[PBP Game Day V] GM Z..D.. To Judge a Soul Parts 1&2 (Inactive)

Game Master Z...D...

Part 1 of To Judge a Soul. Will be doing part 2 in second slot of gameday v

Map

Time Line


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Scarab Sages

Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

If more than an Hour has passed since The Bridge then I will re-activate Feather Step and Bark skin (2KI)

Amarok lets out a sigh as the ritual succeeds and the trap fails to activate, though is sorry for destroying such an art piece. Grabbing his arrow back as they step through the portal, returning it to his quiver.

In the grand room, Amarok holds back disgust as the creature reveals herself and then quickly reacts, stepping into his Snak style before dashing forwards, knocking Lady SHiori's gifted arrow, the Monk aims at the Vampire and lets it fly.

Swift for Snake style, Move 50', standard to fire with deadly aim and perfect strike vs Jujanil, ignoring cover and concealment. Using the Arrow Lady Shiori gave us that we didn't identify

Deadly aim, 'Special Arrow': 1d20 + 11 ⇒ (2) + 11 = 13 OR Deadly aim, 'Special arrow': 1d20 + 11 ⇒ (16) + 11 = 27

for Normal damage, not including special: 1d8 + 9 ⇒ (7) + 9 = 16

If attacked:

Snakestyle - Trade Sense Motive for AC or Touch AC(1st attack): 1d20 + 21 ⇒ (18) + 21 = 39

Grand Lodge

Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor

Oh, that reminds me, I would have gone into Snake Style too!


Knowledge Checks -Sky Key Solution Aid Token

Amarok maneuvers in to the hall and unleashes a bone white arrow at Jujanil.

fort save: 1d20 + 8 ⇒ (18) + 8 = 26
Jujanil laughs menacingly at Amarok. "Your special arrow is not as powerful as you thought"

Calomel charges into the room.

Blue cuts a wide path running past Amarok and Calomel.

Combat Order: Round 1
Bold May Act
Amarok
Calomel
Blue
Shiori
Wiem

Red
Lurgh
Kyra
Yellow
Jujanil
Sharaheen

GM Screen:
Jujanil-87hp

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC
GM Z..D.. wrote:
Lurgh I will allow it. And if anyone else wants to buff a single rounds worth before entering, I will allow that also.

Kyra would have gone in with bull's strength running.

Grand Lodge

F Kitsune Magus 5 AC 19 T 14 FF 15 | HP 38/38 | F +6 R +5 W +5 | Init +7 | Perc +0 (+2 with familiar near) low-light vision| Spell craft +12 |Arcane Pool 6/6| Familiar is telepathic with 60ft blindsense

Shiori Jogs up a bit and casts stone call. Then takes a swift action to enhancer her rapier with her arcane pool.
Slow down, you move to fast.

bludgeoning rocks from the sky: 2d6 ⇒ (6, 3) = 9no save

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

"A penanggalthingy! I saw one of those at that museum all the Pathfinders talk about." Wiem Weems runs forward, throwing a pair of miniature starknifes of pure force at the creature. "That might explain why all the heads have been removed on that pile of bodies in the snow. There were a dozen of those, keep an eye out."

magic missile: 2d4 + 2 ⇒ (3, 1) + 2 = 6


Knowledge Checks -Sky Key Solution Aid Token

Shiori calls forth falling stones on the enemies.

While Wiem shoots of a few force missiles.

GM Screen:
Jujanil-77hp, red 21, yellow 21

Red moves out of the rubble and pays no mind to Calomel.

Combat Order: Round 1
Bold May Act
Amarok
Calomel
Blue
Shiori
Wiem
Red
Lurgh
Kyra

Yellow
Jujanil
Sharaheen

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Lurgh moved to one side, drawing his versatile rod as he went. He then cast a spell, firing darts of force at the red monk.

magic missile: 4d4 + 8 ⇒ (2, 3, 3, 1) + 8 = 17

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC

"Weim, it may be prudent to concentrate on the problems immediately before us than those so distant."

Kyra casts hold person (Will DC 16) on the rapidly approaching blue monk, assuming he looks like a living humanoid.


