PBP Gameday IV: The Phantom Phenomena by GM Lari (Inactive)

Game Master Dhenn

Notes from Doctor Quolorum
The Lucky Lantern
Lightning
Illirigarde Manor
Kellid Monolith
Diremark

Draw From the Deck:
Draw from the Deck: You have recovered a psychically charged harrow deck, commonly used for telling fortunes. You can expend its remaining energy to draw a card at random as a standard action, and you gain a +2 enhancement bonus to the ability score that matches the suit of the card drawn until the end of the adventure. If you do not have a harrow deck available, instead roll 1d6 to determine the suit (1 is Strength, 2 is Dexterity, 3 is Constitution, 4 is Intelligence, 5 is Wisdom, and 6 is Charisma). While the actual card you pick has no mechanical effect, you can roll a D9 (with physical dice, you'd roll a D10, rerolling 0) to fully simulate the draw for flavor purposes.

Initiative:
dice=Hakon]1d20+2[/dice]
dice=Crowe]1d20+1[/dice]
dice=Erasmus]1d20+4[/dice]
dice=Kyra]1d20[/dice]
dice=Oloch]1d20+3[/dice]
dice=Rivani]1d20+2[/dice]


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Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

Crowe readies his earthbreaker to smash anything that attacks him.


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

Hakon pulls out one of his handaxes and keeps casting Detect Magic.
"Be ready. The ice does not look good."
Religion: 1d20 + 2 ⇒ (12) + 2 = 14

Silver Crusade

Rivani recognizes a haunt manifesting. Hakon detects conjuration.

The air becomes chilly, the steel walls frost over, and a strange vision of the intact laboratory, appears in the mirrors.

Lightning from two generators blasts a tiny figure with limp wings as a woman with a strong widow’s peak observes. The tiny creature seems confused and screeches in protest as its arms drift left then right like hands on a compass. The woman seems displeased with the results and the creature’s pleading squeals. She shuts off the device, picks up the little figure, and throws it in a box covered with skulls. She closes the latch just as the vision fades. The frost begins to blacken and flake from the walls like ash, and as it does, it clumps together into hundreds of tiny creatures that twitch with life.

Initiative:

Hakon: 1d20 + 2 ⇒ (8) + 2 = 10
Crowe: 1d20 + 1 ⇒ (10) + 1 = 11
Erasmus: 1d20 + 4 ⇒ (6) + 4 = 10
Kyra: 1d20 ⇒ 9
Oloch: 1d20 + 3 ⇒ (16) + 3 = 19
Rivani: 1d20 + 2 ⇒ (5) + 2 = 7

ORDER
Oloch, Crowe, Erasmus, Hakon
Enemy (big grey square)
Kyra, Rivani


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Erasmus is pretty sure he sees a swarm coalescing, and draws a flask of acid, hurling it at them.

ranged touch: 1d20 + 6 ⇒ (1) + 6 = 7
acid: 1d6 ⇒ 2 x 1.5 if a swarm.

Bah, such low damage isn't worth my GM star reroll. BOO!

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Heh, the pregen actually has a bottle of acid

Having been trained by Janira to throw splash weapons as lots of tiny creatures Oloch pulls out a bottle of acid and throws it at the clump of creatures

To hit touch AC: 1d20 + 1 ⇒ (9) + 1 = 10
Acid damage: 1d6 ⇒ 1


Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

Crowe is unsure what to do with such a foe, but seeing the others throw acid flasks, pulls out and throws one of his own.

Ranged Touch Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 ⇒ 4

Clearly, we cannot be trusted with acid - it seems to be everywhere except the target.


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Oh yeah, I forgot to roll the square it lands in if it missed. miss: 1d8 ⇒ 4. The flask lands just in front of the swarm, still dealing 1 splash damage.


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

Hakon keeps casting detect magic, trying to find where the magic is coming from.

Silver Crusade

A growing puddle of acid covers the floor, wiping out some, but not enough, of the crawling creatures.

Hakon gets the auras coming from the mirrors (now fading away), and the glowing beaker. Shortly after that, though, the creatures swarm over him.

