PBP Gameday IV: The Phantom Phenomena by GM Lari (Inactive)

Game Master Dhenn

Notes from Doctor Quolorum
The Lucky Lantern
Lightning
Illirigarde Manor
Kellid Monolith
Diremark

Draw From the Deck:
Draw from the Deck: You have recovered a psychically charged harrow deck, commonly used for telling fortunes. You can expend its remaining energy to draw a card at random as a standard action, and you gain a +2 enhancement bonus to the ability score that matches the suit of the card drawn until the end of the adventure. If you do not have a harrow deck available, instead roll 1d6 to determine the suit (1 is Strength, 2 is Dexterity, 3 is Constitution, 4 is Intelligence, 5 is Wisdom, and 6 is Charisma). While the actual card you pick has no mechanical effect, you can roll a D9 (with physical dice, you'd roll a D10, rerolling 0) to fully simulate the draw for flavor purposes.

Initiative:
dice=Hakon]1d20+2[/dice]
dice=Crowe]1d20+1[/dice]
dice=Erasmus]1d20+4[/dice]
dice=Kyra]1d20[/dice]
dice=Oloch]1d20+3[/dice]
dice=Rivani]1d20+2[/dice]


101 to 150 of 378 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Silver Crusade

Two of the red creatures approach, floating just inches above the surface of the thorny bushes. Though vaguely humanoid in shape, they have many features that resemble the mysterious fortune teller, including hooved feet, claws, and otherworldly mouths.
Knowledge (Religion) to ID
Kyra casts Bless, and recognizes these as Ectoplasmic Creatures, a type of undead that is resistant to all but slashing attacks, and whose attacks can deeply unsettle their victims.

Religion: 1d20 + 4 ⇒ (13) + 4 = 17

Rivani is up.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

Did you move the icons in tactical? Kyra did a move and a cast, but it looks like the Doctor did a full out run. Should I move her icon?

Silver Crusade

I didn't, as the Doctor hasn't moved yet. I gave him a purple border to make things more clear.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

Ah, I thought the green thing was the doctor. Thanks for the highlight. She's happy where she is.

Silver Crusade

Moving on without Rivani. Erasmus, I'm delaying you slightly in the interest of expediency.

The underbrush around you begins to move against the wind. It appears to be twisting itself into the shape of clawed hands.

The final shape flies at you, while the doctor seemingly runs directly at it. "Cover me! We need to get these samples while they're fresh"

Erasmus, Hakon, and Crowe are up


HP 5/8

Sorry my home Comp is on the fritz. I can't use it for more than 5 mins at a time.

Rivanni takes out a knife and readies to attack if one gets close.

Dagger: 1d20 + 1 + 1 ⇒ (9) + 1 + 1 = 111d4 + 1 ⇒ (2) + 1 = 3


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

Hakon starts to hum loudly. Starting a inspired Rage.
He pulls out one of his hand-axes and steps up.

inspired Rage:

"Hakon can give all allies who accept it a +2 morale bonus to Strength and Constitution, a +1 morale bonus to Will saves, and a –1 penalty to AC. Allies can accept the bonuses and penalties on a round by round basis, but while accepting the song, they can’t cast spells, use abilities requiring concentration, or use Intelligence-based skills, Dexterity-based skills (except Acrobatics, Fly, and Ride), or Charisma-based skills (except Intimidate). Once this song is active, he doesn’t need to spend any action to maintain it but can end it at any time. He can use this ability for 11 total rounds each day, which need not be consecutive. Allies who have their own rage or bloodrage can use their own bonuses and penalties if they choose, but they can’t use any of their other abilities like rage powers or blood casting."
If accepted:
+2 Strength
+2 Constitution
+1 Will Saves
-1 AC
Can't cast, concentrate, or do most non-combat skill checks.


Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

Crowe accepts the song, moving up to blue to swing his mighty earthbreaker, adding some electrical power to the weapon.

Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d6 + 9 + 1d6 ⇒ (6, 5) + 9 + (5) = 25


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

Kyra will accept the rage.

When her turn comes she will charge into (if possible) or move to and attack (if a charge is not possible) or just engage (if neither of those are possible) any of the creatures threatening or closest to the doctor. You may assume that this will be her default action for the rest of the combat unless she is engaged by more than one opponent or close to passing out.


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Erasmus will also accept the rage and will charge if possible or just move up and attack it.

silver starknife: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
damage: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Silver Crusade

Erasmus and Hakon both attack the creatures, causing two to dissipate into a pile of ropy ectoplasm.

