[PBP GameDay V] GM.Kashka's 4-19 The Night March of Kalkamedes [CORE] (Inactive)

Game Master Andrew Torgerud

PbP Gameday V Session 166


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Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

you moved 25 feet. not 20. second diagonal counts as two squares.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Blood Oxe stands back up, a little wobbily... and draws his weapon, not moving away from Cratis.

Azdaja moves up behind Krixit and fires an Acid Splash at the blue Highwayman.

Two more Highwaymen appear in the distance from their hiding spots and fire their slings upon the unsuspecting Krixit.

sling: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d4 + 2 ⇒ (2) + 2 = 4
sling: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d4 + 2 ⇒ (1) + 2 = 3

Who deftly dodges the attacks.

Kalkamedes continues lumbering forward.

The first pair of Highwaymen also fire their slings at Krixit, who appears the closest threat.
sling: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d4 + 2 ⇒ (3) + 2 = 5
sling: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d4 + 2 ⇒ (2) + 2 = 4

and is hit by one bullet.

Initiative - Round 2 - Bold May Act
Highwaymen Blue, Pink
Cratis

Highwaymen Red, Orange
Ver
Blood Oxe -8hp
Krixit -4hp
Azdaja
Mirima
Highwaymen
Kalkamedes -6hp

Krixit - I didnt realize you had a reach weapon. Please include a spoiler at the end of your next post with AoO attack(s) - no particular reason :D


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Cratis 5 foot steps to Mirima, pulls Blood Oxe's wand from Mirima's belt, and uses it on Blood Oxe.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

The red and orange highwaymen fire their slings at Kalkamedes.

sling: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d4 + 2 ⇒ (1) + 2 = 3
sling: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d4 + 3 ⇒ (2) + 3 = 5

and the second shot hits. The two nimbly step back through the bushes 5 feet.

Party conditions
Inspire Courage +1
terrain is difficult off the paths and provides cover.

Initiative - Round 2 - Bold May Act
Highwaymen Blue, Pink
Cratis
Highwaymen Red, Orange
Ver
Blood Oxe -6hp
Krixit -4hp
Azdaja
Mirima

Highwaymen Yellow, Green
Kalkamedes -11hp

Krixit - I didnt realize you had a reach weapon. Please include a spoiler at the end of your next post with AoO attack(s) - no particular reason :D

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion moves around, finally entering the woods, and slowing down to be quiet. He will move to get in a position to attack, should the brigands move closer, or he has to...

stealth: 1d20 + 7 ⇒ (4) + 7 = 11

The Exchange

Female CN Gnome Fighter 1 | HP: 13/13 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +2, SM: +0 | Speed 15ft | Gnome Magic Spells | Active conditions: None.
Shortcuts:
[dice=Gnome Hooked Hammer]1d20+4[/dice][dice=Damage]1d6+3[/dice][dice=Guisarme]1d20+4[/dice][dice=Damage]1d6+3[/dice][dice=Shortbow]1d20+4[/dice][dice=Damage]1d4[/dice]

Krixit moves to shield the injured Kalkamedes from more sling bullets, hoping that her armor will protect her.

"Lucky shot!" she exclaims with false bravado as she swings her weapon wildly at one of the bandits.

Guisarme at Magenta, with inspire: 1d20 + 5 ⇒ (7) + 5 = 12Damage: 1d6 + 4 ⇒ (5) + 4 = 9

She readies her weapon to swing at any unsuspecting foes.

aoos:
All assume inspire is still going.

Guisarme AOO 1: 1d20 + 5 ⇒ (3) + 5 = 8Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Guisarme AOO 2: 1d20 + 5 ⇒ (1) + 5 = 6Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Guisarme AOO 3: 1d20 + 5 ⇒ (9) + 5 = 14Damage: 1d6 + 4 ⇒ (1) + 4 = 5

I'm just going to burn these virtual dice now.