Knowledge Checks -Sky Key Solution Aid Token

Lurgh shoots the approaching red monk full of magic missile.

Kyra attempts to contain one of the enemies through magic. But was not effective against him.
Blue will save: 1d20 + 10 ⇒ (14) + 10 = 24

GM Screen:
Jujanil-77hp, red 4, yellow 21

The yellow one takes off after the blue one slowly catching up to his comrade.

Jujanil cackles and then starts to stare at Calomel, and cast a spell against him.
Moved action out of rubble. Swift Action using Hypnotic Stare against Calomel. Then standard to cast a spell. Looks like the spell is going to hit Amarok as well. So will save from Calomel and Amarok DC 19. Its against and enchantment and mind-affecting.

Failed will save:
you are now confused

spell craft DC 19:
Confusion

Sharaheen being in the presence of the souls of his past life, he begins to remember her powers begin to return. She first releases a burst of positive energy rejuvenating everyone .
channel positive energy: 6d6 ⇒ (6, 4, 1, 1, 1, 3) = 16

Combat Order: Round 2
Bold May Act
Amarok
Calomel

Blue
Shiori
Wiem
Red
Lurgh
Kyra
Yellow
Jujanil
Sharaheen

Grand Lodge

Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor

Will: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7 Confusion: 1d4 ⇒ 4

"Amorak, you're one of them, aren't you?!"

Flurry on Amorak. Can someone 5-foot me on the map, please?

Flurry: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d6 + 8 ⇒ (2) + 8 = 10

Flurry: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d6 + 8 ⇒ (5) + 8 = 13

-Posted with Wayfinder

Scarab Sages

Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

WIll: 1d20 + 12 ⇒ (7) + 12 = 19

Amarok manages to fight off the confusing words of Jujanil and he shakes his head, reacting in time to roll out of the way of Calomel's first strike and then deflecting the second to suffer no injuries. Stepping closer to the abomination, Amarok lets fly with a rain of arrows.

Don't provoke due to Point Blank Master flurrying with Rain Arrows so on a hit she will take Holy water damage as well.

Flurry, deadly aim, Rain arrows: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17

Flurry, deadly aim, Rain arrows: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15

Flurry, deadly aim, Rain arrows: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24

Confirm, Flurry, deadly aim, Rain arrows: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8

Damage 1: 1d8 + 9 ⇒ (8) + 9 = 17 + Holy water: 2d4 ⇒ (4, 2) = 6

Damage 2: 1d8 + 9 ⇒ (7) + 9 = 16 + Holy water: 2d4 ⇒ (1, 4) = 5

Damage 3: 1d8 + 9 ⇒ (4) + 9 = 13 + Holy water: 2d4 ⇒ (3, 3) = 6


Knowledge Checks -Sky Key Solution Aid Token

Amarok first two arrows fly wide while the third strikes true.

Calomel lost in his own mind strikes out at Amarok.

Blue attempts to somersault between Wiem and Kyra. But slips on his way through, stopping in his tracks and provoking AOOs from both. Then continues on his way through.
acrobatics to avoid AOO DC 17: 1d20 + 10 ⇒ (3) + 10 = 13

GM Screen:
Jujanil-58hp, red 4, yellow 21

Combat Order: Round 2
Bold May Act
Amarok
Calomel
Blue
Shiori
Wiem

Red
Lurgh
Kyra
Yellow
Jujanil
Sharaheen

Grand Lodge

F Kitsune Magus 5 AC 19 T 14 FF 15 | HP 38/38 | F +6 R +5 W +5 | Init +7 | Perc +0 (+2 with familiar near) low-light vision| Spell craft +12 |Arcane Pool 6/6| Familiar is telepathic with 60ft blindsense

Shiori casts shocking grasp passing it off to Silverbite, before moving to engage RED. Silverbite flys over to Jujanil and delivers the touch with her tail.

touch: 1d20 + 6 ⇒ (7) + 6 = 13+3 more if she is wearing any metal
electrical damage: 5d6 ⇒ (1, 3, 6, 6, 1) = 17

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC

+1 scimitar v blue (AoO, bull's strength): 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 damage: 1d6 + 5 ⇒ (4) + 5 = 9

