Numenera ala Fabian (Inactive)

Game Master Fabian Benavente

Follow along with a group of heroes discovering the Ninth World


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The land of Seshar is a dry desert crisscrossed with artificial waterways created in days long past. The village of Redstone lies upon one of these waterways, flourishing due to its brisk trade in stone quarried nearby and its extremely capable clave of three Aeon Priests.

But something went wrong.

You were hired by Deymish to accompany him to deliver medicines ordered by the Aeon Priests. You are traveling on his boat, an 18-foot (5.5 m) wooden trow with a synth sail that—even fully loaded—glides along the waterways seemingly effortlessly.

Greeting fellow roleplayers,

I am looking for four to five player character to star in a PBP (Play By Post) to be played with Numenera Rules in the Ninth World. The PBP will be run a little bit differently than most. Please see this page (game in progress) for game format; the turn recaps in the gameplay thread show what my intention is with regards to gameplay, use of maps, how combat is handled, etc. If you have any questions, please do not hesitate to ask.

Full disclosure: I have never played nor run Numenera so I will make mistakes as we play along. But it is my full intent to tell a great story and have lots of fun as well. Also, I am hoping to turn this game into some sort of long-term campaign, but I am not sure how to yet since all Numenera has are some ‘disjointed’ adventures. I will evaluate how things have gone after this first adventure, which I fully intend to complete, and see where we go from there.

The pace will be about a minimum of four to five turn recaps per week, and I will do all the ‘passive’ dice rolling (in the interest of speed, I’ll roll things like defense actions, initiatives, etc.). I am looking for "roleplayers" whose posts are NOT a one sentence reply. All players are expected to post at least once EVERY day (more is better) so if you can't meet that schedule, please do not bother applying to the game. Numenera really lends itself well for good, descriptive, storytelling so that’s what I am going for.

If this sounds like a game for you, then post a character with the following sections: a) appearance, b) background, c) personality, d) portrait or picture, and e) crunch. Please make the characters interesting, the strong and silent types just don't cut it in this type of game. I don’t think there will be much competition for character spots given the rules, world, and my particular style of PBP. However, I want well developed PCs with regards to appearance, background (we’ll work on PC connections once players are selected), and personality. Crunch should be drawn only from official Numenera products (I don’t have The Strange or the Cypher System books). I will roll for your cyphers, oddities, etc. You may use the character here to format your fluff (not yet developed in sample) and crunch.

I want to start soon so I'll accept applications until Saturday March 12, 2016 6:00 pm EST and select a PC shortly thereafter (same night). We will start the next day.

I’m sure I missed something here so please ask me questions.

Game on!

Fabian

HOUSE RULES:

PBPs are a different breed of animal than face-to-face gaming so some adjustments need to be made to keep the game moving and fun for everyone (including the GM :)). Below are some house rules that I will implement with the above in mind specifically for Numenera games.

DEFENSE and INITIATIVE ROLLS: I will make all these rolls. If you want me to include effort on these rolls, I will have to know ahead of time. I will automatically use effort for those PCs that have it for free (i.e., those that have the pertinent edge).

ACTIONS: If effort will be used for an action, you let me know and I will roll for you. It’s too tempting to cheat in this system where you can see the rolls ahead of time and decide whether adding effort would be worth it or not. In any case, the turn recap style of this PBP lends itself for the GM to roll all the dice (i.e., you can just describe your action and intended result, which I will use in the turn recap if the action succeeds). If you don’t apply effort, you may just roll yourself and describe the results since I will tell you ahead of time the level of the task/opponent/etc.

EXPERIENCE POINTS: I will not be handing out XPs for intrusions. I will use my free intrusions (if you roll a 1 on a d20). If I use any intrusions at other times, it will be to promote roleplaying and not kill off a PC (I’m not into that :)). Therefore, you will not have XPs to give to me for special benefits (immediate, short, log, etc). We will level up when it makes sense for the PCs to do so story-wise; we will probably ‘level up’ twice per tier (i.e., from tier 1 to tier 1.5 to tier 2) in order to distribute the four benefits obtained by going up a tier.

OTHERS: I don’t know yet. There may be other house rules implemented or the above rules changed. We’ll have to see how it goes but any and all rules will be with the intent of crafting a better story for everyone.


Hey Fabian!

I am very interested in a Numenera game and have been looking for a PbP game for some time. So, I would like to apply, with my Antar Es, the Graceful Glaive who Fuses Flesh and Steel (http://tinyurl.com/jrrsu9yt ,very rough draft still)

More polish to come!


I would be interested as well, I have ran more than a hand full of Numenera games myself and look forward to the opportunity to play a game myself.

I'll have to dig out my character sheet, but off memory I believe he was a Doomed Glaive that Howls at the Moon. I have altered the rules to the focus a bit in order for it to be actually playable without having to keep track of in game moon cycles. I can give more in depth description when I break the sheet out.


Proud Grognard wrote:

Hey Fabian!

I am very interested in a Numenera game and have been looking for a PbP game for some time. So, I would like to apply, with my Antar Es, the Graceful Glaive who Fuses Flesh and Steel (http://tinyurl.com/jrrsu9yt ,very rough draft still)

More polish to come!

Glad to see some interest.

I know you're working on the PC but FYI, I can't see your tiny URL. :(

Looking forward to reading about your PC.


Ryan Doherty 446 wrote:

I would be interested as well, I have ran more than a hand full of Numenera games myself and look forward to the opportunity to play a game myself.