Grand Lodge

Male CG Half-Orc Rogue 1 | HP: 10/10 | AC: 15 (10 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +5 (+6 vs Traps), SM: +1 | Speed 20ft | Trapfinding, Sneak Attack +1d6 | Active conditions: None

Blood Oxe double moves into the brush.

The Exchange

Female LG Gnome Bard 1 | HP: 9/9 | AC 15 : T 10 : F 15 | CMB -3 : CMD 7 | F +1 : R +2 : W +2 | Init: +0 | Perc: +2 (lowlight) | Speed 20 | Spells [1] 3/3 | Perform 6/9 | Active conditions: None
Shortcuts:
[dice=Wand (DC20)]1d20+9[/dice] [Dice=Damage]1d4+1[/dice] [dice=Longsword]1d20-1[/dice] [dice=Damage]1d6[/dice]

Mirima moves forward with the ever advancing Kalkamedes and stands next to Azdaja for protection.
"You've all got one way tickets now! Who makes it, has no need of it. Who buys it, has no use of it. Who uses it can neither see nor feel it."
She then sticks her tongue out at the Highwayman.

Maintains performance.
Casts Hideous Laughter on red, DC16 Will


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

red will save: 1d20 - 1 ⇒ (9) - 1 = 8

The highwayman collapses in a pile of giggles, while his partner snears in disgust at him.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

I forgot to actually roll Azdaja's last acid splash at blue...
acid splash: 1d20 + 3 ⇒ (1) + 3 = 4 huh.

Azdaja moves up behind Krixit, and fires another acid splash at the blue highwayman. acid splash: 1d20 + 3 ⇒ (6) + 3 = 9
But misses again.

The far yellow and green highwaymen fire at Krixit again.
sling: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d4 + 2 ⇒ (3) + 2 = 5
sling: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d4 + 2 ⇒ (2) + 2 = 4

Krixit's armor barely deflects the deadly bullets. And the men move forward into more cover.

Kalkamedes continues walking undeterred.

The blue and pink highwaymen come out from their cover, stepping the 5 feet up to Krixit, drawing maces, and appear to prepare to strike at Krixit.

Party conditions
Inspire Courage +1
terrain is difficult off the paths and provides cover.

Initiative - Round 3 - Bold May Act
Highwaymen Blue, Pink, readied
Cratis

Highwaymen Red, hideous laughter, Orange
Ver
Blood Oxe -6hp
Krixit -4hp
Azdaja
Mirima
Highwaymen Yellow, Green
Kalkamedes -11hp

Scarab Sages

Female CN Half-Orc Cleric 1 | HP: 10/10 | AC: 15 (11 Tch, 14 Fl) | CMB: +0, CMD: 11 | F: +5, R: +2, W: +6 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | Active Conditions: none

Cratis quickly surveys the situation. With a curt nod she closes her eyes for a moment then looks to the heavens. "Nethys, Hear my prayer. Protect these fellows for they are not yet ready for your destruction."

Channel pos: 1d6 ⇒ 5

exclude 2 baddies


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Cratis heals Blood Oxe, Krixit and Kalkamedes.

The orange highwayman moves in to flank Krixit, who's attack of opportunity misses.

the blue highwayman's readied attack goes off as a flank is provided.

blue, flank, light mace: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
damage, precise strike: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9

As the orange highwayman finishes his move, he brings down his mace at the same time as his flank buddy.

pink, flank, light mace: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
damage, precise strike: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (2) = 9
orange, flank, light mace: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
damage, precise strike: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (6) = 10

and Krixit is hit hard, but not dropped thanks to Cratis.

Red hideous laughter save: 1d20 - 1 ⇒ (4) - 1 = 3

Party conditions
Inspire Courage +1
terrain is difficult off the paths and provides cover.

Initiative - Round 3 - Bold May Act
Cratis
Highwaymen Blue, Pink,Red, hideous laughter, Orange
Ver
Blood Oxe -1hp
Krixit -9hp
Azdaja
Mirima

Highwaymen Yellow, Green
Kalkamedes -6hp

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion quietly moves up to the laughing red highwayman, and from a position of stealth, swings Gamin at him.

