Order of the Gate (Inactive)

Game Master SOLDIER-1st


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Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Sorry, I don't use sniping much as a PC or GM, so I would unload all 3 shots

Soldier:

I will forgo the "snipe" action, seeing my primary purpose is to deal damage and accomplish my mission...which you know what that is. I would unload 3 shots. I am still invisible thanks to my N.T.

Dark Archive

Human Wiz 5/HKS 2 | HP:65/65 | AC: 11/11/10 | F+4 R+3 W+5 | P+1 | Init +1

GM Soldier:
Ouch, haha! Okay, it is relevant now to know exactly how many minutes happened since our initial buffing in the dormitory rooms. I know a lot did happen, but Cassius's mirror images would have lasted for seven minutes. If they're gone, then Cassius is definitely down. If it's been less than seven minutes though, he has five mirror images floating around. I think the massive elemental battle was less than a minute of elapsed time.


Warpriest 6 Hell Knight 1 | HP 42/79 | AC 22, TC 11, FF 21 | Fort +8, Ref +3, Will +8| Fervor 2/6

Does this mean we have an idea where Elijah is at


Male Human Cleric of War {Torm}(Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

I would assume we can see him unless he has a greater invisibility on him?


Male Elf Magus 7| HP (54/54)| AC 19| Init +7| F +7| R +5| W +5|P +6|

Perception in the direction of the first arrow: 1d20 + 6 ⇒ (14) + 6 = 20


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Soldier:

In case the mirror images are still up. I hit with 3 shots, so I will roll 3d6 then.

If it is a figment, the figment is destroyed. If the attack misses by 5 or less, one of your figments is destroyed by the near miss

I am a little fuzzy about the wording. I rolled a natural 1, which is an auto miss, but I hit AC 8, which is less that 4 of Cassius' AC?

1 good: 1d5 ⇒ 1 HIT
1 good: 1d5 ⇒ 2 FIGMENT GONE
1 good: 1d5 ⇒ 4 FIGMENT GONE

So, the first one hit, dealing 21 points damage. Then 2 of his figments are destroyed if his images are still up


No, the mirror images are gone. If you wish to try and see your attacker you'll have to roll perception.Everybody finish this round and I'll update. Get hype!

Elijah:
You've used 4/7 minutes of invisibility.

Vorgal:
You can't pinpoint where the arrow might have come from.


Warpriest 6 Hell Knight 1 | HP 42/79 | AC 22, TC 11, FF 21 | Fort +8, Ref +3, Will +8| Fervor 2/6

Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Kayle will try her best to put herself between Cassius and th unseen archer.

Cure Moderate Wounds: 2d8 + 6 ⇒ (7, 3) + 6 = 16


Male Human Cleric of War {Torm}(Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

I have some questions...if our attacker was invis and stealthed and shot Cassius that exposed him? If he then proceeded to pump three arrows into him he is most certainly not stealthed unless he made a move action after his full attack to stealth, which couldn't do unless possibly hasted? I'm not trying to ruin the narrative excitement of an ambush but I am, sadly, from time to time one of the stealth/perception/sneak attack busy bodies of the forum. While I am not generally so picky at this level going up against an archer with ranged SA attacks are devastating so I am trying to make sure there is an action economy balance at play or know right out that there are factors that bend standard rules scenarios in this case? I suppose he could have a magic device that rendered him invisible again as a swift action? I'm just checking in about needing to roll to see him...

Dark Archive

Human Wiz 5/HKS 2 | HP:65/65 | AC: 11/11/10 | F+4 R+3 W+5 | P+1 | Init +1

Cassius doesn't even have time to cry out. An arrow buries itself in his spine, stark against his pale skin as he never had had a chance to get a shirt on-- then a second, then a third... the wizard drops like a fallen tree. He thinks blankly of his brother as the darkness claims him... maybe he'll see him again, soon...

