PBP [PFS]#5-01 The Glass River Rescue Table 1 (Inactive)

Game Master Valeron De Stinzite

Init,Perc Sheet | Handout,Notes | Maps


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Sign up sheet:

We will not be starting until the 24th, but feel free to dot. I will open up gameplay soon and let everyone introduce themselves and make any purchases. I have all the important information for your characters on my sheet, but give me a backstory so I know what to expect when you roleplay. You can also make your dayjob rolls if you like.

Grand Lodge

I stand before you in a long (below the knee's and above the ankles) overcoat, tanned brown in color. On my left hip is a large satchel and a backpack is worn. My ocher colored pants are so dirty that their original color is almost impossible to detect. Held in my right hand, and rested on my should is a long quarterstaff. Around my feet a small tiger is resting. Young, but you wouldn't know it as spending almost all my time outdoors has given my skin a premature aged look. I smile at you, warm and friendly. I extend my hand in friendship to shake, you can't help but notice how dirty my nails are.

"Ironleaf Greentoes at your service, and this is my companion Stripe".

Profession(astronomer): 1d20 + 6 ⇒ (11) + 6 = 17

This is the first PbP even I have ever done. Been playing PFS for over a year (from Kantcon 2016 onward) so I have a decent idea of the game and how to play, just never done a PhP.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Player Great Green God
Character Agirran the Fury
Faction The Exchange
PFS # 139009-17
Day Job Profession (sailor): 1d20 + 5 ⇒ (6) + 5 = 11
Notable Traits Cold Iron Greataxe, Intimidate +8, Strength 16, Intelligence 17, Charisma 7, has an obvious theme song.

Agirran's character page wrote:

Theme: Agirran is (or is going to be) a big tough, scary ship's war wizard (read: fighter (viking)/(water school) wizard/eldritch knight). He's tattooed with what might be a spell book (if I can find the right Feats), and wields a great axe to some effect. He is not however a very forgiving or even very nice person to be around. Eventually he might make for a good if gruff mentor to some 'hero' but right now he's still growing into the role; he's still working on 'gruff'.

6’ 4” and seemingly built of tempered steel, a lifetime at sea has left Agirran as tough as northern boot-leather and as strong as sailors half his age. His long, hair is as white as sea foam, shot through with splashes of iron gray and is perpetually dirty. Most striking however is his “spell book,” which he's had tattooed all over his body. Up his arms, down his legs and across his trunk, There are still some places untouched by the tattoo artist but as he grows in power those places will becoming scarcer (and in some spots, difficult to read). There are only two tattoos on Agirran's body that someone without the benefit of read magic would be able to understand: the anchor on his right forearm and the words “This Ink Don’t Run” stenciled above his heart in Common Taldane.

Big, tough, frank, foul-mouthed and surly, Agirran is a creature of extremes. When he meets someone he sizes them up immediately and decides whether he loves them like a brother or hates their friggin’ guts. He lets them know point blank and if later experience proves him wrong--he'll change his assessment, and lets them know as well that he was wrong. He gives everyone piratical nicknames that hint to the level of esteem or contempt that he holds them in.

Agirran is the sort of person that most civilized folk avoid like the plague and would never want to see in a drunken rage. And yes, he has occasionally dismantled the odd ocean-side tavern when his blood was up. For all Agirran's bohemian antics though he is quite cunning. Much of his tough-guy act is just that-–an act. His breadth of life experience, practical arcane knowledge and linguistic skill often floor more traditionally trained wizards and scholars.

Sovereign Court

LN Nagaji Samurai 1 | HP: 8/13 | AC: 18 (21 w/ Shield) T: 12 FF: 16 | CMB: 4, CMD: 17 | F: +4 R: +2 W: +0* | Init: +3 | Perception: +6 (Low-Light Vision) | Speed 20ft | Active conditions:
Resources:
| Dragon's Challenge: 1/1 | Resolve: 1/1

Glad to be here and also glad to be playing with a newer player. This will be my third PbP game with my second one still taking place so I am getting used to the format still.

Day Job: Perform: 1d20 + 6 ⇒ (18) + 6 = 24

Sulmoro sat cross legged in the square with his shamisen in his lap playing a heroic melody. Once a small crowd had gathered he stood up abruptly allowing his kasa to fall back off his head so the crowd could see his face...and have somewhere to place their gracious tips! He then broke out into an epic tale recounting a battle among many warriors to accompany the music.