Oloch, the remaining one, then Kyra are up.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"We Fight!" (Oloch accepts the rage)

Oloch moves forward to stand next the last remaining enemy, raising his sword high and cleaving it down at his intended target

To hit AC: 1d20 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8
Slashing damage if hit: 2d6 + 6 + 1 ⇒ (4, 4) + 6 + 1 = 15

..but ends up slicing a huge furrow in the ground beneat the targets feet.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

Kyra will move and attack.

to hit: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d6 + 2 ⇒ (6) + 2 = 8

Silver Crusade

Oloch misses, and the creature swings a gooey arm at him ineffectually.

Slam: 1d20 + 3 ⇒ (5) + 3 = 8

Kyra's scimitar likewise slices through empty air.

Around the crater, the bushes and underbrush form claws that start grasping out blindly, but you're all far enough away to be unaffected.

Everyone else is up.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

If it matters I forgot to add the bless and rage effects which would add +2 for a 13 to hit. Let it stand as a miss though - I don't mind - but let this be a reminder to everyone else to add them to your rolls if applicable.


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

Hakon moves up to the gooey monster and swings his handaxe. but the swing was wide.
Handaxe: 1d20 + 5 ⇒ (5) + 5 = 10


Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

Crowe moves up and swings again.

Attack: 1d20 + 5 + 1 + 1 + 1 ⇒ (7) + 5 + 1 + 1 + 1 = 15 (+ Card, Rage, Bless)
Damage: 2d6 + 6 + 1 + 1 + 1 ⇒ (5, 6) + 6 + 1 + 1 + 1 = 20

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Assuming it's his turn again, remove 1 from both to hit and damage if the rage song isn't still going

Oloch moves over to stand next to Crowe and swings at the enemy once more
To hit AC: 1d20 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8
Damage if hit: 2d6 + 6 + 1 ⇒ (1, 2) + 6 + 1 = 10

..but once again ends up plowing into the ground..

" ...maybe I should take up farming.."


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

Will SOMEONE please roll higher than a 10 to hit this guy!


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Erasmus swings his starknife at the goo again, still raging if the song is still going.

silver starknife: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
damage: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Silver Crusade

Crowe pummels the last one, splattering it across the bushes. As he does so, the thorny bushes cease grasping at the air, returning to an idyllic stillness. With that, Doctor Quolorum is able to ladle some of the bubbling ectoplasm into special metal containers.

"Thank you so much for your assistance. I'm sure those things would have made of meal of me if you weren't there. If you'd be so kind to head to Illirigarde Manor to find the products of her research, it would me most appreciated. Here is the manor's key, and here are some protective storage cases I've developed." He produces a large brass key, and two cubes made of crystal and metal.

We'll move on to the Manor later tonight.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

Hmm. I think we should hand one to Cartman. He doesn't seem likely to drop anything by accident. I'll take the other one unless someone wants it

She takes one of the cubes and holds it out suggestively. If no one budges she pockets it.

Silver Crusade

Part III: Manor

The decaying edifice of Illirigarde Manor stands before you. The gothic facade shows signs of disrepair, and paint peels off of every decoration. The squat, one story building is surrounded by what must have once been a magnificent garden, though many plants have grown into tangled, thorny messes, while others have withered from lack of attention.

A coat of arms is carved into the stone stairway leading to a pair of imposing double doors. No light shines from the windows, and on closer examination every one has curtains drawn.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"We enter now? Or we scout around the mansion first?"

Oloch looks at the others to see what they think


Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

"You expecting trouble?" Crowe grins widely at the comment, like he made a funny joke.


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

"Make it double." Erasmus quips offhandedly, looking around the area.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Silver Crusade

Map is updated.

Opening the front door, you see that dusty sheets cover the furniture of the front hall—all save a large portrait flanked by unlit candelabras above the fireplace directly opposite the front door. The portait depicts a woman, dressed in a maroon dress with relatively little ornamentation. Her face has been torn from the canvas, with only a widow's peak remaining.

The room smells musty and old.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"There's always trouble where I go"

Oloch takes a look around inside

Perception: 1d20 + 4 ⇒ (8) + 4 = 12


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

Kyra will tag along, hanging a bit back, not really expecting trouble but ready for it.


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

Hakon takes one of his axes in his hand and walks in right behind Oloch.