But a voice, and a touch, calls him back from the edge of Hell's waiting embrace. Cassius's eyes flutter and he looks blearily up at Kayle.

"What-- happened--" he gurgles.

Attack took Cassius down to -9, Kayle's healing puts him at +7

From his position still on the ground, Cassius tries to get some idea of where their attacker is. Perception: 1d20 + 1 ⇒ (5) + 1 = 6

An unseen opponent? Cassius's mind races. In Infernal, he shouts, "I cannot cast Glitterdust again! Can anyone else pierce the unseen?"

Cassius hisses through the pain of the arrows still half-buried in his body and quickly casts a spell, shaping water out of the very air. A ten-foot wide enormous ball of water appears. With a shove of his fingers, Cassius sends it rolling forth over the courtyard.

Okay, let me try and describe what I want to try and do, which may not be feasible. I recognize Cassius won't know exactly where the attacker is if they are unseen, but it should be self-evident which general direction the arrows came from, because they came from behind Cassius, and he knows which way he was facing when he got hit, at least. So he wants to send the aqueous orb rolling 30 feet away from him in the approximate direction that the arrows originally came from. Basically, Cassius is bowling blind; he's hoping the bowling ball of water is on the right 'lane' to roll over something in its path and reveal at least that something is there. So... IDK, maybe a percentage chance that Cassius is on the right 'lane', at GM discretion? *shrug* This is assuming, of course, that the attacker is within 30', but sneak attack at ranged almost always dictates that they are within 30'.

Also, how far is Cassius from Bjorn right now? He was heading towards him when he got nailed, so I'd assume he's close, but if I can verify whether or not 'close' means 'adjacent' that'll impact my next turn. ...if I'm still alive next turn.

Remaining prone, for what it's worth.


Male Elf Magus 7| HP (54/54)| AC 19| Init +7| F +7| R +5| W +5|P +6|

Vorgal whirls around frantically, checking the horizon. He swears. "I left Glitterdust alone today!" With no better recourse, he hurries to whatever side of Cassius the arrows are sticking out of and stands there, casting Mirror Image.

images: 1d4 + 2 ⇒ (3) + 2 = 5


Ivari - He has the Invisible Blade ninja trick, so it's Greater Invisibility, which means it doesn't break because of an attack. You can still get an idea of where he might be with a successful perception check though.

Cassius, I had assumed you'd run right up next to Bjorn/the orb. For this next part it's both important and up to you. So just let me know where you wanted to be located in relation to them.

Dark Archive

Human Wiz 5/HKS 2 | HP:65/65 | AC: 11/11/10 | F+4 R+3 W+5 | P+1 | Init +1

Right next to Bjorn is where I wanted to be, yep. Ideally not right next to the orb, but 5' away. ;) However, if positions are such that to be adjacent to Bjorn I must also be adjacent to the orb, then that's fine.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Mirror image is range:Personal. Self only. Unless you have a way to circumvent that, then go for it?

Edit: unsure if he was targeting you or self? Lol

Dark Archive

Human Wiz 5/HKS 2 | HP:65/65 | AC: 11/11/10 | F+4 R+3 W+5 | P+1 | Init +1

I assumed Vorgal was casting it on himself...


Male Elf Magus 7| HP (54/54)| AC 19| Init +7| F +7| R +5| W +5|P +6|

Yeah, on myself. Just trying to put protection in front of a wounded cassius. I'm not sure what happens if an arrow hits a mirror image with someone behind the image actually...


Male Human Cleric of War {Torm}(Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Excellent thanks Solider that helps. As to the images. They are treated like "people" in the concealment sense so would offer the same benefits (which may or may not stop a well built archer sadly) as shooting through squares with concealment...and bad news if this is a ninja then he may be well out of 30' feet depending on his tricks...

