PACG WOTR ADV1: The Worldwound Incursion (Inactive)

Game Master jduteau

Online play of the Adventure 1 of PACG's Wrath of the Righteous


201 to 250 of 407 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Turn 10
Blessing: Blessing of Sarenrae
10/20
Imrijka

Locations:

Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 6 check.
When Permanently Closed: On closing, move to a random open location.
M:1 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 8)
Crowe

Collapsing Bridge
CLOSED
Seelah

Mongrel Village
At This Location: The difficulty of any check to acquire a card is equal to the highest difficulty to acquire a random card of that type from the box.
When Closing: Summon and defeat the henchman Mongrel Traitor.
When Permanently Closed: For the rest of the scenario, the difficulty of checks against cards that have the Mongrel trait by characters at any location is decreased by 3.
M:0 Ba:0 W:1 Sp:1 Ar:1 I:1 Al:2 Bl:1 ?:1(Total: 8)
Kyra

Canyon
At This Location: When you encounter a non-henchman, non-villain monster, each other character at this location encounters that monster.
When Closing: Encounter and acquire the bottom card of the blessings deck.
When Permanently Closed: On closing, shuffle each location deck.
M:2 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1(Total: 6)
Imrijka

Great Hall
At This Location: When you encounter a henchman or villain, before you act, summon and encounter a Sloth Demon.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: At the start of your turn, you may recharge 1 card and draw 1 card.
M:1 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:1 Bl:0 ?:1(Total: 10)

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1(Total: 10)


Cavern - Imrijka

Crocodlie - Monster B
Animal/Aquatic/Elite

Check
Combat 13

Powers
If the check to defeat has the Cold trait, add 1d6.
If undefeated, shuffle this card into a random open location deck.


I'll use my Hand Crossbow, recharging my dagger and using the Scale of Weaponry.

Combat 13: 1d10 + 1 + 1d6 + 1d8 + 2 ⇒ (4) + 1 + (2) + (6) + 2 = 15

Begone you fell Croc!

Can I explore again?

4,5,6: 1d6 ⇒ 6

Yes, bring it on!


Canyon - Imrijka

Corrupted Crusaders - Barrier B
Cache/Skirmish/Basic

Powers
BYA, draw a random ally from the box and display it next to the scenario.
Each character at your location summons and encounters the henchman Corrupted Soldier. The barrier is defeated or undefeated on your encounter. If any Corrupted Soldiers were not defeated, banish the displayed ally; otherwise, add it to your hand.

Random Ally:
Mastiff - Ally B
Animal

Powers
You may not play this card during an encounter.
Display this card to draw 2 cards. At the end of the turn, discard this card.
Discard this card to explore your location.

Corrupted Soldier - Henchman B
Human/Soldier/Veteran

Check
Combat 11
Charisma/Diplomacy 8

Powers
If undefeated, the Corrupted Soldier does not deal damage as normal; instead, it deals 3 Combat damage.


1 person marked this as a favorite.

Discard my BoBaphomet to get rid of this soldier.

Take that, your corrupted crusader! (Combat 11): 1d10 + 1 + 1d6 + 1d10 ⇒ (7) + 1 + (3) + (9) = 20

And again???

4,5,6: 1d6 ⇒ 5

Yep!

Before I encounter the next card, I display the Mastiff to draw two cards, getting Anevia Tirabade and Viper Strike.


Canyon - Imrijka

Giant Bat - Henchman/Monster 1
Animal

Check
Combat 10

Powers
BYA, succeed at a Wisdom/Perception 9 check or the Giant Bat may not be evaded and the difficulty of checks to defeat it is increased by 3.
If undefeated, you may bury the top card of your deck to return the Giant Bat to the top of its location deck.
If defeated, you may immediately attempt to close the location this henchman came from.


On the off chance that I can see the Bat...

1d8 + 1 ⇒ (5) + 1 = 6

Nope...

I'll shoot it with my Crossbow, recharging Anevia and my Viper Strike.

Combat 13: 1d10 + 1 + 1d6 + 1d6 + 1 + 1d4 ⇒ (7) + 1 + (6) + (6) + 1 + (3) = 24

And the bat is dead!

The bottom card of the blessing deck is:

Blessing of Iomedae - Blessing B
Divine/Iomedae

Check
Charisma 4
Divine 5

Divine 5: 1d8 + 2 ⇒ (5) + 2 = 7

And the Canyon is closed!

All other location decks are shuffled.

A BoA is recharged into my deck.