Read your preferred format for the tagline so I will make sure to update it as soon as I get home so all the information is there.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Emmjay wrote:
This is the first PbP even I have ever done. Been playing PFS for over a year (from Kantcon 2016 onward) so I have a decent idea of the game and how to play, just never done a PhP.

You might consider going here and checking out some online resources I tossed together.

Edit and the GM has his own collection as well!


Sign up sheet:

For those of you new to PBP go to my profile and read it. I have some really good info and guides in there. Agirran that's good stuff too, thank you.

Edit: just noticed you mentioned me, lol.

Grand Lodge

Druid 1 Human|HP:11/11|AC15,F14,T11|F+3,R+0,W+5|Init+6|SPD20|PER +6, KnNat +7, HanAni +5| COMPANION:Tiger |AV14,F11,T13|HP11/11|F:+4,R+6,W+2|

Ok, I got my name straightened out. Now, for another dumb question, because I am sure it is right in front of me and I am missing it, where do I go to input the detailed header information about my character?

Liberty's Edge

Skills:
Acrobatics: +5 Climb +3 K. Nature: +6 Perception: +5 Profession (Sailor): +5 Stealth: +7
Male Dwarf PFS#: 186188-9 Aerokineticist/1
Stats:
│HP:13/13│ AC 15│ T12│ FF13│ F6│R5│W1│Init 2│Perception +5 │CMB 0│CMD 12│

If you click on the alias for anyone with a filled in header, you'll see on the left side of the profile that their information is placed under the Gender Race and Class dialogue boxes.

Xynen checking in with my PC. Just dotting in for now as I'm about to leave the house, will give background and PFS info later this evening.

Liberty's Edge

Just to let you know I am here. Just at Paizocon so will be back Monday and will update then ^^


Sign up sheet:

That's why we start Monday, to give you time Sethran. I don't require anybody to post on weekends. I usually will if my players do, but it's no big deal if you don't. I will have initial post up Sunday, but gameplay will not start until Monday.

Sethran, enjoy Paizocon.

Liberty's Edge

Skills:
Acrobatics: +5 Climb +3 K. Nature: +6 Perception: +5 Profession (Sailor): +5 Stealth: +7
Male Dwarf PFS#: 186188-9 Aerokineticist/1
Stats:
│HP:13/13│ AC 15│ T12│ FF13│ F6│R5│W1│Init 2│Perception +5 │CMB 0│CMD 12│

Player Xynen
Character Selmy Brukdnslagdam
Faction Liberties Edge
PFS # 186188-9
Day Job Profession (sailor): 1d20 + 5 ⇒ (5) + 5 = 10
Notable Traits Slagchild alternate race trait.

Selmy comes from a clan of Dwarves that was exiled from their society many generations ago (hence the 'Slagdam' in his surname). Through various events in his ancestors lives, the Brukdnslagdam clan eventually ended up in what is now known as Andoran, their shame forgotten, they now wear Slagdam with pride, and sometimes take pains to come off as different from a "normal" dwarf.

Selmy was barely a man grown when the Andoran nation claimed their independence and he's been a staunch supporter of their beliefs ever since. After a few years as a low ranking Grey Corsair, Selmy decided that it was time to see a little more of the world, and he received approval to represent his nations interests as a member of the Liberties Edge party in the society.

Though a sailor, Selmy is pretty carefree, mostly daydreaming or looking for his next meal. He has a strange aptitude for shaping the wind, a skill utilized pretty often by the navy, and he's even learned to weaponize it, but for the most part he just finds it to be an amusing parlor trick.

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Sorry for not posting sooner i just found the recruitment message that said which table to report to. I'll have to post more when i get home i'm on my phone right now so it's kind of hard to write long posts.

Silver Crusade

Male Human(Lastwall) / Hunter (Divine Hunter)/2 | HP: 19/19 | AC: 14 (11 Tch,13 Fl) | CMB: +5, CMD: 16 | F: +5, R: +4, W: +2 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Re-roll (+2) 1/1 | Animal Focus 3/3 | Spells: 1st (3/3) | Active conditions: None.

Player Sethran
Character Marius reinhart II
Faction Silver Crusade
PFS # 34762- 25
Day Job Profession Crusade: 1d20 + 8 ⇒ (16) + 8 = 24

Animal Companion: Tiger


Sign up sheet:

Just waiting on 3 more to introduce themselves in gameplay and we will move along.