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Ivari wheels and moves forward in the general direction of the firing casting a spell as he moves...Casting Divine Favor


Aqueous Orb %: 1d100 ⇒ 13

The large orb of water rolls out, though it appears to do nothing other than attract attention. This is fortunate however, as the small squad of Signifiers that had been off to the side finally notice something amiss.

Signifiers init: 1d20 + 2 ⇒ (7) + 2 = 9

Ivari:
Though you see no attacker, you can clearly tell where the arrows originated from.

Elijah's up again.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Quite unhappy the mage is back up, I take another shot at him hoping to finally silence the annoyance. Even despite the illusions clogging up the area, I see through them all and place a well aimed shot in him. I see him fall limp, with only a sudden leg twitch. I focus my final two shots on the annoying war priest who healed him.

rapid 1 cassius: 1d20 + 14 ⇒ (10) + 14 = 24
dam: 1d6 + 2 + 5d6 ⇒ (6) + 2 + (5, 3, 3, 6, 1) = 26

rapid 2 kayle : 1d20 + 14 ⇒ (11) + 14 = 25
dam: 1d6 + 2 + 5d6 ⇒ (5) + 2 + (6, 6, 6, 3, 4) = 32

rapid 3 kayle: 1d20 + 9 ⇒ (4) + 9 = 13
dam: 1d6 + 2 + 5d6 ⇒ (1) + 2 + (2, 5, 5, 6, 4) = 25


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

GM:
How long before the others arrive?

Dark Archive

Human Wiz 5/HKS 2 | HP:65/65 | AC: 11/11/10 | F+4 R+3 W+5 | P+1 | Init +1

Another arrow sprouts from Cassius, this time in his chest. The wizard chokes and falls silent, his watery sphere left to drip in place with no mind to guide it.

7 - 26 = -19/65 = Cassius dead. G'night, team. Good luck...


Cassius gets soft cover from Vorgals actual body (+4 AC, but no reflex save bonus and no ability to make stealth checks), in addition to the +4 AC bonus from being prone (mostly irrelevant, since the attack would hit regardless). But he gets total concealment (50% miss chance) from the 5 mirror images, which are more than enough to completely block line of sight (but not line of effect).

Miss < 50%

Concealment miss chance: 1d100 ⇒ 32

So the attack would miss.

Init order: Elijah>Vorgal>Bjorn>Kayle>Cassius>Ivari (So Vorgal's up next, though as usual if you know your action won't be dependent on any other persons, then you can go ahead and post now to save time.)

Dark Archive

Human Wiz 5/HKS 2 | HP:65/65 | AC: 11/11/10 | F+4 R+3 W+5 | P+1 | Init +1

...okay then... but I imagine that if the first arrow he fired at Cassius had missed due to mirror images, then Elijah would have continued directing them at me and not sending the next ones at Kayle? I mean, I'm not objecting to the idea of being alive, but given that his tactics were clearly prioritizing focusing fire until dropping one target, etc, it seems likely that arrow number two would have come my way as well. Eh, whatever you say as the GM goes, of course.


I'm talking to him via pm, if he wants to change his actions he has that opportunity. Don't worry, I'm not going soft on you =P


HP: 84/84| AC: 21; T: 12; FF: 19; CMD 24
Armorless:
AC: 14; T: 14; FF: 10 CMD 26 Gains evasion
| Fort: +10; Ref: +5; Will: +8 | Perception: +12 | Init +3 Stunning fist 3/3 day

I would like to add that, when a target has any kind of concealment, the sneak attack is not available.
Not sure if there is any ninja trick/rogue talent to avoid concealment.

Again, the rule of cool goes on top of it, so it is up to you, GM Soldier1.


Oh dang, I didn't even notice that part >.< thanks for pointing it out.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Talking with Soldier via PM. Sorry to hold things up, and Cassius you got lucky lol...maybe

stealth roll depending on Soldiers' ruling: 1d20 + 20 + 21 ⇒ (13) + 20 + 21 = 54


Male Elf Magus 7| HP (54/54)| AC 19| Init +7| F +7| R +5| W +5|P +6|

I'm going to wait and see what happens with the other arrows before posting


Male Human Cleric of War {Torm}(Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

YEah same boat, need to see what is going on....or not see as the case may be...

