About Commissar Hieronymus Vex
Heironymous Vex
Commissar
WS 30 +2 (Regiment) = 32
BS 29 +3 (Schola Bonus) = 32
S 34
T 37
Ag 27
Int 28
Per 39 +3 (Regiment) = 42
Will 35 +3 (Schola Bonus) – 3 (regiment)= 35
Fel 28 +5 (Commissar Bonus) = 33 +5 (Simple; 100XP) = 38
Starting Aptitudes: Agility, Finesse, Fellowship, Leadership, Perception, Weapon Skill, Willpower
Starting Skills
Awareness
Command +10 (Tier 2; 300XP)
Common Lore (Imperial Guard) +20 (From Schola, Commissar and Commander)
Common Lore (Imperium)
Common Lore (War) +10 (From Commissar and Commander)
Linguistics (High Gothic)
Scholastic Lore (Tactica Imperialis)
Starting Talents
Air of Authority
Chem Geld
Combat Sense
Street Fighting
Summary Execution (300 XP)
Unshakeable Faith
Weapon Training (Bolt, Chain, Las)
Specialist Equipment
Good Quality Bolt Pistol
Good Quality Chainsword
Commissar’s Uniform
Mono-Edged Oremor Chit-Sickle
Starting Wound: 14
Fate: 1
Insanity Point: 1