[Outpost I] GM Abraham's Ancients' Anguish (Inactive)

Game Master Abraham Z.

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Emerald Spire slides |
GM Abraham wrote:

17:00 Combat Round 3 - the bold may act!

Shel 36 dmg; bleeding (1); haste (exp. round 9);
Red Ghul 14 dmg; vulnerable to fire
Blue Ghul 14 dmg;
Sard 0 dmg;
Chasik 116 dmg; 4 CHA dmg; fatigued; grappled; haste (exp. round 9);
Statue 118 dmg; grappled;
Green Ghul 0 dmg;
Enora 0 dmg; bleeding (1); haste (exp. round 9);
Ali 0 dmg; haste (exp. round 9);
Archimedes 0 dmg; haste (exp. round 9);
Sajan 11 dmg; haste (exp. round 9);
Yellow Ghul 14 dmg; vulnerable to fire

Conditions: cloud of smoke has cleared

While Gamin may not like striking the hard stone of the statue, he is nevertheless well aimed and skillful; all but the last of his blows hit home. As before, he notes that the statue is particularly hard, making it difficult for his strikes to completely penetrate. Nevertheless, the statue definitely looks like it is wobbling.

The Yellow Ghul steps five feet up up the wall and lashes out at Ali...

bite attack: 1d20 + 12 ⇒ (4) + 12 = 16
bite dmg: 1d6 + 8 ⇒ (4) + 8 = 12

claw attack: 1d20 + 12 ⇒ (7) + 12 = 19
claw dmg: 1d4 + 8 ⇒ (2) + 8 = 10

claw attack: 1d20 + 12 ⇒ (14) + 12 = 26
claw dmg: 1d4 + 8 ⇒ (2) + 8 = 10

... but all of his attacks miss! Edit: I forgot to add +2 for flank, my mistake is your good fortune...

As the cloud of smoke from the fallen pillar finally clears away, Sard can see that a (formerly secret) door now stands open beyond the southern urns. It seems likely that the Ghuls issued forth from there and, thankfully, there don't appear to be any more of them coming out!

As round 3 begins, Shel's wound continues to bleed, giving her one point of additional damage.

Shel is up!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel waves her kukri threateningly, hoping to throw the undead off while she waited for a flanking partner.

Take Total defense action this round. My tiny cuts of death isn’t going to work here without a flanking buddy.


Shel, if you would delay now I would cast mirror image and position myself in a flanking position for you to get to attack this round.

Scarab Sages

Male CN Ifrit Sorceror 9 | hp 64/52 NL: 0 | AC15 T14 F12 mage armor: AC18 T14 F15 | Fort +10 Ref +10 Will +9 | Init +3 | Perc -1 (Dark 60'), SM -1 | Spells Lvl 1 3/9, Lvl 2 0/8, Lvl 3 1/8, Lvl 4 4/6 | Elemental Ray 12/12, +7/1d6+5 | Elemental Blast 0/1, 9d6 Fire + vuln., 20ft burst, DC 23 Ref. halves/negates | Active spells: fly, mage armor, false life (+12hp), see invis | Active conditions:

Given that I just hit them all with a burst of fire, giving some vulnerability for the next round, you might wait to move into that position until after I act.


Emerald Spire slides |

Shel, let me know if you would prefer to delay.


Yes Sir!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Ill stay total defense for this round. Oh, and please add the +1 for Haste as well. I haven’t adjusted that in my header. Thanks.


Emerald Spire slides |
GM Abraham wrote:

17:00 Combat Round 3 - the bold may act!

Shel 45 dmg; bleeding (1); haste (exp. round 9); total defense
Red Ghul 14 dmg; vulnerable to fire
Blue Ghul 14 dmg;
Sard 0 dmg;
Chasik 116 dmg; 4 CHA dmg; fatigued; haste (exp. round 9);
Statue 127 dmg;
Green Ghul 0 dmg;
Enora 0 dmg; bleeding (1); haste (exp. round 9);
Ali 0 dmg; haste (exp. round 9);
Archimedes 0 dmg; haste (exp. round 9);
Sajan 58 dmg; bleeding (1); haste (exp. round 9);
Yellow Ghul 14 dmg; vulnerable to fire

Conditions: cloud of smoke has cleared

The Red Ghul 5' steps closer into the battle and continues its assault on Shel...

bite attack: 1d20 + 12 ⇒ (2) + 12 = 14
dmg: 1d6 + 8 ⇒ (1) + 8 = 9

claw attack: 1d20 + 12 ⇒ (20) + 12 = 32
dmg: 1d4 + 8 ⇒ (1) + 8 = 9

claw attack: 1d20 + 12 ⇒ (11) + 12 = 23
dmg: 1d4 + 8 ⇒ (1) + 8 = 9

claw attack, crit confirmation: 1d20 + 12 ⇒ (12) + 12 = 24
crit dmg: 1d4 + 8 ⇒ (3) + 8 = 11

... but in her defensive posture, only a single claw swipe lands, and it does not confirm a critical hit.

