jduteau |
Turn 10
Blessing: Blessing of Sarenrae
10/20
Imrijka
Locations:
Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 6 check.
When Permanently Closed: On closing, move to a random open location.
M:1 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 8)
Crowe
Collapsing Bridge
CLOSED
Seelah
Mongrel Village
At This Location: The difficulty of any check to acquire a card is equal to the highest difficulty to acquire a random card of that type from the box.
When Closing: Summon and defeat the henchman Mongrel Traitor.
When Permanently Closed: For the rest of the scenario, the difficulty of checks against cards that have the Mongrel trait by characters at any location is decreased by 3.
M:0 Ba:0 W:1 Sp:1 Ar:1 I:1 Al:2 Bl:1 ?:1(Total: 8)
Kyra
Canyon
At This Location: When you encounter a non-henchman, non-villain monster, each other character at this location encounters that monster.
When Closing: Encounter and acquire the bottom card of the blessings deck.
When Permanently Closed: On closing, shuffle each location deck.
M:2 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1(Total: 6)
Imrijka
Great Hall
At This Location: When you encounter a henchman or villain, before you act, summon and encounter a Sloth Demon.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: At the start of your turn, you may recharge 1 card and draw 1 card.
M:1 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:1 Bl:0 ?:1(Total: 10)
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1(Total: 10)
jduteau |
Canyon - Imrijka
Corrupted Crusaders - Barrier B
Cache/Skirmish/Basic
Powers
BYA, draw a random ally from the box and display it next to the scenario.
Each character at your location summons and encounters the henchman Corrupted Soldier. The barrier is defeated or undefeated on your encounter. If any Corrupted Soldiers were not defeated, banish the displayed ally; otherwise, add it to your hand.
Random Ally:
Mastiff - Ally B
Animal
Powers
You may not play this card during an encounter.
Display this card to draw 2 cards. At the end of the turn, discard this card.
Discard this card to explore your location.
Corrupted Soldier - Henchman B
Human/Soldier/Veteran
Check
Combat 11
Charisma/Diplomacy 8
Powers
If undefeated, the Corrupted Soldier does not deal damage as normal; instead, it deals 3 Combat damage.
jduteau |
Canyon - Imrijka
Giant Bat - Henchman/Monster 1
Animal
Check
Combat 10
Powers
BYA, succeed at a Wisdom/Perception 9 check or the Giant Bat may not be evaded and the difficulty of checks to defeat it is increased by 3.
If undefeated, you may bury the top card of your deck to return the Giant Bat to the top of its location deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Imrijka -Judge,Jury,Executioner |
On the off chance that I can see the Bat...
1d8 + 1 ⇒ (5) + 1 = 6
Nope...
I'll shoot it with my Crossbow, recharging Anevia and my Viper Strike.
Combat 13: 1d10 + 1 + 1d6 + 1d6 + 1 + 1d4 ⇒ (7) + 1 + (6) + (6) + 1 + (3) = 24
And the bat is dead!
The bottom card of the blessing deck is:
Blessing of Iomedae - Blessing B
Divine/Iomedae
Check
Charisma 4
Divine 5
Divine 5: 1d8 + 2 ⇒ (5) + 2 = 7
And the Canyon is closed!
All other location decks are shuffled.
A BoA is recharged into my deck.
Hand: Hand Crossbow, Corrosive Dagger +1, Magic Padded Armor, Demon Hunter, BoIomedae
Deck: 5 Discard: 6 Buried: 3
Note:
jduteau |
Turn 11
Blessing: Blessing of Shelyn
11/19
Seelah
Locations:
Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 6 check.
When Permanently Closed: On closing, move to a random open location.
M:1 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 8)
Crowe
Collapsing Bridge
CLOSED
Seelah
Mongrel Village
At This Location: The difficulty of any check to acquire a card is equal to the highest difficulty to acquire a random card of that type from the box.
When Closing: Summon and defeat the henchman Mongrel Traitor.
When Permanently Closed: For the rest of the scenario, the difficulty of checks against cards that have the Mongrel trait by characters at any location is decreased by 3.
M:0 Ba:0 W:1 Sp:1 Ar:1 I:1 Al:2 Bl:1 ?:1(Total: 8)
Kyra
Canyon
CLOSED
Imrijka
Great Hall
At This Location: When you encounter a henchman or villain, before you act, summon and encounter a Sloth Demon.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: At the start of your turn, you may recharge 1 card and draw 1 card.
M:1 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:1 Bl:0 ?:1(Total: 10)
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1(Total: 10)
Crowe, Conveyor-of-Chaos |
Before I encounter the next card, I display the Mastiff to draw two cards, getting Anevia Tirabade and Viper Strike.