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Player: Azil
Character: Lynn Kuro
Faction: Grand Lodge
PFS#: 180851-2
Day Job: Perform: Singer: 1d20 + 9 ⇒ (16) + 9 = 25

Lynn is a Dancer/Singer for the Drunken Vixen near the waterfront in Absalom, she has been pulling quite a bit of work from the pathfinder's society as she wishes to learn and catalog more information about the world to help weave stories and add to her skill set. When she finds creatures she hasn't seen before she'll often jot down notes and a small sketch of them in her journal, she's not the best artist but given she's never gone to school for such a thing she doesn't do bad. She often hides her identity as a kitsune mostly because of the bad relations her father told her about growing up.

Silver Crusade

Male Human(Lastwall) / Hunter (Divine Hunter)/2 | HP: 19/19 | AC: 14 (11 Tch,13 Fl) | CMB: +5, CMD: 16 | F: +5, R: +4, W: +2 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Re-roll (+2) 1/1 | Animal Focus 3/3 | Spells: 1st (3/3) | Active conditions: None.

Marius is a crusader from Lastwall, recently released from his tenure as guardian on the walls with the reduced threat from the Worldwound. His Father, Sir Reinhart of Kenabres seeks to take the test of the Starstone and ascend. As Marius had been serving as his Father's squire , he has been given leave to join the society that helped in the war effort.

Wounded Wisp, slight spoilers:
So, Marius is the son of the Knight taking the Starstone test in Wounded Wisp. I plan on playing this with him to see his dream shatter so please don't mention it to him ^^


Sign up sheet:

I'm sending messages to those that haven't checked in. I'll give them 24 hours then we go on without them. I will have a post up later.

Grand Lodge

Druid 1 Human|HP:11/11|AC15,F14,T11|F+3,R+0,W+5|Init+6|SPD20|PER +6, KnNat +7, HanAni +5| COMPANION:Tiger |AV14,F11,T13|HP11/11|F:+4,R+6,W+2|

I stand before you in a long (below the knee's and above the ankles) overcoat, tanned brown in color. On my left hip is a large satchel and a backpack is worn. My ocher colored pants are so dirty that their original color is almost impossible to detect. Held in my right hand, and rested on my should is a long quarterstaff. Around my feet a small tiger is resting. Young, but you wouldn't know it as spending almost all my time outdoors has given my skin a premature aged look. I smile at you, warm and friendly. I extend my hand in friendship to shake, you can't help but notice how dirty my nails are.

"Ironleaf Greentoes at your service, and this is my companion Stripe".

Profession(astronomer): 1d20 + 6 ⇒ (11) + 6 = 17

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

omg agirran your post wasn't on my page when i did that post sorry i didn't mean to intentionally ignore your actions to Lynn DX She would have totally danced a bit had the plot dude not come in.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

No worries. It's a Play-by-Post thing. ;)


Sign up sheet:

Busy day. I'll have an update up a little later.


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Still waiting on 2 to weigh in then we will continue.


Sign up sheet:

Sent message to Greentoes. She has 24hrs then we move on without her.

Grand Lodge

Druid 1 Human|HP:11/11|AC15,F14,T11|F+3,R+0,W+5|Init+6|SPD20|PER +6, KnNat +7, HanAni +5| COMPANION:Tiger |AV14,F11,T13|HP11/11|F:+4,R+6,W+2|
GM Deekan wrote:
Sent message to Greentoes. She has 24hrs then we move on without her.

I'm here, I've been posting! I have even replied to both of your PM's you sent me.

Liberty's Edge

Skills:
Acrobatics: +5 Climb +3 K. Nature: +6 Perception: +5 Profession (Sailor): +5 Stealth: +7
Male Dwarf PFS#: 186188-9 Aerokineticist/1
Stats:
│HP:13/13│ AC 15│ T12│ FF13│ F6│R5│W1│Init 2│Perception +5 │CMB 0│CMD 12│

You want to be posting in the "Gameplay" thread. That might be the problem.

Liberty's Edge

Skills:
Acrobatics: +5 Climb +3 K. Nature: +6 Perception: +5 Profession (Sailor): +5 Stealth: +7
Male Dwarf PFS#: 186188-9 Aerokineticist/1
Stats:
│HP:13/13│ AC 15│ T12│ FF13│ F6│R5│W1│Init 2│Perception +5 │CMB 0│CMD 12│

I'm not really sure what's going on with Agirran and Pasad, I get that you're trying to get a realistic explanation of the events, but also realistically if an agent was holding a Society contact over the water, or pinning them to the side of a boat and shouting at them I'd imagine they'd be reassigned, or possibly under guard given we were in Druma, Passad's home country where he's fairly influential.