The Blue Ghul continues its quest to devour poor Sajan... Sajan, I think your current AC is 21 (20 normally, +1 for haste)? Let me know if that's incorrect.

bite attack, flank: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
dmg: 1d6 + 8 ⇒ (1) + 8 = 9

claw attack, flank: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
dmg: 1d4 + 8 ⇒ (3) + 8 = 11

claw attack, flank: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
dmg: 1d4 + 8 ⇒ (1) + 8 = 9

claw rend: 1d6 + 12 ⇒ (6) + 12 = 18

... All of its attacks hit the unarmored monk. As if things weren't bad enough, he begins to bleed and it rends him with its claws as well. Sajan is still standing, but just barely. In fact, with the bleed damage, he'll drop to 0 hp at the start of his next turn.

Edit: I forgot that Chasik had already previously posted his next attacks on the statue. Two of his three blows hit home, but once again much of the damage is absorbed by the statue's hardness. Nevertheless, it is just enough (by one point!) to finally shatter the priceless remnant of ancient history!

Sard is up!

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Can I choose to land in the square directly behind me as the statue crumbles?


Emerald Spire slides |

Yes, now that the statue is gone you can 5' step into that square. I've just moved you. Unfortunately, the Ghuls have Step Up, so Red uses an immediate action to follow you...

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

That’s fine with step up....hopefully Shel can get flanking easier now.

Scarab Sages

Male CN Ifrit Sorceror 9 | hp 64/52 NL: 0 | AC15 T14 F12 mage armor: AC18 T14 F15 | Fort +10 Ref +10 Will +9 | Init +3 | Perc -1 (Dark 60'), SM -1 | Spells Lvl 1 3/9, Lvl 2 0/8, Lvl 3 1/8, Lvl 4 4/6 | Elemental Ray 12/12, +7/1d6+5 | Elemental Blast 0/1, 9d6 Fire + vuln., 20ft burst, DC 23 Ref. halves/negates | Active spells: fly, mage armor, false life (+12hp), see invis | Active conditions:

Sard loops around (moving at least 30ft) and ends up nearer the two vulnerable enemies. Since they so rudely moved out of fireball formation, he instead fires a ray of fire at each of them. Scorching ray, one beam at each vulnerable ghul. Neither should have cover from here, I believe, and Sard has Precise Shot so no melee penalty.

Ranged touch attack vs. Yellow (vulnerable), pbs: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
damage, pbs: 4d6 + 1 ⇒ (1, 4, 4, 6) + 1 = 16

Ranged touch attack vs. Red (vulnerable), pbs: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
damage, pbs: 4d6 + 1 ⇒ (3, 3, 4, 5) + 1 = 16

Oof. Thanks, RNG.


Emerald Spire slides |
GM Abraham wrote:

17:00 Combat Round 3 - the bold may act!

Shel 45 dmg; bleeding (1); haste (exp. round 9); total defense
Red Ghul 14 dmg; immediate action used;
Blue Ghul 14 dmg;
Sard 0 dmg;
Chasik 116 dmg; 4 CHA dmg; fatigued; haste (exp. round 9);
Statue 127 dmg;
Green Ghul 0 dmg;
Enora 1 dmg; bleeding (1); haste (exp. round 9);
Ali 0 dmg; haste (exp. round 9);
Archimedes 0 dmg; haste (exp. round 9);
Sajan 59 dmg; bleeding (1); haste (exp. round 9); disabled.
Yellow Ghul 14 dmg;

Conditions: cloud of smoke has cleared

Sard shoots scorching rays at two of the Ghuls but neither manages to connect.

The Green Ghul moves 5' over on the wall and swipes down at Shel It doesn't benefit from flank with Red because it is 10' up, but it does benefit from attacking from higher ground

bite attack, higher ground: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
bite dmg: 1d6 + 8 ⇒ (5) + 8 = 13

claw attack, higher ground: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
claw dmg: 1d4 + 8 ⇒ (4) + 8 = 12

claw attack, higher ground: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
claw dmg: 1d4 + 8 ⇒ (3) + 8 = 11

But with Shel's defensive posture none of the attacks come close to hitting her.

Both Enora and Sajan take a point of bleed damage at the start of their turns. In Sajan's case, this puts him at 0 hp, so he is disabled.

disabled:
A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character’s hit points, he is now in negative hit points and dying.

Enora, Ali, Archimedes, and Sajan are up!

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan, with his last conscious breath, attempts to slow down the blue enemy next to him, before ultimately collapsing on the stone ground.

Scorpion Strike: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

If it hits, DC 14 Fort save or be slowed to a 5ft base movement speed and unable to take 5ft steps.


Enora uses her staff of embers and sends two scorching rays which should hit the vulnerable ghuls.

Yellow two ray.

Scorching Ray Ranged touch attack vs. Yellow (vulnerable): 1d20 + 6 ⇒ (17) + 6 = 23
Scorching Ray damage: 4d6 ⇒ (3, 6, 5, 3) = 17

Scorching Ray Ranged touch attack vs. yellow (vulnerable): 1d20 + 6 ⇒ (19) + 6 = 25
Scorching Ray damage: 4d6 ⇒ (2, 2, 2, 5) = 11


Emerald Spire slides |

Sard, how long does the vulnerability to fire last? Is Yellow still vulnerable at the time of Enora's attack?