I'll have to dig out my character sheet, but off memory I believe he was a Doomed Glaive that Howls at the Moon. I have altered the rules to the focus a bit in order for it to be actually playable without having to keep track of in game moon cycles. I can give more in depth description when I break the sheet out.

Hey Ryan, it sounds like you'll be able to help me out when I make a mistake in the rules. :)

I look forward to reading about your PC as well.

FYI, I've linked a character sheet to be used later for selected players; it helps to keep all the PC sheets in one format. However, everyone is welcome to use it now if you wish.

Game on!


Fabian Benavente wrote:
Ryan Doherty 446 wrote:

I would be interested as well, I have ran more than a hand full of Numenera games myself and look forward to the opportunity to play a game myself.

I'll have to dig out my character sheet, but off memory I believe he was a Doomed Glaive that Howls at the Moon. I have altered the rules to the focus a bit in order for it to be actually playable without having to keep track of in game moon cycles. I can give more in depth description when I break the sheet out.

Hey Ryan, it sounds like you'll be able to help me out when I make a mistake in the rules. :)

I look forward to reading about your PC as well.

FYI, I've linked a character sheet to be used later for selected players; it helps to keep all the PC sheets in one format. However, everyone is welcome to use it now if you wish.

Game on!

*Grumple grumple* https://docs.google.com/document/d/15MJ5c0wDuWbtCuBsz7skxeeZIPCCek1pnEXcwKb 7nPQ/edit


I'll be submitting for this.... perhaps a Jack of some sort.


Proud Grognard wrote:
*Grumple grumple* https://docs.google.com/document/d/15MJ5c0wDuWbtCuBsz7skxeeZIPCCek1pnEXcwKb 7nPQ/edit

Sorry but still not good. It says, Sorry, the file you have requested does not exist. :(


So how does one apply for this? Just make the character on my profile and link it here?


Spazmodeus wrote:
I'll be submitting for this.... perhaps a Jack of some sort.

All are welcome. I'm looking for 4-5 players but will run the game with three.

Game on!


Fabian

I am interested in joining in; I have experience in running Numenera (it is currently our Games group RPG)

I have a character called Sica Sendrillar, a Driven Jack who Fuses Mind and Machine

I also have PBEM experience as I ran a Corporation RPG game for about 18 months


Brass Jester wrote:

Fabian

I am interested in joining in; I have experience in running Numenera (it is currently our Games group RPG)

I have a character called Sica Sendrillar, a Driven Jack who Fuses Mind and Machine

I also have PBEM experience as I ran a Corporation RPG game for about 18 months

Great, the more people that have played Numenera the better. PBEM experience helps as well; you'll see that PBP is similar in some way to PBEM (especially the way I play them with turn recaps).

I look forward to reading about your PC.

Game on!


Name: Sica Sendrillar
A Driven Jack who Fuses Mind and Machine

Tier: 1
Effort: 1
Might: 18 / 1
Speed: 12 / -
Intellect: 12 / -

Skills:
Investigation / T
Intellect Defence / T
Stored Memories / T
Flexible Skill: Notice
Goal Skill: (Unknown at the moment)

Abilities:
Practiced with L / M weapons
Bash (1 M): +1 damage

Inability:
All Perceptions tasks +1 Level

Armour:
Light leather jacket (AF 1)

Weapons:
Blade Staff (staff with a curved blade.) Recess behind blade is made to hold something: Medium weapon, 4 damage
> GM: Loki's staff from the "Avengers", with the gem missing

Bow (Long range, 4 Damage, 12 arrows)

Background:
Sica awoke in the tunnels beneath Bodrov with the goal of travelling to every capital city in the Steadfast and activating the Marker Stones. He succeeded in doing this, with the help of the twin brothers Lorn and Dorn and the mysterious Lady Lissia*.
However, nothing appears to have happened. Now without a purpose, he is travelling aimlessly in the Beyond. When Deymish offered him a berth on his boat, Sica took it without a second thought.

* Sica is a character I have been running in a solo Game using a mix of Mythic GME and my own stuff.

Personality:
Sica is Driven and needs a goal to pursue. Once he has one then he is single-minded about pursuing that goal. Without a goal, he is vague and unsure of his actions.


Fabian Benavente wrote:
Sorry but still not good. It says, Sorry, the file you have requested does not exist. :(

For the love of Gygax!

https://docs.google.com/document/d/15MJ5c0wDuWbtCuBsz7skxeeZIPCCek1pnEXcwKb 7nPQ/edit

http://tinyurl.com/jrrsu9y

https://goo.gl/tbriWh


Tracked down the sheet, I was pretty close.

Rygarth, The Exiled Glaive who Howls at the Moon.

Tier 2
Effort 2

Might 20/2
Speed 13/1
Intellect 7/-

Skills:

Armor/T
Balancing/T
Foraging/T
Finding safe places/T
Sneaking/T
Hunting/S
Sprinting/T
Jumping/T
Speed Def/T

Abilities:

Beast Form- +8 Might +2 Speed +1 Might Edge +1 Speed Edge
Cannot spend Int unless it is to change back at a Dif 2.
Change happens if might pool gets to 4(?) or lower (edited from the original ruling of moon cycles and what not, open to tweak it still if needed). While in beast form, the character is supposed to attack everything in sight with limited self control, which includes party members. After changing back, all rolls get -1 for the next hour if a mighty creature was felled, if not it is -2 for the next 2 days.

Controlled Change- Able to change on command at a Dif 3.

Successive Attacks- If I kill something, I am able to make a second attack on the same turn if another target is in reach.

