NotEspi's "Severing Ties" (Standard) - Table B (Inactive)

Game Master NotEspi

The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar.

Initiative / Perception:

Initiative:
[dice=Alessio]1d20 + 4[/dice]
[dice=Badriyah]1d20 + 2[/dice]
[dice=Consequences]1d20 + 5[/dice]
[dice=Juno]1d20 + 0[/dice]
[dice=Miklos]1d20 + 8[/dice] (-2 w/o panache)
[dice=Setare]1d20 + 4[/dice]

Perception:
[dice=Alessio]1d20 + 5[/dice]
[dice=Badriyah]1d20 + 5[/dice]
[dice=Consequences]1d20 + 10[/dice]
[dice=Juno]1d20 + 6[/dice] (+2 stonecunning)
[dice=Miklos]1d20 + 7[/dice]
[dice=Setare]1d20 + 4[/dice]


Maps and Handouts


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Liberty's Edge

Male Halfling HP:18/35 | AC 21 FF 16 T 16 CMB +1 CMD 16 | Per + 10 SM +1 Init +5 | Smokesticks: 3/4 Assault Leader 0/1 Adaptable Luck 0/3 uRogue (Escapologist) 4

Consequences smirks All part of a larger deal. Using Aspis money to purchase things for the Libertys Edge faction seemed appropriate.

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Honestly, I have no idea what happened in there. But seems we have what we came for. Just don't make any deals that put our mission, or more importantly, me in jeopardy, Con. Alessio is fine to continue but scoffs passive aggressively as they begin to make their way.

Grand Lodge

male human swashbuckler(rondelero)3, HP 28/28 AC 20, T 15, FF 16, F +2, R +7; W +3, Init. +6(+8 w/panache); Perception +7

As long as the deal got done, I'm fine with it. Perhaps we should do some....scouting here? Never know what you might find out... Miklos offers...half jokingly, half serious.

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

Once they're outside and out of earshot, Juno glowers at Thestil. "Not when you've done it with 'loyal Aspis Agents' in the room! You'll undo all our work."

Grumbling to herself Juno stomps down the road towards the next stop.

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Breathing a sigh of relief to be out of the temple with what they came for, Badriyah nods at the others comments. "It's good to have that done, but now let's just get the final item so we can be done with this whole charade."


Once your business in the House of the Silken Veil is finished, you move towards the Bermaran temple - The Fish Bowl. It is at the southern bank of the river flowing through Riddleport, and stands along the river atop a high stone base. Well-worn stone stairs ascend the stone base to access the temple above, but a chain has been drawn across the bottom of the stairs to block easy access. From the street, it is difficult to see anything occurring in the temple at the top of the platform. Only a few dim lights flicker up in the temple, and a narrow tower or lookout post rises above it.

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Alessio takes a look around.

perc: 1d20 + 5 ⇒ (3) + 5 = 8

We can probably just jump this chain, right?

Liberty's Edge

Male Halfling HP:18/35 | AC 21 FF 16 T 16 CMB +1 CMD 16 | Per + 10 SM +1 Init +5 | Smokesticks: 3/4 Assault Leader 0/1 Adaptable Luck 0/3 uRogue (Escapologist) 4

The illustrious Thestil Shadowtongue does one better....he simply ducks under it. maybe we just steal this ine

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Shrugging her shoulders, "Only one way to find out I guess." Badriyah says as she slips over the chain and starts to climb the stairs.

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

Juno scoffs at the chain and steps right over it, then stomps her way up the stairs.

Grand Lodge

male human swashbuckler(rondelero)3, HP 28/28 AC 20, T 15, FF 16, F +2, R +7; W +3, Init. +6(+8 w/panache); Perception +7

What about waving to the tower? Might be a but rude just striding up to the door... Miklos says as he waves to the tower.

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

Juno laughs. "The Aspis don't wait for permission!"

She gives Miklos a wink and keeps heading up the stairs.

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Alessio checks his wrist sheaths to make sure his surprises are loaded, just in case. He steps over the chain with the rest of the crew and heads up the stairs.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

"I ... I do not think that ... you know ... this is a good idea." Setare says with lots of doubt in her voice.

She stands there with Miklos and looks up at the tower "Hell ... hello?? May ... may we enter, please?" she tries to shout but is only able to raise her voice slightly.