Scarab Sages

Male CN Ifrit Sorceror 9 | hp 64/52 NL: 0 | AC15 T14 F12 mage armor: AC18 T14 F15 | Fort +10 Ref +10 Will +9 | Init +3 | Perc -1 (Dark 60'), SM -1 | Spells Lvl 1 3/9, Lvl 2 0/8, Lvl 3 1/8, Lvl 4 4/6 | Elemental Ray 12/12, +7/1d6+5 | Elemental Blast 0/1, 9d6 Fire + vuln., 20ft burst, DC 23 Ref. halves/negates | Active spells: fly, mage armor, false life (+12hp), see invis | Active conditions:

Unfortunately no. The vulnerability lasted until the end of my next turn (the one I just took).


Emerald Spire slides |

Enora, does that change your action? You have already seen that they have fire resistance 10.

Scarab Sages

Aasimar Paladin 11 (Chosen One) HP: 93/103 | F: 16 R: 10 W: 13 | AC: 27 FF: 25 T: 13 CMD: 29 | Init: +7 Per +15 SM: +20 | LoH 8/17, Smites: 0/4

Ali nods to Archimedes Save Sajan will you friend!

The angel flies over to the monk and a warm golden glow comes off his tiny golden hands restoring some of Sajan's health Lay of Paws: 8d6 ⇒ (1, 1, 3, 5, 2, 4, 1, 1) = 18

Wow....awful roll there sorry Sajan.

Ali nods regretfully at his role in destroying the statue. His duty to protect life trumps his duty to protect art but it still broke his heart. He would have to beg Shelyn for forgiveness later.

Upon seeing the ghuls though, he calls upon the HOLY POWER of Shelyn to help destroy the new threats, starting with the Yellowish one currently attempting to threaten him.

Gamin seems RELIEVED to be dealing with undead with their soft, possibly incorporeal forms rather than another hard stone.

SMITE EVIL with Gamin + higher ground (the 2nd +11 only applies on the first hit): 1d20 + 15 + 3 + 1 ⇒ (4) + 15 + 3 + 1 = 231d8 + 13 + 11 + 11 ⇒ (7) + 13 + 11 + 11 = 42
SMITE EVIL with Gamin + higher ground (the 2nd +11 only applies on the first hit): 1d20 + 15 + 3 + 1 ⇒ (9) + 15 + 3 + 1 = 281d8 + 13 + 11 + 11 ⇒ (5) + 13 + 11 + 11 = 40
SMITE EVIL with Gamin + higher ground (the 2nd +11 only applies on the first hit): 1d20 + 10 + 3 + 1 ⇒ (3) + 10 + 3 + 1 = 171d8 + 13 + 11 + 11 ⇒ (7) + 13 + 11 + 11 = 42
SMITE EVIL with Gamin + higher ground (the 2nd +11 only applies on the first hit): 1d20 + 5 + 3 + 1 ⇒ (15) + 5 + 3 + 1 = 241d8 + 13 + 11 + 11 ⇒ (6) + 13 + 11 + 11 = 41


Enora believed that the vulnerability is still active so let us keep to character knowledge and I keep my action as posted. :-)


Emerald Spire slides |
GM Abraham wrote:

17:00 Combat Round 3 - the bold may act!

Shel 45 dmg; bleeding (1); haste (exp. round 9); total defense
Red Ghul 14 dmg; immediate action used;
Blue Ghul 27 dmg;
Sard 0 dmg;
Chasik 116 dmg; 4 CHA dmg; fatigued; haste (exp. round 9);
Statue 127 dmg;
Green Ghul 0 dmg;
Enora 1 dmg; bleeding (1); haste (exp. round 9);
Ali 0 dmg; haste (exp. round 9);
Archimedes 0 dmg; haste (exp. round 9);
Sajan 41 dmg; bleeding (1); haste (exp. round 9);
Yellow Ghul 64 dmg;

Conditions: cloud of smoke has cleared

Enora shoots two scorching rays at the Yellow Ghul. Despite the penalties for shooting into melee, both rays strike home. However, due to the Ghul's fire resistance, they are less effective than she might have hoped.

Archimedes flies over to Sajan and delivers some badly needed healing. He is no longer disabled!

Ali turns towards the Yellow Ghul and smites evil upon it, destroying it with his very first blow! Ali, I believe you are at 15' altitude so you can use a 5' step to descend to 10' and deliver the rest of your attacks against Blue. I'll assume that's what you are doing, unless you tell me otherwise. Also, shouldn't your bonus on your smite attacks from your CHA be +4 instead of +3?

Resolving Ali's attacks against Blue, unless he decides he wants to do something else... Ali's second blow with Gamin strikes home against Blue, though without the benefit of his Smite evil, it is not as effective as his previous strike. Ali's third and fourth attacks both miss.

