PACG WOTR ADV1: The Worldwound Incursion (Inactive)

Game Master jduteau

Online play of the Adventure 1 of PACG's Wrath of the Righteous


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I'll use my Corrosive Dagger +1 against him to get the +5 and I'll recharge my Hand Crossbow to get the 1d4 and Divine/Magic traits.

Combat 16: 1d10 + 1 + 3d4 + 1 + 5 ⇒ (2) + 1 + (1, 1, 2) + 1 + 5 = 13

Two 1s and two 2s!?!?

I'll use my Mysterious Disk to reroll the d10 and I get another d10 out of it.

Combat 16: 1d10 + 11 + 1d10 ⇒ (7) + 11 + (9) = 27

That's more like it!

Imrijka(jduteau) wrote:

Hand: Hand Crossbow, Shortbow, Holy Water Grenade, BoA, Sickle

Deck: 8 Discard: 3 Buried: 1
Note: use BoA, I can also help with Shortbow for d4 to combat check.


Whoops, you're right. I was looking at the wrong list when making notes.


Turn 08
Blessing: Blessing of Deskari
08/23
Seelah

Locations:
NOTE:The difficulty of checks to defeat monsters that have the Cultist trait by characters at any location is decreased by 2.

Cathedral of St. Clydwell
At This Location: When you acquire a blessing, examine the top card of any location deck; if it is a non-henchman, non-villain monster, you may banish it.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, shuffle 1d4+1 cards from your discard pile into your deck.
M:1 Ba:0 W:0 Sp:2 Ar:0 I:0 Al:2 Bl:4 Henchman:1(Total: 10)
Seelah

Citadel
At This Location: At the end of your turn, you may search your deck for an ally or cohort and add it to your hand.
When Closing: Succeed at a Combat 11 check.
When Permanently Closed: On closing, end your turn.
M:1 Ba:0 W:1 Sp:0 Ar:2 I:0 Al:1 Bl:0 Henchman:1(Total: 6)
Crowe

Occult Library
At This Location: When you play a book that has the Book trait, banish it.
When Closing: Succeed at an Intelligence 8 or Knowledge 6 check.
When Permanently Closed: On closing, choose either the Arcane or Divine trait and draw a random spell that has that trait from the box.
M:2 Ba:1 W:1 Sp:2 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 10)

Collapsing Bridge
CLOSED

Defender's Heart
At This Location: When you attempt a check to defeat a bane, you may recharge any number of allies; for each ally recharged, add 1d4.
When Closing: Summon and acquire a random ally.
When Permanently Closed: For the rest of the scenario, add 1 to your checks to acquire allies by characters at any location.
M:3 Ba:0 W:1 Sp:0 Ar:1 I:0 Al:3 Bl:0 Henchman:1(Total: 9)
Kyra

Gray Garrison
CLOSED
Imrijka


Cathedral


Cathedral of St. Clydwell - Seelah

Constrictor Snake - Monster B
Animal/Elite

Check
Combat 11

Powers
If the check to defeat has the Cold trait, add 1d6.
If undefeated, bury the top card of your deck and return the Constrictor Snake to the top of its location deck.


Snakeysnake: 1d10 + 1d8 + 4 - 0 ⇒ (4) + (3) + 4 - 0 = 11

use Crusader to explore


Cathedral of St. Clydwell - Seelah

Blessing of Iomedae - Blessing B
Divine/Iomedae

Check
Charisma 4
Divine 5

Cathedral Power:When you acquire a blessing, examine the top card of any location deck; if it is a non-henchman, non-villain monster, you may banish it.


Charisma: 1d10 + 1 ⇒ (7) + 1 = 8

Ok what's next at defenders heart due to acquiring a blessing


1 person marked this as a favorite.

Top card of Defender's Heart: Glibness (Spell); Check- Intelligence/Arcane/Wisdom/Divine 6 ; Powers- +3 to Charisma checks.


Ok

Use retainer to explore


Ack, I read what you said wrong. Sorry.

The top card of Defender's Heart is Ulkreth, the Henchman.

The top card of the Cathedral is the Glibness spell.

So you are encountering the Glibness spell.


