Valore Edasseril
|
"works for me." stands up, gives a passing look at the bleeding ulfen, and starts walking painfully back to the manor.
Thorval Thorvalson
|
see, that's why he missed.. The words don't even make sense! BTW, he says a lot of things that don't quite make sense.
Thorval makes sure everyone is stable, and grabs anything that looks valuable. 'The cost of failing, pappy always said.'. sacred touch to stablize.
He asks Chupmtomuse his wand on himself.
clw wand: 1d8 + 1 ⇒ (8) + 1 = 9
clw wand: 1d8 + 1 ⇒ (7) + 1 = 8
He offers. The use of his wand to Chup and Valore as well. If they don't have one for themselves.
Levin Hessel
|
With the threat abated, Levin looks around desperately for the shadow. Though he didn't know what it was or why it had chosen him, he feels surprisingly alarmed at its seeming death. "Where-- where are you?" But no answer comes, not even in his mind. "You're not... dead... are you?"
| Oykiv |
Throval tries to look whats valuable, but only in the wharehose lof there´s at least 800 lb worth of goods stolen from Skelg’s vault are stored here. There are carpets, urns, sculptures, and other works of art. There are also a box with two cure moderate wounds potions inside.
The Semblant hadn´t answer yet to Levin, wich worries him a little. Maybe the creature is merely unconscious and thus, unable to answer. As the Clak-Clik grabs the later
With a quicky search it looks you can carry it between all of you, but you´re going to be all in heavy load and it will be blatantly obvious to every observer you´d looted the wharehose. This can have an effect in the adventure, or not. Decide yourselves what to do.
Chup -1 HP
The Semblant -7 HP
After having looted the wharehose as much, or as little as you do. You go return to Skelgs manor trying to avoid being recogniced by the people near the wharehouse. Everybody, make a stealth check if you wish
Skelg manservant greets you as you reach the manor. Do you bring good news?Then he sees the latern. You have it! Come, quickly. Let´s go to the tapestry and to open the portal.
As the light is focused on the tapestry depicting the ship, a 5-foot-wide portal opens, it appears as a shimmering blue-white patch of light, and it is impossible to see what is on the other side.
I´ll let a few hours to see if you want to do anything different before entering in the portal.
This time the halfling will NO go first, to see what happens, ok? ;D
Valore Edasseril
|
stealth: 1d20 + 2 ⇒ (14) + 2 = 16
We aren't there for all his stuff. I have nothing I need before going in
Thorval Thorvalson
|
We will just secure the warehouse, now that we've searched it, and know it is Skelgs stuff. We can always come back an get it all.
stealth: 1d20 + 2 ⇒ (17) + 2 = 19
"I am ready to go, my weapons are primed! This time I will jab when I wanna jib!"
before we step through, I use martial flexibility to get Jabbing Style for 1 minute
Clak-Clik
|
Stealth: 1d20 + 12 ⇒ (10) + 12 = 22
Clak-clik will take the potions, and if he notices anything shiny, but otherwise has no interest in art or carpets.
| Oykiv |
As you step through the portal, you find yourself in a strange ice-cave. Sunlight filters through the walls and ceiling, and three braziers give some warmth to this otherwise chilly space. Directly ahead of you, a tunnel leads through the ice, sloping steeply downward. Behind you, a shimmering portal hangs on what appears to be a main mast embedded in the ice. Following the mast downward, you can barely make out the blurry outline of a ship’s deck below.
Clak-Clik feels worse as he step out, he feelis how is corporal temperature drops and making him suffer from hypothermia Same effects as fatigued
The weather is very cold, to the point of hurting. Everybody must make a DC 15 Fortitude check to avoid 1d6 non lethal damage and hypothermia (fatigue), cold-weather outfits, the use of survival skills, endure elements and so on protects as usual.
The sloped tunnel is slippery, but after a long curve it suddenly opens into another cave at the rear deck of a ship. More braziers keep the worst of the cold at bay, but a wall of solid ice blocks access to the foredeck. A large drum stands on the deck, and behind it is a trapdoor leading into the hold.
Valore Edasseril
|
survival: 1d20 ⇒ 19
looks like I got some idea on this cold weather thing... +2 for everyone cept Thorval
"Keep your arms in tight. Keep your body core warm and we might survive.. "
fort save vs cold: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
...and as he speaks, Valore starts shivering uncontrollably.
