Headless goblin is indeed chief Gnawsparrow. He still wearing his armour! It very good, but it did not help him. That all there is to find, and goblins leave making big bonfire of Pa Munchmeat hut. Goblins the best! Goblins victorious! That's pretty much the end of it. I'll prepare the chronicles and report. Thanks for all the fun and zany antics!
Will: 1d20 + 1 ⇒ (3) + 1 = 4 Reta big! Reta mad! Reta stab Guffy, and Guffy almost dead. Then Poog say nasty stuff about Guffy to Zarongel, and it does make Guffy dead. Combat over Next room is a big filthy kitchen. A huge, bloodstained table sits in the center of this filthy kitchen, and to the south lies a heap of furs arranged in the rough approximation of a mattress. The place reeks of rotten meat from numerous poorly executed taxidermy projects that lie scattered around the room, including partially stuffed pigs, birds, bobcats, and even a goblin body with a mass of bloody straw and sticks protruding from its neck instead of a head.
Don't need to roll an attack roll for the gourd, the ogre kin gets a reflex save Will: 1d20 + 1 ⇒ (14) + 1 = 15
Guffy moans in a slow, brain-damaged voice Kill goblins with biggest head first, and then proceeds to try and do exactly that. Attack, Morningstar, Reta: 1d20 + 8 ⇒ (13) + 8 = 211d8 + 5 ⇒ (5) + 5 = 10 ----
Will: 1d20 + 2 ⇒ (19) + 2 = 21 Mog make good boom against surprised ferret, and Poog bring bad vibes to room! Ferret angry, and bite at Poog. It rip at Poog with nasty pointy teeth Attack: 1d20 + 2 ⇒ (15) + 2 = 171d6 ⇒ 5 Plus bleed, 1d3 per round Door open and ugly ogre kin woman step out. It pa daughter Guffy! It come to kill goblins! ----
Poog manages to kick in door, and behind it is filthy chamber. he floor of this filthy chamber is made of rough floorboards. Numerous gaps between them show a dark space below the building. A large pile of furs and straw is heaped to the south, and a huge trap door sits in the very center of the room. To the west, a single ill-fitting door hangs askew on a single hinge. Inside is big ferret, nearly 7 feet long. It growls as goblins come into room! GM rolls:
Init, Mog: 1d20 + 4 ⇒ (9) + 4 = 13 Init, Poog: 1d20 + 6 ⇒ (19) + 6 = 25 Init, Chuffy: 1d20 + 4 ⇒ (2) + 4 = 6 Init, Reta: 1d20 + 3 ⇒ (4) + 3 = 7 Init, Weasel: 1d20 + 4 ⇒ (9) + 4 = 13
----
More blasts! More sound! More stabs! Chuffy and Poog blast and stab, and make Pa bleed. Until he lies on the floor! Pa mincemeat is dead! You best goblins! Combat over There is six more potions of fire burping here. An a dead wolverine, what is wearing an amulet, a sack of straw and a large, badly made, taxidermic dire corby.