Gamin, SA, vs Prone, broken, guidance: 1d20 + 3 - 2 + 1 + 4 ⇒ (19) + 3 - 2 + 1 + 4 = 25 broken, so only crits on a 20, right? damage: 1d8 + 3 - 2 + 1d6 ⇒ (6) + 3 - 2 + (5) = 12


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Ver Stealth: 1d20 + 7 ⇒ (6) + 7 = 13
red perc: 1d20 - 1 ⇒ (16) - 1 = 15

Ver steps on a branch revealing himself before he can strike, and the Highwayman's kidney is just missed. no sneak. 7 damage dealt

Grand Lodge

Male CG Half-Orc Rogue 1 | HP: 10/10 | AC: 15 (10 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +5 (+6 vs Traps), SM: +1 | Speed 20ft | Trapfinding, Sneak Attack +1d6 | Active conditions: None

Blood Oxe moves up to flank the Blue highwayman and guffaws mightily, "Ha! You hooligans thought you had me did you! Ha!"

And swings his greataxe at the guy's throat.

Greataxe (flank): 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Damage: 1d12 + 4 + 1d6 ⇒ (10) + 4 + (5) = 19


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Blood Oxe moves in, but doesn't realize Krixit has a reach weapon.

However, his swing manages to get past the Highwayman's armor and knocking him out.

The Exchange

Female LG Gnome Bard 1 | HP: 9/9 | AC 15 : T 10 : F 15 | CMB -3 : CMD 7 | F +1 : R +2 : W +2 | Init: +0 | Perc: +2 (lowlight) | Speed 20 | Spells [1] 3/3 | Perform 6/9 | Active conditions: None
Shortcuts:
[dice=Wand (DC20)]1d20+9[/dice] [Dice=Damage]1d4+1[/dice] [dice=Longsword]1d20-1[/dice] [dice=Damage]1d6[/dice]

"Lay down your arms! Your slaughter will be meaningless!"

Mirima continues her performance, draws her sword, and casts Daze on the orange Highwaymen. DC 15 Will

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion's AoO on red if he moves or stands up:

AoO, Gamin vs prone: 1d20 + 3 - 2 + 4 ⇒ (13) + 3 - 2 + 4 = 18 damage: 1d8 + 2 + 1 - 2 ⇒ (2) + 2 + 1 - 2 = 3

"Gamin, you don't seem to do damage as well as I would have expected. Probably because you are broken, true, but still. Oh, well, you are still a very decent blade."


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Krixit steps out of flank for a shot on the pink highwayman.
Guisarme, inspire: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
but misses.

Azdaja grows a claw and swipes at the orange highwayman.
claw, inspire: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
damage, inspire: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

and connects for some damage.

The Green Highwayman attempts to stealth up on Blood Oxe.
stealth: 1d20 + 5 ⇒ (3) + 5 = 8
Blood Oxe Perc: 1d20 + 5 ⇒ (7) + 5 = 12

but is caught and swung on blood oxe greataxe, inspire: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
damage, inspire: 1d12 + 4 + 1 ⇒ (10) + 4 + 1 = 15
and knocked unconcious and bleeding.

yellow highwayman also steps up on Blood Oxe, and swings
mace: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d6 + 2 ⇒ (4) + 2 = 6
and misses.

Kalkamedes keeps walkin.

Initiative - Round 4 - Bold May Act
Cratis

Highwaymen Pink,Red -7hp, hideous laughter, Orange -5hp
Ver
Blood Oxe -1hp
Krixit -9hp
Azdaja
Mirima
Highwaymen Yellow
Kalkamedes -6hp

Scarab Sages

Female CN Half-Orc Cleric 1 | HP: 10/10 | AC: 15 (11 Tch, 14 Fl) | CMB: +0, CMD: 11 | F: +5, R: +2, W: +6 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | Active Conditions: none

Cratis moves forward past Mirama next to Krixit and uses the wand in her hand to heal the gnome. Blood oxe's wand

CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The Red highwayman stands up, taking a shot from Ver, and 5 foot steps next to Krixit, drawing his Mace.

