Full Name |
Blood Oxe |
Race |
| HP: 10/10 | AC: 15 (10 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +5 (+6 vs Traps), SM: +1 |
Classes/Levels |
| Speed 20ft | Trapfinding, Sneak Attack +1d6 | Active conditions: None |
Gender |
Male CG Half-Orc Rogue 1 |
About Blood Oxe
Blood Oxe
Male half-orc rogue 1
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 15, touch 10, flat-footed 15 (+5 armor)
hp 10 (1d8+2)
Fort +2, Ref +2, Will +1; +1 trait bonus against enchantment spells and spell-like abilities
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee greataxe +3 (1d12+4/×3)
Ranged sling +0 (1d4+3)
Special Attacks sneak attack +1d6
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Statistics
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Str 17, Dex 11, Con 14, Int 10, Wis 12, Cha 14
Base Atk +0; CMB +3; CMD 13
Feats Medium Armor Proficiency
Traits loyalty, reactionary
Skills Acrobatics -6 (-10 to jump), Appraise +4 (+6 on items valued by weight when using scales), Bluff +6, Disable Device +1, Intimidate +8, Linguistics +4, Perception +5, Sleight of Hand -2, Stealth -2, Use Magic Device +6; Racial Modifiers +2 Intimidate
Languages Common, Goblin, Orc
SQ orc blood, trapfinding +1
Combat Gear antitoxin, caltrops, oil (4), smokestick; Other Gear scale mail, greataxe, sling, sling bullets (10), backpack, bedroll, belt pouch, block and tackle, bullseye lantern, candle (10), canvas (10'x10'.), chain (10 ft.), chalk (10), climber's kit, crowbar, everburning torch, flint and steel, grappling hook, hammer, hourglass (1 hour), ladder, masterwork thieves' tools, merchant's scale, mirror, oar, piton (10), pole, portable ram, pot, sealing wax, shovel, silk rope (50 ft.), sledge, small tent, waterskin, whetstone, winter blanket, 1 gp, 1 sp, 3 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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