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

The grippli slashes as the monk attempts to slide by.
AoO: 1d20 + 7 ⇒ (1) + 7 = 8, plink: 1d3 + 2 ⇒ (1) + 2 = 3

The little soldier lets a whooping croak and pours arcane energy into the black knife and stabs at the monk again.
slash: 1d20 + 7 ⇒ (20) + 7 = 27,plunk: 1d3 + 2 ⇒ (1) + 2 = 3 cold: 2d6 ⇒ (2, 5) = 7
confirm?: 1d20 + 7 ⇒ (17) + 7 = 24, 2d3 + 4 ⇒ (2, 3) + 4 = 9 2d6 ⇒ (1, 4) = 5 pool strike can be used with crit correct?


Knowledge Checks -Sky Key Solution Aid Token

Kyra cuts into the monk as he moves through her reach, and Wiem misses his strike.

Shiori sends silver bite after the hideous woman but misses the bite. Shiori moves into combat with one of the enemies.

Wiem stabs the blue fighter viciously, he is still up, but barely.

Red takes off of Sharaheen, provoking an attack from Shiori.

GM Screen:
Jujanil-58hp, red 4, yellow 21, blue 8

Combat Order: Round 2
Bold May Act
Amarok
Calomel
Blue
Shiori
Wiem
Red
Lurgh
Kyra

Yellow
Jujanil
Sharaheen

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Lurgh decides to protect Sharaheen by firing more bolts of force at the monks.

magic missile (red): 2d4 + 4 ⇒ (3, 2) + 4 = 9
magic missile (blue): 2d4 + 4 ⇒ (4, 2) + 4 = 10

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC

Any particular monk? Kyra casts spiritual weapon targeting the blue monk.

spiritual scimitar: 1d20 + 7 ⇒ (1) + 7 = 8 force damage: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

F Kitsune Magus 5 AC 19 T 14 FF 15 | HP 38/38 | F +6 R +5 W +5 | Init +7 | Perc +0 (+2 with familiar near) low-light vision| Spell craft +12 |Arcane Pool 6/6| Familiar is telepathic with 60ft blindsense

attack of opp +2keen rapier: 1d20 + 8 ⇒ (8) + 8 = 16 damage: 1d6 + 2 ⇒ (6) + 2 = 8


Knowledge Checks -Sky Key Solution Aid Token

Shiori just misses the monk when he darts off.

Lurgh fires off missiles at the two monks flanking Sharaheen and both drop in heaps around him.

Kyra I am going to put the spiritual weapon next to the yellow monk. Unless you want it to go after Jujanil.

Yellow darts around Kyra giving her a wide berth to avoid her scimitar.

Jujanil shifts five foot away from Silverbite and cast a spell. A mist starts to surround her.

spell craft DC 16:
Obscuring mist

Sharaheen moves closer to Wiem and Kyra and her powers grow even more. She releases a protective ward. Allies within 10ft have a deflection bonus +2

GM Screen:
Jujanil-63hp, yellow 21

Combat Order: Round 3
Bold May Act
Amarok
Calomel
Shiori
Wiem
Lurgh
Kyra

Yellow
Jujanil
Sharaheen

Grand Lodge

Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor

Confusion: 1d100 ⇒ 18

"Oh, uh, sorry about that."

Calomel circles around the cloud of mist, looking for the creature to reappear.

Move action. Ready to attack if an enemy gets adjacent to me.

Readied attack:

Attack: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
Damage: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Lurgh fires a volley of missiles at Yellow and then moves toward the fog.

magic missile: 4d4 + 8 ⇒ (1, 3, 1, 1) + 8 = 14

Grand Lodge

F Kitsune Magus 5 AC 19 T 14 FF 15 | HP 38/38 | F +6 R +5 W +5 | Init +7 | Perc +0 (+2 with familiar near) low-light vision| Spell craft +12 |Arcane Pool 6/6| Familiar is telepathic with 60ft blindsense

Silverbite uses her blindsense to fly 5 feet over and try to touch the undead samasaran again.
touch: 1d20 + 6 ⇒ (10) + 6 = 16
mischance: 1d100 ⇒ 91
electric: 5d6 ⇒ (2, 3, 6, 5, 5) = 21

Shiori on the other hand charges over to one of the standing monks and attacks,
+2 keen rapier: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d6 + 2 ⇒ (6) + 2 = 8

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC

"SARENRAE PROTECT US!"