Dark Archive

Human Wiz 5/HKS 2 | HP:65/65 | AC: 11/11/10 | F+4 R+3 W+5 | P+1 | Init +1

Thirded, lol.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Climb: 1d20 + 10 ⇒ (8) + 10 = 18
Acrobatics: 1d20 + 26 ⇒ (1) + 26 = 27


Elijah:
While you can easily avoid the guards and infiltrate through any door that happens to be open, you cannot manage to scale the walls, and the outer gates aren't opening any time soon that you can tell.


Alrighty guys, here come the revisions.

An arrow strikes Cassius just as he rushes over to Bjorn, still writhing on the ground from his contact with the orb. As Cassius falls, three more arrows in quick succession appear in his back. Kayle rushes over, quickly casting healing magics to revive him enough for him to retaliate with an Aqueous Orb. While the spell does not appear to hit anything, it does succeed in attracting the attention of some members of the Scourge, who rush over as Vorgal positions himself between the incoming arrows and his comrade, casting Mirror Image to further shield his ally.

No more arrows seem to be incoming. For now.

Alright, so now Vorgals up. Sorry for the delay/confusion.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Soldier:

I will try to scale the walls again.

climb: 1d20 + 10 ⇒ (3) + 10 = 13
climb: 1d20 + 10 ⇒ (8) + 10 = 18


Elijah:
Nope and nope =P

Dark Archive

Human Wiz 5/HKS 2 | HP:65/65 | AC: 11/11/10 | F+4 R+3 W+5 | P+1 | Init +1

Cassius flinches, waiting for an arrow that does not come, but he had a weird hallucination of another one hitting him in the head... no, just a bad dream, it seems. Wheezing, he sits up, shouting at the top of his lungs.

"CITADEL, 'WARE! CITADEL, 'WARE! Unseen enemy!" --he has to pause to spit blood, then adds, "Archer!"

I'd like to do a Heal check on Bjorn to see if he seems unconscious due to actual injury (i.e., would a potion help) or if it just seems like shock. There is no stated 'action' for that in Heal skill, unfortunately-- if it's a standard action, I would probably do something else with my turn; if it's a free-or-swift action, then I'll do Heal check -> get out potion (move) -> administer potion (standard). Well, assuming his heal check doesn't tell him that potion would be useless.

Heal: 1d20 + 1 ⇒ (7) + 1 = 8 Sigh. Well, since that's probably too low to have any idea, Cassius will err on the side of 'trying to get him conscious' and pour potion down his throat.

CLW on Bjorn: 1d8 + 1 ⇒ (7) + 1 = 8

(Infernal) "I have no spells that will help us find him, save the slow method of detect magic. As our attacker did not fire again, he has probably relocated."


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Soldier:

Try again...hopefully this isn't some insane dc 30 lol

Is there a building close to the gates that I could try to essentially jump over the gate?

climb: 1d20 + 10 ⇒ (8) + 10 = 18
climb: 1d20 + 10 ⇒ (20) + 10 = 30

climb: 1d20 + 10 ⇒ (9) + 10 = 19
climb: 1d20 + 10 ⇒ (3) + 10 = 13

climb: 1d20 + 10 ⇒ (5) + 10 = 15
climb: 1d20 + 10 ⇒ (6) + 10 = 16


Male Human Cleric of War {Torm}(Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Ivari pauses and looks over his shoulder as he warily scours the area that the arrows came from, We are being toyed with. Wounding a member of the pack to illicit chaos...he or she is on the move....

The orb is in a clearing of sorts? What buildings are nearby? I am trying to establish what our cover options are....


