[PBP Game Day V] GM Z..D.. To Judge a Soul Parts 1&2 (Inactive)

Game Master Z...D...

Part 1 of To Judge a Soul. Will be doing part 2 in second slot of gameday v

Map

Time Line


301 to 350 of 395 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC
GM Z..D.. wrote:

Best is will, Middle is Reflex, Worst is fortitude.

blood drain, create spawn, disease (filth fever)

and we know:
The whole floaty head, undead, vampire bit too right?

Knowledge Checks -Sky Key Solution Aid Token
Kyra, Light in the Darkness wrote:
GM Z..D.. wrote:

Best is will, Middle is Reflex, Worst is fortitude.

blood drain, create spawn, disease (filth fever)

** spoiler omitted **

Yes, you recall their physical description as well.

Grand Lodge

F Kitsune Magus 5 AC 19 T 14 FF 15 | HP 38/38 | F +6 R +5 W +5 | Init +7 | Perc +0 (+2 with familiar near) low-light vision| Spell craft +12 |Arcane Pool 6/6| Familiar is telepathic with 60ft blindsense
GM Z..D.. wrote:
** spoiler omitted **

@GM:
Weaknesses, immunities
Scarab Sages

Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

K.Religion: 1d20 + 6 ⇒ (3) + 6 = 9
perception: 1d20 + 16 ⇒ (6) + 16 = 22
perception: 1d20 + 16 ⇒ (1) + 16 = 17

Amarok checks the panels intently, shuddering at the thought of the undead creature. Turning to his companions Amarok indicates the second panel of the mural with interest.

"The shard of Jade in this panel, it resembles a Hare. It is strange to have so many automatons here is it not? I wonder how we avoid detection here?"

His bow drawn, the Monk keeps his eyes focused, looking for hidden watchers.

Perception: 1d20 + 16 ⇒ (1) + 16 = 17

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

"A hare? Like the master's familiar when we first found him set upon by assassins?"


Knowledge Checks -Sky Key Solution Aid Token

@shiori, they have light sensitivity and they become staggered when exposed to direct sunlight when outside of a body. also has undead traits.

Pipes snake across the floor, feeding a series of fluid-filled vats before connecting to six metallic sarcophagi—three on each side of the chamber. In the chamber’s center, a large glass vat rises past a second story balcony. To the south, anchored to the wall are three similar, ten-foot-tall vats. Two sets of stairs curl up the southern arc and provide access to the balcony that looms fifteen feet above.

The three containers to the east contain stitched-together tissue from a mixture of human and fiendish flesh. All of you recognize a familiar tattoo of a stylized cradle that identifies these misshapen corpses as people from the village of Dallo. Furthermore, you recognize that the fiendish flesh belonged to ceustodaemons.

A look through the middle casket reveals a book named Death's Gentle Caress. Inside the book are several scrolls.

read magic:
scroll of animate dead (CL 9, 10 HD), two scrolls of cure serious wounds, a scroll of dispel magic (CL 9), and a scroll of undead anatomy II

Moving up the stairs. A balustrade rings a balcony where a vast, circular vat rises from the chamber below. Nestled against the northern curve of this chamber sit three workbenches crammed with glassware. Along the east and west walls, large spikes with upraised points are affixed to the floor, four to the east and four to the west. A single set of stairs at the chamber’s southern end rises to another chamber above.

A lantern on one workbench is lit, illuminating the area in dim light.

Sitting against at a desk, is a man you all recognize. Mata Ryuu, but you do not get a chance to talk as a bunch of heads on spikes start yammering in warning to you presence. You turns around and a furious sneer crosses his face.
"How dare you break into my tower"

You guys start at the bottom of the circle on the right and can start from either staircase.

