jduteau |
Turn 03
Blessing: Blessing of Shelyn
03/27
Kyra
Locations:
Gray Garrison
At This Location: When you move, draw a random monster from the box and shuffle it into this location deck.
When Closing: Each character at this location must summon and defeat the henchman Cultist of Deskari.
When Permanently Closed: For the rest of the scenario, the difficulty of checks to defeat monsters that have the Cultist trait by characters at any location is decreased by 2.
M:3 Ba:1 W:1 Sp:1 Ar:1 I:0 Al:0 Bl:1 ?:1(Total: 9)
jduteau |
Turn 04
Blessing: Blessing of Ascension
04/26
Imrijka
Forsaken Cloister
At This Location: When you moved or are moved here, bury a card. Any character at another location may discard a card to evade an encounter and then move here.
When Closing: Each character at this location must summon and defeat a Sloth Demon.
When Permanently Closed: No effect.
M:0 Ba:1 W:0 Sp:2 Ar:1 I:0 Al:1 Bl:2 ?:1(Total: 8)
jduteau |
Gray Garrison - Imrijka
Cambion - Monster B
Outsider/Demon/Elite
Check
Combat 12
Powers
Immune to Electricity and Poison traits. BYA, succeed at an Arcane or Divine 9 check or you may not play spells that have the Attack trait.
If undefeated, bury an ally that lists Diplomacy in its check to acquire.
Imrijka -Judge,Jury,Executioner |
I'll use my Hand Crossbow and recharge Anevia Tirabade for help...
Combat 12: 1d10 + 1 + 1d6 + 1d6 ⇒ (9) + 1 + (4) + (5) = 19
Whoosh! the Hand Crossbow makes quick work of that demon!
4,5,6 to explore again: 1d6 ⇒ 1
Nope. I'm done...
Hand: Hand Crossbow, Fiery Glare, BoA, Viper Strike, Sagacity
Deck: 10 Discard: 4 Buried: 0
Note: @ Gray Garrison
jduteau |
Turn 05
Blessing: Blessing of Ascension
05/25
Seelah
Locations:
Gray Garrison
At This Location: When you move, draw a random monster from the box and shuffle it into this location deck.
When Closing: Each character at this location must summon and defeat the henchman Cultist of Deskari.
When Permanently Closed: For the rest of the scenario, the difficulty of checks to defeat monsters that have the Cultist trait by characters at any location is decreased by 2.
M:2 Ba:1 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1(Total: 5)
Temple of Imoedae
At This Location: You may recharge any blessing to add 2 dice to a non-combat Charisma check.
When Closing: Succeed at a Charisma 7 check.
When Permanently Closed: On closing, draw a random weapon or item that has the Magic trait from the box.
M:0 Ba:0 W:0 Sp:2 Ar:1 I:0 Al:1 Bl:2 ?:1(Total: 7)
Wardstone Chamber
At This Location: When the Gray Garrison is open, the difficulty of checks against banes is increased by 2.
When Closing: Banish a boon that has the Magic trait.
When Permanently Closed: On closing, draw the loot Wardstone Fragment from the box.
M:5 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:2 ?:1(Total: 10)
Forsaken Cloister
At This Location: When you moved or are moved here, bury a card. Any character at another location may discard a card to evade an encounter and then move here.
When Closing: Each character at this location must summon and defeat a Sloth Demon.
When Permanently Closed: No effect.
M:0 Ba:1 W:0 Sp:2 Ar:1 I:0 Al:1 Bl:2 ?:1(Total: 8)
Great Hall
At This Location: When you encounter a henchman or villain, before you act, summon and encounter a Sloth Demon.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: At the start of your turn, you may recharge 1 card and draw 1 card.
M:1 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:1 Bl:0 ?:1(Total: 10)
Citadel
At This Location: At the end of your turn, you may search your deck for an ally or cohort and add it to your hand.
When Closing: Succeed at a Combat 11 check.
When Permanently Closed: On closing, end your turn.
M:2 Ba:0 W:1 Sp:0 Ar:3 I:0 Al:3 Bl:0 ?:1(Total: 10)
Seelah the Chosen |
Charisma + blessing: 2d10 + 1 - 0 ⇒ (8, 10) + 1 - 0 = 19
Closed, draw a magic weapon from box.