Kyra casts bless.

Bless Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

spiritual scimitar (bless): 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13 force damage: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

The small soldier moves around Kyra to pincer the yellow monk with the other magus. Channeling arcane energy into the blade he strikes again.
starknife: 1d20 + 7 + 2 + 1 ⇒ (14) + 7 + 2 + 1 = 24, ponk: 1d3 + 2d6 ⇒ (1) + (6, 1) = 8

Scarab Sages

Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

Amarok pushes on into the Fog cloud, looking for Jujanil as she tries to hide from the keen eyed Archer. His bow is strung ready and an arrow is nocked ready so that if he sees the foul creature he will fire at point-blank range.

Move into the cloud, I have used 30' but if I spot them with a perception check I will move up adjacent to Jujanil and fire. Ignoring the concealment.

Longbow, Deadly aim, bless pbs: 1d20 + 11 + 1 + 1 ⇒ (18) + 11 + 1 + 1 = 31 for damage: 1d8 + 9 + 1 ⇒ (2) + 9 + 1 = 12


Knowledge Checks -Sky Key Solution Aid Token

Amarok moves into the mist after Jujanil. He makes contact with her squishy form and unleashes an arrow into it.

Calomel makes his way around the mist to wait for her to emerge.

Shiori goes after the lone monk, but misses with her strike. While silver bite finds Jujanil in the mist and delivers the touch spell.

Wiem manages to make contact with the monk with one of his starknives.

Lurgh fires off some force missiles towards the monk and drops him.

Kyra blesses the party. You make move you spiritual scimitar towards Jujanil since your original target is down.

Jujanil shift five feet away from the arrow and electricity and cast another spell.

Amarok, Silver bite, and calomel will save DC 19.

Sharaheen moves towards Jujanil now radiating a powerful aura, another aspect of her past life. Now she has the powers of a 12th level Paladin, aura of courage and aura of resolve

GM Screen:
Jujanil-40hp

Combat Order: Round 3
Bold May Act
Amarok
Calomel
confused round 3/9
Shiori
Wiem
Lurgh
Kyra

Jujanil
Sharaheen

Liberty's Edge

Where is she?

Lurgh will move towards the cloud again. Assuming someone can point out her square, Lurgh will fire off two rays of flame.

scorching ray: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
miss chance (1-50 miss): 1d100 ⇒ 96
fire damage: 4d6 + 11 ⇒ (6, 2, 1, 1) + 11 = 21

scorching ray: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
miss chance (1-50 miss): 1d100 ⇒ 26
fire damage: 4d6 + 11 ⇒ (5, 6, 4, 4) + 11 = 30

Grand Lodge

F Kitsune Magus 5 AC 19 T 14 FF 15 | HP 38/38 | F +6 R +5 W +5 | Init +7 | Perc +0 (+2 with familiar near) low-light vision| Spell craft +12 |Arcane Pool 6/6| Familiar is telepathic with 60ft blindsense

silverbite will: 1d20 + 6 ⇒ (4) + 6 = 10
Silverbite total withdraws as shiori double moves forward.
silver bite says shes a medium fast flight in front of you, which i guess is umm like 35 feet.

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC
GM Z..D.. wrote:
Kyra blesses the party. You may move your spiritual scimitar towards Jujanil since your original target is down.

She does so since she still has the move to give. Then she double moves closer this turn.

Scarab Sages

Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

Will: 1d20 + 12 ⇒ (7) + 12 = 19

Amarok Shrugs off the feelings of despair and focuses his Mind and Body, stepping towards the Monster that parodies life. With a calmness at odds with the whirling melee around them, Amarok draws four arrows in rapid succession and seeks ot sink them within his foe and point blank range.