Initiative:

Wiem: 1d20 + 3 ⇒ (18) + 3 = 21
krya: 1d20 + 0 ⇒ (13) + 0 = 13
Calomel: 1d20 + 3 ⇒ (1) + 3 = 4
Amarok: 1d20 + 6 ⇒ (8) + 6 = 14
Shiori: 1d20 + 7 ⇒ (7) + 7 = 14
Lurgh: 1d20 + 2 ⇒ (18) + 2 = 20
Mata Ryuu: 1d20 ⇒ 3
swarm: 1d20 + 2 ⇒ (8) + 2 = 10
yeti: 1d20 + 1 ⇒ (12) + 1 = 13

Combat Order:Round 1
Bold may act
Wiem
Lurgh
Shiori
Amarok

Yeti
Kyra
Swarm
Calomel
Mata

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Lurgh reaches the top of the stairs and notices the swarm forming in front of him. Stepping up he forms a blast of flame that he hopes will toast the swarm.

Intensified Burning Hands: 7d4 + 17 ⇒ (1, 1, 1, 2, 4, 2, 4) + 17 = 32 Reflex DC 13 half

Grand Lodge

F Kitsune Magus 5 AC 19 T 14 FF 15 | HP 38/38 | F +6 R +5 W +5 | Init +7 | Perc +0 (+2 with familiar near) low-light vision| Spell craft +12 |Arcane Pool 6/6| Familiar is telepathic with 60ft blindsense

Double move
Sir I dont think you are feeling quite yourself!

Scarab Sages

Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

WIth Lurgh storming up one staircase, Amarok darts up the other, taking the time to focus and enter his martial arts style of the snake. Facing the Yeti, Amarok sighs, not wishing to attack the poor creature but guessing there will be no choice. Nocking an arrow to his bowstring, the Archer prepares to defend himself from the Yeti if needed.

Swift to enter Snake style, move and then ready an attack if the Yeti approaches threateningly or attacks

Readied attack, pbs, deadly aim: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 for damage: 1d8 + 9 + 1 ⇒ (3) + 9 + 1 = 13

If attacked, Immediate action for snake style

sense motive: 1d20 + 21 ⇒ (12) + 21 = 33 SO my AC or touch AC will be 33 if attacked

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

Wiem carefully wraps the scrolls into a case. "I'll hold onto these, but if someone wants the animate dead, cure serious wounds, dispel magic, or undead anatomy II scrolls should take them,"

At the sound of battle the grippli grabs the floating starknife and dashes up the stairs. "Master Mata Ryuu?"double move. What enemies are present? Is the yeti Calamol's mount?


Knowledge Checks -Sky Key Solution Aid Token

@Wiem, there is currently a beheaded Yeti and Mata Ryuu.

Weim moves into closer to combat.

Lurgh completely vaporizes the beheaded swarm in a flourish of flames.

Shiori moves up the steps.

Amarok readies an attack against the beheaded yeti and takes his shot when it opens it maw. The beheaded yeti drops to the ground.

Combat Order:Round 1
Bold may act
Wiem
Lurgh
Shiori
Amarok
Kyra
Calomel

Mata

Grand Lodge

Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor

Calomel hustles up the stairs, trying to head off any unnecessary violence.

Double move

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC

Kyra double moves up the stair.


Knowledge Checks -Sky Key Solution Aid Token

Kyra and Calomel move up the stairs.

Mata begins casting a spell centering next to Kyra and Amarok.

spellcraft DC 19:
Black tentacles

CMB check for tentacles: 1d20 + 9 + 4 + 1 ⇒ (18) + 9 + 4 + 1 = 32 CMD=42

The ground around them opens up and rubbery tentacles start reaching for everything in their vicinity. They grab hold onto Kyra and Amarok and they both takes damage: 1d6 + 4 ⇒ (6) + 4 = 10 points of damage.

Combat Order:Round
Spell 1/9
Bold may act
Wiem
Lurgh
Shiori
Amarok:Grappled
Kyra: Grappled
Calomel

Mata

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Lurgh fires two rays of flame from his hands and then moves towards Mata, drawing a rod.

Scorching Ray: 1d20 + 7 ⇒ (18) + 7 = 25
Fire Damage: 4d6 + 11 ⇒ (2, 6, 1, 5) + 11 = 25

Scorching Ray: 1d20 + 7 ⇒ (8) + 7 = 15
Fire Damage: 4d6 + 11 ⇒ (1, 6, 3, 3) + 11 = 24

Move, drawing lesser versatile metamagic rod.