Almost banished a Henchman!

Divine: 1d8 + 1 - 0 ⇒ (5) + 1 - 0 = 6

Gain Glibness. End turn

Seelah(Troymk1) wrote:

Hand: Glaive +1, Magic Scale Mail, Teamster, Glibness

(Displayed: )
Deck: 10 Discard: 7 Buried: 0
Note: Cathedral


1 person marked this as a favorite.

You can't banish Henchmen anyway with that power.

I should be okay to encounter the Ulkreth.


Turn 09
Blessing: Blessing of Baphomet
09/21
Imrijka

Locations:
NOTE:The difficulty of checks to defeat monsters that have the Cultist trait by characters at any location is decreased by 2.

Cathedral of St. Clydwell
At This Location: When you acquire a blessing, examine the top card of any location deck; if it is a non-henchman, non-villain monster, you may banish it.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, shuffle 1d4+1 cards from your discard pile into your deck.
M:0 Ba:0 W:0 Sp:1 Ar:0 I:0 Al:2 Bl:3 Henchman:1(Total: 7)
Seelah

Citadel
At This Location: At the end of your turn, you may search your deck for an ally or cohort and add it to your hand.
When Closing: Succeed at a Combat 11 check.
When Permanently Closed: On closing, end your turn.
M:1 Ba:0 W:1 Sp:0 Ar:2 I:0 Al:1 Bl:0 Henchman:1(Total: 6)
Crowe

Occult Library
At This Location: When you play a book that has the Book trait, banish it.
When Closing: Succeed at an Intelligence 8 or Knowledge 6 check.
When Permanently Closed: On closing, choose either the Arcane or Divine trait and draw a random spell that has that trait from the box.
M:2 Ba:1 W:1 Sp:2 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 10)

Collapsing Bridge
CLOSED

Defender's Heart
At This Location: When you attempt a check to defeat a bane, you may recharge any number of allies; for each ally recharged, add 1d4.
When Closing: Summon and acquire a random ally.
When Permanently Closed: For the rest of the scenario, add 1 to your checks to acquire allies by characters at any location.
M:3 Ba:0 W:1 Sp:0 Ar:1 I:0 Al:3 Bl:0 Henchman:1(Total: 9)
Ulkreth(Henchmen) is on top
Kyra

Gray Garrison
CLOSED
Imrijka


Since Kyra thinks she can handle the Defender's Heart, I'm heading to the Occult Library.


Occult Library - Imrijka

Force Missile - Spell B
Magic/Arcane/Attack/Force/Basic

Check
Intelligence/Arcane 4


Yeah, like I can make that.

maybe I can figure out what this scroll is?: 1d4 ⇒ 4

Hey, it's a spell that I can't use!

I'll discard my blessing to explore again.


Occult Library - Imrijka

Viper Strike - Spell B
Magic/Arcane/Divine/Attack/Poison/Basic

Check
Intelligence/Arcane/Wisdom/Divine 4


Now this scroll here is something I can understand!

Can I take it with me?: 1d8 + 1 ⇒ (4) + 1 = 5

Yep! I can use that!

I'll discard the Force Missile and keep the Viper Strike.

Imrijka(jduteau) wrote:

Hand: Hand Crossbow, Shortbow, Holy Water Grenade, Sickle, Viper Strike

Deck: 8 Discard: 5 Buried: 1
Note: @Occult Library


Ha ha, I just realized that it wasn't my turn! It was Crowe's turn! Sorry!

Turn 10
Blessing: Blessing of Baphomet
10/20
Crowe

Locations:
NOTE:The difficulty of checks to defeat monsters that have the Cultist trait by characters at any location is decreased by 2.

