenar

Dark Archive

Female Human Druid 1 HP: 9 | AC: 12 | T: 20 | FF: 12 | CMD: 11 | Fort: +3| Ref: +0 | Will: +6 | Init: +2| Perc: +8 | Sense Motive: +5

Seeing as everyone wanted to trigger said bat swarm, I'm assuming everyone else has the weapons to damage it, because I don't :(

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

Well, you now know it´s necessary to buy splash weapons, or at least oil (cheaper but worst)

Jhon, realizing Colmillo won´t be able to bite the swarm instruct him to retreat. Then, he drops his scimitar, pick his alchemist´s flask and throw it to the swarm.

Touch attack: 1d20 + 2 ⇒ (16) + 2 = 181d6 ⇒ 4

I just survived a loooong fall. I´m not going be afraid of some little bats

Dark Archive

Female Human Druid 1 HP: 9 | AC: 12 | T: 20 | FF: 12 | CMD: 11 | Fort: +3| Ref: +0 | Will: +6 | Init: +2| Perc: +8 | Sense Motive: +5

I have them, just am not able to throw them.


If you can't throw them, you can always give them to someone who can.

Silver Crusade

Male
Skills:
Religion +10/Diplomacy +17/SM+10
Tracked:
LoH: 10/10
Aasimar (Angelkin)CL:10 Paladin 10 (HP:93/93)(AC:27 FF:25 T:13)(F:+13/R:+8/W:+10)(CMD:25)(Init:+3)(Perception:+11)

Wyrgan has alchi fire and will spend time grabbing it, and preparing to throw it while standing behind Jhon, way behind Jhon...


Round 1 (partial)
Jhon throws an alchemist's fire at the swarm, hitting it, while Colmillo puts some distance between him and the swarm.
Lily delays.
The bat swarm engulfs Jhon. SWARM!: 1d6 ⇒ 3 You are now wounded, taking 1 damage each round. You are also distracted aka nauseated for 1 round, make a Fort save DC 11 or you can only make a move action.

Valandil, Wyrgan, Talonwile, Balenar, Jhon(3 damage, wounded, distracted?) and Colmillo, Lily, Bat Swarm(4 damage)

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

bat swarm should have 6 damage, 4 + 50% (because it´s splash damage) = 6

Fort save: 1d20 + 4 ⇒ (18) + 4 = 22

I have no more splash weapons. Can you lend me one of yours Lily? Says Jhon moving next to her.

Cast Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Swarm bat burning: 1d6 ⇒ 1Not sure if this counts also as splash damage

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Val continues to splash acid around the place
ranged touch: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d3 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Male
Skills:
Religion +10/Diplomacy +17/SM+10
Tracked:
LoH: 10/10
Aasimar (Angelkin)CL:10 Paladin 10 (HP:93/93)(AC:27 FF:25 T:13)(F:+13/R:+8/W:+10)(CMD:25)(Init:+3)(Perception:+11)

Wyrgan gets his alchemist fire and throws it at the back square where the bats are located. marked on map
ranged touch: 1d20 + 2 ⇒ (4) + 2 = 6...for DMG: 1d6 ⇒ 4...splash: 1d8 ⇒ 1


Male Ifrit Sorcerer 1, HP 8/8, Spells (3/5), AC 13/13/10, Saves 2/3/2, Init +3, Perception -1, Fire ray 3/7

Talonwile will back off, saying, "The only area of affect ability I have is a single burning hands. It won't do much, but I don't want to catch anyone else in it."

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"Use it!" suggests Valandil.
"We have people in the team who can heal."


With the alchemist's fire that Wyrgan sent off, the bat swarm disperses and flies away, leaving little burnt bodies behind. Combat over!

Perception DC 20:
You find a potion under some rubble.

Balenar offers to take all of you to the Pathfinder Society’s Grand Lodge in Absalom, where he will sponsor them for membership in the Pathfinder Society, an organization of explorers, archaeologists, and adventurers. After a short evaluation that determines all of you don’t need additional training, the leaders of the Society accept the them as initiates. As new Pathfinders, you will have their choice of missions across Golarion and even the opportunity to have their exploits published in the hallowed pages of the Pathfinder Chronicles.
I'll work on the chronicle sheets tonight and try to send it out to you all tomorrow or saturday.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

perception: 1d20 + 2 ⇒ (5) + 2 = 7

"Well, that was interesting. It is just a pity we didn't find any ancient artifacts." mutters the elven wizard, already distracted by a new spell he is working on.

Silver Crusade

Male
Skills:
Religion +10/Diplomacy +17/SM+10
Tracked:
LoH: 10/10
Aasimar (Angelkin)CL:10 Paladin 10 (HP:93/93)(AC:27 FF:25 T:13)(F:+13/R:+8/W:+10)(CMD:25)(Init:+3)(Perception:+11)

Many thanks GM Crash

201 to 234 of 234 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PBP PFS Gameday #3 Master of the Fallen Fortress All Messageboards

Want to post a reply? Sign in.