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

"Watch out!" Wiem Weems sees the wall of tentacles in front of him and hops for the other set of stairs. "That way is blocked with life-squeezing tentacles." And he's more than double the mage that I am, the magus silently adds.

Spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26 Double move.

Scarab Sages

Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

Wrapped by the black tentacles, Amarok curses himself for being unprepared to fight in such a situation. Deftly trying to maneouvere his way from the tentacles he tries to escape.

CMB: 1d20 + 6 ⇒ (14) + 6 = 20

The Difficulty to escape is 10 + CMB which in this case is 24. Not 10 + the roll you made to grapple.


Knowledge Checks -Sky Key Solution Aid Token

Thanks, I must of misread thats

Scarab Sages

Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

No worries, I had to read it a few times to make sure ^^

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC

CMB (break grapple): 1d20 + 5 ⇒ (18) + 5 = 23

Kyra strains.

Grand Lodge

Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor

Calomel sighs, turns around, and heads up the other set of stairs.

Can someone double move me up the stairs to the right please?

-Posted with Wayfinder

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1
Calomel wrote:
Can someone double move me up the stairs to the right please?

done


Knowledge Checks -Sky Key Solution Aid Token

Lurgh takes down Mata with his rays and only leaves behind his charred remains.

talisman, spellcraft DC 22:

potion, spellcraft DC 21:
potion of barkskin
(CL 6th)

scroll of break enchantment
dagger(non-magical)

cloak, spellcraft DC 20:

headband, spellcraft DC 23:

iron unholy symbol of Fumeiyoshi
spell component pouch
spellbook:

1st level—alarm, expeditious retreat, mount, unseen servant, grease, mage armor, magic missile, obscuring mist, shield
2nd level—resist energy, see invisibility, spider climb,acid arrow, bear’s endurance, pyrotechnics, web
3rd level—daylight, lightning bolt, wind wall, dispel magic, fly, slow, stinking cloud, vampiric touch
4th level—fear, black tentacles, dimension door, greater false life, stoneskin, lesser globe of invulnerability
5th level—dismissal, waves of fatigue, acidic spray, possession, wall of stone

diamond dust (worth 250 gp)

As you go through the room and take the center stairs up to the next room. Twin braziers disperse the scent of jasmine oil throughout this bedchamber. A yeti pelt is draped over a futon near an arcane circle carved into the floor. North of the circle, a teak box overflows with jade figurines. A hollow in the eastern wall is bordered with a marble carving of wolves stalking a hare amid grave markers. Words are carved in a spiraling script around the hollow.

Tien script:
Only by destroying my brother could I walk safely into the grave, and emerge before the undead who worship me.

The teak box contains 18 jade figurines depicting the following animals: eagle, fox, butterfly, horse, raven, ox, dog, crow, jackal, rat, snake, whippoorwill, crane, songbird, carp, monkey, tiger, and ram.

15 Knowledge (religion):
identifies these as the sacred animals of 18 of the 20 major deities of Tian Xia. Two animals
are missing: the wolf of Fumeiyoshi and the hare of Tsukiyo.

appraise or peception DC 20:
The missing figurines are hidden within the carving surrounding the portal.

I know this was a big update but, it was needed.

Grand Lodge

Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor

Religion: 1d20 + 2 ⇒ (10) + 2 = 12

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Calomel arrives, panting from running up the stairs in full plate, just in time to see the enemy fall.

"Good work, everybody. Nice job."

Grand Lodge

F Kitsune Magus 5 AC 19 T 14 FF 15 | HP 38/38 | F +6 R +5 W +5 | Init +7 | Perc +0 (+2 with familiar near) low-light vision| Spell craft +12 |Arcane Pool 6/6| Familiar is telepathic with 60ft blindsense

Shiori take 10 on spell craft to identify the items which givers her
22. So she IDs everything but the headband and lets her allies know what it is.
She also translates the tien script."Only by destroying my brother could I walk safely into the grave, and emerge before the undead who worship me." Well, that's gruesome. Hmm I'm going to run back and get some of those creepy amulets. They may come in handy later.She mutters a brief prayer over the ashes of Mata Ryu.
Oh my that spellbook though

