
| Kyra PBP | 
 
	
 
                
                
              
            
            Kyra will delay and do a channel if someone actually gets hurt.

| PJP's Pregen | 
 
	
 
                
                
              
            
            Crowe accepts the rage and uses his earthbreaker to try to break the pallid creature.
Attack: 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18
Damage: 2d6 + 6 + 1 + 1 ⇒ (1, 6) + 6 + 1 + 1 = 15

| Kyra PBP | 
 
	
 
                
                
              
            
            Once again, Kyra will delay and do a channel if someone actually gets hurt. The fighter types obviously got this in hand.

| Kyra PBP | 
 
	
 
                
                
              
            
            Crowe accepts the rage and uses his earthbreaker to try to break the pallid creature.
[dice=Attack]1d20+5+1
[dice=Damage]2d6+6+1
Did you remember to add the bless? I don't see it in your active conditions.

| Kyra PBP | 
 
	
 
                
                
              
            
            I did not! Edited.
Bless does not add to damage, did you add a +1 to your damage? And your active conditions say you are poisoned for -2 strength. Is that still in play? If so I should have memorized a lessor restoration and cured that. Oh well. Hopefully it already went away.

| PJP's Pregen | 
 
	
 
                
                
              
            
            Oops. Only 14 Damage, then. I am not sure about the poison damage, but I assume it is still there unless it wears off quickly. I cleaned up the sheet a little - I was also failing to use Power Attack, but should be...

| Hokina's pregen | 
 
	
 
                
                
              
            
            Hakon moves up behind Erasmus and attacks the beast with his handaxe, but just hits wall.
attack: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
DMG: 1d6 + 3 ⇒ (2) + 3 = 5
The thing has cover from Hakon's attack.

|  Revvy's Pregen | 
 
	
 
                
                
              
            
            Assuming Crowe didn't already decorate the walls with the creatures blood;
Oloch swings his greatsword once more in a powerfull arc through the air (with the rage of the song still rushing through his veins?)
To hit AC creature: 1d20 + 5 + 1 + 1 + 1 ⇒ (9) + 5 + 1 + 1 + 1 = 17 (bless, ranging song and +1 for hitting a creature I've already damaged)
Slashing damage if hit: 2d6 + 6 + 1 ⇒ (5, 6) + 6 + 1 = 18

| PJP's Pregen | 
 
	
 
                
                
              
            
            "If the creature is not dead, we should stabilize it, tie it and gag it. Might need information later."
Crowe helps with those actions, then proceeds to search the room.
Perception: 1d20 + 4 ⇒ (14) + 4 = 18

| PJP's Pregen | 
 
	
 
                
                
              
            
            Crowe follows Revvy's lead, earthbreaker ready to knock whatever comes out of the hole back into it if necessary.

| Cartmanbeck's Pregen Alias | 
 
	
 
                
                
              
            
            "Well then."
Erasmus walks up to the edge, pulls out an acid flask, and pours it down the side of the well.
Hoping to hit several of them with the acid as it cascades down, or at least make it much harder for them to climb.

|  Revvy's Pregen | 
 
	
 
                
                
              
            
            "Erasmus hold on to that vial a bit longer, let's try plugging the hole"
Room description mentioned ; L looks like a heavy stone lid for the hole, propped up against the wall.
Crowe; help me move this on top of the hole and then let's sit on it"

|  Revvy's Pregen | 
 
	
 
                
                
              
            
            I'll try a take 10 first for 10+4=14 to roll it then, if that I'll works keep doing that for 3 rounds..if it isn't enough I'll try rolling dice for the next 2 rounds
Strength check: 1d20 + 4 ⇒ (2) + 4 = 6
Strength check: 1d20 + 4 ⇒ (8) + 4 = 12

| PJP's Pregen | 
 
	
 
                
                
              
            
            Strength Check: 1d20 + 5 ⇒ (18) + 5 = 23
Strength Check: 1d20 + 5 ⇒ (5) + 5 = 10
Strength Check: 1d20 + 5 ⇒ (16) + 5 = 21

| Hokina's pregen | 
 
	
 
                
                
              
            
            With his Inspired Rage still going, Hakon moves over and aids the others.
Aid:
Str check: 1d20 + 3 ⇒ (8) + 3 = 11
Str check: 1d20 + 3 ⇒ (8) + 3 = 11
Str check: 1d20 + 3 ⇒ (12) + 3 = 15

| Hokina's pregen | 
 
	
 