Inabilities:

Other PC's cannot do anything to make my rolls easier, no effort or any helpful actions have any effect.

Inability of social interactions (explained in backstory).

Is currently pursued by bounty hunters (" ")

Armor:

Leather Tunic (+1)

Weapons:

Unarmed Dmg 4
Beast Form Dmg 6

Backstory (oh boy):

TL;DR: Big Tough guy accidentally signed pact with an Eldritch race due to promise of bigger muscles. Proceeded to Destroy and entire town on his own and is now wanted.

Rygarth was a mighty hunter for his tribe in the Caecilian Jungle. Large in stature, he was well regarded by the tribesmen, yet he yearned for more. One night he was approached by an elderly merchant by the name of Terrowin who seemed far away from where he should be. Terrowin said that on all of his travels across this land he has never seen a mightier man than the one that stood before him, but why should he stop there? Why be the strongest man if there are still beasts that could yet fell you? I know of a way that you can gain the strength of the beasts that you hunt. Rygarth accepted the unknown offer before him and was handed a small dusty, moth eaten book that reeked of the ancient times past. "In here you will find the strength you search for" were the last words heard before the merchant Terrowin disappeared into the night.

Inside this book were instructions of how to perform a blood sacrifice ritual, which Rygarth hastily followed. He was awoken by the sound of chanting and was surprised to find that he was completely bound in the Tribe Elders tent. As he groggily tried to remember the last few hours, the Elder was leaning over him, chanting and painting an odd mark on his chest. " I know not of where you found this evil magic, but you will not use it here. I have sealed what you have brought to this world inside of you. Now you must leave. You are hereby banished for what you have done"

Not knowing what has transpired in the last night, Rygarth had no choice but to obey. Nobody saw him off and he started walking to the land in the East, with a very light voice in the back of his mind whispering "Let me out, we are one and the same..."

Fast forward a few months of roughing it, the voice has grown louder and more dominant in Rygarth's mind. The mark on his chest burned constantly now. One night he found himself in a small fishing village of Pike's Head where he had been unloading fish form ships for a shin a day. Spending his wage in the local tavern, over all the laughing and yelling, all he heard was the voice. "You keep me captive for too long, Your magic has faded. I need to feed" The building went quiet as those words escaped Rygarth's mouth in a deep demonic tone.

He woke once more with no memeory, laying the the burned shambles of what used to be Pike's Head, the whole population slaughtered before him.

Notes:

The howls at the moon focus is described more like you switching placed with the beast rather than you turning into one, so I dug out my Cthulhu books and found a lesser race of hyper aggressive, savage ape like beings Called the Voormis. They look Like a mixture of Big Foot and a Predator. Like this.
When the switch happens, Rygarth muscles bulge a ton and his skin tone turns a grey or dark blue. Dark bristles of hair sprout and he grows razor sharp claws and fangs.

It's about 3am here so I'm going to call that that, let me know if I left out anything important.


Brass Jester wrote:

Name: Sica Sendrillar

A Driven Jack who Fuses Mind and Machine
Background:
Sica awoke in the tunnels beneath Bodrov with the goal of travelling to every capital city in the Steadfast and activating the Marker Stones. He succeeded in doing this, with the help of the twin brothers Lorn and Dorn and the mysterious Lady Lissia*.
However, nothing appears to have happened. Now without a purpose, he is travelling aimlessly in the Beyond. When Deymish offered him a berth on his boat, Sica took it without a second thought.

* Sica is a character I have been running in a solo Game using a mix of Mythic GME and my own stuff.

Personality:
Sica is Driven and needs a goal to pursue. Once he has one then he is single-minded about pursuing that goal. Without a goal, he is vague and unsure of his actions.

Hey Brass Jester,

Thanks for the PC submitted. I'll take a look at the crunch later but I did not find any red flags on a casual read.

However, I would like a little more information on the PC's fluffy parts. Remember that in Numenera these PCs are unusual people who have some history/deeds to their names.

You can leave out the 'recent' history sort of vague and that is my fault for having the game starting aboard a boat and not in a particular city. However, I would like to know more about the PC.

Take a look at this sample to give you an idea of the sort of thing I'm looking for. Ignore the crunch and scroll down to the 'Appearance, Background, and Personality' part.

Questions?

Game on!


Proud Grognard wrote:
Fabian Benavente wrote:
Sorry but still not good. It says, Sorry, the file you have requested does not exist. :(

For the love of Gygax!

https://docs.google.com/document/d/15MJ5c0wDuWbtCuBsz7skxeeZIPCCek1pnEXcwKb 7nPQ/edit

http://tinyurl.com/jrrsu9y

https://goo.gl/tbriWh

I like him!

Like I've said before...I'll take a look at the crunch later but I did not find any red flags on a casual read.

Excellent description and backstory. Flesh out his personality a little bit. What drives this guy? What does he fear? How does he relate to others? Any quirks and/or mannerism?

Questions?

Game on!


Ryan Doherty 446 wrote:

Tracked down the sheet, I was pretty close.

Rygarth, The Exiled Glaive who Howls at the Moon...

I like him too but we need to adjust some.

I want PC to be Tier 1, which is already above the rest in Numenera.

If 'howls at the moon' doesn't work, would a reskinned 'rages' work? I need to take a closer look and won't have time until a later today.

Good backstory. How about some description when he's not 'changed'? What about his personality? Look at my comments to Proud Grognard above?

In addition, does he regret his pact?

Questions?

Game on!


All good questions, Fabian. This is why I said the sheet is a draft!