With no response, you hesitantly (some of you, at least) climb up the stairs. The doors on the temple are wide open, and it seems that nothing prevents entering besides the large chain behind you. As you approach the doors themselves, a pre-teen girl shows up in the window, pale as death, with tears running down her cheeks. "HELP!", she shouts into the distance. She notices you and turns to you. "Please, help us! They want to eat us! They already killed the two temple servants!"

She turns her head back into the the room to respond to someone, and pops her head out of the window almost instantly. "Please! Help! My father is injured!"

You rush into the door to find a wall blocking your way. There are openings on each side, however. When you walk inside, you can see a large pool of water in the middle of the room, and wet tracks leading from the pool to three creatures at the opposite end of the room. They seem like someone cross-bred a shark with an otter just for laughs, but forgot to get rid of the set of razor-sharp teeth that each creature is putting to good use tearing the two former acolytes into shreds. The creatures look at you, and seem to fancy the look of freshly-arrived dinner.

Kn. Arcana 13:
hese creatures are aquatic carnivorous predators known as Bunyips. While they are a bit awkward on dry land, they are fierce and ruthless hunters in the water, often hunting for fish and various other sea creatures up to their own size, and even larger if in a pack. Given that they might weight about at much as a shorter medium-sized humanoid, they are feared by fishermen all over.

You may ask an additional question per every multiplier of 5 by which you beat the DC

Initiative rolls:

Alessio: 1d20 + 4 ⇒ (20) + 4 = 24
Badriyah: 1d20 + 2 ⇒ (4) + 2 = 6
Consequences: 1d20 + 5 ⇒ (15) + 5 = 20
Juno: 1d20 + 0 ⇒ (13) + 0 = 13
Miklos: 1d20 + 8 ⇒ (12) + 8 = 20 (-2 w/o panache)
Setare: 1d20 + 4 ⇒ (2) + 4 = 6
Otterfish: 1d20 + 3 ⇒ (5) + 3 = 8

Turn 1 - Go if bolded
Status: -

Alessio
Consequences
Miklos
Juno
Otterfish
Badriyah
Setare

Map updated

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

kn arcana: 1d20 + 8 ⇒ (6) + 8 = 14

Hah. Bunyips. They're fierce in the water. Try not to follow them into the pool.

Alessio fires a crossbow bolt at the nearest (red) Bunyip.

crossbow: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d8 + 1 ⇒ (6) + 1 = 7

move action to reload

Grand Lodge

male human swashbuckler(rondelero)3, HP 28/28 AC 20, T 15, FF 16, F +2, R +7; W +3, Init. +6(+8 w/panache); Perception +7

Miklos darts up to the closest bunyip (red) and slashes at it. He readies to parry any incoming retaliation.

attack: 1d20 + 9 ⇒ (1) + 9 = 101d8 + 4 + 3 ⇒ (2) + 4 + 3 = 9p/r: 1d20 + 9 ⇒ (20) + 9 = 291d20 + 9 ⇒ (12) + 9 = 211d8 + 4 + 3 ⇒ (3) + 4 + 3 = 10Take them down...quickly!

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

Juno stomps her way over to the red fish, drawing her axe as she goes, and chops at the strange creature. Using power attack.

Attack: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
Damage: 1d10 + 3 + 3 ⇒ (7) + 3 + 3 = 13

Liberty's Edge

Male Halfling HP:18/35 | AC 21 FF 16 T 16 CMB +1 CMD 16 | Per + 10 SM +1 Init +5 | Smokesticks: 3/4 Assault Leader 0/1 Adaptable Luck 0/3 uRogue (Escapologist) 4

The illustrious Thestil Shadowtongue move quickly to catch his enemy off-guard.

He runs up while the coil of rope around his shoulder drops and a large leaden rock is twirled on the end and tossed at the creatures unready face.

+1 Halfling Rope Shot, debilitating strike, on hit creature is -2 to hit, -4 vs Consequences: 1d20 + 10 ⇒ (10) + 10 = 201d4 + 6 + 2d6 ⇒ (3) + 6 + (1, 4) = 14

I do like to smack a good bun or two, yip


The "Aspis" party move in to hack and slash through the creatures. Miklos' jab is evaded, but others successfully land their shots and blows. In return, the bunyips attempt to take a bite off of their newly arrived, if a bit aggressive, lunch.

Red vs Conseq (21) Bite + Bleed: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 111d8 + 1 ⇒ (4) + 1 = 51d6 ⇒ 4
Red vs Juno (21) Bite + Bleed: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 1 ⇒ (7) + 1 = 81d6 ⇒ 2

The last one decides to show its presence with a terrifying roar instead. Its jaw opens wide and a spine-chilling guttural sound fills the room.