Imrijka(jduteau) wrote:

Hand: Hand Crossbow, Corrosive Dagger +1, Magic Padded Armor, Demon Hunter, BoIomedae

Deck: 5 Discard: 6 Buried: 3
Note:


Turn 11
Blessing: Blessing of Shelyn
11/19
Seelah

Locations:

Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 6 check.
When Permanently Closed: On closing, move to a random open location.
M:1 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 8)
Crowe

Collapsing Bridge
CLOSED
Seelah

Mongrel Village
At This Location: The difficulty of any check to acquire a card is equal to the highest difficulty to acquire a random card of that type from the box.
When Closing: Summon and defeat the henchman Mongrel Traitor.
When Permanently Closed: For the rest of the scenario, the difficulty of checks against cards that have the Mongrel trait by characters at any location is decreased by 3.
M:0 Ba:0 W:1 Sp:1 Ar:1 I:1 Al:2 Bl:1 ?:1(Total: 8)
Kyra

Canyon
CLOSED
Imrijka

Great Hall
At This Location: When you encounter a henchman or villain, before you act, summon and encounter a Sloth Demon.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: At the start of your turn, you may recharge 1 card and draw 1 card.
M:1 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:1 Bl:0 ?:1(Total: 10)

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1(Total: 10)

The Exchange

Imrijka -Judge,Jury,Executioner wrote:
Before I encounter the next card, I display the Mastiff to draw two cards, getting Anevia Tirabade and Viper Strike.

Can you do that? The way the power is written, I think rolling the dice successfully means you explore and thus starting an encounter, which the Mastiff prohibits.


Crowe, Conveyor-of-Chaos wrote:
Imrijka -Judge,Jury,Executioner wrote:
Before I encounter the next card, I display the Mastiff to draw two cards, getting Anevia Tirabade and Viper Strike.
Can you do that? The way the power is written, I think rolling the dice successfully means you explore and thus starting an encounter, which the Mastiff prohibits.

You are probably right in the specific timing, but I don't see anything wrong with reversing the order of what I did:

0) defeat the corrupted crusader and acquire the mastiff
1) display the Mastiff, get two cards
2) roll the d6
3) explore the location

the power doesn't list "Immediately", so I think I can slide in a mastiff retrieval before the roll?


If I remember correctly, Vic ruled that anything that gives you a free exploration is considered "immediately."

I found it in the S&S FAQ. They're stopping the immediately phrasing but making them all immediate.


I agree that the exploration needs to occur immediately, but I don't think there is anything saying that I couldn't play the Mastiff first and then roll to see if get the free explore?


I see the distinction, and I still think the immediately applies because of Imrijka's "When" trigger. Once you defeat a monster the "When you defeat a monster..." power triggers. If you opt not to make the roll and start to do something else (play the Mastiff, in this case), then you no longer have the opportunity to make the roll because now you haven't defeated a monster, you've played an ally.


Here's a related question regarding Ezren's free explore power. Remember the presence or absence of the word "immediately" no longer matters.


Alright, Hawkmoon tends to agree. So let's rewind.

I have defeated the Corrupted Soldier, acquired Mastiff, and then roll and am able to explore. I don't have Anevia nor Viper Strike in my hand, so I encounter the Giant Bat with my Crossbow, Magic Padded Armor, and the Mastiff in hand.

That gives me a 1d10+1+1d6 to get a 13. That's a tough roll, so I'd want some help, but I don't think there is any. Crowe has a blessing, but he's walking wounded, so I wouldn't grab that. So I'd recharge my Hand Crossbow after revealing it to get the extra d4.

That gives me 1d10+1+1d6+1d4, i.e. the same roll as above but without Anevia's 1d6+1. Removing that part of the roll above gives me a 17 and then everything else flows from there.

And my hand becomes this:

Imrijka(jduteau) wrote:

Hand: Corrosive Dagger +1, Magic Padded Armor, Viper Strike, Anevia Tirablade, Mastiff

Deck: 6 Discard: 5 Buried: 3
Note:

Does that work for everyone? Or should I re-roll?

The Exchange

Imrijka -Judge,Jury,Executioner wrote:
Does that work for everyone? Or should I re-roll?

Roll was made in good faith and if you edited the post immediately to reflect the new strategy, the dice would have been locked as such anyways! No re-roll!


Crowe, Conveyor-of-Chaos wrote:
Imrijka -Judge,Jury,Executioner wrote:
Does that work for everyone? Or should I re-roll?
Roll was made in good faith and if you edited the post immediately to reflect the new strategy, the dice would have been locked as such anyways! No re-roll!

Okay, back to Seelah's turn. :)


Looks good to me.


Kyra, Sarenrae's Light wrote:

If I remember correctly, Vic ruled that anything that gives you a free exploration is considered "immediately."

I found it in the S&S FAQ. They're stopping the immediately phrasing but making them all immediate.

That's how the app does it too


Guardpost please and thank you


Guardpost - Seelah

Recruit - Ally B
Human/Soldier/Basic

Check
Charisma/Diplomacy 3


Diplomacy: 1d10 + 2 - 0 ⇒ (4) + 2 - 0 = 6

Spend the recruit to explore


Guardpost - Seelah

Blackwing Librarian - Ally B
Human/Wizard/Basic

Check
Intelligence/Knowledge 6
Diplomacy 8


Remind of the Librarian's powers? If it is what I think I will recharge My librarian to acquire this one


Rechare to succeed at check vs boon w arcane trait.
Discard to explore.