Damage: 1d6 ⇒ 2

2 Fort saves (distraction and poison) please.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Just checking something I remembered..the swarm is made up from tiny creatures like described right? Because swarms made up from tiny creatures actually take 1/2 damage from slashing and piercing melee weapons. As opposed to swarms made from tiny and diminutive creatures, which take no damage from weapon attacks....so we can actually fight this swarm without splash weapons in that case

Silver Crusade

They're diminutive. Tiny was a poor choice of descriptor in the boxtext.


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

distraction fort: 1d20 + 3 ⇒ (6) + 3 = 9
poison fort: 1d20 + 3 ⇒ (5) + 3 = 8


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

Kyra will do a channel Positive energy to harm if she can determine if these things are undead.

kn rel+guidance: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23

Otherwise she will hold action until someone gets dangerously injured.


HP 5/8

Given Rivani has no acid or ways to harm a swarm she backs away from it.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"I hate to run away from a fight, but unless someone has a way to deal with these..things..I suggest we leave the room..close the door..and hope they don't follow us"


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

"Magic is coming from the beaker, or mirror. Maybe smashing them would help."

How much would Rivani know about haunts? Like how to neutralized them for a short time?

Silver Crusade

Seems like there's nothing we can do about the swarm here, as it's not undead. It's going to go after you for a few rounds before fading out. Going to randomize who gets hit.

3d6 ⇒ (6, 2, 1) = 9

Hakon: 1d6 ⇒ 3
Crowe: 1d6 ⇒ 5
Rivani: 1d6 ⇒ 3

All three need saves vs. poison.


Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

Save(Fort?): 1d20 + 4 ⇒ (6) + 4 = 10

"Ack! Get these things off me!"


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Erasmus sorta runs around frantically, trying to bat the creatures off of his friends, before they dissipate. "Well... that was something."


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

When the swarms are done, Kyra says Let's see what Sarenrae can do for you and then channels positive energy to heal.
channel roll: 1d6 ⇒ 5

Feeling a bit better? Not much I can do for poison though, at least not at this point in my career.


HP 5/8

Fort: 1d20 + 3 ⇒ (6) + 3 = 9

GM Star Re-roll

Fort: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

Fort: 1d20 + 2 ⇒ (4) + 2 = 6

While still hit with the poison, Hakon stands a little more steady after the healing.
He turns to Kyra."thanks.That thing was vile."

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Oloch stamps on some random imagend creepy crawlers

"Let's not do that again. Is everyone ready to continue to move and see what's causing all of this?"

If everyone agrees, Oloch will go for the next door/room


Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

"I do not feel so good," states Crowe, very simply.

Crowe has a potion of CLW he will take unless someone happens to have a wand or spells. Not sure what the effects of the poison are, but he has nothing to combat that.


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Erasmus also has a CLW potion if someone needs it. He hasnt' taken damage yet.

"Agreed, that was not terribly fun. Let's continue."

Silver Crusade

Ouch. Poison time. Kyra and Oloch will be using Heal to help you guys.
Hakon
STR Damage (rounds 1,2): 2d2 ⇒ (2, 2) = 4
Kyra Heal: 1d20 + 7 ⇒ (15) + 7 = 22
Hakon 3: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Hakon feels his strength severely sapped by the poison.

Crowe
STR Damage (round 1): 1d2 ⇒ 1
Oloch Heal: 1d20 + 2 ⇒ (5) + 2 = 7
Crowe 2: 1d20 + 4 ⇒ (6) + 4 = 10
STR round 2: 1d2 ⇒ 1
Kyra Heal: 1d20 + 7 ⇒ (16) + 7 = 23
Oloch Heal: 1d20 + 2 ⇒ (3) + 2 = 5
Crowe 3: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24

Crowe slightly less so.

Total of 2 STR damage to Crowe, 4 to Hakon.

While tending to the wounded, you hear a crash in the front of the room. Following the sound leads to a spacious reading room is covered in dust. Expensive furniture hides under sheets, except a round table whose polished stone surface is completely clean. A large, open box carved with skulls sits near the table, and a mirror hangs on the door to the north. One of the chair's covers glows, much like the stand in the lab.


Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

Crowe drinks the CLW potion, and then looks inside the carved box.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

Krya moves up to observe as he opens.