Sajan, you come after Ali in the initiative order so I'll rule that you were healed by Archimedes' lay on paws before you took your turn, which means that you are no longer disabled. You can go ahead and execute the rest of your attacks. Your first attack missed, but you can still go ahead and retcon to a flurry of blows (or something else) if you wish. Note that, in general, undead are immune to anything requiring a Fort save.

Sajan is up!

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Yeah, I figured they would be immune, but I don't think anyone has identified them yet unless I missed that earlier, either way, it makes a good standard action to make myself go unconscious.

Sajan catches himself before he falls, and unleash a vicious flurry of sword attacks at blue.

+2 Temple Sword: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Haste attack: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

+2 Temple Sword: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

"Our enemy seems to be quite powerful."


Emerald Spire slides |
GM Abraham wrote:

17:00 Combat Round 4 - the bold may act!

Shel 46 dmg; bleeding (1); haste (exp. round 9); total defense
Red Ghul 14 dmg; immediate action used;
Blue Ghul 27 dmg;
Sard 0 dmg;
Chasik 116 dmg; 4 CHA dmg; fatigued; haste (exp. round 9);
Statue 127 dmg;
Green Ghul 0 dmg;
Enora 1 dmg; bleeding (1); haste (exp. round 9);
Ali 0 dmg; haste (exp. round 9);
Archimedes 0 dmg; haste (exp. round 9);
Sajan 41 dmg; bleeding (1); haste (exp. round 9);
Yellow Ghul 64 dmg;

Conditions: cloud of smoke has cleared

Newly rejuvenated, Sajan unleashes a flurry of blows at Blue, but all of his attacks miss.

Shel takes 1 point of bleed damage at the start of her turn.

Shel, you are up!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel hopes to limit her attackers, so she moves 5’ to the left, putting her back against the wall, and using the monk as a flank partner. She prepares to unless her full Hasted fury against the flanked enemy.

]In my next post!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel tries to slash the flanked enemy to pieces.

Immediate attack with Haste, Flank 1d20 + 14 + 1 + 2 ⇒ (17) + 14 + 1 + 2 = 34
Damage 1d3 + 3 ⇒ (3) + 3 = 6 plus
Sneak attack 4d6 ⇒ (5, 1, 5, 1) = 12

Offhand Attack with the above 1d20 + 14 + 1 + 2 ⇒ (2) + 14 + 1 + 2 = 19
Damage 1d3 + 2 ⇒ (3) + 2 = 5 plus
Sneak attack 4d6 ⇒ (5, 3, 3, 3) = 14

Attack 1d20 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13
Damage 1d3 + 3 ⇒ (2) + 3 = 5 plus
Sneak attack 4d6 ⇒ (4, 4, 2, 1) = 11

Offhand Attack 1d20 + 4 + 1 + 2 ⇒ (19) + 4 + 1 + 2 = 26
Damage 1d3 + 2 ⇒ (1) + 2 = 3 plus
Sneak attack 4d6 ⇒ (6, 1, 4, 1) = 12

Haste attack 1d20 + 14 + 1 + 2 ⇒ (11) + 14 + 1 + 2 = 28
Damage 1d3 + 3 ⇒ (2) + 3 = 5 plus
Sneak attack 4d6 ⇒ (5, 1, 3, 1) = 10
_________

Possible crit on 4th attack 1d20 + 7 ⇒ (19) + 7 = 26
Damage 1d3 + 2 ⇒ (1) + 2 = 3


Emerald Spire slides |
GM Abraham wrote:

17:00 Combat Round 4 - the bold may act!

Shel 46 dmg; bleeding (1); haste (exp. round 9); total defense
Red Ghul 50 dmg;
Blue Ghul 27 dmg;
Sard 0 dmg;
Chasik 127 dmg; 4 CHA dmg; fatigued; haste (exp. round 9); bleeding
Statue 127 dmg;
Green Ghul 0 dmg;
Enora 1 dmg; bleeding (1); haste (exp. round 9);
Ali 0 dmg; haste (exp. round 9);
Archimedes 0 dmg; haste (exp. round 9);
Sajan 63 dmg; haste (exp. round 9); bleeding (1), prone, unconscious, dying.
Yellow Ghul 64 dmg;

Shel savagely attacks Red; three of her attacks hit home, including one that is a critical hit. Though reeling, Red still stands. Apparently he is hungry.

Sensing that Chasik may soon be ready for eating, Red continues his attacks against the brave fighter.

Bite: 1d20 + 12 ⇒ (3) + 12 = 15

Claw: 1d20 + 12 ⇒ (16) + 12 = 28 Chasik, I think with Haste this misses, correct?

Claw: 1d20 + 12 ⇒ (18) + 12 = 30
Claw dmg: 1d4 + 8 ⇒ (3) + 8 = 11 Chasik, you'll take 1 point of bleed damage at the start of each of your turns.

Blue also senses that Sajan may soon be ready to eat, and continues his attacks against him.

