Once Upon a Time in the Town of George (Inactive)

Game Master wanderer82

every great adventure starts in a small town, and the town of George is home to many great heroes...



male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

yup, for all our discussions.


Is there anyway to set up notifications for posts in the gameplay?


Hey guys am I interpreting this correctly?

From the PFS FAQ, regarding animal companions and tricks:

The first time a character with levels in druid, ranger, or any other class that grants an animal companion gains an animal companion, the animal enters play knowing its maximum number of tricks as dictated by the animal companion's Intelligence and the character's effective druid level.

My AC has an INT of 6, so does it begin play knowing 18 (6 * 3) tricks... !

It would be 19 in total with the AC +1 bonus Trick


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

sounds pretty clear to me


Chris, unless your prefer otherwise, I'll post my AC's actions.

I'll make sure to note that I am using Handle Animal first.

With my +13 I can order him to do any trick he knows as a free action with no risk of failure (DC10 or DC12 if injured). If I have to push him (a move action) to perform a trick he doesn't know the DC is 25 (+2 if he has taken damage).

I still need to identify the 19 tricks he knows. I'll get that updated asap.

Grand Lodge

Male Half-Orc Barbarian/1 Str 16, Dex 14, Con 18, Int 7, Wis 10, Cha 9 HP 16, AC 17, Melee: Great Sword +4 (2d6+4, 19-20/x2), Heavy Flail +4 (1d10+4, 19-20/x2) Spcl. Atks Bite(prim,nat)+4 (1d4+3) B.Atk +1; CMB +4; CMD +16 Intimidate +5(+7cmb), Perception + 4

lol 19 tricks

Grand Lodge

M Gnome HP 9/9, In +2, Per +5/+7, AC/T/FF 18/16/13, Fort +1, Ref +2, Will +0; CMB +0, CMD 14; Quarterstaff +1, 1d4+0, Crossbow +3, 1d6; Acro +2, Blff +6, Dipl +10, Intm +9, HA+9/+13, Rd +6, Slth +6

Made a couple of edits to my starting gear to pick up a journal & ink, and leather barding for my wolf.

Hope no one minds.

Grand Lodge

Ruckus' Animal Companion; HP 14/14, In +5, Per +5/+7, Scent, AC/T/FF 16/12/14, Fort +5, Ref +5, Will +1; CMB +2, CMD 14; Bite +2 1d6+1 +Trip; Acro +2, Surv +5 AC Lvl1

Check out my impressive list of tricks!

As an FYI, I know the trick Exclusive which means I will only take orders from Ruckus...


Male Human Evolutionist Summoner 1 |HP 8/8 | AC TBD (T-/FF-)|CMB +0; CMD 0 | Fort +2, Ref +2, Will +2 | Initiative +2, Perception +0, Sense Motive +0

Sounds like this will be interesting, eh gents?!


Hey Mike, how does your wolf have 6 int? I thought wolves had 2.


oh Bonded Mount. Thats wicked sweet!

The Exchange

Male Human Evolutionist Summoner 1 |HP 8/8 | AC 15 (T 12/FF 13)|CMB +0; CMD 12 | Fort +0, Ref +2, Will +2 | Initiative +2, Perception +0, Sense Motive +0

Correction.

The Exchange

? Eidolon (Outsider) Eidolon (Outsider) 1 |HP 14/14 | AC 14 (T12/FF12)|CMB +2; CMD 12 | Fort +3, Ref +4, Will +0 | Initiative +2, Perception +4, Sense Motive +0

Eidolon here.


Summoners...

>0


Sorry Mike, I tried to talk him out of it...lol

Grand Lodge

Male Half-Orc Barbarian/1 Str 16, Dex 14, Con 18, Int 7, Wis 10, Cha 9 HP 16, AC 17, Melee: Great Sword +4 (2d6+4, 19-20/x2), Heavy Flail +4 (1d10+4, 19-20/x2) Spcl. Atks Bite(prim,nat)+4 (1d4+3) B.Atk +1; CMB +4; CMD +16 Intimidate +5(+7cmb), Perception + 4

you're just bitter all summoners are automatically incredibly sexy, even when three feet and wrinkly

Grand Lodge

Male Half-Orc Barbarian/1 Str 16, Dex 14, Con 18, Int 7, Wis 10, Cha 9 HP 16, AC 17, Melee: Great Sword +4 (2d6+4, 19-20/x2), Heavy Flail +4 (1d10+4, 19-20/x2) Spcl. Atks Bite(prim,nat)+4 (1d4+3) B.Atk +1; CMB +4; CMD +16 Intimidate +5(+7cmb), Perception + 4

Oh, also: I don't see any way to set up notifications for new posts. Am I missing something?


No, I do not believe there is any notification system. Which is lame.


Hey guys, do we want to try and pick a night this week when we can all be online?

I know we want to try to get at least 3 scenarios complete before Gencon. If we're all online together it may help move the story along.

I can do any night this week, after 10pm


Definitely not this week. Its Restaurant Week down here, so I am working every night.


Gencon is only 64 days away !!!

I know we were targeting 2nd level which means we need to have completed at least 3 scenarios before the trip, which was roughly 1 scenario per month.

Based on our current pace that doesn't seem achievable.

Does anyone have ideas on what we can do to speed things along?

Do we want to try running multiple scenarios (with different GMs) at the same time?


Probably a good idea, this is going sssslllooooooooooooooowwwwwwww.


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

Sorry for my delays this week. In laws in town. I will be able to spare at least one weeknight starting next week. Could probably even do this Tuesday after 10:00pm.


After 10pm works for me any night.

No worries about being busy, I totally understand. Just thought we might want to discuss other options so that we can hit 2nd level before the trip.


Anyone mind if I replace the spell Bane with Bless?


IIRC you can remake your character completely as much as you want before you are level 2


Amendment, you did not find a sword and shield, you found a ring and a pearl.... ;)


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

Bezni day job: profession: 1d20 + 7 ⇒ (14) + 7 = 21
Rukus day job: perform: 1d20 + 5 ⇒ (19) + 5 = 24

Community / Forums / Online Campaigns / Play-by-Post Discussion / Once Upon a Time in the Town of George Discussion All Messageboards

Want to post a reply? Sign in.