Cathedral of St. Clydwell
At This Location: When you acquire a blessing, examine the top card of any location deck; if it is a non-henchman, non-villain monster, you may banish it.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, shuffle 1d4+1 cards from your discard pile into your deck.
M:0 Ba:0 W:0 Sp:1 Ar:0 I:0 Al:2 Bl:3 Henchman:1(Total: 7)
Seelah

Citadel
At This Location: At the end of your turn, you may search your deck for an ally or cohort and add it to your hand.
When Closing: Succeed at a Combat 11 check.
When Permanently Closed: On closing, end your turn.
M:1 Ba:0 W:1 Sp:0 Ar:2 I:0 Al:1 Bl:0 Henchman:1(Total: 6)
Crowe

Occult Library
At This Location: When you play a book that has the Book trait, banish it.
When Closing: Succeed at an Intelligence 8 or Knowledge 6 check.
When Permanently Closed: On closing, choose either the Arcane or Divine trait and draw a random spell that has that trait from the box.
M:2 Ba:1 W:1 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 8)
Imrijka

Collapsing Bridge
CLOSED

Defender's Heart
At This Location: When you attempt a check to defeat a bane, you may recharge any number of allies; for each ally recharged, add 1d4.
When Closing: Summon and acquire a random ally.
When Permanently Closed: For the rest of the scenario, add 1 to your checks to acquire allies by characters at any location.
M:3 Ba:0 W:1 Sp:0 Ar:1 I:0 Al:3 Bl:0 Henchman:1(Total: 9)
Ulkreth(Henchmen) is on top
Kyra

Gray Garrison
CLOSED

The Exchange

Explore the Citedel, Please.


Citadel - Crowe

Crocodile - Monster B
Animal/Aquatic/Elite

Check
Combat 13

Powers
If the check to defeat has the Cold trait, add 1d6.
If undefeated, shuffle this card into a random open location deck.

The Exchange

Discarded Heavy Pick v Croc(13*): 1d12 + 1 + 2d6 ⇒ (8) + 1 + (3, 4) = 16
I'll draw up and end.

Can I get the Power text on the Helm of the Valkyrie?

Crowe(cosined) wrote:

Hand: Longsword, Longspear, Lightning Touch, Blood Periapt, Helm of the Valkyrie

Deck: 10 Discard: 3 Buried: 0
Note: @ Citadel.


Helm of the Valkyrie

Powers
At the end of your turn, bury this card to move.
Recharge this card to reduce Combat damage dealt to you by 1; you may play another armor on this check. If proficient with heavy armours, you may reveal this card instead of recharging it.
If proficient with heavy armours, you may recharge this card when you reset your hand.


Turn 11
Blessing: Blessing of Sarenrae
11/20
Kyra

only changed location...

Citadel
At This Location: At the end of your turn, you may search your deck for an ally or cohort and add it to your hand.
When Closing: Succeed at a Combat 11 check.
When Permanently Closed: On closing, end your turn.
M:0 Ba:0 W:1 Sp:0 Ar:2 I:0 Al:1 Bl:0 Henchman:1(Total: 5)
Crowe


Acrobatics 12 (Detect Demon): 1d12 + 1d8 + 2 ⇒ (9) + (4) + 2 = 15
Heal: 1d4 ⇒ 2
BoA (still two plus cure in discards)

Hand:q-staff, scale mail, frigid blast, BoA, B Dawnflower
may use blessings
Discard: 3
Bury: 1


Turn 12
Blessing: Blessing of Ascension
12/19
Seelah

Locations:
NOTE:The difficulty of checks to defeat monsters that have the Cultist trait by characters at any location is decreased by 2.
NOTE:Add 1 to checks to acquire allies by characters at any location.

Cathedral of St. Clydwell
At This Location: When you acquire a blessing, examine the top card of any location deck; if it is a non-henchman, non-villain monster, you may banish it.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, shuffle 1d4+1 cards from your discard pile into your deck.
M:0 Ba:0 W:0 Sp:1 Ar:0 I:0 Al:2 Bl:3 Henchman:1(Total: 7)
Seelah

Citadel
At This Location: At the end of your turn, you may search your deck for an ally or cohort and add it to your hand.
When Closing: Succeed at a Combat 11 check.
When Permanently Closed: On closing, end your turn.
M:0 Ba:0 W:1 Sp:0 Ar:2 I:0 Al:1 Bl:0 Henchman:1(Total: 5)
Crowe

Occult Library
At This Location: When you play a book that has the Book trait, banish it.
When Closing: Succeed at an Intelligence 8 or Knowledge 6 check.
When Permanently Closed: On closing, choose either the Arcane or Divine trait and draw a random spell that has that trait from the box.
M:2 Ba:1 W:1 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 8)
Imrijka

Collapsing Bridge
CLOSED

Defender's Heart
CLOSED
Kyra

Gray Garrison
CLOSED


Cathedral of St. Clydwell - Seelah:

Ulkreth - Henchman/Monster B
Outsider/Demon

Check
Combat 16
Acrobatics 12

Powers
If you succeed at a Knowledge 8 check or the check as Acid, Cold, or Fire add 5 to the check to defeat.
If you fail the check to defeat, you are dealt 7 damage.