It's starting to muddy the scenario a bit. Maybe we can move the What should I expect discussion to this tab so we can more accurately plan, instead of jumping between present and past?


Sign up sheet:

Yes. I apologize I'm on the road at the moment, but it needs to be addressed regardless.


Sign up sheet:

I'd like to go over a few things,
1. There is no need to copy and paste what has been written all ready. If clogs up the posts.
2. Please keep out of context text to a minimum. Once again this clogs up the gameplay feed.
3. While I have understand that there will be questions , some of these will go unanswered. Certain things are meant to happen. If I change or make up something that could make you do something and change the scenario, I will not do this.
4. If there is a problem with the way I run things then we can discuss things in private. I am here to run the scenario as designed and will only change things slightly to make it more role play friendly.
5. If everyone would like to chime in on this I am all ears. Once again I'm on the road so I will respond back as soon as I can.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Selmy Brukdnslagdam wrote:

I'm not really sure what's going on with Agirran and Pasad, I get that you're trying to get a realistic explanation of the events, but also realistically if an agent was holding a Society contact over the water, or pinning them to the side of a boat and shouting at them I'd imagine they'd be reassigned, or possibly under guard given we were in Druma, Passad's home country where he's fairly influential.

It's starting to muddy the scenario a bit. Maybe we can move the What should I expect discussion to this tab so we can more accurately plan, instead of jumping between present and past?

The back jump is there because there was a number of questions that were not addressed before the jump forward that brought us to the encounter. The problem being that the answers might dictate a great deal about how that encounter plays out. Do we fight, do we flee, do we bribe them, how do we lie if that's the plan, etc....

The questions are pretty reasonable, I think. And I can't imagine Agirran or anyone else in a similar situation wanting to leave port without having them answered.

If Passad and our other contacts just brush off or ignore the Agirran's questions he reacts like an angry Hell's Angel in a bar scene. If they answer them there's no real problem. It just sort of felt weird not getting anything in the way of feedback about what will be the party's home for the foreseeable future before we actually get to that future.

Also I kinda want to know if the two people coming abroad are ship are actually the only two people in the whole of the Razmirian navy or if they have 500 marines backing them up. that will also help to determine what our plan of attack is.

That and well, who doesn't want to ruffle a Kalistracrat, really?

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
GM Deekan wrote:
3. While I have understand that there will be questions , some of these will go unanswered. Certain things are meant to happen. If I change or make up something that could make you do something and change the scenario, I will not do this.

I understand that the scenario does not spell everything out but these are just observational questions, things that can be described by the GM. I mean just because the scenario doesn't say how high the roof is doesn't mean that if I am GMing and am asked by a player whose character is looking at it how high it is that I don't come up with something (either by a closer reading of the material or just off the top of my head). Likewise, I just want to know how long before the Razmiain's arrive. If the scenario doesn't account for us having a jet propelled hydrofoil spell available to us then that's sort of the GM's roll to adjudicate. I don't mind that they get to board us for 'free', I just want to know the circumstances. The more the characters know about their environment the more interaction they will have with it, and the more interesting the resulting play.


Sign up sheet:

1. If I make up answers to question and it makes the Players want to go in a way the scenario is not designed for then I am changing the scenario in my opinions n. This is not something I will do. This goes against running the scenario as written.
2. You are contradicting. You say the scenario doesn't spell everything out, but then say by closer reading. I can't read for an answer that isn't there.
3. While I understand playing your character, holding anyone over the side of the boat is not acceptable. I believe that this is going against everyone just trying to play the scenario and have fun. I say this because it was pointed out in discussion before I could address it.
4. Time on ship is not specified. Some things are not meant to be avoided so there is no intent to allow you to try and avoid such occasion.

If this doesn't clarify things then I don't know what else you want. If anyone does not like this then you are more then welcome to find another table. I will hold no hard feelings.

I just got back from traveling so I will give an update later.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
GM Deekan wrote:

If this doesn't clarify things then I don't know what else you want.

Well, an answer to Agirran's original questions....

Agirran the Fury wrote:
"They're likely to be nosey if we let them board us given the haul they got the last time. So how is everyone at lying? If we try to avoid 'em they may give chase. How fast is this tub? Could we outrun them if we had to? Ya got a ballista, Passad? A ram? Any ship's war wizards besides me aboard?"

Agirran says this to Passad way before the encounter. Basically, I'm waiting for the response.

