Tsadok Goldtooth

Jovlund's page

29 posts. Organized Play character for MisterMiyagi.


Full Name

Jovlund

Race

Half-Orc

Classes/Levels

Barbarian/1 Str 16, Dex 14, Con 18, Int 7, Wis 10, Cha 9 HP 16, AC 17, Melee: Great Sword +4 (2d6+4, 19-20/x2), Heavy Flail +4 (1d10+4, 19-20/x2) Spcl. Atks Bite(prim,nat)+4 (1d4+3) B.Atk +1; CMB +4; CMD +16 Intimidate +5(+7cmb), Perception + 4

Gender

Male

Size

Medium

Age

30

Alignment

True Neutral

Languages

Common, Orc

Strength 16
Dexterity 14
Constitution 18
Intelligence 7
Wisdom 10
Charisma 9

About Jovlund

*Fini?*

Jovlund
Male Half-Orc Barbarian
CN Medium Humanoid (Human/Orc)
Init +2; Senses Perception +4

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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 dex)
HP 16 (1d12)
Fort +6, Ref +2, Will +0 (+2 vs fear);

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Offense
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Speed 30 ft.
Melee Great Sword +4 (2d6+4, 19-20/x2), Heavy Flail +4 (1d10+4, 19-20/x2)
Special Attacks Bite(primary, nat)+4 (1d4+3)

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Statistics
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Str 16, Dex 14, Con 18, Int 7, Wis 10, Cha 9
Base Atk +1; CMB +4; CMD +16
Feats Power Attack
Traits Finish the Fight (race), Dominator (region)
Skills Intimidate +5(+7 combat), Perception +4
Languages Common, Orc
SQ Fast Movement, Rage

Combat Gear ; Other Gear Scale Mail, Great Sword, Heavy Flail, backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin.

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Abilities
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TRAITS
Finish the Fight You’re at the bottom of the pecking order, so when you challenge that order, your victory must be absolute. You gain a +1 trait bonus on attack rolls against opponents you already injured in the past 24 hours.

Dominator You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using the Intimidate skill.

FEATS
Power Attack Trade Melee attack bonus for Damage

RACE ABILITIES/QUALITIES
Intimidating: +2 racial bonus on Intimidate Checks due to staggering beauty
Toothy: Some half-orcs' tusks are large and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces orc ferocity.
City-Raised: Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. This racial trait replaces weapon familiarity.

CLASS ABILITIES/QUALITIES
Fast Movement(ex) A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

Rage(ex) A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

FAVORED CLASS BONUS
+1 rage round

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Profile
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Appearance

Personality and Background

Jovlund, as large and strong as most half-orc are, has spent most of his life working whatever odd jobs he can, proving his worth through his physical prowess. His origin and circumstances of conception unclear, his formative years spent in an orphanage, at first opportunity he took up with a caravan to seek greener pastures in distant lands. Being a man of his hands, Jovlund has spent most of his life guarding things, people and organizations of more importance than his "half-breed self". His treatment at the hands of others due to his race has left him with a sour taste in his mouth and a cold outlook on life. He sees misfortune as a sad fact of life over which complaints and bemoaning do little but cause distraction from making clear decisions. Though his past left him with little education or concern for acquiring knowledge, whatever untapped natural faculties he was born with have given his an edge in seeing the most direct path to achieving his goals in tangible direct ways. Most recently his nomadic life drew him out of Cheliax where he worked as a door man and debt enforcer for gambling and blood sport facility. Jovlund sees the world as a harsh place where no man has reason to complain, and whose lot in life was determined by fates outside of his own control. The suffering of others is unfortunate, but does not necessitate action. As a result though he would not own slaves, he sees no conflict in working for the benefit of someone who does.