Cover is negligible. The nearest building is approximately 90 feet away (a guardhouse next to the main gate), with the next nearest being the entrance to the keep itself. You're in the main courtyard of the citadel.


Elijah:
No nearby buildings, but after several failed attempts you finally manage to find a section of wall that has enough handholds that you can climb up and over it.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Soldier:

Once over the gate, I go a mile away as fast as I can. I try to contact my "maker", to give them a progress report. I also try to find a safe spot to rest, refocus my ki, and formulate another plan of attack


Male Elf Magus 7| HP (54/54)| AC 19| Init +7| F +7| R +5| W +5|P +6|

Vorgal follows Cassius' lead and switches to infernal:

Im going to see if I can find this guy with detect magic, can you guys help bjorn and cassius recover? without awaiting an answer, Vorgal will start noving at half speed in whatever direction he thinks te arrows come from, and will cast detect magic, looking every which way while he walks.


Warpriest 6 Hell Knight 1 | HP 42/79 | AC 22, TC 11, FF 21 | Fort +8, Ref +3, Will +8| Fervor 2/6

Unleess ordered otherwise or Bjorn wakes up, Kayle will start to fireman carry Bjorn to the nearest building.


Vorgal:
While you detect a lot of abjurative, conjuration, and necromantic magicks, you don't notice any illusion spells.

If you really want a rundown on everything you detect let me know, but I'm assuming you just wanted to try and find your quarry.

While Vorgal searches out for the would-be assassin, Kayle, Ivari, and the Hellknights of the Scourge hurry Bjorn and Cassius into the guardhouse and relative safety.

"Somebody really REALLY doesn't like you guys," one of them mutters.

"We'll hold here until your guy out there gives the all clear," the Signifier in charge declares.


Male Elf Magus 7| HP (54/54)| AC 19| Init +7| F +7| R +5| W +5|P +6|

int check: 1d20 + 4 ⇒ (18) + 4 = 22


Vorgal:
While you're reasonably certain that no spell was used to hide your assailant, there are other supernatural methods of becoming invisible, in addition to just being exceedingly stealthy.

Dark Archive

Human Wiz 5/HKS 2 | HP:65/65 | AC: 11/11/10 | F+4 R+3 W+5 | P+1 | Init +1
SOLDIER-1st wrote:

While Vorgal searches out for the would-be assassin, Kayle, Ivari, and the Hellknights of the Scourge hurry Bjorn and Cassius into the guardhouse and relative safety.

"Somebody really REALLY doesn't like you guys," one of them mutters.

"Yes," Cassius growls to the man who spoke. "The gods itself, it would seem. I think I can taste my spleen..."

He winces as he looks out into the courtyard, dreading another fusillage of arrows plowing into Vorgal. "Kayle-- I believe I owe you my life," he says to his squad member. "I only pray we live long enough for me to repay the debt at some point. Damnation, if only I had kept one of those glitterdusts in reserve..."

He crouches by Bjorn, to see if the potion he poured down Bjorn's throat is having any effect.


Bjorn is still unconscious. It is unclear if the potion is having any effect, though nothing seems to have changed.


Male Human Cleric of War {Torm}(Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

You could always cast it OUT of your spellbook...I mean that is as harsh as harsh gets but if your really think it needs to be done...

Ivari begins a slow withdrawl to the others keeping his bow ready, harshly whispering at Vorgal, Anything?

Dark Archive

Human Wiz 5/HKS 2 | HP:65/65 | AC: 11/11/10 | F+4 R+3 W+5 | P+1 | Init +1

I'm... unfamiliar with that option, but a search of the boards indicates it might be a pre-Pathfinder thing.

In any case I'd still need to know where to cast a glitterdust. With my whopping +1 perception, I doubt that's gonna happen unless Vorgal gets a bead on location. Which I also doubt is going to happen, OOC-ly. This was more meant to be Cassius just griping in character. :P

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