Stay at Cathedral

Using Kyra's BoA, and discarding top deck (Mace)

Ulkreth 16: 1d10 + 2d8 + 1d6 + 4 - 0 ⇒ (1) + (1, 5) + (1) + 4 - 0 = 12

Yikes! Lets do the Glaive's reroll!

Ulkreth 16: 1d10 + 2d8 + 1d6 + 4 - 0 ⇒ (9) + (3, 7) + (3) + 4 - 0 = 26


Nasty hellspawn! Glaive discarded.

Does Ulkreth give a close location opportunity, and if so, should we take it?


Seelah the Chosen wrote:

Nasty hellspawn! Glaive discarded.

Does Ulkreth give a close location opportunity, and if so, should we take it?

For this scenario, when the Ulkreth is defeated, the location is automatically closed. It represents the demons demolishing Kenebres as we fight them off.

You do get the Cathedral's closing benefit of shuffling 1d4+1 cards from your discard pile into your deck.


Turn 13
Blessing: Blessing of Ascension
13/18
Crowe

Locations:
NOTE:The difficulty of checks to defeat monsters that have the Cultist trait by characters at any location is decreased by 2.
NOTE:Add 1 to checks to acquire allies by characters at any location.

Cathedral of St. Clydwell
CLOSED
Seelah

Citadel
At This Location: At the end of your turn, you may search your deck for an ally or cohort and add it to your hand.
When Closing: Succeed at a Combat 11 check.
When Permanently Closed: On closing, end your turn.
M:0 Ba:0 W:1 Sp:0 Ar:2 I:0 Al:1 Bl:0 Henchman:1(Total: 5)
Crowe

Occult Library
At This Location: When you play a book that has the Book trait, banish it.
When Closing: Succeed at an Intelligence 8 or Knowledge 6 check.
When Permanently Closed: On closing, choose either the Arcane or Divine trait and draw a random spell that has that trait from the box.
M:2 Ba:1 W:1 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 8)
Imrijka

Collapsing Bridge
CLOSED

Defender's Heart
CLOSED
Kyra

Gray Garrison
CLOSED


Getting right person going after Seelah this time!

Citadel - Crowe:

Ulkreth - Henchman/Monster B

See above for stats. :P


Cleric, heal thyself: 1d4 ⇒ 4
The BoA I used (two others and Cure in discards).

The Exchange

Rage, Intensifying.
Wait
Rage, On Hiatus.
Who's Turn is it? I went at Turn 10.
Ok. Imrijka went at Turn 9, so Crowe and Kyra got bumped, and Imrijka skipped her turn 11 due to going at 9.
Onward!
Rage, RE-Intensifying.
Longspear+Buried Lightning Touch(FORCE DMG)+Kyra's Dawnflower v. Ulkreth (16): 1d12 + 1 + 1d8 + 1d10 + 1d12 ⇒ (10) + 1 + (8) + (3) + (4) = 26

I'd like to move if I can, but I'm not sure how everything works together (my ability, auto-closing, location effect)

OK, the closing happens first, so Ulkreth automatically closes the Citadel triggering its effect, which should prevent my power.

End and Draw-up:

Crowe(cosined) wrote:

Hand: Longsword, Longspear, Blood Periapt, Blessing of Shax, Helm of the Valkyrie

Deck: 9 Discard: 3 Buried: 1
Note: @ Citadel. BoShax for ass-kickings.


Turn 14
Blessing: Blessing of Ascension
14/17
Kyra

Locations:
NOTE:The difficulty of checks to defeat monsters that have the Cultist trait by characters at any location is decreased by 2.
NOTE:Add 1 to checks to acquire allies by characters at any location.