Also, may I ask how you plan to play the 'repair' part of the Fuses Flesh and Steel aspect? I ask because he is a glaive and he is going to get hurt a lot. Most GMs I have asked range from "After one day of rest, you have repaired yourself" to ''it is like healing, but no recovery used" "it is a damagex3 check but you are trained and have an enabler with the toolkit and it takes the same amount of time".

How will you run it?


I saw that my previous post was a bit incoherent, mainly because my two year old daughter was also trying to write at teh keyboard.

What I meant to say, is that most go for 'It is like First aid, only with tools', as shown here.

https://www.reddit.com/r/numenera/comments/3w9r09/fuses_flesh_with_steel_re pairshealing/

Your call, of course.


Proud Grognard wrote:

I saw that my previous post was a bit incoherent, mainly because my two year old daughter was also trying to write at teh keyboard.

What I meant to say, is that most go for 'It is like First aid, only with tools', as shown here.

https://www.reddit.com/r/numenera/comments/3w9r09/fuses_flesh_with_steel_re pairshealing/

Your call, of course.

Normal healing except the last 5 points. Those points are 'repaired' as the healing skill (repair 5 points is target 15) but repair tools are asset and the the repair skill can be trained or specialized. Repairing also takes some time (about 1 hour).

And that 'repair' skill can also be used to repair other stuff, not just the PC.

Does that sound fair?


You are the GM, whatever you say goes! So for dmg 5 Antar Es would have to roll a 12 (since he has a toolkit). Sure, why not?

Could he try and repair partial damage to lower the difficulty? Say only 3 out of 5, with a TN of 9? And then try the next two next time?

And it goes without saying that 'Repair' will be one of the first skills he is going to train. After all, his 2nd tier focus ability is about interfacing with machines, so it will come in handy.


Proud Grognard wrote:

You are the GM, whatever you say goes! So for dmg 5 Antar Es would have to roll a 12 (since he has a toolkit). Sure, why not?

Could he try and repair partial damage to lower the difficulty? Say only 3 out of 5, with a TN of 9? And then try the next two next time?

And it goes without saying that 'Repair' will be one of the first skills he is going to train. After all, his 2nd tier focus ability is about interfacing with machines, so it will come in handy.

Yes, you could try to heal less points with the associated lower TN and then repair the remainder later. Remember that it takes one hour per skill check each time.


Fabian Benavente wrote:
Ryan Doherty 446 wrote:

Tracked down the sheet, I was pretty close.

Rygarth, The Exiled Glaive who Howls at the Moon...

I like him too but we need to adjust some.

I want PC to be Tier 1, which is already above the rest in Numenera.

If 'howls at the moon' doesn't work, would a reskinned 'rages' work? I need to take a closer look and won't have time until a later today.

Good backstory. How about some description when he's not 'changed'? What about his personality? Look at my comments to Proud Grognard above?

In addition, does he regret his pact?

Questions?

Game on!

The reason why he starts at tier 2 rather than 1 is because you are able to take "handicaps" of sorts in order to start with XP, and I figured that being able to control the change was important enough of a skill to take those handicaps. He doesn't start with any weapons or equipment or cyphers/oddities, cannot be helped by others, and with the bounty part, he is constantly perused at every turn. But yes, I am fully willing to change things if you do not agree with them.

As for your questions,

When he is in control he is 6' and appears very gaunt, as if he hasn't slept in days and it looks as if his skin slightly hangs off of his body, as if it has been stretched recently. He has sort of wild-messy brown hair to his shoulders and a faded Elder Sign. His personality is opposite of the Voormis where he is passive of sorts. Coming for a respectable hunting tribe, he doesn't go out of his way to find combat unless it is completely necessary (Turning into a bloodthirsty savage is a dealbreaker too). If there is another way to solve a problem other than starting a fight, he will look for it. He is terrified of what he has become and has spent most of his time searching for Terrowin to see if there is some sort of reverse, without high hopes. He is pretty jumpy and on edge because he doesn't really know if or when he is going to lose control again. He has become very adept at not being seen by others in order to fly under the radar of sorts. He is very passionate about hunting and if put in a social situations, will relate everything he can to it and talk about it for hours.

He does regret the pact and tries to stifle the creature at all times. he has become something of nightmares, but on the other he has also received the immense strength that he was searching for, so he tried to help others the best he can with it (which may or may not end well).

On another note, I could just roll up a different character if this one doesn't work for you as we don't have a Nano yet, we still have a few days till you want to start, right?


Dreithik Sanguis, an Inquisitve Nano who Consorts with the Dead.

Male

Tier 1
Effort 1

Might 8/-
Speed 10/-
Intellect 20/1

Skills:

Geography/T
History/T
Numenera/T
Learning something new/T

Abilities:

Onslaught Int 1 - Short range, Dmg 4 Physical or 2 Mental.

Speaker of the Dead Int 2+ - Can ask one question to a corpse that you are touching, must be something that the corpse would have known while it was living. Can ask 1 more question per extra Int spent.

Erase Memories Int 3 - Erase up to 5 Minutes of memory of a creature in immediate range. They forget everything the have experienced in that time.

Inabilities:

Hearing or noticing dangers +1 step
Initiative +1 step

Armor:

Wears a long black cloak with the hood up usually and a black bandanna type mask covering the face below the eyes. +1 Armor.

Weapons:

Forearm Blade on right arm. 2 Dmg.