5' Step, FLurry, Perfect strike on the last attack, KI point for an extra attack

Flurry 1, Bless, D.A, PBS,Cold Iron: 1d20 + 11 + 1 + 1 ⇒ (3) + 11 + 1 + 1 = 16

Flurry 2, Bless, D.A, PBS,Cold Iron: 1d20 + 11 + 1 + 1 ⇒ (4) + 11 + 1 + 1 = 17

Flurry 3, Bless, D.A, PBS,Cold Iron: 1d20 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12
OR
Flurry 1, Bless, D.A, PBS,Cold Iron: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18

Flurry KI, Bless, D.A, PBS,Cold Iron: 1d20 + 11 + 1 + 1 ⇒ (13) + 11 + 1 + 1 = 26

More Abysmal Dice rolling...

Damage 1: 1d8 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Damage 2: 1d8 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Damage 3: 1d8 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Damage KI: 1d8 + 9 + 1 ⇒ (5) + 9 + 1 = 15

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

"Is there another way out? I don't want this thing to get away!"
Wiem Weems steps to the double door and closes it. Then he casts a spell and disappears from view.
vanish 1/3 round

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC

"Again Wiem, first thing first; try not to let it kill you."

Grand Lodge

Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor

Confusion: 1d4 ⇒ 4

"Shiori, you traitor!"

Calomel steps to the magus and attacks.

On phone. Can someone 5-foot me please?

Flurry: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d6 + 8 ⇒ (2) + 8 = 10

Flurry: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d6 + 8 ⇒ (3) + 8 = 11

-Posted with Wayfinder

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC

Moved.


Knowledge Checks -Sky Key Solution Aid Token

Amarok is distracted by the mist and only has one arrow find its mark.

Calomel still under the influence of the confusion spell goes after Shiori.

Shiori points her out to Lurgh.

Wiem heads towards the portal and vanishes from view.

Lurgh with direction from Shiori fires off two rays connecting one through the mist.

Kyra closes in on the mist as well.

Jujanil continues to stand and back ups again from Amarok. He then becomes the focus of her next spell. Amarok DC 17 Will, mind-effecting, illusion

Sharaheen once again comes fort and gives out an inspiring call. Granting everyone a +4 competence bonus on attack and damage rolls

GM Screen:
Jujanil 14 HP

Combat Order: Round 5
Obscuring Mist 3/9
Bold May Act
Amarok
Calomel
confused round 4/9
Shiori
Wiem
Lurgh
Kyra

Jujanil
Sharaheen

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Still depending on others for directions, Lurgh ventures into the fog and shoots rays of fire again.

scorching ray: 1d20 + 7 + 1 + 4 ⇒ (11) + 7 + 1 + 4 = 23
miss chance (1-50 miss): 1d100 ⇒ 31
fire damage: 4d6 + 11 + 4 ⇒ (6, 1, 5, 2) + 11 + 4 = 29

scorching ray: 1d20 + 7 + 1 + 4 ⇒ (15) + 7 + 1 + 4 = 27
miss chance (1-50 miss): 1d100 ⇒ 18
fire damage: 4d6 + 11 + 4 ⇒ (4, 6, 6, 4) + 11 + 4 = 35

sigh

Grand Lodge

F Kitsune Magus 5 AC 19 T 14 FF 15 | HP 38/38 | F +6 R +5 W +5 | Init +7 | Perc +0 (+2 with familiar near) low-light vision| Spell craft +12 |Arcane Pool 6/6| Familiar is telepathic with 60ft blindsense

Alright sweetie, lets do this again!
1 point of pool for spell recall, Casts shocking grasp, passing it off to Silverbite who swoops in and,

touch: 1d20 + 6 ⇒ (13) + 6 = 19
miss chance: 1d20 ⇒ 17 fails to hit the mark.
damage: 5d6 ⇒ (6, 4, 1, 4, 6) = 21

while Shiori trots behind.

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

You rolled a d20 for miss chance instead of d100.

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC

More double move into the cloud until she bumps into Amarok.

"Where- Where is it?"