Cathedral of St. Clydwell
CLOSED
Seelah

Citadel
CLOSED
Crowe

Occult Library
At This Location: When you play a book that has the Book trait, banish it.
When Closing: Succeed at an Intelligence 8 or Knowledge 6 check.
When Permanently Closed: On closing, choose either the Arcane or Divine trait and draw a random spell that has that trait from the box.
M:2 Ba:1 W:1 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 8)
Imrijka

Collapsing Bridge
CLOSED

Defender's Heart
CLOSED
Kyra

Gray Garrison
CLOSED


Occult Library - Kyra:

Potion of Nightvision - Item B
Liquid/Alchemical/Elite

Check
Intelligence/Craft 5

Powers
Banish this card and choose a character at your location. That character may examine the top 3 cards of the location deck, then shuffle it.


Cleric, heal thyself: 1d4 ⇒ 2
BoA

Exploring...
Do my eyes deceive me?: 1d8 ⇒ 3

Done.

Q-staff, scale mail, frigid blast, detect demon, BoA


Occult Library - Imrijka

Mercenary - Monster B
Human/Warrior/Veteran

Check
Combat 11 (10 + 1 for adventure deck number)


It seems so long since I have been able to just wallop on someone!

I'll recharge my ShortBow and use the Hand Crossbow. Not exactly sure what this represents in real-world terms, but let's go with it!

Combat 11: 1d10 + 1 + 1d6 + 1d8 ⇒ (9) + 1 + (3) + (1) = 14

And the Mercenary goes down for the count!

Can I explore the Library some more, sir?

4,5,6: 1d6 ⇒ 3

Nope. :(

Imrijka(jduteau) wrote:

Hand: Hand Crossbow, Holy Water Grenade, BoA, Sickle, Viper Strike

Deck: 8 Discard: 5 Buried: 1
Note:


Turn 16
Blessing: Blessing of Ascension
16/15
Seelah

Locations:
NOTE:The difficulty of checks to defeat monsters that have the Cultist trait by characters at any location is decreased by 2.
NOTE:Add 1 to checks to acquire allies by characters at any location.

Cathedral of St. Clydwell
CLOSED
Seelah

Citadel
CLOSED
Crowe

Occult Library
At This Location: When you play a book that has the Book trait, banish it.
When Closing: Succeed at an Intelligence 8 or Knowledge 6 check.
When Permanently Closed: On closing, choose either the Arcane or Divine trait and draw a random spell that has that trait from the box.
M:1 Ba:1 W:1 Sp:0 Ar:0 I:1 Al:1 Bl:0 Henchman:1(Total: 6)
Imrijka, Kyra

Collapsing Bridge
CLOSED

Defender's Heart
CLOSED

Gray Garrison
CLOSED


Occult Library - Seelah:

Riftwarden - Ally 1
Human/Wizard

Check
Intelligence/Knowledge 7
Diplomacy 10
NOTE: Add 1 to check to acquire

Powers
Recharge this card to add 1 die to your check to close a location.
Discard this card to explore your location.


heal @ Cathedral: 1d4 + 1 - 0 ⇒ (3) + 1 - 0 = 4

(Riding Horse, Crusader, Bahomet, Mace all shuffled in)


Cast Glibness

Riftwarden: 1d10 + 5 - 0 ⇒ (7) + 5 - 0 = 12

Recharge Glibness: 1d8 + 1 - 0 ⇒ (4) + 1 - 0 = 5

Recharge Magic Scale at reset

Seelah(Troymk1) wrote:

Hand: Magic Shield, Teamster, Baphomet, Riftwarden

(Displayed: )
Deck: 12 Discard: 6 Buried: 0
Note:


Seelah the Chosen wrote:

Cast Glibness

[dice=Riftwarden]1d10 + 5 + -0

[dice=Recharge Glibness]1d8 + 1 + -0

Recharge Magic Scale at reset

Seelah(Troymk1) wrote:

Hand: Magic Shield, Teamster, Baphomet, Riftwarden

(Displayed: )
Deck: 12 Discard: 6 Buried: 0
Note:

Your card totals are off. I think you missed putting the Grizzled Mercenary and the BoIomedae in your hand when you acquired them.