Backstory:

Dreithik has spent many lifetimes in the pursuit of knowledge. Why, When, and How? These are the questions that intrigued him the most and get him in the most trouble. Learning at a young age that he could converse with the dead, he as made it his mission to learn all he can about the Ninth World from them. This resulted in a few close calls of digging up grave yards and ritual cemeteries. Being shunned by others for his practice, he has spent most of his time traveling alone on his quest, learning to enjoy and trust the dead more so than the does with the living. Focusing brains over brawn, Dreithik has learned how to channel the coldness of death unto others through the esoteries taught by the dead themselves. Mostly using his power for profit by contacting lost loved ones for wealthy patrons, he has been known to embark on adventures if they have the promise of more answers and knowledge.

Appearance:

Beneath the black cloak and mask, Dreithik is the palest of pale, spending most his life at night and in dark depths finding "new" dead to learn from. He is a slender 5'11" man with a voice gone raspy from disuse and long black hair beneath the hood. Around his neck is a gold oval pendant that doesn't appear to match the rest of his attire, as it was his mothers who passed away while he was too young to remember, given to him by his father.

Personality:

Dreithik doesn't particularly like the living and believes that he is above them in some way. He will usually talk down to others and go about his ways unless there is something personally at stake that the dead cannot help with.


Ryan Doherty 446 wrote:
The reason why he starts at tier 2 rather than 1 is because you are able to take "handicaps" of sorts in order to start with XP, and I figured that being able to control the change was important enough of a skill to take those handicaps. He doesn't start with any weapons or equipment or cyphers/oddities, cannot be helped by others, and with the bounty part, he is constantly perused at every turn. But yes, I am fully willing to change things if you do not agree with them. ...

I've given this some thought and I don't think the focus 'howls at the moon' is appropriate for a PC, especially a PC who is part of a group.

Even if I let you start at Tier 2, you would still only be able to 'transform' at night and what worries me most is the fact that, when transformed, you attack 'any and every living creature within short range'.

I think I will pass on this PC but you're more than welcome to think up another one.

Questions?

Game on!

EDIT: And it looks like we cross-posted and you already sent me another PC. :)


Ryan Doherty 446 wrote:
Dreithik Sanguis, an Inquisitve Nano who Consorts with the Dead....

Not the best of 'team players' out there but he's worth considering for starting the game.

Thanks.


Fabian Benavente wrote:
Ryan Doherty 446 wrote:
Dreithik Sanguis, an Inquisitve Nano who Consorts with the Dead....

Not the best of 'team players' out there but he's worth considering for starting the game.

Thanks.

I like the idea of not everybody getting along perfectly, adds better roleplaying opportunities in my opinion. And there is also the PC connections to factor in to make things go a bit more smoothly.


Ryan Doherty 446 wrote:
Fabian Benavente wrote:
Ryan Doherty 446 wrote:
Dreithik Sanguis, an Inquisitve Nano who Consorts with the Dead....

Not the best of 'team players' out there but he's worth considering for starting the game.

Thanks.

I like the idea of not everybody getting along perfectly, adds better roleplaying opportunities in my opinion. And there is also the PC connections to factor in to make things go a bit more smoothly.

I agree. I actually encourage minor character conflict because it does provide for good RP opportunities.

We'll have to sort out character connections (something new to me BTW) with selected PCs.


I'd like to express my interest as well. I've run a campaign of The Strange, but Numenera has always been the more interesting world to me. I haven't done a forum or play by post game before, but it seems pretty straightforward.

Here's the character:Agia, an Icebound Nano who Wears a Sheen of Ice.


Sunergy wrote:
I'd like to express my interest as well. I've run a campaign of The Strange, but Numenera has always been the more interesting world to me. I haven't done a forum or play by post game before, but it seems pretty straightforward.

I like her!

I noticed a couple of you are new to the boards so welcome!

With regards to being new to Play By Post, do not worry. All I need are enthusiastic and active players and we will take care of the rest. :)

Questions?

Game on!


Reposting SICA with some more stuff
Character: Brass Jester
Sica Sendrilla Is a Driven Jack who Fuses Mind and Machine
Tier: 1
Effort: 1
Might: 18 / 1
Speed: 12 / - (10 due to armour)
Intellect: 12/ -
Skills:
Investigation / T
Intellect Defence / T
Stealth / T
Stored Memories (History) / T

Flexi: Notice (unless makes a conscious decision to change it) / T
Goal: Unknown at the moment

Special Abilities:
Practiced with L/M weapons
Bash (1 MP) +1 Damage

Inability: All Perception tasks +1 level

Armour: Light leather jack (1 AF)

Weapons: Blade - Staff (4 Damage)
Bow (Long / - / 4 Damage) (Arrows: 12)

Artefact: Mesh disc implanted in forehead – protects internal implants against disruption or intrusion (Level 6)

Cyphers:

Shins: 4

Appearance:
A medium-height olive skinned human with metallic blue eyes. A faint tracery of black thread-like wires can be seen beneath the surface of his skin. These meet at a point in the centre of his forehead, where there is a circular gridded disc, about 1” across. This is usually hidden underneath his headdress. He has no hair anywhere, on his body or on his head.

He wears a loose orange robe with a dark blue under tunic and black hide boots. The robe envelops his entire head like a mantle, leaving only his face uncovered. The robe also forms a wide-brimmed convex hat extending out to his shoulders. The hat can be folded away into the mantle, but he never removes the mantle in public.