Levin Hessel
|
Fort: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Finding himself all alone, without the mental voice on which he hadn't realized until how how much he'd come to rely, Levin steps through the portal with the others. Following Valore's advice, he hugs his arms to himself and lets the air hiss between his teeth as he sucks it in. "Probably should've seen this coming..."
Thorval Thorvalson
|
GM is that immediately, or every 10 minutes?
fort save DC15: 1d20 + 5 ⇒ (17) + 5 = 22
"Brr, 'tis a bit nippy out, I must say. Brings a hoar to my frost, if you know what I mean. We'd best be finishin' up here quickly, else some of us may lose some of their more tender bits, if you know what I mean.
"My Pappy always said, it don't bear sitting around in the cold when there is a good fire and beer awaitin' fer ya' back home."
Thorval leads the shivering group down into the trap door.
Agirran the Fury
|
Fortitude save: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
"Brisk, I'll grant."
Spring jacket weather. ;)
| Oykiv |
You have to check once every hour, but that don´t minds it doesn´t affect you until an hour has passed, neither it affects as you put your first feet outside the portal. The check is made as you walk along the ice and inspect the ship.
Current party status
Thorval perfectly
Clak-Clik -7 non lethal damage, fatigued
Levin, perfectly
Chup -1HP from fight in Bereingirr wharehouse
Agirran perfectly
Valore 1d6 ⇒ 3 non lethal damage, fatigued
I realized there were no map before, so now there´s a new map. I put Thorval going down and the rest up more or less near the trapdoor. If anyone wants to change his place, just do it.
I assume Throval had cast ligh on him gefore going down to the darkness. If anyone else want to cast light or lit a torch just say it.
When everybody is ok I´ll tell Thorval what can he see.
Valore Edasseril
|
looks good to me
Valore gets his shivering under control, though he looks miserable.
Thorval Thorvalson
|
Thorval uses his wayfinder to give him light.
"It looks like the belly of a ship. There be berths, or something. Maybe pews? Was this a rowed ship, that could be benches then. I'll move forward! Follow me, lads!"
With that, the Ulfen moves forward until his light hits the back of the ship, or he sees something more interesting.
Agirran the Fury
|
"C'mon. You wanna live forever?"
Agirran has his axe ready.
Agirran the Fury
|
"So much for stealth...." Agirran mutters.
| Oykiv |
Sorry guys, I had a wedding and som personal problems. But I´m here again
The smell of death and rot fills this lower deck, even with the cold. It is darker down here without the sunlight filtering through the ice, and no braziers burn. Shadowy movements are visible in the darkness, accompanied by an eerie creaking noise as though someone were still working the oars. A figure moves toward you along the aisle between the rowing benches. It appears to be a withered human wearing an Ulfen burial mask. Only two words emerge from his mouth Defilers. Die
Thorval and Agirran as been moved back to the place were they first see the ulfen
Clak-Clik init: 1d20 + 7 ⇒ (10) + 7 = 17
Levin init: 1d20 + 4 ⇒ (17) + 4 = 21
Spoony init: 1d20 + 4 ⇒ (11) + 4 = 15
Agirran init: 1d20 + 2 ⇒ (6) + 2 = 8
Valore init: 1d20 + 6 ⇒ (6) + 6 = 12
Haldyr init: 1d20 + 2 ⇒ (3) + 2 = 5
Rowers init: 1d20 ⇒ 15
Combat round 1
Bold can act
Levin
Thorval
Clak-Clik
Spoony
Rowers sound
Valore
Agirran
Haldyr
Thorval Thorvalson
|
"We are not the defilers! We are here to return the lantern! We do not need to fight, my friend, but if yo insist..."
Levin Hessel
|
"Defilers?" Levin asks as he draws his sword. "Defilers of what?"
-Posted with Wayfinder
Thorval Thorvalson
|
Thorval moves up, and readies to punch the withered person in the mask if he steps closer. At this time, he'll still go non-lethal, since, again, he has no desire to make enemies. Besides, we may need this guy to save Skelg!
Righty Non-lethal: 1d20 + 6 ⇒ (7) + 6 = 13
non-lethal punch: 1d6 + 4 ⇒ (6) + 4 = 10
"Can't we all just be friends?"
| Oykiv |
As thorval moves toward the masked Ulfen he lights the surroundings and four creatures appear in the rowing bench. all of them wear ulfen clothes, but different between a pair and the other. By the look of their exposed flesh it´s clear they´re not stillalive, one of them even has an arrow pinned in his chest.