Kyra, Sarenrae's Light wrote:

Rechare to succeed at check vs boon w arcane trait.

Discard to explore.

What she said.

It doesn't have Arcane trait, unfortunately.


Diplomacy: 1d10 + 2 - 0 ⇒ (9) + 2 - 0 = 11


discard a Librarian to explore


Guardpost - Seelah

Demonbane Light Crossbow + 1 - Weapon 1
Bow/Ranged/Piercing/Magic/Elite

Check
Dexterity/Ranged 10

as Imrijka drools over the wonderful weapon!


Well I have a d4


Seelah the Chosen wrote:
Well I have a d4

Yeah, and we don't have much to help you, so I'll have to just satisfy myself with drooling. :(


No Can do. Retainer discarded to explore!


Guardpost - Seelah

Wrecker Demon - Monster 1
Outsider/Demon

Check
Combat 14

Powers
Immune to Electricity and Poison.
If undefeated, bury a non-Basic item or banish an item.


discarding Mendevian Crusader from top of deck

Combat: 1d10 + 1d8 + 1d6 + 4 - 0 ⇒ (4) + (4) + (3) + 4 - 0 = 15

Close!

Discard Lann to explore!


Guardpost - Seelah

Stalking Armor - Armor B
Light Armor/Basic

Check
Constitution/Fortitude 4


Fort: 1d8 + 1 - 0 ⇒ (4) + 1 - 0 = 5


I'll call it there


1 person marked this as a favorite.
Seelah the Chosen wrote:
I'll call it there

Okay, don't forget to recharge a card from your discard pile after your reset.


Turn 12
Blessing: Blessing of Shax
12/18
Kyra

Locations:

Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 6 check.
When Permanently Closed: On closing, move to a random open location.
M:1 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 8)
Crowe

Collapsing Bridge
CLOSED
Seelah

Mongrel Village
At This Location: The difficulty of any check to acquire a card is equal to the highest difficulty to acquire a random card of that type from the box.
When Closing: Summon and defeat the henchman Mongrel Traitor.
When Permanently Closed: For the rest of the scenario, the difficulty of checks against cards that have the Mongrel trait by characters at any location is decreased by 3.
M:0 Ba:0 W:1 Sp:1 Ar:1 I:1 Al:2 Bl:1 ?:1(Total: 8)
Kyra

Canyon
CLOSED
Imrijka

Great Hall
At This Location: When you encounter a henchman or villain, before you act, summon and encounter a Sloth Demon.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: At the start of your turn, you may recharge 1 card and draw 1 card.
M:1 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:1 Bl:0 ?:1(Total: 10)

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:2 Ba:0 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 ?:1(Total: 5)


Mongrel Village - Kyra

Quarterstaff - Weapon B
Staff/Melee/Bludgeoning/2-Handed/Basic

Check
Strength/Melee 8 (random card from box was Lance)


Not happening. Caravan Guard to explore.


Mongrel Village - Kyra

Frilled Lizard - Ally B
Animal/Basic

Check
Wisdom/Survival 7 (random ally from box was Researcher)


Seelah the Chosen wrote:
I'll call it there

Recharging Armor, Then Librarian recharges from discard pile

Seelah(Troymk1) wrote:

Hand: Glaive +1, Interrogator, Ascension, Blackwing Librarian

(Displayed: )
Deck: 6 Discard: 8 Buried: 6
Note: Guardpost


Seelah the Chosen wrote:


Recharging Armor, Then Librarian recharges from discard pile

Stalking Armor can't recharge (it's not magical). You could discard it if you want.

Quote:
Deck: 6 Discard: 8 Buried: 6

You started with 22 cards (4/9/3/6) and acquired three cards (Recruit/Blackwing Librarian/Stalking Armor) so should have 25, but you have 24 (4/6/8/6). You're missing a card somewhere. :)


Sagacity+Wis: 1d12 + 4 ⇒ (10) + 4 = 14
Discard to explore.


Mongrel Village - Kyra

Blessing of Ascension - Blessing B
Divine/Mythic/Basic

Check
Charisma/Divine 5 (random blessing from box was Blessing of Sarenrae)


Auto acquire. Discard ti explore.


I think this Blessing is auto-acquire for you (with Sagacity cast on yourself) so if you use it to explore again:

Mongrel Village - Kyra:

Vulture - Ally B
Animal/Basic

Check
Wisdom/Survival 8 (random ally from box was Wolverine)


wis: 1d12 + 4 ⇒ (9) + 4 = 13

Hmm. I can't do two combat checks t close this( bat and mongrel). I'm going to have to check the giant bat stats.


I'll stop there.
sagacity: 1d12 + 6 ⇒ (2) + 6 = 8
heal: 1d3 ⇒ 3:frilled lizard

hand: frigid blast, detect demon, BoA, scale mail, qstaff
buried: 5
discard: 2
deck: 7

201 to 250 of 407 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / AD1-1: The Fall of Kenebres All Messageboards

Want to post a reply? Sign in.