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Eradico Pravus |
![Wizard](http://cdn.paizo.com/image/avatar/Magic-of-Stonehenge_001.jpg)
None of this is immediate and can be done as the story advances, but when you have time:
Upload a pdf of Rad's Commissar (I checked his Paizo character page and I think it's fine)
Ellipsis' ST - Remove the chit-sickle and add a mono-edged knife w/custom grip (will add +05 to WS or BS)
Add one extra las carbine clip to Lorm's medic and one extra hellgun clip to Ellipsis' ST (see post on previous page)
On Kaltos' gunner's page add the Comrade Grendel "Gerr" Mire (no relation to the Sarge) w/the demeanour "Engaging."
OK, I think we will launch Mon night! Thanks again for all your help!
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Hathin De'Lark |
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![Hellknight](http://cdn.paizo.com/image/avatar/29_Order-of-the-Nail.jpg)
Yeah! The new starter pack is called Dark Vengeance.
Dark Angels side has:
LE - Interrogator Chaplain
Captain (exaggerated decorations everywhere)
Librarian (In power armor)
Deathwing Terminators x5
Ravenwing Bikers x3
Tactical Squad x10
Don't recall the exact equipment of the characters.
Chaos Marines side has:
Chaos Lord (This figure is AMAZING!! I would consider being a heathen er... heretic just for this figure.)
Hellbeast (A possessed dreadnought, quite scary and nice model)
Chosen x6 with different weapons that can double as regular Chaos Marines champions.
Cultist x10 (close combat weapons)
Cultist x10 (autoguns and other special weapons)
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![Hellknight](http://cdn.paizo.com/image/avatar/29_Order-of-the-Nail.jpg)
Oh! The chaos lord is enough to tempt me to make a chaos warband he looks wickedly awesome...
He has a big power sword, plasma pistol, power armor and the regular gear. The new chaos dex also seem to be released between september and december. They also plan on releasing space marines.
Chaos get cultist (finally) and a new mean machine and models it seems.
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Eradico Pravus |
![Wizard](http://cdn.paizo.com/image/avatar/Magic-of-Stonehenge_001.jpg)
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![Hellknight](http://cdn.paizo.com/image/avatar/29_Order-of-the-Nail.jpg)
Ciaphas Cain is not the typical Commissar you imagine.
He is the typical Commissar that wants a nice desk job, safe place to work in and very little workload, but he has terrible luck not accomplishing these things as he always seems to get involved in conflicts with the Valhalla Ice Warriors (He doesn't start with them at the beginning).
So basically he focus on surviving hes encounters that turns out to be unbeknown to him the big conflicts and adds up to his legendary resume and is basically the "iconic" Commissar in the Imperial propaganda everyone ones to be and serve with.
He gets to fight almost (if not all) the things that you can imagine in the universe; Necrons, Tyranids, Genestealer Cults, Chaos cultist, chaos marines, daemons (he did fight in the 13th black crusade), Eldar, Inquisition (problems here and there), etc...
Basically he is reluctant to fight type of Commissar (strange I know), so he is a fun character to read and see him develop in the series.
I do recommend you to read it, if you want a view of the only Commissar that doesn't really act like one, but the Imperium of man propaganda make him look like he does.
That's my short (somewhat redundant) review of the series and a great character.
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Eradico Pravus |
![Wizard](http://cdn.paizo.com/image/avatar/Magic-of-Stonehenge_001.jpg)
If Abnett's a 10, I'd rate Mitchell about an 8. As Rad says, they are a bit tongue-in-cheek. It's been some time since I've read them but I remember liking the first few and then my interest dropped off some. Kinda had a "been there, done that" feel. I'd suggest giving one a try.
Read the IG Omniubus this summer. Good read. I'm currently revisiting Gaunt's Ghosts. Just finishing Necropolis. I think Abnett truly is the top of the line.
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Commissar Hieronymus Vex |
![Valeros](http://cdn.paizo.com/image/avatar/4_Imrons_Gallery.jpg)
Commissars are given a wide latitude on when to inflict the punishment. Latrine duty with a toothbrush is one way of doing it. Although punishing the rest of the platoon for its failure to help the commissar to discipline an erring member is also possible (e.g. gomer plyle eating the donut while the rest of the platoon does PT).
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![Deep Crow](http://cdn.paizo.com/image/avatar/B4_Deep_Crow_highres_rev.jpg)
Sweet symmetry has been restored to the Rank and File page of the wiki with the addition of our beloved Commissar, Hieronymus Vex.
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Hathin De'Lark |
![Knifer](http://cdn.paizo.com/image/avatar/LuckyKnifer.jpg)
Just taking it out of the IC and into the OOC - and restating that there is no offence taken.