It´s also clear the creature Thorval was talking to isn´t alive neither. It´s flesh is slightly blue and the masks it´s wearing is an ulfen funeral mask, wich is usually donned as an posthumous honor.
Combat round 1
Bold can act
Levin talks, unseath and useath his sword
Thorval tries to punch the creature
Clak-Clik prepares his crossbow
Spoony start singing
Rowers stand up and surround Thorval
Valore
Agirran
Haldyr
Being pbp is hard to have Thorval realize what is he going toward, but the rowers also hadn´t done anything yet, so I think it´s more or less balanced
Thorval Thorvalson
|
"Well ain't that something? A ship manned by deaders. Well, guess we gotta do something about that. This be your whole ball of twine, Agirran. How you feel about killin' those that already be dead?" He wrinkles his nose against the smell, whether it is real or imagined.
Agirran the Fury
|
"And loving it." Ariggan says grimly. He spits in his hands, before grasping the haft of his greataxe and coming in swinging...
great axe vs red (inspired, power attack): 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 damage: 1d12 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Spit helps! THREAT!
great axe vs (if he wasn't before) red (confirm): 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 even more damage: 2d12 + 14 + 2 ⇒ (2, 10) + 14 + 2 = 28
| Oykiv |
One of the rowers is cut perfectly in half by Agirran, his torso falls to the ground a few feet away from his legs. 39 damage!!! Spit works VERY well.
The other creature moves near Agirran and tries to bite his arm, he can´t hit the ulfen and continues shouting insults and accusations. Dammed raiders! You desecrate my ship. Now this will be our funeral
Haldyr bite: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 1 ⇒ (6) + 1 = 7
Combat round 2
Bold can act
Levin
Thorval
Clak-Clik
Spoony
Rowers
Valore
Agirran
Haldyr
Levin Hessel
|
Levin moves to one of the creatures who hasn't been engaged and slices with his temple sword.
Dueling sword vs green: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Thorval Thorvalson
|
Attacking blue until he falls (if hasn't already) then attacking yellow). Assuming we've been here over a minute? If not, I get an additional 1d6 on any attack beyond the first that hits.
Righty (lethal): 1d20 + 4 ⇒ (6) + 4 = 10 punch: 1d6 + 4 ⇒ (6) + 4 = 10
Lefty (lethal): 1d20 + 4 ⇒ (13) + 4 = 17 punch: 1d6 + 4 ⇒ (3) + 4 = 7
SIGH
| Oykiv |
Levin slash hard one of the zombies, but it still stands. At least a few moments until Thorval punches it finishing the job. Clak-Clik follows the bead´s mandate and shots another rower and, despite to having a clear line of sight, his bolt pounds him hard, making it to stumble a little.
The rowers tries to touch Thorval and Agirran, Thorval is able to avoid the rower hands, but Agirran is not so fortunate and his flesh starts to freeze in the spot where the rower touch him. -2HP cold damage
green touch Thorval: 1d20 + 2 ⇒ (4) + 2 = 61d6 ⇒ 5
yelllow touch Agirran: 1d20 + 2 ⇒ (17) + 2 = 191d6 ⇒ 2
Combat round 2
Bold can act
Levin
Thorval
Clak-Clik
Spoony
Yellow Rower -10 HP
Green Rower
Valore
Agirran -2HP
Haldyr
Agirran the Fury
|
"Lemme show ya how that's done!"
greataxe v yellow (inspired, power attack): 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 damage: 1d12 + 7 ⇒ (1) + 7 = 8
Then, 5-foot move.
Valore Edasseril
|
Valore steps up, putting both hands on his quarterstaff and jabs.
two handed, inspired: 1d20 + 4 + 1 - 1 ⇒ (7) + 4 + 1 - 1 = 11
damage: 1d6 + 3 ⇒ (5) + 3 = 8
Clearly his fatigue is slowing him down.
| Oykiv |
Agirran finish one of the wounded rower. Valore, is clearly affected by so much cold, and can´t hit the creature.
Seeing how Agirran is destroying his rowers, the creature focus angrily on him. Biting and tearing his flesh with its claws and making Agirran feel something bad is running now in his veins. -6 HP, must pass a DC 13 Fort save, and 2 DC 16 Fort saves
Bite: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 1 ⇒ (3) + 1 = 4
Claw: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 1 ⇒ (1) + 1 = 2
Combat round 3
Bold can act
Levin
Thorval
Clak-Clik
Spoony
Green Rower
Valore
Agirran -8HP
Haldyr