Bite: 1d20 + 12 ⇒ (16) + 12 = 28
Bite dmg: 1d6 + 8 ⇒ (4) + 8 = 12

Claw: 1d20 + 12 ⇒ (13) + 12 = 25
Claw dmg: 1d4 + 8 ⇒ (2) + 8 = 10

With his second blow, Sajan falls to the ground, unconscious, bleeding, and dying! Knowing that he must finish off his other enemies before he can enjoy his meal, Blue turns his attention to Ali for his second claw attack...

Claw: 1d20 + 12 ⇒ (6) + 12 = 18
Claw dmg: 1d4 + 8 ⇒ (2) + 8 = 10

... but is unable to connect with the armored Paladin.

Sard and Chasik, you are up!

Scarab Sages

Male CN Ifrit Sorceror 9 | hp 64/52 NL: 0 | AC15 T14 F12 mage armor: AC18 T14 F15 | Fort +10 Ref +10 Will +9 | Init +3 | Perc -1 (Dark 60'), SM -1 | Spells Lvl 1 3/9, Lvl 2 0/8, Lvl 3 1/8, Lvl 4 4/6 | Elemental Ray 12/12, +7/1d6+5 | Elemental Blast 0/1, 9d6 Fire + vuln., 20ft burst, DC 23 Ref. halves/negates | Active spells: fly, mage armor, false life (+12hp), see invis | Active conditions:

Hoping to free up Chasik to take out blue by felling the damaged red, Sard launches a volley of magic missiles at the wounded ghul, then retreats to a (hopefully) safer distance.

magic missile: 1d4 + 1 ⇒ (1) + 1 = 2
magic missile: 1d4 + 1 ⇒ (1) + 1 = 2
magic missile: 1d4 + 1 ⇒ (2) + 1 = 3
magic missile: 1d4 + 1 ⇒ (3) + 1 = 4
magic missile: 1d4 + 1 ⇒ (3) + 1 = 4

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Stalwart: when fighting defense or taking total defense I gain DR/- instead of the dodge bonus

ac 29, Single swing vs red with VS, PA, stalwart, -4 atk but gain DR 2/-: 1d20 + 14 + 1 - 4 ⇒ (14) + 14 + 1 - 4 = 252d8 + 10 ⇒ (7, 7) + 10 = 24

Chasik takes more punishement from the undead abomination. The wound oozes and bleeds from the gash. He grits his teeth, and takes yet another powerful swing. This time he tries to protect himself a bit as he expects more retaliation.


Emerald Spire slides |
GM Abraham wrote:

17:00 Combat Round 4 - the bold may act!

Shel 46 dmg; bleeding (1); haste (exp. round 9); total defense
Red Ghul 65 dmg;
Blue Ghul 46 dmg;
Sard 0 dmg;
Chasik 128 dmg; 4 CHA dmg; fatigued; haste (exp. round 9); bleeding (1); DR 2/-;
Statue 127 dmg;
Green Ghul 0 dmg;
Enora 2 dmg; bleeding (1); haste (exp. round 9);
Ali 0 dmg; haste (exp. round 9);
Archimedes 0 dmg; haste (exp. round 9);
Sajan 64 dmg; haste (exp. round 9); bleeding (1), prone, unconscious, dying; Stabilization roll needed
Yellow Ghul 64 dmg;

Sard launches a volley of force missiles at Red, which bring him down before he can really begin to dine.

Chasik, since Sard has already eliminated Red, I'm resolving your attack as if you 5' stepped forward and attacked Blue. Let me know if you would prefer to have done something else instead.

Chasik steps forward 5' to attack Blue, while also adopting a Stalward defensive posture, and delivers a powerful blow to the poor hungry creature of undeath.

Green 5' steps down from the wall and attempts to eat the stalwart fighter!

bite attack: 1d20 + 12 ⇒ (5) + 12 = 17
dmg: 1d6 + 8 ⇒ (6) + 8 = 14

claw attack: 1d20 + 12 ⇒ (2) + 12 = 14
dmg: 1d4 + 8 ⇒ (4) + 8 = 12

claw attack: 1d20 + 12 ⇒ (2) + 12 = 14
dmg: 1d4 + 8 ⇒ (3) + 8 = 11

... but all three of its attacks miss his well-armored defenses.

As their turns begin, both Enora and Sajan take an additional point of bleed damage.

Sajan, I need a stabilization check from you.

Enora, Ali, Archimedes, and Sajan, you are up!


Enora uses her CLW wand on herself.
umd: 1d20 + 13 ⇒ (6) + 13 = 19
Clw : 1d8 + 1 ⇒ (7) + 1 = 8

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

i would have gone after the more injured one of the options

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Stabilization check, DC 15: 1d20 + 3 ⇒ (10) + 3 = 13 Sajan continues to bleed as he dreams of further training himself in the future and finding his sister.


Emerald Spire slides |
Chasik"Bash" wrote:
i would have gone after the more injured one of the options

Yep, at this point there are only 2 Ghuls left, and I directed your attack towards the one who was already damaged.


