Adventurer

Krixit's page

69 posts. Organized Play character for panpear.


Full Name

Krixit Lubalu

Race

Perc: +2, SM: +0 | Speed 15ft | Gnome Magic Spells | Active conditions: None.

Classes/Levels

Shortcuts:
[dice=Gnome Hooked Hammer]1d20+4[/dice][dice=Damage]1d6+3[/dice][dice=Guisarme]1d20+4[/dice][dice=Damage]1d6+3[/dice][dice=Shortbow]1d20+4[/dice][dice=Damage]1d4[/dice]

Gender

Female CN Gnome Fighter 1 | HP: 13/13 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +2 |

About Krixit

Krixit grew up with a love for fighting. Where she grew up, this either meant boring guard work, or much more exciting but legally questionable work for various gangs.

Eventually that got her into trouble... trouble The Exchange made go away, for her gainful and now definitely legal employment. They promised some big 'uns she could take down to her size. She can't wait!

Statblock:
Krixit
Female gnome fighter 1
CN Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +2
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Defense
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AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 size)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +0; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee gnome hooked hammer +4 (1d6+3/×3/×4) or
. . guisarme +4 (1d6+3/×3)
Ranged shortbow +4 (1d4/×3)
Special Attacks hatred
Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
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Statistics
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Str 14, Dex 14, Con 14, Int 13, Wis 10, Cha 12
Base Atk +1; CMB +2; CMD 14
Feats Combat Expertise, Combat Reflexes
Traits dirty fighter, gold finger
Skills Acrobatics -1 (-9 to jump), Craft (traps) +9, Disable Device +6, Knowledge (dungeoneering) +5, Perception +2; Racial Modifiers +2 Craft (traps), +2 Perception
Languages Common, Elven, Gnome, Sylvan
SQ gnome magic
Combat Gear cold iron arrows (50), acid (3); Other Gear mwk breastplate, gnome hooked hammer, guisarme, shortbow, masterwork artisan's tools, masterwork thieves' tools, silk rope (50 ft.), sunrod (2), 42 gp, 5 sp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

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