                
                
              
            
            Hakon stops his song.
"The doctors letter said that there may be glyphs used to stop these things. If we can't find anything, maybe we can collapse the place on top of the beasts'" Hakon says while looking around.
Hakon looks around the room for more of the glyphs or places where they would go.
Perception: 1d20 + 3 ⇒ (2) + 3 = 5
If unable to find anything he looks for any weakness in the room to collapse it. 
K Engineering: 1d20 + 2 ⇒ (8) + 2 = 10

| Kyra PBP | 
 
	
 
                
                
              
            
            Kyra will attempt to aid in the search
aid: 1d20 + 3 ⇒ (5) + 3 = 8

|  GM Lari | 
 
	
 
                
                
              
            
            Amidst a pile of bones, you're able to uncover a battered bag. Inside is a tin of alchemical cement, and a gilded breastplate with a canine heraldic symbol.
With the well secured with cement, at least for the foreseeable future, you're able to head off to the Sincomakti School of Sciences, to pay Dr. Quolorum's office a visit.
Knowledge Local, Arcana, or History may reveal some background on this place, as could gathering information via diplomacy.
Rising and falling upon steep sea cliffs, Rozenport’s archaic architecture possesses an almost organic pattern, with sharp steeples, flat-roofed manors, and a bubble-domed town hall. The campus of the Sincomakti School of Sciences is hidden amid the town’s labyrinthine avenues. Once there, finding Doctor Quolorum's office is no trouble.
Dr. Quolorum’s office is a single-story, 20-by-20-foot square building made of fitted limestone and covered in ivy vines. Though Doctor Quolorum's letter included a key, the door is partially open.
Peering inside, you see that the contents of the room float aimlessly about as if loosed from the bounds of gravity. A large oak desk spins slowly in the center, and a matching carved oak chair floats near the ceiling. The walls are lined with low bookshelves, but the books and countless other items that once rested there drift gently in midair. Ivy-covered windows to the west and east provide only dim light.

| Hokina's pregen | 
 
	
 
                
                
              
            
            Knowledge Local: 1d20 + 2 ⇒ (11) + 2 = 13
Knowledge Arcana: 1d20 + 2 ⇒ (3) + 2 = 5
Knowledge History: 1d20 + 2 ⇒ (6) + 2 = 8
+1 on anything about dwarves

| PJP's Pregen | 
 
	
 
                
                
              
            
            "What's this now?"
Crowe peers in, looking for clues as to what is going on.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10

| Kyra PBP | 
 
	
 
                
                
              
            
            "Actually, that looks like fun!"
Uppon uttering that, Kyra steps into the room and sees if she can 'swim'.
May I assume that we can pick new spells for the new day? I'm getting tired of bless.

| Kyra PBP | 
 
	
 
                
                
              
            
            "Actually, that looks like fun!"
Uppon uttering that, Kyra steps into the room and sees if she can 'swim'.
May I assume that we can pick new spells for the new day? I'm getting tired of bless.
I swapped out Bless for Murderous Command.

| Hokina's pregen | 
 
	
 
                
                
              
            
            Hakon looks to his handaxes after oloch's comment. "I think I can hit any of the floating stuff from here.

| Hokina's pregen | 
 
	
 
                
                
              
            
            Hankon follows Kyra into the "air sea"; swimming.
Did he get anything from the k checks?

| Kyra PBP | 
 
	
 
                
                
              
            
            Kyra starts swimming, finding out what happens when she pushes off stuff. Eventually, of course, she will make her way to the one stable fixture in the room.

| Kyra PBP | 
 
	
 
                
                
              
            
            "Rather fun, I must say. Though there seems to be someone around here that just announced her presence, though so softly that I doubt you could hear."
"Again, little one, what is your name. At least I assume you are one of the small folk, though unless you show yourself I may never know!"

| Kyra PBP | 
 
	
 
                
                
              
            
            1d3
A different voice, also female, shouts
"HOW DARE YOU CALL ME LITTLE! I know secrets that would melt your insignificant brain, Sarenite!"
Perception might pinpoint where the voices are coming from.
"I sure wouldn't want that! But without a name, I have to do my best in naming you. Surely you may tell me your names?"
perception: 1d20 + 3 ⇒ (4) + 3 = 7
 
	
 
     
    