Emerald Spire slides |

Enora doesn't quite manage to activate her wand of healing, while Sajan slips a bit closer towards death.

Scarab Sages

Aasimar Paladin 11 (Chosen One) HP: 93/103 | F: 16 R: 10 W: 13 | AC: 27 FF: 25 T: 13 CMD: 29 | Init: +7 Per +15 SM: +20 | LoH 8/17, Smites: 0/4

Ali directs Archibald over to Chasik, who seems to be in a bad way to try and keep in him good health

Lay On Paws: 8d6 ⇒ (4, 1, 4, 2, 1, 2, 4, 4) = 22

Meanwhile Ali himself continues to tear into the blue Ghul

Attack with Gamin: 1d20 + 15 ⇒ (1) + 15 = 161d8 + 13 ⇒ (4) + 13 = 17
Attack with Gamin: 1d20 + 15 ⇒ (2) + 15 = 171d8 + 13 ⇒ (1) + 13 = 14
Attack with Gamin: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 13 ⇒ (8) + 13 = 21
Attack with Gamin: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 13 ⇒ (4) + 13 = 17

HAHAHAH, well ok then!

Scarab Sages

Male CN Ifrit Sorceror 9 | hp 64/52 NL: 0 | AC15 T14 F12 mage armor: AC18 T14 F15 | Fort +10 Ref +10 Will +9 | Init +3 | Perc -1 (Dark 60'), SM -1 | Spells Lvl 1 3/9, Lvl 2 0/8, Lvl 3 1/8, Lvl 4 4/6 | Elemental Ray 12/12, +7/1d6+5 | Elemental Blast 0/1, 9d6 Fire + vuln., 20ft burst, DC 23 Ref. halves/negates | Active spells: fly, mage armor, false life (+12hp), see invis | Active conditions:

Wow, the RNG does not want us to survive this encounter.


Emerald Spire slides |
GM Abraham wrote:

17:00 Combat Round 5 - the bold may act!

Shel 47 dmg; bleeding (1); haste (exp. round 9); total defense
Red Ghul 65 dmg;
Blue Ghul 46 dmg;
Sard 0 dmg;
Chasik 106 dmg; 4 CHA dmg; fatigued; haste (exp. round 9); DR 2/-;
Statue 127 dmg;
Green Ghul 0 dmg;
Enora 2 dmg; bleeding (1); haste (exp. round 9);
Ali 0 dmg; haste (exp. round 9);
Archimedes 0 dmg; haste (exp. round 9);
Sajan 66 dmg; haste (exp. round 9); bleeding (1), prone, unconscious, dying; Stabilization roll needed on your turn;
Yellow Ghul 64 dmg;

Archimedes steps over to Chasik and lays on paws, helping to prop up the poor fighter from his valiant struggles.

Ali tears into the Blue Ghul but appears momentarily distracted and his blows accomplish nothing.

Shel takes an additional point of bleed damage at the start of her turn.

Shel, you are up!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Seeing no flank options, Shel again goes on the defensive.

Total defense this round. Ali, if you could take a 5’ step next round, that would make things easier for me to set up a flank on blue and hopefully take him out of the fight. Current AC 32 counting total defense and Haste.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Whenever I heal, add another 3 hp do to fast healer feat


Emerald Spire slides |
GM Abraham wrote:

17:00 Combat Round 5 - the bold may act!

Shel 47 dmg; bleeding (1); haste (exp. round 9); total defense
Red Ghul 65 dmg;
Blue Ghul 46 dmg;
Sard 0 dmg;
Chasik 100 dmg; 4 CHA dmg; fatigued; haste (exp. round 9); DR 2/-;
Statue 127 dmg;
Green Ghul 0 dmg;
Enora 2 dmg; bleeding (1); haste (exp. round 9);
Ali 0 dmg; haste (exp. round 9);
Archimedes 0 dmg; haste (exp. round 9);
Sajan 66 dmg; haste (exp. round 9); bleeding (1), prone, unconscious, dying; Stabilization roll needed on your turn;
Yellow Ghul 64 dmg;

Chasik, I think you've been healed twice now, so reducing your damage by 6 to 100.

Shel adopts a posture of total defense and waits for a flanking partner.

Blue lashes out at Chasik...

bite attack: 1d20 + 12 ⇒ (2) + 12 = 14
dmg: 1d6 + 8 ⇒ (4) + 8 = 12

claw attack: 1d20 + 12 ⇒ (11) + 12 = 23
dmg: 1d4 + 8 ⇒ (1) + 8 = 9

claw attack: 1d20 + 12 ⇒ (5) + 12 = 17
dmg: 1d4 + 8 ⇒ (4) + 8 = 12

... but each of its attacks fails to connect.

Sard and Chasik, you are up!