Can you do that? The way the power is written, I think rolling the dice successfully means you explore and thus starting an encounter, which the Mastiff prohibits.
Imrijka -Judge,Jury,Executioner |
Imrijka -Judge,Jury,Executioner wrote:Before I encounter the next card, I display the Mastiff to draw two cards, getting Anevia Tirabade and Viper Strike.Can you do that? The way the power is written, I think rolling the dice successfully means you explore and thus starting an encounter, which the Mastiff prohibits.
You are probably right in the specific timing, but I don't see anything wrong with reversing the order of what I did:
0) defeat the corrupted crusader and acquire the mastiff1) display the Mastiff, get two cards
2) roll the d6
3) explore the location
the power doesn't list "Immediately", so I think I can slide in a mastiff retrieval before the roll?
Kyra, Sarenrae's Light |
If I remember correctly, Vic ruled that anything that gives you a free exploration is considered "immediately."
I found it in the S&S FAQ. They're stopping the immediately phrasing but making them all immediate.
Kyra, Sarenrae's Light |
I see the distinction, and I still think the immediately applies because of Imrijka's "When" trigger. Once you defeat a monster the "When you defeat a monster..." power triggers. If you opt not to make the roll and start to do something else (play the Mastiff, in this case), then you no longer have the opportunity to make the roll because now you haven't defeated a monster, you've played an ally.
Kyra, Sarenrae's Light |
Here's a related question regarding Ezren's free explore power. Remember the presence or absence of the word "immediately" no longer matters.
Imrijka -Judge,Jury,Executioner |
Alright, Hawkmoon tends to agree. So let's rewind.
I have defeated the Corrupted Soldier, acquired Mastiff, and then roll and am able to explore. I don't have Anevia nor Viper Strike in my hand, so I encounter the Giant Bat with my Crossbow, Magic Padded Armor, and the Mastiff in hand.
That gives me a 1d10+1+1d6 to get a 13. That's a tough roll, so I'd want some help, but I don't think there is any. Crowe has a blessing, but he's walking wounded, so I wouldn't grab that. So I'd recharge my Hand Crossbow after revealing it to get the extra d4.
That gives me 1d10+1+1d6+1d4, i.e. the same roll as above but without Anevia's 1d6+1. Removing that part of the roll above gives me a 17 and then everything else flows from there.
And my hand becomes this:
Hand: Corrosive Dagger +1, Magic Padded Armor, Viper Strike, Anevia Tirablade, Mastiff
Deck: 6 Discard: 5 Buried: 3
Note:
Does that work for everyone? Or should I re-roll?
jduteau |
Imrijka -Judge,Jury,Executioner wrote:Does that work for everyone? Or should I re-roll?Roll was made in good faith and if you edited the post immediately to reflect the new strategy, the dice would have been locked as such anyways! No re-roll!
Okay, back to Seelah's turn. :)
Troymk1 |
If I remember correctly, Vic ruled that anything that gives you a free exploration is considered "immediately."
I found it in the S&S FAQ. They're stopping the immediately phrasing but making them all immediate.
That's how the app does it too
jduteau |
Turn 12
Blessing: Blessing of Shax
12/18
Kyra
Locations:
Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 6 check.
When Permanently Closed: On closing, move to a random open location.
M:1 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 8)
Crowe
Collapsing Bridge
CLOSED
Seelah
Mongrel Village
At This Location: The difficulty of any check to acquire a card is equal to the highest difficulty to acquire a random card of that type from the box.
When Closing: Summon and defeat the henchman Mongrel Traitor.
When Permanently Closed: For the rest of the scenario, the difficulty of checks against cards that have the Mongrel trait by characters at any location is decreased by 3.
M:0 Ba:0 W:1 Sp:1 Ar:1 I:1 Al:2 Bl:1 ?:1(Total: 8)
Kyra
Canyon
CLOSED
Imrijka
Great Hall
At This Location: When you encounter a henchman or villain, before you act, summon and encounter a Sloth Demon.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: At the start of your turn, you may recharge 1 card and draw 1 card.
M:1 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:1 Bl:0 ?:1(Total: 10)
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:2 Ba:0 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 ?:1(Total: 5)
jduteau |
Recharging Armor, Then Librarian recharges from discard pile
Stalking Armor can't recharge (it's not magical). You could discard it if you want.
Deck: 6 Discard: 8 Buried: 6
You started with 22 cards (4/9/3/6) and acquired three cards (Recruit/Blackwing Librarian/Stalking Armor) so should have 25, but you have 24 (4/6/8/6). You're missing a card somewhere. :)