His bow is slung on his back, along with a quiver of 12 arrows. His blade-staff is in a shoulder sheath. He wears a belt pouch to carry other items

Bio:
One day, Sica awoke with the knowledge that he had been created and raised for a purpose. He was to search out and activate all the Marker Stones located in the capital cities of the Nine Kingdoms of the Steadfast. His first task, however, was to locate the first marker, the Keystone, in the tunnels beneath Bodrov. He did so and was granted the power to locate the other Marker Stones. Why he was doing this was a mystery though; but he was driven to do it. It was also made clear that he was the only one who could activate the Stones.
He travelled throughout the Nine Kingdoms, seeking out and activating the Stones. He had many encounters along the way; he met up with his long-term travelling companions, the twin brothers Lorn and Dorn. He found loyalty, Lorn and Dorn risked their lives to save him from the Zhev in Qi and he learnt the meaning of betrayal when he abandoned them to the Kline Knives in the City of Bridges. He found that many people knew of his quest and that not all of them wanted him to succeed. The mysterious Lady Lissia, who he, along with Lorn and Dorn, first met in Qi, seemed to be acting as a guardian angel; turning up to help him when needed. He gained more clues about his purpose; the Marker Stones had to be activated in order to prevent a cataclysmic event; this was linked to the mysterious Red Star that had appeared in the sky and was being observed by many scholars across the world. He discovered that he awoke in Bodrov on the day that the Aeon Priests in the Durkhal first sighted the Red Star and that he was a Construct of the Order of the Stars.
The final encounter took place in the city of Orrila, in Milave. In a chamber deep beneath the city was the final Marker Stone. As Sica entered, from another entrance came Dorn, armed and ready to kill him. Lissia was a Nibovian Wife and had been using Sica to ‘recruit’ suitable mates. Lorn died battling his child, an Abykos, and Dorn was severely injured. The death of his twin drove him insane and he intended to stop thwart Sica at the end. They fought and Dorn was getting the upper hand when the Abykos that killed Lorn arrived; unable to differentiate between the two brothers, it had decided to kill both. While Dorn fought the Abykos, Sica activated the Stone.

[With a tremendous noise, earthquakes racked the world as ancient engines awoke. The full energy of the Sun was harvested and stored, then released. The entire planet twisted ninety degrees into another plane; one which had no Sun. The Red Star, a rogue planet whose orbit had been tracked and predicted millennia ago by the Order of the Stars; plunged through the space the Earth had occupied and continued its headlong fall into the Sun. The capacitors discharged again, rotating the Earth back.]

Sica stood in the chamber beneath Orrila. Next to him was a lump of half-melted stone; he felt he ought to know what it was, but his memory was patchy. There were huge gaps in it; he knew he had a purpose and a destiny to fulfil, but couldn’t remember what it was. At his feet lay a man he didn’t know; torn to pieces by something. Across the chamber was a woman; something suggested she might be incredibly beautiful.
“Goodbye Sica.” She blew him a kiss. “We may meet again. Remember; I would never hurt you, you are too useful and, frankly, you’re not my type.”

Current:
Sica is a biological construct built for a purpose. Maybe he should have died or self-destructed once that purpose was achieved; the reality is that he didn’t. Now he is seeking a goal in order to justify his existence. Once he finds that goal, he will pursue it.

Interaction:
Sica is seeking a goal, something to follow and believe in. Once he has this then he will do everything in his power to achieve the goal. The problem is that everything becomes secondary to the Goal (this is why Lorn and Dorn were abandoned to the Kline Knives; Sica had to choose between rescuing them or activating the Marker Stone

Combat:
Sica protects himself first at all times
He will protect those that can help him, unless achieving the Goal is more important
If given the choice between something he is Driven on and saving a team mate; he will always go with Driven.

Experience:
XP:


Brass Jester wrote:


Reposting SICA with some more stuff...

Well, that was some story. A bit too much for a Tier 1 PC?

I'll take it though. :)


Just to recap what we have so far; in no particular order:

Brass Jester, Sica Sendrillar, a Driven Jack who Fuses Mind and Machine;
Proud Grognar, Antar Es, a Graceful Glaive who Fuses Flesh and Steel;
Ryan Doherty 446, Dreithik Sanguis, an Inquisitve Nano who Consorts with the Dead; and
Sunergy, Agia, an Icebound Nano who Wears a Sheen of Ice.

Once we finalize selection, I'll roll for cyphers, etc. and we'll work on PC connections.

Questions?

Game on!


Fabian Benavente wrote:
Brass Jester wrote:


Reposting SICA with some more stuff...

Well, that was some story. A bit too much for a Tier 1 PC?

I'll take it though. :)

The was a solo Game I ran to try the rules out; I played it when on holiday so I ran a few turns every night.

Sica did get to Tier 4, when the world reset itself he was 'wiped' back to Tier 1. As the story suggests; probably he should have died. It might be interesting for him to have flashbacks of when he was something more.

"Sica stood in the chamber beneath Orrila. Next to him was a lump of half-melted stone; he felt he ought to know what it was, but his memory was patchy. There were huge gaps in it; he knew he had a purpose and a destiny to fulfil, but couldn’t remember what it was. At his feet lay a man he didn’t know; torn to pieces by something. Across the chamber was a woman; something suggested she might be incredibly beautiful.
“Goodbye Sica.” She blew him a kiss. “We may meet again. Remember; I would never hurt you, you are too useful and, frankly, you’re not my type.”

This is all that Sica really knows of the previous story.


Brass Jester wrote:
Sica did get to Tier 4, when the world reset itself he was 'wiped' back to Tier 1. As the story suggests; probably he should have died. It might be interesting for him to have flashbacks of when he was something more...

Yeah, flashbacks and internal thoughts are very desirable in this type of game.

Numenera is weird enough to have a PC be living his 'second' life.