Silver Crusade

Female Human (Keleshite) Cleric of Sarenrae 4 | hp 35 | AC 17, T 10, FF 17 | CMD 15 | F +6, R +3, W +9 | Spd 20' | Init +0 | Diplo +9, Heal +11, KnRel +7, Perc +4, SensM +4 | Channel 5/5 | wand of CLW 49/50 | bull's str, +2 deflection to AC

knowledge (religion): 1d20 + 7 ⇒ (2) + 7 = 9

perception: 1d20 + 4 ⇒ (13) + 4 = 17

wand of cure light wounds (Kyra): 1d8 + 1 ⇒ (7) + 1 = 8

wand of cure light wounds (Kyra): 1d8 + 1 ⇒ (2) + 1 = 3

"Amarok, let me see to those bruises."

wand of cure light wounds (Amarok): 1d8 + 1 ⇒ (3) + 1 = 4

wand of cure light wounds (Amarok): 1d8 + 1 ⇒ (5) + 1 = 6

Anyone else hurt?

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Lurgh takes a look around.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

F Kitsune Magus 5 AC 19 T 14 FF 15 | HP 38/38 | F +6 R +5 W +5 | Init +7 | Perc +0 (+2 with familiar near) low-light vision| Spell craft +12 |Arcane Pool 6/6| Familiar is telepathic with 60ft blindsense

kn(religion with storyteller trait): 1d20 + 7 ⇒ (7) + 7 = 14
perception: 1d20 ⇒ 15
silverbite perception: 1d20 + 6 ⇒ (5) + 6 = 11
not sure i understand this riddle. We must be missing something.

Scarab Sages

Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

Amarok bows to Kyra as she tends to his wounds. "My thanks my lady, now this is a terrible turn of events. Lord Ryuu was controlled or coerced last we saw him but perhaps this is all willing on his part. A shame we will never know."

Moving on he listens to the Tien words and nods thoughtfully before looking at the Jade figurines.

perception: 1d20 + 16 ⇒ (6) + 16 = 22
k.religion: 1d20 + 6 ⇒ (3) + 6 = 9

"Hmm, I know not their purpose but the carvings here match those we saw in the atrium. Hmm two of the figures in the portal seem to match those in the box, how interesting."

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

The grippli places the headband atop his head. "This will make my spells better. his purple throat stretches until it is white. "Oh and I can fly better too."
Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27

"I sure would like to see Cee One again. You don't think switching the eagle talisman will bring Cee One through the portal do you?

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Fumeiyoshi killed his brother, Tsukiyo. Here the wolves stalk the hare... It must be some sort of representation of what the script suggests. Downstairs we saw a tapestry...

"Fumeiyoshi is shown sundering a piece of the other's jade armor. Then, the Lord of Envy gloats over his fallen enemy with the shard of jade held high, while in the final panel, Fumeiyoshi thrusts the shard into an arcane circle where it crumbles to dust, activating a nearby portal in a graveyard."

We could try bringing the hare downstairs and see how it compares to what was missing from the carving we saw when we first entered. If nothing comes of that, I wonder if smashing the hare in the portal would cause something to activate.


Knowledge Checks -Sky Key Solution Aid Token

Sharaheen walks into the room behind the pathfinders and studies the arcane circle on the ground.

"Ah, a ritual circle this must lead to a portal"
After studying this for 10 minutes, she is able to figure out the ritual to open the portal.

Perception DC 25:
Seems to be a trap above the magic circle that will activate when some one uses the magic circle. Disable device check of DC 20 negate it

Sharaheen is able to walk an individual through the ritual, who ever wishes to do the ritual may do so.

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

My knowledge of arcane rituals is simple at best, but I could give it a try if no one else feels up to it.

Grand Lodge

F Kitsune Magus 5 AC 19 T 14 FF 15 | HP 38/38 | F +6 R +5 W +5 | Init +7 | Perc +0 (+2 with familiar near) low-light vision| Spell craft +12 |Arcane Pool 6/6| Familiar is telepathic with 60ft blindsense

perception: 1d20 ⇒ 10
just realized i never had a chance
Ok that will help, but last time we saw one of these weird riddle bits it was important. Do you think it relates to the circle? If not what is it for.