I cast cure Cure: 1d4 + 1 - 0 ⇒ (2) + 1 - 0 = 3 Mastiff, Interrogator, Glaive +1
Recharge Cure +top deck Sages Journal: 1d8 + 1d6 + 1 - 0 ⇒ (3) + (2) + 1 - 0 = 6 fail
End turn recharge Stalking armour.
Hand: Paladin's Helm, Ascension, Cure, Mastiff
(Displayed: )
Deck: 10 Discard: 5 Buried: 2
Note: Temple of Imoedae
jduteau |
a)Magic Weapon
Ranseur of the Gargoyle - Weapon 1
Polearm/Melee/Piercing/2-Handed/Magic/Elite
Strength/Melee + 2d4 + 1; if you fail, you may discard to reroll. Recharge this card to reduce Combat damage dealt to you by 3.
b) Stalking Armor has no Recharge power, i.e. you can't recharge it at the end of your turn. So you have Stalking Armor, Paladin's Helm, and the Ranseur (that you got for closing the location) and draw one card.
c) Not related to your move, but Cultist of Baphomet is added to 1d5 ⇒ 2 (Wardstone Chamber) due to Scenario condition.
jduteau |
Turn 06
Blessing: Blessing of Abraxas
06/24
Crowe
Locations:
Gray Garrison
At This Location: When you move, draw a random monster from the box and shuffle it into this location deck.
When Closing: Each character at this location must summon and defeat the henchman Cultist of Deskari.
When Permanently Closed: For the rest of the scenario, the difficulty of checks to defeat monsters that have the Cultist trait by characters at any location is decreased by 2.
M:2 Ba:1 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1(Total: 5)
Crowe, Imrijka
Temple of Imoedae
CLOSED
Seelah
Wardstone Chamber
At This Location: When the Gray Garrison is open, the difficulty of checks against banes is increased by 2.
When Closing: Banish a boon that has the Magic trait.
When Permanently Closed: On closing, draw the loot Wardstone Fragment from the box.
M:5 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:2 Henchman:1 ?:1(Total: 11)
Forsaken Cloister
At This Location: When you moved or are moved here, bury a card. Any character at another location may discard a card to evade an encounter and then move here.
When Closing: Each character at this location must summon and defeat a Sloth Demon.
When Permanently Closed: No effect.
M:0 Ba:1 W:0 Sp:2 Ar:1 I:0 Al:1 Bl:2 ?:1(Total: 8)
Kyra
Great Hall
At This Location: When you encounter a henchman or villain, before you act, summon and encounter a Sloth Demon.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: At the start of your turn, you may recharge 1 card and draw 1 card.
M:1 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:1 Bl:0 ?:1(Total: 10)
Citadel
At This Location: At the end of your turn, you may search your deck for an ally or cohort and add it to your hand.
When Closing: Succeed at a Combat 11 check.
When Permanently Closed: On closing, end your turn.
M:2 Ba:0 W:1 Sp:0 Ar:3 I:0 Al:3 Bl:0 ?:1(Total: 10)
jduteau |
Turn 07
Blessing: Blessing of Baphomet
07/23
Kyra
Locations:
Gray Garrison
At This Location: When you move, draw a random monster from the box and shuffle it into this location deck.
When Closing: Each character at this location must summon and defeat the henchman Cultist of Deskari.
When Permanently Closed: For the rest of the scenario, the difficulty of checks to defeat monsters that have the Cultist trait by characters at any location is decreased by 2.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1(Total: 3)
Crowe, Imrijka
Temple of Imoedae
CLOSED
Seelah
Wardstone Chamber
At This Location: When the Gray Garrison is open, the difficulty of checks against banes is increased by 2.
When Closing: Banish a boon that has the Magic trait.
When Permanently Closed: On closing, draw the loot Wardstone Fragment from the box.
M:5 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:2 Henchman:1 ?:1(Total: 11)
Forsaken Cloister
At This Location: When you moved or are moved here, bury a card. Any character at another location may discard a card to evade an encounter and then move here.
When Closing: Each character at this location must summon and defeat a Sloth Demon.
When Permanently Closed: No effect.