The Pink highwayman 5 foot steps up to Krixit and swings.
mace, flank: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
damage: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (3) = 10
and delivers a hard shot.

The orange highwayman takes a swing at Krixit as well
mace: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d6 + 2 ⇒ (5) + 2 = 7

He then attempts to tumble away from Azdaja
acrobatics: 1d20 + 1 ⇒ (17) + 1 = 18
and escapes the Sorceress's claw, tumbling around Krixit into the brush.

Initiative - Round 4 - Bold May Act
Cratis
Highwaymen Pink, Red -10hp, Orange -5hp
Ver
Blood Oxe -1hp
Krixit -12hp
Azdaja
Mirima

Highwaymen Yellow
Kalkamedes -6hp

The Exchange

Female LG Gnome Bard 1 | HP: 9/9 | AC 15 : T 10 : F 15 | CMB -3 : CMD 7 | F +1 : R +2 : W +2 | Init: +0 | Perc: +2 (lowlight) | Speed 20 | Spells [1] 3/3 | Perform 6/9 | Active conditions: None
Shortcuts:
[dice=Wand (DC20)]1d20+9[/dice] [Dice=Damage]1d4+1[/dice] [dice=Longsword]1d20-1[/dice] [dice=Damage]1d6[/dice]

Did Orange ever make his Daze Will check?


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

oups - good catch

will: 1d20 - 1 ⇒ (11) - 1 = 10

Orange does not tumble away from Azdaja.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion moves up to flank red once more, slashing at him with Gamin. Unfortunately, he gets the sword tangled in the undergrowth, and misses badly.
SA, Flank, Guidance, Gamin: 1d20 + 3 - 2 + 2 + 1 ⇒ (1) + 3 - 2 + 2 + 1 = 5

The Exchange

Female LG Gnome Bard 1 | HP: 9/9 | AC 15 : T 10 : F 15 | CMB -3 : CMD 7 | F +1 : R +2 : W +2 | Init: +0 | Perc: +2 (lowlight) | Speed 20 | Spells [1] 3/3 | Perform 6/9 | Active conditions: None
Shortcuts:
[dice=Wand (DC20)]1d20+9[/dice] [Dice=Damage]1d4+1[/dice] [dice=Longsword]1d20-1[/dice] [dice=Damage]1d6[/dice]

Mirima maintains her performance of ridiculing these mischievous highwaymen. "This is the worst attempt at a robbery I've ever heard of! Start laying down your arms so we can finish this more efficiently!"

She then casts Hideous Laughter on the Purple Highwayman. DC 16 Will

The Exchange

Female CN Gnome Fighter 1 | HP: 13/13 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +2, SM: +0 | Speed 15ft | Gnome Magic Spells | Active conditions: None.
Shortcuts:
[dice=Gnome Hooked Hammer]1d20+4[/dice][dice=Damage]1d6+3[/dice][dice=Guisarme]1d20+4[/dice][dice=Damage]1d6+3[/dice][dice=Shortbow]1d20+4[/dice][dice=Damage]1d4[/dice]

"Ow!"

Krixit drops her reach weapon and pulls out something a little more suited for close-quarter combat - her hooked hammer. She swings at the red highwayman behind her.

Gnome Hooked Hammer w/Inspire: 1d20 + 5 ⇒ (16) + 5 = 21Damage: 1d6 + 4 ⇒ (2) + 4 = 6

She then five-foot steps towards the brush and away from that horrible man who tried to cave in her skull.

Grand Lodge

Male CG Half-Orc Rogue 1 | HP: 10/10 | AC: 15 (10 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +5 (+6 vs Traps), SM: +1 | Speed 20ft | Trapfinding, Sneak Attack +1d6 | Active conditions: None

Blood Oxe swings his greataxe at the yellow highwayman, "Ha! Die scum!"