Game on!


So just like I like fast-paced games, I also like fast-paced recruitments.

So unless someone speaks up and tells me they need more time, I will close recruitment this Thursday at 8:00 pm EST (roughly 72 more hours).

We can then finalize those PCs selected (cyphers, connections, etc.) and get started sooner than anticipated.

I plan on sending out the first turn this Friday.

Questions?

Game on!


Fabian Benavente wrote:


I plan on sending out the first turn this Friday.

Questions?

Game on!

This would be my first time playing a PBP, so how exactly does it work? Like how frequently will we be posting turns? And is there an allocated time-frame to do so?


Ryan Doherty 446 wrote:
Fabian Benavente wrote:

I plan on sending out the first turn this Friday.

Questions?

Game on!

This would be my first time playing a PBP, so how exactly does it work? Like how frequently will we be posting turns? And is there an allocated time-frame to do so?

Spend some time looking at this this other game I am running.

The gameplay thread has the turn recaps and all the 'playing' goes on the discussion thread. As you can see, I try to get 4-5 turns per week. In each turn, I will leave places (2-3) for players to add their input (roleplay).

A combat turn (1 round of combat) goes out every 24 hours so the players have 24 hours to respond. The non-combat turns can take a little longer but never more than 48 hours. However, the sooner you post the better because you can start tagging each other (playing off each others' posts).

More questions?

Game on!


Fabian Benavente wrote:

So just like I like fast-paced games, I also like fast-paced recruitments.

So unless someone speaks up and tells me they need more time, I will close recruitment this Thursday at 8:00 pm EST (roughly 72 more hours).

We can then finalize those PCs selected (cyphers, connections, etc.) and get started sooner than anticipated.

I plan on sending out the first turn this Friday.

Questions?

Game on!

No problem on my end! Antar Es is coming along nicely and he will be ready by then. Backstory and appearance have been tweeked a bit already.

As for the PbP+Numenera thing: While I am quite experienced in PbP, this will be my first time in the Paizo boards and a first time for Numenera. So, I am not sure if there us a dice roller or something in these boards or how things work. But, if selected, I will find out soon enough.


So there is a 'button' right below the box you type to post 'How to format your text'. If you press that, it will tell you some basic formatting, including dice rolling.

There are also a couple of guides in this link. Two are for players, one for DMs, and one general. Those are good guides to read.

However, be advised that the format for this game will be somewhat different. I like my games to read like chapters in a book so I compile all the posts from players, add new stuff, and send it out in a turn recap. The turn recap also includes out of character stuff sch as: status of PCs, ongoing effects, maps, loot, etc.

I know it sounds like a lot to learn but, like I said before, all I need are enthusiastic players and we'll take care of the rest.

Questions?

Game on!


If there is still room, I would love to join. I have been playing a Numenera PbP on another forum and am a huge fan of the system. (Note we are doing a homegrown adventure so no worries about be having been exposed to The Nightmare Switch before).


Arkon262 wrote:
If there is still room, I would love to join. I have been playing a Numenera PbP on another forum and am a huge fan of the system. (Note we are doing a homegrown adventure so no worries about be having been exposed to The Nightmare Switch before).

More interest! :)

Yes, I'm still accepting applications until this Thursday so you have time to get your name in the hat.

I look forward to reading about your PC.


About Zion Sulast
Zion is a Graceful Jack who Explores Dark Places
Male
Tier: 1
Effort: 1

Stat Pools
Might: 10/-
Speed: 16/1
Intellect: 12/-

General Jack Abilities
Practiced with Light and Medium Weapons
Able to bear 2 cyphers at a time

Starting Tricks of the Trade
Sabotage
Trained Without Armor

Skills
Balance - Specialized (From both Descriptor and Focus)
Careful Movement - Trained (From Descriptor)
Physical Performing Arts - Trained (From Descriptor)
Searching - Trained (From Descriptor)
Listening - Trained (From Descriptor)
Climbing - Trained (From Descriptor)
Jumping - Trained (From Descriptor)
Stealth - Trained (Skill choice for being a Jack)
Speed Defense - Specialized (Descriptor, Trained Without Armor)
Lockpicking - Trained (Sabotage Special Ability)
Identifying Numenera - Trained (Sabotage Special Ability)
Sabotage Items - Trained (Sabotage Special Ability)
Swimming - Trained ("default" Flex Skill)

Weapons
Dart Thrower
Yulk (Often used as an asset in climbing just as much as it is a weapon)

Miscellaneous Gear
Explorers Pack
Light Tools
An extra 50 feet of rope
2 Minor Glowglobes
2 extra days of rations
Lockpick
Grappling Hook
12 Darts
0 Shins

Background
I was born and raised in Rarmon, the Pytharon capital city. At a young age I became enamored with the Sunken Palace, the home of Empress, which was in fact a giant numenera device. This admiration turned into a passion, with my curiosity sending me into every nook and dark cranny I could find in the city trying to find my own numenera devices. As I grew, I began exploring further afield, into deeper and darker caves and caverns. One day while exploring I was approached by a hooded man who said he was from an explorers guild called The Repertum Conlegium, headquartered out of Rarmon, and that they had been watching me. I was asked to join the guild as an apprentice and quickly took them up on the offer, if I recall I was around 22 at the time. By the age of 28 I had risen to the rank of Journeyman within the guild. In order to attain the rank of master, I was tasked with leaving my home behind and locating an artifact of great value that could help restore Rarmon to it's former glory. It has been left to me to determine what exactly that entails and I must not return until I am confident I have met the challenge.