Everything else has been an If. If Passad blows the question off, Agirran gets unreasonably angry.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
GM Deekan wrote:

1. If I make up answers to question and it makes the Players want to go in a way the scenario is not designed for then I am changing the scenario in my opinions n. This is not something I will do. This goes against running the scenario as written....

Actually it doesn't. Most of that "as written" stuff relates to the mechanical portions of the game world (i.e. DCs and armor classes) rather than the set dressing and role-playing aspects. If a player character asks: what time of day it was, how choppy the water was, were the fish biting today, what color of dress a particular person was wearing, or what the weather was like outside, those things (if they are not specifically addressed in the module), like NPC dialogue, are on you to supply as you see fit with the general idea of making it an interesting game for everyone at the table. The alternative is turning the game into a computer game were NPCs always say and do the same scripted things until someone pulls a lever somewhere and they get to say their next line, and the only ways out of a situation are the one or two listed in the scenario's outline.

See below.

Guide to Pathfinder Society Organized Play v8 pg 11-12 wrote:

TABLE VARIATION

While the goal of the Pathfinder Society Roleplaying Guild is to provide an even, balanced experience to all players, doing so would require all PCs to be exactly the same and all GMs to be restricted to a stiflingly oppressive script. We understand that sometimes a Game Master has to make rules adjudications on the fly, deal with unexpected player choices, or even cope with extremely unlucky (or lucky) dice on both sides of the screen.

Scenarios are meant to be run as written, with no addition or subtraction to the number of monsters (unless indicated in the scenario), or changes to armor, feats, items, skills, spells, statistics, traits, or weapons. However, if the actions of the PCs before or during an encounter invalidate the provided tactics or starting locations, the GM should consider whether changing these would provide a more enjoyable play experience.

As a Pathfinder Society Roleplaying Guild GM, you have the right and responsibility to make whatever judgments, within the rules, that you feel are necessary at your table to ensure everyone has a fair and fun experience. This does not mean you can contradict rules or restrictions outlined in this document, a published Pathfinder RPG source, errata document, or official FAQ on paizo.com. What it does mean is that only you can judge what is right for your table during cases not covered in these sources.

Additionally, the GM may consider utilizing terrain and environmental conditions when those effects have been written into the flavor of a scenario but the mechanics that are normally associated with them by the Core Rulebook have not been added to the encounters. GMs are always encouraged to reward role-playing when adjudicating the reactions of NPCs or the outcome of ingame encounters.

GMs may use other Pathfinder RPG sources to add flavor to the scenario, but may not change the mechanics of encounters. Specifically, the mechanics of an encounter are the creatures presented, the number of opponents in the encounter, and the information written into the stat blocks for those opponents. If an encounter is a trap, haunt, or skill check that needs to be achieved to bypass a situation then the listed DCs and results are not to be altered, as they are the mechanics of that encounter. Additionally, if an encounter already includes mechanical effects of terrain, weather, or hazards, please be aware that these things are also considered mechanics that may not be altered....

Creative Solutions
Sometimes during the course of a scenario, your players might surprise you with a creative solution to an encounter (or the entire scenario) that you didn’t see coming and that isn’t expressly covered in the scenario. If, for example, your players manage to roleplay their way through a combat and successfully accomplish the goal of that encounter without killing the antagonist, give the PCs the same reward they would have gained had they defeated their opponent in combat. If that scene specifically calls for the PCs to receive gold piece rewards based on the gear collected from the defeated combatants, instead allow the PCs to find a chest of gold (or something similar) that gives them the same rewards. Additionally, if the PCs miss an NPC who carries a specific potion or scroll that the PCs might be granted access to on the scenario’s Chronicle sheet, don’t cross that item off the sheet—instead, allow the PCs to find the item elsewhere as a reward for creatively resolving the encounter without resorting to combat.

The Pathfinder Society Roleplaying Guild never wants to give the impression that the only way to solve a problem is to kill it. Rewarding the creative use of skills and roleplaying not only make Society games more fun for the players, but it also gives the GM a level of flexibility in ensuring players receive the rewards they are due....


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I said I would not do anything that I felt would change the scenario(judgement). I have no problem spicing something up or adding a thing or two. I will add dialogue in certain situations if I see that it needs to be added.
1. I said things are meant to happen, but I never said they only have to happen a certain way. I will always let my players be creative, but I'm not throwing in a ballista on a merchant ship just for flavor.

The only player going against this was you. Nobody else had any objections. From now on I will add some more flavor, using my judgement of course. Just do us a favor and don't hang anyone else overboard.