Below trapdoor is large room. The dominant feature of this room is a large bed—really nothing more than a nest made of old mattresses, loose straw, and mud. The fleas swarming on the “bed” are obvious from several feet away. A large hole in the western wall opens out onto the lower roof of the house, and a single trap door sits in the ceiling above. Inside, it huge ogur! It Pa Munchmeat. Quick, throw fire! GM rolls:
Init, Mog: 1d20 + 4 ⇒ (15) + 4 = 19 Init, Poog: 1d20 + 6 ⇒ (7) + 6 = 13 Init, Chuffy: 1d20 + 4 ⇒ (8) + 4 = 12 Init, Reta: 1d20 + 3 ⇒ (3) + 3 = 6 Init, Pa: 1d20 + 5 ⇒ (1) + 5 = 6
--- Surprise Round---
Will: 1d20 + 3 ⇒ (19) + 3 = 22
Vulture squals loudly as Reta shoot arrow in oversized turkey. Poog then make vultures all spooky, and withers feathers. Birds still ready to feast on goblins, but Mog much faster, and throw bomb at vultures. It like a pillow fight, but without pillows - feathers everywhere. And vultures dead! Combat over DC 15 Perception: The roof has a trap door leading down
Reta climb up shack. Shack not hard to climb up. DC 10 is enough A flat, circular cupola with a sagging roof sits atop the house. Its floor is splattered with bird droppings. There two turkey cultures here. They eat only dead goblins, so they try to make goblins dead. GM rolls:
Init, Mog: 1d20 + 4 ⇒ (20) + 4 = 24 Init, Poog: 1d20 + 6 ⇒ (14) + 6 = 20 Init, Chuffy: 1d20 + 4 ⇒ (5) + 4 = 9 Init, Reta: 1d20 + 3 ⇒ (11) + 3 = 14 Init, Vultures: 1d20 + 1 ⇒ (4) + 1 = 5
---
Mog very careful evading everything owlbear does. Chuffy less careful, but nobody manages to hit owlbear. Bite, Chuffy: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 4 ⇒ (2) + 4 = 6
Grab, Chuffy : 1d20 + 8 ⇒ (20) + 8 = 28 Owlbear attack chuffy. It bite, then make big attack with claw. Then it try to be friend! It grab chuffy in big hug! Chuffy is grappled by the owlbear ---
Chuffy keeps trying to poison big bear owl Fort: 1d20 + 10 ⇒ (3) + 10 = 13 and Reta keeps firing arrow. It hit big bear between feathers, and much blood comes from wound! Bear looks bit less strongnow. It still attack Mog with big MNAAAARHH! Claw: 1d20 + 8 ⇒ (10) + 8 = 18
It bite and claw at Mog, but Mog just dance away each time! ---
Reflex: 1d20 + 4 ⇒ (16) + 4 = 20 Poog throw ball of fire, and make big flaming mess of henhouse! Much clucking can be heard! Big panic! Dog get burnt too, but manages to hide behind henhouse to avoid most of blast. Reta slice dog with much hate, but too little aim. ---
Reta hear clucking in hen house, but then also barking! It big dog come running out. Time to slice some dog! GM rolls:
Init, Mog: 1d20 + 4 ⇒ (7) + 4 = 11 Init, Poog: 1d20 + 6 ⇒ (4) + 6 = 10 Init, Chuffy: 1d20 + 4 ⇒ (4) + 4 = 8 Init, Reta: 1d20 + 3 ⇒ (4) + 3 = 7 Init, Rotty: 1d20 + 1 ⇒ (14) + 1 = 15
It run at Reta, then bite! Bite, reta: 1d20 + 4 ⇒ (19) + 4 = 231d4 + 3 ⇒ (4) + 3 = 7 --
Reflex, Squealy: 1d20 + 3 ⇒ (13) + 3 = 16
Poog throw fire into pigsty before Reta can move in. It fry Squealy Nord. It now Squeaky Bacon. Other Pig pretty mad, though... GM rolls:
Init, Mog: 1d20 + 4 ⇒ (15) + 4 = 19 Init, Poog: 1d20 + 6 ⇒ (11) + 6 = 17 Init, Chuffy: 1d20 + 4 ⇒ (3) + 4 = 7 Init, Reta: 1d20 + 3 ⇒ (8) + 3 = 11 Princess: 1d20 + 0 ⇒ (8) + 0 = 8 ---
An upturned boat, an old river barge by the look of it, sits in the mud here. The boat’s stern has been built into the fence, and a large hole has been smashed in the southern side to provide entrance to the dark hollow created by the hull. Inside are two pigs: a big lazy one, and a smaller one. Getting to other side means having to squeeze past big pig. DC 15 wisdom: Small pig not just any pig, it Squealy Nord! Fearsome boar of the Licktoad clan!
Big pig goes down in series of stabs and fire attack. It very dead, and smell of bacon. And pig poo. Combat over Goblins now near munchmeat farm: Surrounded by a rickety wooden fence and thick mud, Munchmeat Farm slumps in a soggy valley between two low tors. A slimy-looking creek winds through the farm, which is barely anything to look at. A house in the center of the fenced-in area leans against two hefty buttresses holding up three large beams. It’s balanced on numerous thick log stilts that create a cage-like hollow in the mud below the building. North of the house are a few filthy chicken coops, and to the west an upturned boat, propped against the fence, has been built into an impromptu shelter. A shed sits to the south of the building, and south and east of this shed are a few tired stretches of garden that look like they’re best at growing mud and weeds.
