
DM Kludde |

The party prepares, then heads west through the doors, avoiding the simulacra to head into the deepest part of the vault.
Heavy walls and strange panels in this room all focus on the strange orrery in its center. Raised on a small dais, and separated from the rest of the room by a wide trench, the device oozes a thick, emerald light. The air smells of ozone, like standing amid a roaring thunderstorm.
The room is filled lightning come alive. At the far end, Lady Arodeth stands, though wavering her convictions. All I wanted was a world that made sense...
She is not outright hostile, so it might be possible to cause her to stand down.

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Percy moves forward, not waiting on further deliberation or ceremony "Lady Arodeth, you are on the verge of a grand mistake, and one which we can easily avoid - a world that makes sense can be within your grasp, but this is not the way - I am Lord Sinclair Blakros, and I am here to help you - if you will accept my guidance. Boffins is my trusted assistant..." the small dragon looks as regal as it can ...and between us all we can craft for you a beautiful future."
Diplomacy 1d20 + 17 ⇒ (14) + 17 = 31

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Elindriel attempts to talk to the woman. "Your goal of saving Aroden was a lofty one, more so than our own, truly. However, with that goal no longer achievable, what use is there, then, in punishing all of these others? Let us return to the world we know, please, so that we might all have that future."
Diplomacy (Aid Another): 1d20 + 20 ⇒ (10) + 20 = 30
Gallant Inspiration (Percy, if needed): 2d4 ⇒ (3, 2) = 5

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On the way into the next room, Grim retrieves his darkwood bow and grabs a potion from his pouch. He drinks the draught and his wounds lessen with the potent magics.
CMW potion: 2d8 + 2 ⇒ (8, 2) + 2 = 12

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Ceobryrn stands ready, if the negations fail , meanwhile he to drinks a potion of cure serious given to each of the group by Shaine.
potion CSW: 3d8 + 5 ⇒ (4, 1, 3) + 5 = 13
The ranger offers to use the group's Aid token to Aid Lord Percy if needed.

DM Kludde |

You speak words of wisdom, but a future may be out of reach! All hope is lost, join me in martyrship, for we may never see Aroden!
Arodeth sounds melodramatic, but doesn't make a hostile move yet.
I need some more checks to convince her. Sense Motive helps, as do Knowledge (hist/nob/religion), Heal, Performance or Professional skills.

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"May is an interesting word, perhaps and yet perhaps not. Study of our society and its rulers through history tells us though that many a bad gamble has been made on less than perfect odds to tragic result, whereas one one extends ones time available they increase the odds of that 'one day' finally arriving. Now when I look to the ancient empires that came and went..." Percy draws on some historical events from noble houses that make his case for why rash and irreversible decisions were poor choices, just like the one she is possibly making...
Know History 1d20 + 12 ⇒ (14) + 12 = 26
Happy to take the Aid token

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As Pathfinders defeat the furious simulacra, they disperse into foul mist that screams in anger before fading away entirely. Nearby, the true Lady Arodeth seems shaken by the destruction of her miasmic doppelgangers, and their deaths seem to sap her of her zealous rage.
Table GMs, this is Code Green. Code Green is in effect.

DM Kludde |

Arodeth seems to mellow a bit further, ever so subtle. She is still not ready to give up though, ...came and went, if they only had been safe from those who invaded them!
I need three more checks (as listed above). There can be no double skills, and Diplomacy and K(Hist) have been taken already

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The asteroid looms impossibly large overhead, and the air grows stiflingly hot as the world itself begins to rumble. High overhead, the dome of green energy shudders, twists, and finally shatters, and Pathfinders’ bodies begin melting into flowing particles as the world slips away.
Just as quickly, you stumble as Bloodwatered Meadow coalesces beneath your feet, as it does for countless other Society agents. The wildflowers bob lazily in the wind, and nothing but a few still bodies stand as testament to the bloodshed and struggle of the past five hours. Kreighton Shaine, looking several years older, staggers to his feet and gives a nervous chuckle before climbing up a small knoll and waving his arms for the crowd’s attention.
“What we have all witnessed here today has been a remarkably journey that included sights no living soul on Golarion has witnessed. The Sky Key has allowed us to walk among the serpentfolk and Azlanti, gazing upon several of the greatest events to shape Golarion and the region that would one day become the Inner Sea. Let the catastrophe that we witnessed and narrowly escaped humble us and teach us so that we might find value in preserving the messages and wisdom those lost people may have left behind for us to discover. I think we all have some responsibility to remember those who passed so that our modern world can exist.
“You have all observed great things and have notes to share. This much is certain. But for now, let us… let us simply take a few days to reflect. The Society, I imagine, will send agents to collect your notes and interview you about your experiences. Until then, find your families and loved ones, as I know I shall. Failing that, find some passion that ties you to the here and now, and embrace it.
“We survived, Pathfinders. I am proud of your Unrivaled Accomplishment!”
-----
Congrats everyone. The stakes haven't been higher for a PbP Special, but everyone rose to the occasion. I've been watching the successes come in on the Google form and it's been exciting watching you inch closer and closer to the goal! There have certainly been some super tables out there, but it's fairly clear that everyone has been working hard and contributing to the group success. I'm super proud of you guys.
At this point, you have a chance to perform Downtime activity and roll for boons. Because the house earned an Unrivaled Accomplishment, everyone gets their Secondary Success Condition.
I'd like to send a big thank you to all of the players for participating in this event, and a big thank you to all the GMs who ran this. Running and playing in the Play-by-Post specials are a lot of work in a short time, and you rose to the challenge.
If you have any feedback about how this was run at all, please either email me at jmcteague@pathfindersocietyonline.com, or email Jesse at jesse@pathfindersocietyonline.com

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Grim claps his fellow Pathfinders on the back, glad to have survived the time-travelling ordeal but wishing he could have played a bigger role in settling the situation with Arodeth. He will take some time to reflect and perhaps loosen up a bit...
Nicely run, DMK!!! Thanks for the super game =)
Day job - Craft (weapons): 1d20 + 6 ⇒ (15) + 6 = 21

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Ceobryrn is glade to have returned relatively safely, "Perhapse the pathfinder society should be more thoughtful about what dangers are involved with artifacts."
Day job - hunting lodge (survival): 1d20 + 15 ⇒ (3) + 15 = 18