M:0 Ba:1 W:0 Sp:2 Ar:1 I:0 Al:1 Bl:2 ?:1(Total: 8)
Kyra
Great Hall
At This Location: When you encounter a henchman or villain, before you act, summon and encounter a Sloth Demon.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: At the start of your turn, you may recharge 1 card and draw 1 card.
M:1 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:1 Bl:0 ?:1(Total: 10)
Citadel
At This Location: At the end of your turn, you may search your deck for an ally or cohort and add it to your hand.
When Closing: Succeed at a Combat 11 check.
When Permanently Closed: On closing, end your turn.
M:2 Ba:0 W:1 Sp:0 Ar:3 I:0 Al:3 Bl:0 ?:1(Total: 10)
jduteau |
Turn 08
Blessing: Blessing of Ascension
08/22
Imrijka
Forsaken Cloister
At This Location: When you moved or are moved here, bury a card. Any character at another location may discard a card to evade an encounter and then move here.
When Closing: Each character at this location must summon and defeat a Sloth Demon.
When Permanently Closed: No effect.
M:0 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:1 Bl:2 ?:1(Total: 7)
Kyra
jduteau |
Gray Garrison - Imrijka
Hosilla - Villain/Monster 1
Human/Inquisitor
Check
Combat 13
Powers
All damage dealt by Hosilla to characters that have the Human trait is increased by 1.
BYA, Hosilla deals 1d4 Combat damage to a random character at your location.
AYA, Hosilla deals 1 Combat damage to you.
For Kyra's Temp Close of the Cloister:
Sloth Demon - Servitor Demon Henchman/Monster 1
Outsider/Demon/Servitor
Check
Combat 9
Powers
Immune to Electricity and Poison traits.
BYA, each character at your location must succeed at a Constitution/Fortitude 6 check or discard 1 card.
Imrijka -Judge,Jury,Executioner |
First, random character takes damage: 1-Imrijka, 2-Crowe: 1d2 ⇒ 2. Since Crowe is human, it is +1: Crowe's damage: 1d4 + 1 ⇒ (3) + 1 = 4 (Sorry)
Since my Wisdom is greater due to Sagacity, I'll cast Viper Strike against her and recharge Fiery Glare for the extra 1d4...
Combat 13: 1d8 + 5 + 3d4 ⇒ (6) + 5 + (3, 1, 3) = 18
She is defeated and I take 1 Combat damage which will be my Hand Crossbow.
Viper Strike recharges automatically.
Sagacity recharge 8: 1d8 + 5 ⇒ (6) + 5 = 11
I'm done and reset my empty hand...
Hand: Shortbow, Corrosive Dagger +1, Mysterious Disk, BoIomedae, BoBaphomet
Deck: 8 Discard: 6 Buried: 0
Note:
jduteau |
Turn 09
Blessing: Blessing of Iomedae
09/21
Seelah
Locations:
Gray Garrison
CLOSED
Crowe, Imrijka
Temple of Imoedae
CLOSED
Seelah
Wardstone Chamber
At This Location: When the Gray Garrison is open, the difficulty of checks against banes is increased by 2.
When Closing: Banish a boon that has the Magic trait.
When Permanently Closed: On closing, draw the loot Wardstone Fragment from the box.
M:5 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:2 Henchman:2 ?:1(Total: 12)
Forsaken Cloister
At This Location: When you moved or are moved here, bury a card. Any character at another location may discard a card to evade an encounter and then move here.
When Closing: Each character at this location must summon and defeat a Sloth Demon.
When Permanently Closed: No effect.
M:0 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:1 Bl:2 ?:1(Total: 7)
Kyra
Great Hall
At This Location: When you encounter a henchman or villain, before you act, summon and encounter a Sloth Demon.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: At the start of your turn, you may recharge 1 card and draw 1 card.
M:1 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:1 Bl:0 Henchman:1 ?:1(Total: 11)
Citadel
At This Location: At the end of your turn, you may search your deck for an ally or cohort and add it to your hand.
When Closing: Succeed at a Combat 11 check.
When Permanently Closed: On closing, end your turn.
M:2 Ba:0 W:1 Sp:0 Ar:3 I:0 Al:3 Bl:0 Henchman:1 ?:1(Total: 11)