Grand Lodge

F Kitsune Magus 5 AC 19 T 14 FF 15 | HP 38/38 | F +6 R +5 W +5 | Init +7 | Perc +0 (+2 with familiar near) low-light vision| Spell craft +12 |Arcane Pool 6/6| Familiar is telepathic with 60ft blindsense

Oh damn, well 5*17=85%
or

misschance: 1d100 ⇒ 89
So that might be a hit.

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

Wiem moves toward the cloud.

Double move

Scarab Sages

Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

Will: 1d20 + 12 ⇒ (10) + 12 = 22

Shaking his head from the creeping horror, Amarok keeps mouthing a silent prayer to the Master of Masters to keep his mind and body focused in the raging chaos around him. Breathing deeply despite the twisted mist, the Archer launches another barrage of arrows.

Flurry 1, Deadly Aim, PBS, Bless,Shaheen: 1d20 + 11 + 1 + 1 ⇒ (6) + 11 + 1 + 1 = 19

Flurry 2, Deadly Aim, PBS, Bless,Shaheen: 1d20 + 11 + 1 + 1 ⇒ (14) + 11 + 1 + 1 = 27

Flurry 3, Deadly Aim, PBS, Bless,Shaheen: 1d20 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 17 OR
Flurry 1, Deadly Aim, PBS, Bless,Shaheen: 1d20 + 6 + 1 + 1 ⇒ (18) + 6 + 1 + 1 = 26

Flurry KI, Deadly Aim, PBS, Bless,Shaheen: 1d20 + 11 + 1 + 1 ⇒ (11) + 11 + 1 + 1 = 24

Damage 1: 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
Damage 2: 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16
Damage 3: 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
Damage KI: 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16


Knowledge Checks -Sky Key Solution Aid Token

Amarok flurry of arrow finally puts down the monstrosity once and fall all.

A foul black miasma erupts from her mouth. The spirits of Sharaheen’s many former lives manifest, coalesce around the inky stain, and ultimately absorb it into their brilliance. Then the bright cloud surges into Sharaheen’s mouth and the enlightened child becomes conscious and fully healed.

Seconds later, the chamber slowly begins to crumble. The PC's takes their leave of Jujanil's plane.

All of the treasure from her plane dumps haphazardly into the tower. In total, the jars contain 70 gp worth of coins from throughout Tian Xia—remnants of the offerings that guests have provided to the iron door over the years.

The ornate boxes are filled with relics of Jujanil’s past lives. The largest and most intricately ornamented box is inlaid with black onyx, and contains dozens of journals. The earliest volumes, written in precise and methodical script, detail Jujaril’s plans to erase records of her existence. They speak dispassionately about “obtaining necessary sacrifices for my ascension to lichdom,” and describe how she planned to harness the combined power of relics of her past lives and a convergence of ley lines to fuel her apotheosis. The volume directly below those is covered in dried blood and pieces of viscera. The text below it is scrawled in large and messy letters, like a child’s first attempt at writing, and filled with profanities, confused rambling, and the often-repeated question “Where are my hands?”

A second pile of volumes details Jujanil’s process of making sense of what happened to her when she awoke from her failed ritual. They include her bafflement that Ryuu stayed by her side after she lost her body and much of her mind, and her awe at the power she must have once had to enthrall him so thoroughly. The penanggalen’s words express a kind of twisted affection that she developed for the elf over the last 3 centuries. In the last few entries, Jujanil fearfully mentions a group of Pathfinders working with her latest incarnation, Bakten, and later smugly describes invading his mind and killing him from within in a psychic duel.

With Jujanil’s destruction, the PCs stem a rising tide of evil in Tian Xia. As they descend from the pinnacle, they see the storm clouds parting, and hear the triumphant hooting of yetis from the nearby peaks. Sharaheen accompanies the PCs to Amanandar, vowing to help them organize Bakten’s biographies for delivery to the Lantern Lodge. She apologizes again for Bakten’s manipulations, and reassures them that she intends to spend this lifetime repairing the damage in Ayajinbo and Dallo. Finally, she bequeaths Bakten’s former home, the Sanctuary of the Unbound Knot, to the Pathfinder Society, recommending that they consider it as a potential site for a future Pathfinder Lodge.

THE END
Chronicle will be available in the discussion page shortly

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