Sign up sheet:

If you read my profile you will see that I'm new to GMing. I will always work with my players to make it more enjoyable. Just realize that some things will not happen.

Liberty's Edge

Skills:
Acrobatics: +5 Climb +3 K. Nature: +6 Perception: +5 Profession (Sailor): +5 Stealth: +7
Male Dwarf PFS#: 186188-9 Aerokineticist/1
Stats:
│HP:13/13│ AC 15│ T12│ FF13│ F6│R5│W1│Init 2│Perception +5 │CMB 0│CMD 12│

Just a heads up, between Sunday August 6th and Thursday August 10th I'll be out on a camping trip.

Last year there was intermittent cell service, I will check in as often as I can. Hoping to be able to catch up once in the morning and once in the evening but can't promise it will be that frequent, feel free to bot if needed.

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

My post will be later today, first day on the new job and my fingers are sore as hell so phone typing is hard lol

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

lol i'm guessing selmy didn't get the safety of rooming together XD

Liberty's Edge

Skills:
Acrobatics: +5 Climb +3 K. Nature: +6 Perception: +5 Profession (Sailor): +5 Stealth: +7
Male Dwarf PFS#: 186188-9 Aerokineticist/1
Stats:
│HP:13/13│ AC 15│ T12│ FF13│ F6│R5│W1│Init 2│Perception +5 │CMB 0│CMD 12│

6 people creeping out of 2 rooms in the middle of the night sounds like a commotion to me.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

That's why we need a noisy dwarf to distract everyone! ;)

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

My thought process was that itd be safer ij case they tried to jump us at night, didnt even consider that itd be harder to sneqk out lol

Liberty's Edge

Skills:
Acrobatics: +5 Climb +3 K. Nature: +6 Perception: +5 Profession (Sailor): +5 Stealth: +7
Male Dwarf PFS#: 186188-9 Aerokineticist/1
Stats:
│HP:13/13│ AC 15│ T12│ FF13│ F6│R5│W1│Init 2│Perception +5 │CMB 0│CMD 12│
Ironleaf Greentoes wrote:
Selmy Brukdnslagdam wrote:
Ironleaf no one has actually said yet that they want to open it, Selmy asked but no one answered in the affirmative.
Wrong. If you look above me, the GM specifically asked (and basically restated) what Selmy has asked. I responded, since no one else has taken the time to do so. Make a decision, move the story forward, things like that. Next time, maybe, offer an actual possible course of action instead of just a complaint.

I should have been clearer, there has been no In Character decision made, and only you and I have had time to weigh in on the decision, and I believe that it would be unfair to make a choice without the rest of the group deciding if they were ready, since they may have wanted to do other things.

I'm sorry you feel like that was a complaint against you, but I know that you are new to the forums and was trying to give a pointer about the courtesy usually provided at a Play-by-post game, as they usually run slower.

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Hey guys my computer keyboard died like officially ive been trying to make her last as long as i could hoping it would last till my new one arrived but she had her last breath today. I will attempt to keep posting via phone but i hate doing really long stuff on here.

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Please excuse any spelling derps lol


Sign up sheet:

Migraine today. Update in morning.

Liberty's Edge

Skills:
Acrobatics: +5 Climb +3 K. Nature: +6 Perception: +5 Profession (Sailor): +5 Stealth: +7
Male Dwarf PFS#: 186188-9 Aerokineticist/1
Stats:
│HP:13/13│ AC 15│ T12│ FF13│ F6│R5│W1│Init 2│Perception +5 │CMB 0│CMD 12│

We actually have two tigers.

Why not send Marius and Ironleaf up with one other person, that would be 5 combatants in case there is trouble. If there is no trouble they can signal us below and we can just go back through the inn on the way out.

Or the GM can rule that the tigers are able to make it down and it's all a moot point.

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Muleback cords which lynn has increases strength by 8 for carrying only, golden gauntlets from LoZ:OOT? So if we put them on someone who's got a decent str score then they can easily carry a 300 pound tiger no issue. Heck lynn can almost do that and she's got a base 9 str..

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Tigers (like dogs) are physically capable of climbing ladders. It would probably require a them to be 'pushed' via handle animal.

At their owners' level they are both medium-sized creatures and could be hauled up in a fireman's carry (again they might have to be 'pushed' into do it if they aren't trained for doing performance tricks).

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Stripes is female, weighing in at about 150 lbs, which is a decent weight for a young, full grown, female tiger. - Ironleaf

Yeah in this case lynn could carry her with no issue.


Sign up sheet:

Update later. Busy day.

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