| Full Name |
Sphyn |
| Race |
Eidolon (Outsider) |
| Classes/Levels |
Eidolon (Outsider) 1 |HP 14/14 | AC 14 (T12/FF12)|CMB +2; CMD 12 | Fort +3, Ref +4, Will +0 | Initiative +2, Perception +4, Sense Motive +0 |
| Gender |
? |
| Size |
Medium |
| Age |
? |
| Strength |
14 |
| Dexterity |
14 |
| Constitution |
13 |
| Intelligence |
7 |
| Wisdom |
10 |
| Charisma |
11 |
About Sphyn
Sphyn
Outsider Eidolon
N Medium
Init +2; Senses Perception +4
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Defense
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AC 14 (+2dex, +2nat), touch 12, flat-footed 12 (+2 dex)
hp 14 (1d10+1, Toughness)
Fort +2, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee
Bite +2 (1d6+2, 20/x2)
Tentacle (Secondary Attacks) -2 (1d4+2, 20/x2)
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Spellcasting
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Statistics
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Quadruped
Size Medium; Speed 40 ft.; AC +2 natural armor; Saves Fort (good), Ref (good), Will (bad); Attack bite (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions: bite, limbs (legs)(x2).
Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +2; CMB 2; CMD 12
Carrying Capacity Light 87 lbs Medium 88-174 lbs Heavy 175-262 lbs; Lift Over Head 262 lbs; Push/Drag 1,312 lbs
Feats Toughness
Traits None
Drawbacks None
Trained Skills TBD 1 Perception +4, 1 Stealth +6, 1 Survival +4 Use Magic Device +4
Languages Common, Aklo, Celestial, Protean
Other Gear
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Special Abilities
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Favored Class (Eidolon)
Toughness You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Bite This attack is a primary attack. The bite deals 1d6 points of damage (1d8 if Large, 2d6 if Huge). If the eidolon already has a bite attack, this evolution allows it to deal 1-1/2 times its Strength modifier on damage rolls made with its bite.
Limbs (Legs) An eidolon grows an additional pair of limbs. These limbs can take one of two forms. They can be made into legs, complete with feet. Each pair of legs increases the eidolon’s base speed by 10 feet. Alternatively, they can be made into arms, complete with hands. The eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient. This evolution can be selected more than once.
Darkvision Darkvision 60ft
Link (Ex) A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
Share Spells (Ex) The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.
This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
Evolutions
Tentacle (II) An eidolon possesses a long, sinuous tentacle, granting it a tentacle attack. This attack is a secondary attack. The tentacle attack deals 1d4 points of damage (1d6 if Large, 1d8 if Huge). This evolution can be selected more than once.
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Synopsis
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Background
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Personality
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Physicality
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