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Chasik puts his shield up and lets the ghuls claw to their soulless content. He than moves He than stares down blue while swinging his hammer at it.

ac 29, PA, dr 2/-: 1d20 + 14 + 1 - 4 ⇒ (19) + 14 + 1 - 4 = 302d8 + 10 ⇒ (6, 2) + 10 = 18

Scarab Sages

Male CN Ifrit Sorceror 9 | hp 64/52 NL: 0 | AC15 T14 F12 mage armor: AC18 T14 F15 | Fort +10 Ref +10 Will +9 | Init +3 | Perc -1 (Dark 60'), SM -1 | Spells Lvl 1 3/9, Lvl 2 0/8, Lvl 3 1/8, Lvl 4 4/6 | Elemental Ray 12/12, +7/1d6+5 | Elemental Blast 0/1, 9d6 Fire + vuln., 20ft burst, DC 23 Ref. halves/negates | Active spells: fly, mage armor, false life (+12hp), see invis | Active conditions:

Sard flies forward, still hugging the ceiling, and waves his hands as he mutters an incantation. Two crackling balls of electricity spring into existence and fly forward toward his foe(s). Flying 30ft and casting ball lightning, creating two globes of electricity. If blue is still standing, he'll direct one ball at each foe. If, however, blue is down after Chasik's strike, then both will fly toward green.

Ball 1, electricity damage vs. green: 3d6 ⇒ (3, 5, 4) = 12 DC 23 Reflex negates.
Ball 2, electricity damage vs. blue if still up, otherwise vs. green: 3d6 ⇒ (4, 1, 5) = 10 DC 23 Reflex negates.


Emerald Spire slides |
GM Abraham wrote:

17:00 Combat Round 5 - the bold may act!

Shel 47 dmg; bleeding (1); haste (exp. round 9); total defense
Red Ghul 65 dmg;
Blue Ghul 71 dmg;
Sard 0 dmg;
Chasik 109 dmg; 4 CHA dmg; fatigued; haste (exp. round 9); DR 2/-;
Statue 127 dmg;
Green Ghul 10 dmg;
Enora 3 dmg; bleeding (1); haste (exp. round 9);
Ali 0 dmg; haste (exp. round 9);
Archimedes 0 dmg; haste (exp. round 9);
Sajan 67 dmg; haste (exp. round 9); bleeding (1), prone, unconscious, dying; Stabilization roll needed on your turn;
Yellow Ghul 64 dmg;

Chasik delivers a powerful blow to Blue, who remains standing, but not by much.

Sard sends a ball of lightning towards Blue to see if he can finish it off...

Blue Reflex: 1d20 + 6 ⇒ (1) + 6 = 7

... And he does! Blue is destroyed.

Green Reflex: 1d20 + 6 ⇒ (3) + 6 = 9

... while Sard's second ball of lightning slams into Green with equal effectiveness.

Green lashes out at Chasik:

bite: 1d20 + 12 ⇒ (19) + 12 = 31
dmg: 1d6 + 8 ⇒ (3) + 8 = 11

claw: 1d20 + 12 ⇒ (10) + 12 = 22
dmg: 1d4 + 8 ⇒ (1) + 8 = 9

claw: 1d20 + 12 ⇒ (16) + 12 = 28
dmg: 1d4 + 8 ⇒ (3) + 8 = 11

... and manages to take a small bite out of him.

As their turns arrive, both Enora and Sajan take another point of bleed damage. Sajan is perilously close to death Note that, unless he stabilizes, Sajan is losing 2 hp/turn, one from bleed and one from not stabilizing.

Enora, Ali, Sajan, Shel you are up!


concentration to cast mirror image althoug 1 bleed: 1d20 + 13 ⇒ (11) + 13 = 24

Enora casts mirror image and rushes to a flanking position with Shel.

# of mirror images: 1d4 + 2 ⇒ (2) + 2 = 4

"Here I come Shel to aid you!"

Scarab Sages

Aasimar Paladin 11 (Chosen One) HP: 93/103 | F: 16 R: 10 W: 13 | AC: 27 FF: 25 T: 13 CMD: 29 | Init: +7 Per +15 SM: +20 | LoH 8/17, Smites: 0/4

Archimedes flies over to Sajan and saves his life with another lay on paws

Lay on Paws: 8d6 ⇒ (5, 4, 1, 3, 6, 3, 4, 6) = 32

Meanwhile, Ali charges across the room at the green Ghul

Gamin + Charge: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 371d8 + 13 ⇒ (4) + 13 = 17
Gamin + Charge: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 261d8 + 13 ⇒ (4) + 13 = 17

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan takes a shaky breath as he gets revived by Archimedes once again.

"My thanks" he says quickly before returning his attention to the last of the enemies right in front of him.

Not wanting to risk standing up in close range with an enemy, Sajan total defences, hoping his focused defences will keep him conscious long enough for his friends to finish the Ghul.

AC 21, -4 prone, +6 total defence = 23


Emerald Spire slides |
GM Abraham wrote:

17:00 Combat Round 6 - the bold may act!