Greataxe: 1d20 + 3 ⇒ (4) + 3 = 7

And misses horribly.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Krixit takes out one of the foes. Azdaja steps to the side, and grows a claw again and swipes at the orange highwayman.
claw, inspire, flank: 1d20 + 4 + 1 + 2 ⇒ (5) + 4 + 1 + 2 = 12
damage, inspire: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
And hits for some damage.

Mirima's spell... will: 1d20 - 1 ⇒ (6) - 1 = 5 causes the pink highwayman to fall laughing.

The yellow highwayman swings at Blood Oxe again.
mace: 1d20 + 4 ⇒ (10) + 4 = 14
but misses, and steps 5 feet in the brush.

Kalkamdes walks out of the combat zone.

Initiative - Round 5 - Bold May Act
Cratis

Highwaymen Pink, Orange -10hp
Ver
Blood Oxe -1hp
Krixit -12hp
Azdaja
Mirima
Highwaymen Yellow

Scarab Sages

Female CN Half-Orc Cleric 1 | HP: 10/10 | AC: 15 (11 Tch, 14 Fl) | CMB: +0, CMD: 11 | F: +5, R: +2, W: +6 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | Active Conditions: none

Cratis winces slightly as Krixit takes a hard blow, then taps her again with the wand.

CLW wand : 1d8 + 1 ⇒ (8) + 1 = 9

The Exchange

Female CN Gnome Fighter 1 | HP: 13/13 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +2, SM: +0 | Speed 15ft | Gnome Magic Spells | Active conditions: None.
Shortcuts:
[dice=Gnome Hooked Hammer]1d20+4[/dice][dice=Damage]1d6+3[/dice][dice=Guisarme]1d20+4[/dice][dice=Damage]1d6+3[/dice][dice=Shortbow]1d20+4[/dice][dice=Damage]1d4[/dice]

"Oh thank - wait, who do you worship again? I think ya got a convert."


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

While the pink highwayman rolls around laughing, the orange highwayman takes another swing at Krixit. mace: 1d20 + 4 ⇒ (6) + 4 = 10 but misses.

He 5 foot steps towards the sorceress who is hounding them.

Initiative - Round 5 - Bold May Act
Cratis
Highwaymen Pink, Orange -10hp
Ver
Blood Oxe -1hp
Krixit -3hp
Azdaja
Mirima

Highwaymen Yellow

The Exchange

Female CN Gnome Fighter 1 | HP: 13/13 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +2, SM: +0 | Speed 15ft | Gnome Magic Spells | Active conditions: None.
Shortcuts:
[dice=Gnome Hooked Hammer]1d20+4[/dice][dice=Damage]1d6+3[/dice][dice=Guisarme]1d20+4[/dice][dice=Damage]1d6+3[/dice][dice=Shortbow]1d20+4[/dice][dice=Damage]1d4[/dice]

Freshly invigorated, Krixit dodges around to flank the orange highwayman, and gives a mighty swing.

Gnome Hooked Hammer, inspire/flank: 1d20 + 7 ⇒ (14) + 7 = 21Damage: 1d6 + 4 ⇒ (4) + 4 = 8

"Take that, ruffian! We have, uh- a god on our side!"


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Splat - Orange Highwayman goes down hard.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion mutters to his sword, "Maybe this time you'll get it right..." as he moves up next to pink, flanking him with Azdaja, and attacks.

SA, Flank, Vs. Prone, Gamin, Guidance: 1d20 + 3 + 4 + 2 - 2 + 1 ⇒ (2) + 3 + 4 + 2 - 2 + 1 = 10

"Nope."

The Exchange

Female LG Gnome Bard 1 | HP: 9/9 | AC 15 : T 10 : F 15 | CMB -3 : CMD 7 | F +1 : R +2 : W +2 | Init: +0 | Perc: +2 (lowlight) | Speed 20 | Spells [1] 3/3 | Perform 6/9 | Active conditions: None
Shortcuts:
[dice=Wand (DC20)]1d20+9[/dice] [Dice=Damage]1d4+1[/dice] [dice=Longsword]1d20-1[/dice] [dice=Damage]1d6[/dice]

Mirima moves between Krixit and Azdaja then wacks the purple prone highwayman, chastizing him all the while to maintain her performance.