Silver Crusade

While looking at the literally defaced portrait, you notice a brass nameplate. It appears someone or something attempted to scratch off the name, with little success.

Lady Rena Illirigarde

There are also words crudely carved into the wooden picture frame.

HATE...Bad...Terrible...hate her!...haTE...

In addition to the damage to the painting, you also notice a small hole, seemingly clawed or chewed out of a nearby wall.

The hole is marked with a grey circle on the map. It looks large enough that a Tiny creature could squeeze through.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

Somebody sure has a big mad on.

Kyra casts guidance on herself and gives a good look around the place. She will pay particular attention to the hole, getting near to it, but not quite willing to put her eye up to it.

perception: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19

Raising her voice in an effort to be heard by the suspected occupant of the hole, she says, Now WHY would someone hate Lady Illringarde so much? Probably a very sad story. Too bad the poor thing is not here to share its sorrow with us. It might be able to explain to us why the tavern was haunted before we drove the haunt out.


Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

"Well, let's have a look around..."

Crowe starts exploring the place.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Oloch joins in on the exploration

Perception: 1d20 + 4 ⇒ (19) + 4 = 23


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Percep: 1d20 + 4 ⇒ (12) + 4 = 16

Silver Crusade

Nothing else seems notable here. Move yourselves where you'd like to go from the entryway. For these purposes we're ignoring the upper floor of the manor.


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

Hakon walks up to the left side door and opens it. He looks up and down the hall.
Perception: 1d20 + 2 ⇒ (4) + 2 = 6


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

Kyra moved over near the picture. Map updated.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

As Kyra moves about she will maintain a guidance and resistance on herself

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

" ..what's this statue?"

Moved myself towards the SE corner of the first room, not sure how you want to handle this..we keep moving from room to room till we hit something? Because in that case I suggest we stick together as a group and go clockwise through all rooms, taking 10 or 20 on perception and detect magic and keep going till we see something


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.
Revvy's Pregen wrote:

" ..what's this statue?"

Moved myself towards the SE corner of the first room, not sure how you want to handle this..we keep moving from room to room till we hit something? Because in that case I suggest we stick together as a group and go clockwise through all rooms, taking 10 or 20 on perception and detect magic and keep going till we see something

Kyra is amenable to that plan. Care to make an IC post to that effect?

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"I suggest we stick together, go room by room and take a good look around in each of them until we encounter something - and check the doors for traps before we open them. Unless someone has a better suggestion, I think we should just go clockwise, starting with that one"

Oloch points towards the door on the bottom left.

Unless someone has a better perception, taking 20 for a 24 (25 if I get a guidance) to check the door for traps


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

Right behind you!

Silver Crusade

As you enter the hallways, the sconces on the walls ignite one by one. As you follow the hallway, you find a number of rooms filled with decaying furniture. Eventually, you arrive at a door with light visible underneath. Opening the door, you see this room’s walls are polished steel, and it contains several workbenches littered with broken glassware and alchemical apparatuses. Four tall mirrors hang from the walls. The bare floor suffers blast scars, as if some great explosion had taken place here.

One glass beaker on a stand glows with an otherworldly light.


Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

"OK, anyone care to explain this?"


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

Hakon tries to detect magic while walking into the room.

"I don't know. But something was going on here."


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

Any knowledge skill rolls needed here?
Does the glowing stuff remind us of the ectoplasm?

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"...exploding night light?"

Oloch shrugs

Silver Crusade

Hakon begins to detect the presence of magic. Round 1

GM Dice:

Oloch: 1d20 + 4 ⇒ (1) + 4 = 5
Kyra: 1d20 + 4 ⇒ (5) + 4 = 9
Crowe: 1d20 + 4 ⇒ (19) + 4 = 23
Rivani: 1d20 + 6 ⇒ (13) + 6 = 19
Erasmus: 1d20 + 4 ⇒ (2) + 4 = 6
Hakon: 1d20 + 3 ⇒ (13) + 3 = 16

Crowe, Rivani, and Hakon begin to notice ice crystals forming on the room's metal walls. These three may make Knowledge (Religion) checks, and take a move or a standard action


HP 5/8

Rivani uses her inspired psychic ability to roll twice and take the better on this skill check.

Know Religion: 1d20 + 8 ⇒ (4) + 8 = 12

Know Religion: 1d20 + 8 ⇒ (19) + 8 = 27

1 to 50 of 378 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Lari's Phantom Phenomena (Table 2) Gameplay All Messageboards

Want to post a reply? Sign in.