Grand Lodge

Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

"They don't even let me light the votive candles at my temple anymore. Somebody else better do the ritual."

Grand Lodge

F Kitsune Magus 5 AC 19 T 14 FF 15 | HP 38/38 | F +6 R +5 W +5 | Init +7 | Perc +0 (+2 with familiar near) low-light vision| Spell craft +12 |Arcane Pool 6/6| Familiar is telepathic with 60ft blindsense

If you tell me what to do I'll do it if I can, but... what about the riddle? Lurgh mentioned smashing the rabbit? Do you think we should?

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

Perception: 1d20 + 8 ⇒ (5) + 8 = 13
I am willing to attempt it, but agree with Lurgh. Lets compare it to the carving downstairs for clues." After returning, "Does anyone know any other stories of the brothers? Or perhaps some of their follower here?

Edit: I just re-read & don't see any connection. However there was a cage with straw in it. Can I make a check to identify what was being kept in there? Nature or Survival maybe? or maybe it was the Perception none of us succeeded at?

Scarab Sages

Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

Perception: 1d20 + 16 ⇒ (11) + 16 = 27

Amarok listens to their ally regarding the ritual required but such specialisation is beyond the Monk and he keeps quiet, instead keeping his eyes focused on the Portal and the carvings to see if he has missed anything. Spotting something off, Amarok goes still and raises his hand for quiet, his eyes searching the portal and he gets a little closer until he can be sure.

"There is a trap built into the portal here, it seems set to activate if someone were to try and use it. Are any of you capable of removing it before we proceed?"

Grand Lodge

F Kitsune Magus 5 AC 19 T 14 FF 15 | HP 38/38 | F +6 R +5 W +5 | Init +7 | Perc +0 (+2 with familiar near) low-light vision| Spell craft +12 |Arcane Pool 6/6| Familiar is telepathic with 60ft blindsense

Shiori begins to walk back towards the stairs while thinking out loud.
Good idea. Hmm, well the last door said stuff about putting coins in the mouth and we did that and the door opened fine. if the hare represents Tsukyio as Lurgh said and the tien script talks about killing his brother to pass safely, maybe it will help with the trap someone. OH! im so stupid.

She trots back and casts detect magic to see if she can suss out auras on the trap, portal and hare statue.


Knowledge Checks -Sky Key Solution Aid Token

@Shiori, you detect the arcane circle, but nothing from the trap or hare statue. The portal is not active yet.

@Weim, all you saw in the cage was bags of rice.

Shahareen looks towards Shiori, "Well it would not hurt to try anything. So if you think you should smash the hare, then proceed."

So who is activating the portal and are you all smashing the hare while doing the ritual.

Grand Lodge

F Kitsune Magus 5 AC 19 T 14 FF 15 | HP 38/38 | F +6 R +5 W +5 | Init +7 | Perc +0 (+2 with familiar near) low-light vision| Spell craft +12 |Arcane Pool 6/6| Familiar is telepathic with 60ft blindsense

I'll do the ritual and I guess ill tap at the hare with my cold iron jutte. I'm not sure Shiori is strong enough to break it in one hit.

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

"I can call a magical creature to try and spring the trap. It is seems a waste of resources, but losing Shiori to a trap seems even worse."

Scarab Sages

Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

Amarok shakes his head to WIem's suggestion clearly uncomfortable at such wanton waste of life, even if it is one crafted by magic.

"The trap will spring when the Ritual utilizes the portal, which I fear an Animal cannot do. Shiori if you are willing to activate the Portal I can try and break the Hare with an Adamantine arrow.

I suggest not all of us stay in this room however, as to avoid the traps repercussions as we cannot disable it."