About 2 years ago just after returning to the surface from the depths of a nearby cave I encountered a very small man named Srinim. The look and stature of Srinim intrigued me so I struck up a conversation. We talked for hours and I came to learn that Srinim had an accident as a young man while working in the local mines... an accident that was his own damn fault it turns out. After a tremor had passed through the mine he was working in with others from his village, part of the mine collapsed revealing the entrance to...something, something ancient and yet advanced. There was enough of an opening towards the exit that he could have dug himself out, but he decided to explore this newly opened passage instead. His memories of what happened next were a bit vague, but he had been transformed by the device he had found, the device shrunk him from nearly 7 feet tall to about 4 feet (though otherwise normally proportioned). Srinim admitted to me that since that day he had been trying to find a device that would return himself to "normal". I saw this as a grand opportunity to perhaps fulfill my mission for the guild and so we joined up.

As we pursued out mutual interests we would often have debates about the merits of armor. I refused to wear anything that would inhibit my ability to delve, whether that be climbing, balancing on a narrow ledge or squeezing through a tight spot. Srinim on the other hand refused to be without his cobbled together plate armor. I reckon it was about two years ago that tragedy struck. One day while Srinim and I delved deeper than ever into an ancient ruin I found an odd device which I felt confident could restore Srinim to his original stature. Unfortunately the device was damaged, likely just due to the lack of any upkeep over however many years the device had sat silent in these ruins. I thought I could get the device working again by rerouting some conduits to an external power source, unfortunately I cut the wrong conduit causing the device to explode. The explosion sent me flying, knocking me unconscious. While I was thrown clear of the device by the blast, Srinim was not. I can only guess as to what happened while I was unconscious but I awoke to find Srinim drawing his last breath, crushed under the weight of rubble. His armor crumpled, puncturing his flesh, pinning him where he fell. I tried in vain to free him but it was too late. It was my fault...I was responsible for the death of a very good friend. Since that day I have wandered, trying to find meaning in it all, trying to forget...

Personality
Zion is very hesitant to become close to anyone since losing Srinim, finding silence from his memories in the depths of the dark places he explores. He knows it is time to move on, to return to society so to speak.

Zion avoids direct confrontation whenever possible, and his refusal to wear armor was only strengthened that fateful day.


Arkon262 wrote:

About Zion Sulast

Zion is a Graceful Jack who Explores Dark Places...

Ok, another PC worth consideration. Thank you.

Can you expand a little bit on his personality? What drives this guy? What does he fear? Any quirks and/or mannerisms?

Also, what does he look like? A picture is even better but a description of what others see when looking at him will do as well.

Questions?

Game on!


Appearance
Zion is average in height,standing at 5'11", and is fairly slender. His long brown hair is neatly pulled back into a tight pony tail. He is wearing a rugged pair of hiking boots, dark brown cargo pants with numerous pockets that tie tightly closed, a snugly fit light brown shirt that bears quite a few streaks of mud and rock dust and a black hooded cloak. Slung on his back is a rather full looking leather explorers pack. Hanging from his right hip is a meticulously carved dart thrower and strapped on his left thigh is a very utilitarian looking yulk, some would even say the yulk looks like it has seen more action against rock than it has any man or machine. Zion has a scar consisting of three spiral loops on his right arm. The scar begins between his thumb and index finger, then loops over the top of his hand and around his wrist. The scar loops two more times around his arm terminating at mid forearm.

(Sadly I am no artist and have never found a picture I liked.)

Miscellaneous other information
I am often asked about the origin of my name, if it is religious and if I was raised in a temple. The truth is my mother found the name etched on an old cypher she came into possession of and thought it would be a good name for her only son.

Zion has always been driven by his desire to explore further and deeper than any who have come before him. He hopes to one day restore Rarmon to its previous glory.

Due to the recent tragedy he endured, he is overly cautious about placing anyone else around him in danger. This has led to him being a bit of a loner for the past few years, so while he has no problem speaking his mind, he can be a bit awkward in social situations, he is a bit rusty on social norms.

He fears being responsible for anyone else being injured due to his mistakes, much more so than anything he might find delving the depths of ancient ruins.


Arkon262 wrote:

Appearance

Zion is average in height,standing at 5'11", and is ...

Thank you for that.

Now we have five:

Brass Jester, Sica Sendrillar, a Driven Jack who Fuses Mind and Machine;
Proud Grognar, Antar Es, a Graceful Glaive who Fuses Flesh and Steel;
Ryan Doherty 446, Dreithik Sanguis, an Inquisitve Nano who Consorts with the Dead;
Sunergy, Agia, an Icebound Nano who Wears a Sheen of Ice; and
Arkon262, Zion, a Graceful Jack who Explores Dark Places.

Questions?

Game on!


I'm good to go, I'm on my computer most nights writing stuff so the time frame should be OK.

Your style of PBP play is different from what I'm used to so this Game should be interesting. I'm really looking forward to it.


Brass Jester wrote:

I'm good to go, I'm on my computer most nights writing stuff so the time frame should be OK.

Your style of PBP play is different from what I'm used to so this Game should be interesting. I'm really looking forward to it.

Yeah, like I said; this play style is not common. I used to do this back in the PBEM time but have since adapted it to PBP.

I'm biased of course, but I think it really shines when the goal is an ongoing story that reads like a book.

Just waiting out to see if we have any stragglers out there and we'll get started.

Questions?

Game on!


Just a quick post to let you guys know that I'm still here.

I'll send out the final roster tonight and get things going.

Questions?

Game on!

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