"You naughty man! You deserve this spanking!"

Longsword, Inspired: 1d20 - 1 + 1 ⇒ (8) - 1 + 1 = 8
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

+4 for prone =12 will hit. Your damage is listed as d6-1... so plus inspire makes 4 correct?

Mirima times her swing well, showing Ver how it is done.

The Exchange

Female LG Gnome Bard 1 | HP: 9/9 | AC 15 : T 10 : F 15 | CMB -3 : CMD 7 | F +1 : R +2 : W +2 | Init: +0 | Perc: +2 (lowlight) | Speed 20 | Spells [1] 3/3 | Perform 6/9 | Active conditions: None
Shortcuts:
[dice=Wand (DC20)]1d20+9[/dice] [Dice=Damage]1d4+1[/dice] [dice=Longsword]1d20-1[/dice] [dice=Damage]1d6[/dice]

Ah yes yes, inspire and strength should cancel out as in the attack roll, error in the ol'shortcut spoiler. What would you do if I wasn't around to keep you on your GM toes? ;)

"Like this! It's all in the wrist Ver'Yanion!" Although Mirima's swing is well-timed and connects, the sight of her swinging a sword is more cute than fearsome. Reminiscent of a child randomly swinging a stick in the air.

Grand Lodge

Male CG Half-Orc Rogue 1 | HP: 10/10 | AC: 15 (10 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +5 (+6 vs Traps), SM: +1 | Speed 20ft | Trapfinding, Sneak Attack +1d6 | Active conditions: None

Blood Oxe swings his greataxe at the yellow highwayman with all his might, hoping that some applied will, will get the job done.

Greataxe: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d12 + 4 ⇒ (10) + 4 = 14

"Ha! Ver'Yanion, do it like this!"

Scarab Sages

Female CN Half-Orc Cleric 1 | HP: 10/10 | AC: 15 (11 Tch, 14 Fl) | CMB: +0, CMD: 11 | F: +5, R: +2, W: +6 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | Active Conditions: none

"Nethys" Cratis responds simply.

The Exchange

Female CN Gnome Fighter 1 | HP: 13/13 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +2, SM: +0 | Speed 15ft | Gnome Magic Spells | Active conditions: None.
Shortcuts:
[dice=Gnome Hooked Hammer]1d20+4[/dice][dice=Damage]1d6+3[/dice][dice=Guisarme]1d20+4[/dice][dice=Damage]1d6+3[/dice][dice=Shortbow]1d20+4[/dice][dice=Damage]1d4[/dice]

"Don't worry Ver'Yanion, Nethys will guide your talkin' sword! All ya gotta do is get hit with the healin' stick and then you'll do it, like magic!" Krixit beams, having some vague recollection of who Nethys is.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The last highwayman drops his mace, gets up, runs away crying.

aoo's if desired else combat is over, party can heal and catchup to Kalkamedes.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

After another hour...
The light of the sinking moon washes the sub-alpine valley ahead in silvery light. A squat, stone bunker crafted of dark rock sits nestled among the low trees, its domed roof barely peeking out from above the leafy canopy. As a cloud passes over the moon, the entire structure seems to fade from view, leaving a momentary void before the moon’s light again illuminates it. Only a single entryway mars the smooth, windowless facade of the lone building.

A ten-foot wide stone archway, its keystone inscribed with a seven-pointed star wreathed in ancient markings, offers ingress into an unlit corridor built of cut stone blocks. Weathered script snakes its way up and down each side of the entrance.

Ability to read Thassilonian or DC 20 Linguistics:
Enter the Black Edifice, locus of the Thrallkeepers, servants of the Runelord of Sloth.

Survival dc 12:
Paw prints of dried mud left by resident animals show regular ingress and egress.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

survival: 1d20 ⇒ 11

"This looks interesting..."

