Jhon Doe
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Jhon sees the burnt corpses and decide he don´t want to end like them. So he drops his scimitar, pick one of his clubs, and throw it to one of the skeletons.
Club throwed: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 11d6 + 4 ⇒ (3) + 4 = 7
Colmillo, haven´t been given any order, stays by Jhons side, prepared to defend him if necessary.
Valandil Anwamanë
|
"I wonder if acid will put you out" says Valandil.
ranged touch: 1d20 + 4 ⇒ (15) + 4 = 19
damgage: 1d3 + 1 ⇒ (3) + 1 = 4
| GM Crash |
Will Save: 1d20 + 2 ⇒ (13) + 2 = 15
Valandil sends an acid orb at the last skeleton and it explodes and dies as it was trying to walk toward Talonwile.
Combat over!
In the room, on top of each altar is a silver holy symbol of Nethys, and a scroll. The group finds two silver holy symbols and two scrolls.
Unless you guys are up to fighting one more baddie we can end the scenario right now. The last one is not required and there is nothing to find in that room that is found on the chronicle sheet or goes toward helping you any further.
Talonwile, I need you to post over on the Discussion thread so I can get your chronicle sheet filled out.
GM Aerondor
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Valandil looks over the two scrolls eagerly.
If they are arcane he'll be keen on copying them out into his spellbook as part of the in-game activity.
Jhon Doe
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If there is no more loot, we could assume he run away of our mighty group ;D
Valandil Anwamanë
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I'm happy with taking the further exploration as read.
Jhon Doe
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I´m ok with both options
Jhon´s Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Colmillo´s Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Just in casethey´re neccesary
Valandil Anwamanë
|
Val would want to complete. Me, as a player, happy to take it as read if the DM is okay with that. Or have had the critters in what remains of the area flee before we arrive.
Valandil Anwamanë
|
Val already has shatter :-(
perception: 1d20 + 2 ⇒ (8) + 2 = 10
Looks like he didn't spot the door.
Jhon Doe
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Ok, prepare yourself I´m gona break this door
Strength check: 1d20 + 4 ⇒ (9) + 4 = 13
If it not works, I´ll hit the door with the scimitar until it breaks
| GM Crash |
Unable to break the door down in one go, Jhon starts chopping the door down. As soon as the door goes down, it startles the colony of bats that were sleeping in the other room.
Jhon and Colmillo: 1d20 + 2 ⇒ (14) + 2 = 16
Lily: 1d20 + 2 ⇒ (14) + 2 = 16
Talonwile: 1d20 + 3 ⇒ (1) + 3 = 4
Valandil: 1d20 + 3 ⇒ (7) + 3 = 10
Wyrgan: 1d20 + 4 ⇒ (4) + 4 = 8
Bat Swarm: 1d20 + 2 ⇒ (11) + 2 = 13
1=Jhon and Colmillo, 2=Lily: 1d2 ⇒ 1
Balenar: 1d20 + 2 ⇒ (2) + 2 = 4
Round 1 (begins)
Jhon and Colmillo, Lily, Bat Swarm, Valandil, Wyrgan, Talonwile, Balenar
Jhon Doe
|
Well, you now know it´s necessary to buy splash weapons, or at least oil (cheaper but worst)
Jhon, realizing Colmillo won´t be able to bite the swarm instruct him to retreat. Then, he drops his scimitar, pick his alchemist´s flask and throw it to the swarm.
Touch attack: 1d20 + 2 ⇒ (16) + 2 = 181d6 ⇒ 4
I just survived a loooong fall. I´m not going be afraid of some little bats
Wyrgan Goodheart
|
Wyrgan has alchi fire and will spend time grabbing it, and preparing to throw it while standing behind Jhon, way behind Jhon...
| GM Crash |
Round 1 (partial)
Jhon throws an alchemist's fire at the swarm, hitting it, while Colmillo puts some distance between him and the swarm.
Lily delays.
The bat swarm engulfs Jhon. SWARM!: 1d6 ⇒ 3 You are now wounded, taking 1 damage each round. You are also distracted aka nauseated for 1 round, make a Fort save DC 11 or you can only make a move action.
Valandil, Wyrgan, Talonwile, Balenar, Jhon(3 damage, wounded, distracted?) and Colmillo, Lily, Bat Swarm(4 damage)
Jhon Doe
|
bat swarm should have 6 damage, 4 + 50% (because it´s splash damage) = 6
Fort save: 1d20 + 4 ⇒ (18) + 4 = 22
I have no more splash weapons. Can you lend me one of yours Lily? Says Jhon moving next to her.
Cast Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Swarm bat burning: 1d6 ⇒ 1Not sure if this counts also as splash damage
Valandil Anwamanë
|
Val continues to splash acid around the place
ranged touch: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d3 + 1 ⇒ (2) + 1 = 3
Wyrgan Goodheart
|
Wyrgan gets his alchemist fire and throws it at the back square where the bats are located. marked on map
ranged touch: 1d20 + 2 ⇒ (4) + 2 = 6...for DMG: 1d6 ⇒ 4...splash: 1d8 ⇒ 1
Valandil Anwamanë
|
"Use it!" suggests Valandil.
"We have people in the team who can heal."
| GM Crash |
With the alchemist's fire that Wyrgan sent off, the bat swarm disperses and flies away, leaving little burnt bodies behind. Combat over!
Balenar offers to take all of you to the Pathfinder Society’s Grand Lodge in Absalom, where he will sponsor them for membership in the Pathfinder Society, an organization of explorers, archaeologists, and adventurers. After a short evaluation that determines all of you don’t need additional training, the leaders of the Society accept the them as initiates. As new Pathfinders, you will have their choice of missions across Golarion and even the opportunity to have their exploits published in the hallowed pages of the Pathfinder Chronicles.
I'll work on the chronicle sheets tonight and try to send it out to you all tomorrow or saturday.
Valandil Anwamanë
|
perception: 1d20 + 2 ⇒ (5) + 2 = 7
"Well, that was interesting. It is just a pity we didn't find any ancient artifacts." mutters the elven wizard, already distracted by a new spell he is working on.