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

Weakened as he is, Hakon still tries to walk without showing his weakness. Remembering the mirror from the last room, he pulls out his sling and tries to smash the mirror.

sling: 1d20 + 2 ⇒ (8) + 2 = 10
dmg: 1d4 + 2 ⇒ (2) + 2 = 4

"The last mirror carried some magic. Don't want a repeat of what ever that thing was."

Silver Crusade

As Hakon smashes the mirror, an image begins to manifest in the polished stone table.

The box Crowe opens is empty.

Lady Illirigarde appears in the table’s reflective surface, though she appears tired. A box carved with skulls is closed behind her as she furiously tries to align two delicate silver disks etched with compass directions. She looks down at a book, and lightning flashes brightly outside. When it subsides, the box is open, and the tiny winged creature is hanging from the nearby bookcase. It leaps at her throat with hate in its eyes, and the vision fades,

You all feel a terrible chill come over you.

Hakon: 1d20 + 1 ⇒ (11) + 1 = 12
Kyra: 1d20 + 5 ⇒ (9) + 5 = 14
Crowe: 1d20 ⇒ 1
Erasmus: 1d20 + 1 ⇒ (18) + 1 = 19
Oloch: 1d20 + 3 ⇒ (6) + 3 = 9
Rivani: 1d20 + 4 ⇒ (2) + 4 = 6

Crowe, Oloch, and Rivani are shaken. This means Rivani can't cast spells with an Emotion component.

At the same time, the creature from your vision leaps out of the darkness, and several more pairs of eyes suddenly begin to reflect light.

Spoiler:
A: 1d20 + 2 ⇒ (15) + 2 = 17
M1: 1d20 + 1 ⇒ (14) + 1 = 15
M2: 1d20 + 1 ⇒ (16) + 1 = 17
M3: 1d20 + 1 ⇒ (6) + 1 = 7
Hakon: 1d20 + 2 ⇒ (9) + 2 = 11
Crowe: 1d20 + 1 ⇒ (12) + 1 = 13
Erasmus: 1d20 + 4 ⇒ (14) + 4 = 18
Kyra: 1d20 ⇒ 4
Oloch: 1d20 + 3 ⇒ (2) + 3 = 5
Rivani: 1d20 + 2 ⇒ (14) + 2 = 16

Initiative

  • Erasmus (We are here)
  • A
  • M2
  • Rivani
  • M1
  • Crowe, Hakon
  • M3
  • Oloch, Kyra


  • Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

    Erasmus, not having any idea what the eyes might belong to, delays until they act.

    Silver Crusade

    It would probably help if I placed the creatures on the map. Knowledge (Nature) and (Arcana) apply here, if that changes your plan.


    Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

    Unfortunately Erasmus has no knowledges, so he'll still delay for now, until someone can point out what they might be.

    Silver Crusade

    In that case, one leaps at Hakon Tiny creature enters his square. This one resembles the creature from the vision. It bites at him.

    1d20 + 5 ⇒ (18) + 5 = 23
    Dam: 1d4 - 1 ⇒ (1) - 1 = 0 One point of nonlethal damage, and a Fort save vs. poison please.

    1d6 ⇒ 2
    A small blue creature steps into view, and starts chittering menacingly at Rivani. Rivani takes off, escaping the room as fast as possible Frightened

    Rivani Will: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4

    Another appears, and likewise waves its dagger and chitters ferociously.

    1d5 ⇒ 2
    Kyra Will: 1d20 + 5 ⇒ (4) + 5 = 9

    Kyra, Oloch, and Crowe are now Shaken. Rivani is now Frightened. Crowe and Hakon are up.


    Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

    Fort save vs poison: 1d20 + 3 ⇒ (3) + 3 = 6
    Nature: 1d20 + 2 ⇒ (15) + 2 = 17
    Arcana: 1d20 + 2 ⇒ (13) + 2 = 15

    Hakon blows into his horn and start his inspired Rage. Then he pulls out one of his axes.

    inspired Rage:

    "Hakon can give all allies who accept it a +2 morale bonus to Strength and Constitution, a +1 morale bonus to Will saves, and a –1 penalty to AC. Allies can accept the bonuses and penalties on a round by round basis, but while accepting the song, they can’t cast spells, use abilities requiring concentration, or use Intelligence-based skills, Dexterity-based skills (except Acrobatics, Fly, and Ride), or Charisma-based skills (except Intimidate). Once this song is active, he doesn’t need to spend any action to maintain it but can end it at any time. He can use this ability for 11 total rounds each day, which need not be consecutive. Allies who have their own rage or bloodrage can use their own bonuses and penalties if they choose, but they can’t use any of their other abilities like rage powers or blood casting."
    If accepted:
    +2 Strength
    +2 Constitution
    +1 Will Saves
    -1 AC
    Can't cast, concentrate, or do most non-combat skill checks.


    HP 5/8

    Oh no? I can't cast many spells at lvl 1 anyways lol. Atleast I don't run far since its easy to break line of sight atm.


    Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

    Erasmus accepts the rage, then charges forward and swings his kukri at the blue creature.
    silver starknife: 1d20 + 6 + 2 + 1 ⇒ (17) + 6 + 2 + 1 = 26
    damage: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9


    Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

    Crowe accepts the rage, and attacks the tiny creature that just jumped Hakon.

    Attack: 1d20 + 7 - 2 + 1 ⇒ (5) + 7 - 2 + 1 = 11
    Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12

    Silver Crusade

    You do not in fact benefit from the inspired rage.

    Hakon collapses asleep under the influence of the poison. Hakon jabs the creature with his starknife, shredding a wing. A final blue creature appears, and squeals at Hakon, who isn't troubled at all.

    1d4 ⇒ 2

    Crowe Will: 1d20 - 2 ⇒ (12) - 2 = 10

    Oloch and Kyra are up.


    ”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

    I can't tell the characters from the monsters on the map. The icons are way to tiny and any attempt to zoom fails. If she is not next to one,omeo whe will cast shield of faith on herself and engage the nearest one. Someone else will have to move her icon since I have no idea what icon is what.


    ”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.
    Kyra PBP wrote:
    Someone else will have to move her icon since I have no idea what icon is what.

    I went to a bigger monitor and was able to make things out. I moved her.

    Grand Lodge

    QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

    Just in case it's relevant again (if you're using a computer and not a mobile or something) there should be a magnifying glass icon if you click it the map should get bigger (and bigger if you press it again)

    Oloch listens to the inspiring song Nobody benefits from the song? Accepting it anyway..cause it rocks ;) shaken as he is

    and sees something cling to Hakon

    Oloch swings his sword at it
    To hit AC: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
    Damage if hit: 2d6 + 6 ⇒ (1, 4) + 6 = 11
    Not including rage

    (if that happens to take it down,moving to stand next to Kyra. If not...taking a 5ft step forward - not moved my location on the map yet)


    Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

    I think the problem is that Hakon fell asleep, so unless he is singing in his sleep...

    Grand Lodge

    QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6
    PJP's Pregen wrote:
    I think the problem is that Hakon fell asleep, so unless he is singing in his sleep...

    That will do it, missed the part where he went to sleep _before_ he started singing ;)

    Silver Crusade

    Wonky forums yesterday ate several attempts at posting. In the interests of expediency, I'm delaying a number of the monsters. Erasmus, Rivani, Crowe, and Haakon are now up.


    Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

    Erasmus steps up next to Kyra and swings once again at the smaller blue creature.
    starknife: 1d20 + 6 ⇒ (10) + 6 = 16
    damage: 1d4 + 4 ⇒ (1) + 4 = 5

    Grand Lodge

    QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

    Just wondering, did Oloch's attack hit the creature that was attacking Hakon?


    Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

    Crowe begins his own bloodrage, and uses his fury to pound the creature on Hakon.

    Attack: 1d20 + 7 ⇒ (9) + 7 = 16
    Damage: 2d6 + 9 ⇒ (5, 5) + 9 = 19


    HP 5/8

    Yes the forums have been wonky all weekend. If I am still frightened I don't do anything and avoid the room. Otherwise I move back in and stab at a little creature.

    Knife: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 161d4 + 1 ⇒ (3) + 1 = 4


    Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

    Hakon snores.

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