The Exchange

Female LG Gnome Bard 1 | HP: 9/9 | AC 15 : T 10 : F 15 | CMB -3 : CMD 7 | F +1 : R +2 : W +2 | Init: +0 | Perc: +2 (lowlight) | Speed 20 | Spells [1] 3/3 | Perform 6/9 | Active conditions: None
Shortcuts:
[dice=Wand (DC20)]1d20+9[/dice] [Dice=Damage]1d4+1[/dice] [dice=Longsword]1d20-1[/dice] [dice=Damage]1d6[/dice]

"Hey! Wait up Kalkamedes!"

As they walk up to the bunker, Mirima tilts her head to the side as she studies it.
Linguistics: 1d20 + 6 ⇒ (6) + 6 = 12
Casts detect magic as well.
"Huh, I think.. its...old?"


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Steep stairs descend into this room, whose only other entrance is sealed by a massive set of iron double doors that block passage to the east and rest upon a dais of glistening black stone. To the west stands a statue of an elderly, robed man carved from the same dark stone, and in his hand he brandishes a slender golden wand that points toward the door. Ancient script winds around the statue’s round base, and dried leaves, dirt, and small animal bones are scattered about the room.

The party easily dispatches a giant skunk in the room. Need to keep pushing.

Kalkamedes climbs onto the dias, and begins repeatedly walking into the iron doors.

Script on the Statue, DC20 Linguistics :
“Those that would dare believe they are strong enough to oppose us shall learn that their strength is their weakness and our weaknesses are our very strengths.”

The Exchange

Female LG Gnome Bard 1 | HP: 9/9 | AC 15 : T 10 : F 15 | CMB -3 : CMD 7 | F +1 : R +2 : W +2 | Init: +0 | Perc: +2 (lowlight) | Speed 20 | Spells [1] 3/3 | Perform 6/9 | Active conditions: None
Shortcuts:
[dice=Wand (DC20)]1d20+9[/dice] [Dice=Damage]1d4+1[/dice] [dice=Longsword]1d20-1[/dice] [dice=Damage]1d6[/dice]

Linguistics: 1d20 + 6 ⇒ (15) + 6 = 21
"Hmmm, this is interesting." Mirima walks up to the statue and runs her fingers across the scripts engraved onto it.

"Those that would dare believe they are strong enough to oppose us shall learn that their strength is their weakness and our weaknesses are our very strengths."... so what, don't be confident?"

The Exchange

Female CN Gnome Fighter 1 | HP: 13/13 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +2, SM: +0 | Speed 15ft | Gnome Magic Spells | Active conditions: None.
Shortcuts:
[dice=Gnome Hooked Hammer]1d20+4[/dice][dice=Damage]1d6+3[/dice][dice=Guisarme]1d20+4[/dice][dice=Damage]1d6+3[/dice][dice=Shortbow]1d20+4[/dice][dice=Damage]1d4[/dice]

I'm assuming I got boop'd by someone's wand in the interim.

"Okay! I'll do my best to think unconfident thoughts!" Krixit says with confidence.

Krixit clambers onto the dias to follow Kalkamedes.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Krixit:
You step onto the platform and feel very tired... your scale mail and equipment feel very heavy...

The Exchange

Female CN Gnome Fighter 1 | HP: 13/13 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +2, SM: +0 | Speed 15ft | Gnome Magic Spells | Active conditions: None.
Shortcuts:
[dice=Gnome Hooked Hammer]1d20+4[/dice][dice=Damage]1d6+3[/dice][dice=Guisarme]1d20+4[/dice][dice=Damage]1d6+3[/dice][dice=Shortbow]1d20+4[/dice][dice=Damage]1d4[/dice]

Krixit struggles to stand on top of the dias.

"Ergh... so... heavy..." It looks like she might topple over from the weight of her gear.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

"That's odd... wonder what's going on."
Ver'Yanion steps up to the dais to see if he can help.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Ver:
You step onto the Dias but feel weak... as if the weight of your equipment is weighing you down.

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