I know that the 40k world doesn't leave much leeway for any real sort of disobedience that wouldn't end in summary execution... which is completely understandable given the grim-dark of the setting and the general expendable nature of guardmen in general let alone a criminal in a penal regiment. But similarly having Vex in an unassailable position of authority makes it less flexible for all character interaction as we're more afraid of getting a bullet in the head from the back than the front.
The guys that I'm trying to channel in his character are people like Mother from Full Metal Jacket, the Irishman from Braveheart, Cassidy from Preacher (at least in the first few books). Absolute prick bastards that aren't easy to get along with... but when the we get in the thick will act unto the enemy as a blowtorch through hot butter. Oh - and he will obey orders too.
I'm not sure how much communal backstory we've assumed for the unit but I sure this is Vex's first sortie with us? - so Hathin is clearly trying his luck and seeing if the Commissar has the cojones or not to retort in kind. Hathin is a pragmatist at heart though, so if the insubordination was met with a casual backhand followed by a statement akin to "I'm sorry Guardsman I'm not sure I heard you" with a cocked bolt pistol pointed at his head - he would stop being as overt in the presence of Vex and take his insubordination to the fringes.
I'll throw up a quick IC post to that effect with Book reminding him of whats at stake and relaxing it down a little.
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Eradico Pravus |
![Wizard](http://cdn.paizo.com/image/avatar/Magic-of-Stonehenge_001.jpg)
Mark,
Thanks for the elaboration and the excellent post at the top of page 2.
Everyone,
Since we've pretty much jumped into the narrative without establishing fuller back-stories (Rook will do some of this through Sarge's recollection and I will do some reveals as well) it looks some relationships are shaping up organically. If matters seem a little choppy then let's roll with the punches as the story gets a bit firmer.
I think it makes sense from a fluff-sense that Commissar Vex is recently assigned to the squad and is younger, perhaps fresh out of the Schola. Once he establishes himself with a squad he then later will be given responsibility of a company (although as a commissar he certainly has the authority to discipline ANY guardsmen in the Oremor 4th). Rad, how does that sound? I certainly don't mind De'Lark being a bit over the top to start the campaign as that allows for later character development.
Thanks again Mark as we each find our footing here early in the campaign. I encourage other voices to chime in... Being 'behind the GM screen' is new to me in a PbP format and I'm simply trying to follow Rook's excellent example in that regard. Anyone at anytime can give suggestions, preferences with fluff interpretations, rules corrections, storyline development, etc.
And let me add that Lark, along with the rest of Company F, will get a chance to prove their mettle fairly soon. ;)
Thanks again for indulging me with this campaign!
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Eradico Pravus |
![Wizard](http://cdn.paizo.com/image/avatar/Magic-of-Stonehenge_001.jpg)
Hey team, a few comments:
1. Great initial posting, everyone! I'm really hoping to continue development between squad-mates and comrades. Should be easier once you can hear each other...
2. I'll be learning the combat rules as we go along. They seem very similar to DH, DW, BC, etc., so it shouldn't be too steep a learning curve. Others who have the beta rules (I'm looking at you, Mark, Rook, and Ellipsis) feel free to (gently) correct me if/when I make errors managing combats.
3. I can post any rules for players w/out the rule-book per request.
4. Hopefully you have not read the adventure chapter at the end of the beta pdf as that would limit your fun, I think. Just a warning that I will be making some changes (some significant perhaps, others not so much) as I flesh out what is essentially a bare-bones adventure scenario. I'm hopeful by the time we work our way through the current adventure(s), FFG will make available a full adventure book along with the release of the finished version of Only War! this fall.
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Eradico Pravus |
![Wizard](http://cdn.paizo.com/image/avatar/Magic-of-Stonehenge_001.jpg)
Sooo... very first combat, very first action and I already have a question.
Scope is making standard attack (+10 modifier)
Comrade Order--"Spotter" reads as follows:
The Ratling’s Comrade carries magnoculars and other tools to help line up the perfect sniper shot. If the Ratling
is using an Accurate weapon, and his Comrade is in Cohesion, the Ratling may use his Comrade to make an Aim Action,
and gain the benefits himself.
So I just want to double-check on how I'm ruling this at this point (but am open to alternate suggestions if I'm mis-reading):
Comrade can grant an additional +10 to the check immediately this round (as a "half-aim" action). Or the Comrade can use the full round to aim and grant a +20 to the round 2 attack.
Bal, let me know if you prefer a +10 modifier to round 1 or wait and use a +20 for round 2.
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Balfic-graa |
![Demon](http://cdn.paizo.com/image/avatar/27DemonWar7.jpg)
If the Ork Rokkit Launcher already shot the same round as me dropping to the tarmac then I will wait and shoot using the +20 for round 2 to line up a kill shot. Otherwise I'd rather shoot with the +10 forcing the Ork to keep his head down, and give more time for other Guardsmen to get off the shuttle.
As far as the Comrade Rules I am reading them the same way.