Shel 48 dmg; bleeding (1); haste (exp. round 9); total defense
Red Ghul 65 dmg;
Blue Ghul 71 dmg;
Sard 0 dmg;
Chasik 109 dmg; 4 CHA dmg; fatigued; haste (exp. round 9); DR 2/-;
Statue 127 dmg;
Green Ghul 39 dmg;
Enora 3 dmg; bleeding (1); haste (exp. round 9); mirror images (4);
Ali 0 dmg; haste (exp. round 9);
Archimedes 0 dmg; haste (exp. round 9);
Sajan 35 dmg; haste (exp. round 9); prone; total defense;
Yellow Ghul 64 dmg;

Enora creates several images of herself to confuse the Ghul before descending to the ground to take up a flanking position with Shel.

Archimedes heals Sajan, who regains consciousness once again, and surely reflects that he has had better days! Sajan remains on the ground in a position of total defense.

Ali charges at Green and delivers a critical strike against the foul undead!

Shel you are up!

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

posting now just in case Shel doesn’t finish it off

dr 2/-, PA: 1d20 + 14 + 1 - 4 ⇒ (17) + 14 + 1 - 4 = 281d8 + 10 ⇒ (8) + 10 = 18
1d20 + 9 + 1 - 3 - 4 ⇒ (15) + 9 + 1 - 3 - 4 = 18
1d20 + 14 + 1 - 3 - 4 ⇒ (15) + 14 + 1 - 3 - 4 = 231d8 + 10 ⇒ (8) + 10 = 18

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

] Shel tries to slash the last enemy to pieces.

Immediate attack with Haste, Flank 1d20 + 14 + 1 + 2 ⇒ (4) + 14 + 1 + 2 = 21
Damage 1d3 + 3 ⇒ (2) + 3 = 5 plus
Sneak attack 4d6 ⇒ (3, 4, 3, 2) = 12

Offhand Attack with the above 1d20 + 14 + 1 + 2 ⇒ (5) + 14 + 1 + 2 = 22
Damage 1d3 + 2 ⇒ (3) + 2 = 5 plus
Sneak attack 4d6 ⇒ (3, 3, 6, 5) = 17

Attack 1d20 + 9 + 1 + 2 ⇒ (11) + 9 + 1 + 2 = 23
Damage 1d3 + 3 ⇒ (3) + 3 = 6 plus
Sneak attack 4d6 ⇒ (3, 6, 3, 5) = 17

Offhand Attack 1d20 + 4 + 1 + 2 ⇒ (2) + 4 + 1 + 2 = 9
Damage 1d3 + 2 ⇒ (3) + 2 = 5 plus
Sneak attack 4d6 ⇒ (3, 4, 6, 2) = 15

Haste attack1d20 + 14 + 1 + 2 ⇒ (2) + 14 + 1 + 2 = 19
Damage 1d3 + 3 ⇒ (2) + 3 = 5 plus
Sneak attack 4d6 ⇒ (6, 3, 2, 1) = 12
_________

Well, that sucked.


Emerald Spire slides |
GM Abraham wrote:

Combat Round 6 - the bold may act!

Shel 48 dmg; bleeding (1); haste (exp. round 9); total defense
Red Ghul 65 dmg;
Blue Ghul 71 dmg;
Sard 0 dmg;
Chasik 109 dmg; 4 CHA dmg; fatigued; haste (exp. round 9); DR 2/-;
Statue 127 dmg;
Green Ghul 74 dmg;
Enora 3 dmg; bleeding (1); haste (exp. round 9); mirror images (4);
Ali 0 dmg; haste (exp. round 9);
Archimedes 0 dmg; haste (exp. round 9);
Sajan 35 dmg; haste (exp. round 9); prone; total defense;
Yellow Ghul 64 dmg;

Having bided her time waiting for a flanking partner, Shel does not hesitate when Enora enters the fray. Two of her blows strike home and they are sufficient to destroy the already wounded Green. The Ghuls (re)perish without the feast that they sought!

Combat is over! Pathfinders are victorious

Although the Pathfinders have defeated their enemies - for now - the entire ruin continues to tremble and sway ominously. You think you have barely more than 15 minutes before it begins to collapse on you.

The victorious Pathfinders can also see a (formerly secret) doorway to the southeast (from whence the Ghuls likely entered the room under the cover of the cloud of smoke).

Just to remind you of where things stood before that battle started: you suspect that the shaking of the ruin is connected to the dark cylinder in the northwest; in that same room you found 3 tables: one with a tablet shaped impression and the writing "rebirth" all over it, one with a body shaped impression, and one with an impression shaped like the ourborous torc that you have now retrieved from the statue that you destroyed.

We are out of initiative, but time still matters (obviously) so if you want to heal or do other things to restore yourselves I will need to track how much time it takes.

As for that fight, kudos to all of you for getting through it. There was definitely a point in there where I was worried that y'all might be my first TPK! I don't know how to calculate the CR given the 4 player adjustment, but without the 4 player adjustment there are 6 of the Ghuls and they are all hasted (which means they can reach you on round 1, and makes it much more likely that their claw rend will trigger (since they have 3 claw attacks); the statue is the same as what you fought; and that is listed as a CR 14 encounter. So bravo to all of you for making it through that! Though you aren't out of the woods yet...

16:30

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