I have you getting the following stuff:
Grizzled Mercenary, Horse, Mendevian Crusader, Retainer, Bat (Collapsing Bridge)
BoIomedae, Glibness (Cathedral)
Riftwarden (Occult Library)

So you should have a total of 24 cards.


Turn 17
Blessing: Blessing of Shax
17/13
Crowe

Occult Library
At This Location: When you play a book that has the Book trait, banish it.
When Closing: Succeed at an Intelligence 8 or Knowledge 6 check.
When Permanently Closed: On closing, choose either the Arcane or Divine trait and draw a random spell that has that trait from the box.
M:1 Ba:1 W:1 Sp:0 Ar:0 I:1 Al:9 Bl:0 Henchman:1(Total: 5)
Imrijka, Kyra, Seelah

Occult Library - Crowe:

Explosive Runes - Barrier B
Trap/Magic/Arcane/Veteran

Check
Intelligence/Arcane 9 (8 + 1 for adventure deck number)
Dexterity/Acrobatics 11 (10 + 1 for adventure deck number)

Powers
If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage. Then banish this card. Since only Kyra has armor to protect her from the Fire damage, I think we need you not to lose this check!

The Exchange

I go to that place where everything is flamable and imbued with Arcane energy... What could go wrong?

Explore, Explosive Runes.
That's it, that's what could go wrong...

INT is a d4, DEX is a d6.

Lets go D6.

I'm going to be SOOO greedy!
Dex+Imrijka's BoA+My Shax+Seelah's Baphomet: 5d6 ⇒ (2, 6, 5, 5, 5) = 23
Discard Helm of Valkerie for Shax power.

End and Draw:

Crowe(cosined) wrote:

Hand: Longsword, Longspear, Mace, Sacred Prism, Blood Periapt

Deck: 7 Discard: 5 Buried: 1
Note: @ Citadel. BoShax for ass-kickings.


Turn 18
Blessing: Blessing of Abraxas
18/12
Kyra

Locations:
NOTE:The difficulty of checks to defeat monsters that have the Cultist trait by characters at any location is decreased by 2.
NOTE:Add 1 to checks to acquire allies by characters at any location.

Occult Library
At This Location: When you play a book that has the Book trait, banish it.
When Closing: Succeed at an Intelligence 8 or Knowledge 6 check.
When Permanently Closed: On closing, choose either the Arcane or Divine trait and draw a random spell that has that trait from the box.
M:1 Ba:0 W:1 Sp:0 Ar:0 I:1 Al:0 Bl:0 Henchman:1(Total: 4)
Imrijka, Kyra, Seelah, Crowe

Occult Library - Kyra:

Ulkreth - Henchman/Monster B
Outsider/Demon

Check
Combat 16
Acrobatics 12

If you succeed at a Knowledge 8 check, or the check to defeat has the Acid, Cold, or Fire trait, add 5 to the check.


jduteau wrote:
Seelah the Chosen wrote:

Cast Glibness

[dice=Riftwarden]1d10 + 5 + -0

[dice=Recharge Glibness]1d8 + 1 + -0

Recharge Magic Scale at reset

Seelah(Troymk1) wrote:

Hand: Magic Shield, Teamster, Baphomet, Riftwarden

(Displayed: )
Deck: 12 Discard: 6 Buried: 0
Note:

Your card totals are off. I think you missed putting the Grizzled Mercenary and the BoIomedae in your hand when you acquired them.

I have you getting the following stuff:
Grizzled Mercenary, Horse, Mendevian Crusader, Retainer, Bat (Collapsing Bridge)
BoIomedae, Glibness (Cathedral)
Riftwarden (Occult Library)

So you should have a total of 24 cards.

I remember I did some posts from my ipad when I was out. New Rule- Always a bad idea.


Seelah(Troymk1) wrote:

Hand: Teamster, Baphomet, Riftwarden, Iomedae

(Displayed: )
Deck: 13 Discard: 7 Buried: 0
Note:

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