Walk to mincemeat farm very long! It take more than hour! And befor goblins even get there, there be something. It big pig. It almost as fearsome as squealy Nord! It armoured! It coming right for goblins! GM rolls:
Init, Mog: 1d20 + 4 ⇒ (5) + 4 = 9 Init, Poog: 1d20 + 6 ⇒ (17) + 6 = 23 Init, Chuffy: 1d20 + 4 ⇒ (8) + 4 = 12 Init, Reta: 1d20 + 3 ⇒ (19) + 3 = 22 Init, Big pig: 1d20 + 0 ⇒ (3) + 0 = 3
---
Poog: if you accept the necklace of fireballs please be aware of the following:
Necklace of fireballs:
If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer. You guys ready to go?
Mogmurchy slip out of bonds, and swim out of pie. Pie gross, even for goblin. Chuffy almost break free, but still stuck. Poog and Reta very much stuck. Mogmurch throw bombs into pie! What mess! Pie splatter everywhere and eagles too! And are those tiny bits of goblin! It makes escaping much easier... Just roll a bunch of strength or escape artist checks. Unless Mog wants to help. But, helping other goblins..?
Poog fall into swamp immediately, and gets much laughter. Reta, Chuffy and Mog make many stomps at strikes. In the end, Reta kills three strikes before she fall off. CHuffy kill one more, but Mog best, killing five of them Mog and Chuffy still standing at end of dare! They most winningest goblins! ---
Finally, for the last dare, Wise Mummy Sprattleharsh leads the chieftains-in-waiting back toward the Birdcruncher cave—as they approach, the stink of rotten meat and spoiled milk grows. The scent comes from a horrific “pie” that’s been created in a 10-foot-diameter bowl-shaped depression in the rock—the bowl is only 18 inches deep, but filled with a nasty, not-quite-boiling-hot slurry of spoiled milk, mud, swamp water, mashed-up grass, and dead birds. The top is covered over with an incongruously delicious- and flaky- looking pie crust. Several cauldrons of boiling pie filling sit nearby, along with a number of large, dented metal funnels. Pie still baking mummy explains you will al be tied into pie, with al your stuffs. First goblin to escape is winningest goblin. Other goblins less winning, and even later ones least winning. There also eagles in the pie. Killing an eagle gives more winningness! With the rules explained, the contestants are lined up around the edge of the pie and have their wrists and ankles tied together. All goblins are pushed into pie! Each round you can make a strength/escape artist check to escape, and attack the birds if you want ---
Reta hears the goblins cackle and laugh as arrow after arrow misses. Chuffy does a lot better. Twice, he nearly hits a bird, and hears the cawing of the birds are they scatter. The third time he even hits one, which causes the spectator goblins to let out a cheer. Poog's fire already causes applause, and his instant hit on the first flock makes him a crowd favourite, until his second shot goes wide, and for his third shot doesn't even know where to aim. Straight-out panic as Mogmurch starts throwing bombs. He manages to blow up the first flock, but his second bomb lands in the crowd and blows a few spectators to smithereens. Guess they won't be chief. The last bomb then neatly kills the third flock. Omg has best win of this game. ---
Second game is storage swamp stomp. Goblins must stomp of strikes ties to posts in swamp. Wearing human boots. No falling in the swamp. Who kills most strikes wins. The boots give a -2 on acrobatics checks, and can be used to stomp. You can also attack with any other weapons. There is a maze of planks and posts that the goblins have to navigate. Each turn make an acrobatics check at -2 (because of the boots) against DC 7. Success means you can move, rolling 5 or less means you fall into swamp (and the dare is over). If you can move, you can attack a stirge. The game ends when all 12 stirges are dead, or only one goblin is left standing.
There be three dares! Mummy explains when Chieftain Moot starts. Goblin who wins best at three dares is new chief. It simple. First dare is in valley south of Birdcruncher cave. It be shooting seagulls. Blindfolded. Mummy will release three flocks of birds, each more distant than next. You must shoot. Goblin who hits, gets points. Goblins who gets most points, wins good. Each flock takes a perception check (DC 8, 11 and 14 respectively) to know the general direction. If the check succeeds, you can make an attack roll - with a 50% miss chance for being blindfolded.
|