Attack roll when needed: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31 for Adamantine damage: 1d8 + 9 + 1 ⇒ (4) + 9 + 1 = 14

Grand Lodge

F Kitsune Magus 5 AC 19 T 14 FF 15 | HP 38/38 | F +6 R +5 W +5 | Init +7 | Perc +0 (+2 with familiar near) low-light vision| Spell craft +12 |Arcane Pool 6/6| Familiar is telepathic with 60ft blindsense

Here goes nothing
Shiori puts her tail in and her tail out then shakes it all about or whatever it is the ritual entails.


Knowledge Checks -Sky Key Solution Aid Token

Sharaheen walks Shiori through the ritual and smashes the hare with relative ease. The portal activates and Shiori is sucked immediately, the trap does not activate.

Without hesitation Sharaheen follows almost immediately.
Assuming everyone goes through the portal, I am moving on

A veneer of regality struggles to mask the decaying features of this once-opulent court. A fraying carpet leads from the chamber’s arched entrance to a raised marble dais featuring two worn leather chairs. Flanking the dais, a pair of marble statues each depict an imperious samsaran woman. Porcelain jars and ornate boxes adorn alcoves in the north and south walls. In the eastern portion of the room, hundreds of small mirrors are carefully arrayed in a circle on the wall. Together, the mirrors reveal a raging snowstorm.

Once the PCs enter the portal, they find themselves standing on the eastern end of a hall, within 10 feet of a marble archway identical to the one they entered.
This extradimensional lair is an enclosed, dimly lit stone hall with 30-foot ceilings. The room’s furnishings are all finely crafted, but over the preceding 2 centuries, they have degraded badly

What appears to be a beautiful samsaran woman in a flowing silk robe stands before the northern chair, attended by monks. Jujanil welcomes the PCs warmly, then rises into the air and sheds her robe, revealing that her body is but a floating head trailing a mass of slick viscera—she is a penanggalen. Jujanil laughs and says, “So kind of you to bring me a new wardrobe.”

And with that...

Initiative:

Wiem: 1d20 + 3 ⇒ (10) + 3 = 13
krya: 1d20 + 0 ⇒ (6) + 0 = 6
Calomel: 1d20 + 3 ⇒ (13) + 3 = 16
Amarok: 1d20 + 6 ⇒ (19) + 6 = 25
Shiori: 1d20 + 7 ⇒ (6) + 7 = 13
Lurgh: 1d20 + 2 ⇒ (6) + 2 = 8
Jujanil: 1d20 + 1 ⇒ (1) + 1 = 2
red: 1d20 + 2 ⇒ (11) + 2 = 13
yellow: 1d20 + 2 ⇒ (2) + 2 = 4
blue: 1d20 + 2 ⇒ (12) + 2 = 14

Combat Order: Round 1
Bold May Act
Amarok
Calomel

Blue
Shiori
Wiem
Red
Lurgh
Kyra
Yellow
Jujanil
Sharaheen

Grand Lodge

Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor

"I've met women before who were nothing but a pretty face, but this is ridiculous!"

Calomel moves to shield the group, drawing a wand and activating it as he goes.

Move, draw wand, Divine Favor

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

If he had a chance, Lurgh would have wanted to activate his wand of shield before stepping into the portal.


Knowledge Checks -Sky Key Solution Aid Token

Lurgh I will allow it. And if anyone else wants to buff a single rounds worth before entering, I will allow that also.

Grand Lodge

Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor

OK, yeah. I'll do my Divine Favor before entering, and take a run action on my first round instead. That costs me 2 AC for this round.

Grand Lodge

F Kitsune Magus 5 AC 19 T 14 FF 15 | HP 38/38 | F +6 R +5 W +5 | Init +7 | Perc +0 (+2 with familiar near) low-light vision| Spell craft +12 |Arcane Pool 6/6| Familiar is telepathic with 60ft blindsense
GM Z..D.. wrote:
Lurgh I will allow it. And if anyone else wants to buff a single rounds worth before entering, I will allow that also.

I'd have shielded my familiar before doing the ritual and I had heightened awareness going before hand.

If the ritual takes less than 10min i will discharge the HA to get +4 on my initiative.

301 to 350 of 395 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PBP Game Day V] GM Z..D.. To Judge a Soul Part : the lost legacy: Gameplay All Messageboards

Want to post a reply? Sign in.