Everyone roll a DC 13 Will save or start panicking and continue to do so for 2d4 rounds, please.

Turn 1+2 - Go if bolded (and if not panicking, that is)
Status: -

Alessio
Consequences
Miklos
Juno

Bunyips
Badriyah
Setare

No peeking, please:
red -20
green -14, -2 atk (-4 vs Conseq)

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Will save: 1d20 ⇒ 13

Setare can shake off the panick rising in her mind.

"Chaldira's luck be with us!" Setera says silently and runs in the direction of the green monster.

Setare is trembling a little but she attacks with her Rapier.

Rapier attack roll (+4 dex, +1 BAB, +1 Weapon Focus): 1d20 + 6 ⇒ (18) + 6 = 24
Damage roll (+4 dex from Fencing Grace Feat): 1d6 + 4 ⇒ (6) + 4 = 10

Rapier crit confirm roll: 1d20 + 6 ⇒ (17) + 6 = 23
Crit Damage roll: 1d6 + 4 ⇒ (2) + 4 = 6

Grand Lodge

male human swashbuckler(rondelero)3, HP 28/28 AC 20, T 15, FF 16, F +2, R +7; W +3, Init. +6(+8 w/panache); Perception +7

will: 1d20 + 3 ⇒ (4) + 3 = 7Miklos shudders as panic appears in his eyes. panic: 2d4 ⇒ (3, 1) = 4

Liberty's Edge

Male Halfling HP:18/35 | AC 21 FF 16 T 16 CMB +1 CMD 16 | Per + 10 SM +1 Init +5 | Smokesticks: 3/4 Assault Leader 0/1 Adaptable Luck 0/3 uRogue (Escapologist) 4

Will, + racial bonus vs fear: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

Connie shakes off the unsettling imagery of the bunyip though he still sneers. What are deep sea terrors like this even doing on land!

Consequences then tries to roll into position for a team attack!

Acrobatics: 1d20 + 5 ⇒ (16) + 5 = 21

+1 halfling rope shot: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 261d4 + 6 + 2d6 ⇒ (3) + 6 + (5, 3) = 17

Same Debilitating Strike, -2 to hit, -4 vs me

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

Will Save: 1d20 + 1 ⇒ (19) + 1 = 20

Juno ignores the roar completely and swings her axe at the red creature.

Attack (with power attack): 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 8
Slashing Damage (with power attack): 1d10 + 3 + 3 ⇒ (8) + 3 + 3 = 14

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Will Save: 1d20 + 1 ⇒ (7) + 1 = 8
Panic: 2d4 ⇒ (2, 3) = 5

Hearing the cries of help from the young acolyte, Badriyah rushes to the top of the stairs, only to hear the blood curling roar of the attacking creatures. Seeing the ugly abominations, her heart skips several beats and her breath comes in great heaving gasps as fear and panic overtake her body.

"Screw the consortium...this wasn't part of the deal." She says in a panic as she turns and runs back down the stairs.

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

will save: 1d20 ⇒ 11
panicked: 2d4 ⇒ (1, 4) = 5

Alessio's eyes go wide at the grotesque bunyip expand it's jaws. He sees Badriyah bolt back to the stairs and follows suit. MONSTERS!!!

drop light crossbow and move, move.

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Alessio continues his raving screams as he panics into the hallway.


Setare and Connie work together to take down one of the bunyips with an onslaught of slashes and jabs from both sides. Juno is less fortunate, and her powerful strike slashes next to the creature.

The remaining bunyips decide to retaliate.

Red vs Con + Bleed vs 21: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 1 ⇒ (5) + 1 = 61d6 ⇒ 5
Blue vs Juno + Bleed vs 21: 1d20 + 7 ⇒ (13) + 7 = 201d8 + 1 ⇒ (2) + 1 = 31d6 ⇒ 4

One takes a step towards the halfling and takes a nasty bite of a halfling thigh. The one attacking Juno is less fortunate, as the dwarf dodges the attack. Barely. Consequences' thigh is left with a nasty, bleeding wound.

Con takes 5 bleeding damage per turn until that wound is closed, either by a heal check or with some healing magic.

Turn 2+3 - Go if bolded (and if not panicking, that is)
Status: Con bleeding 5/turn

Alessio
Consequences
Miklos
Juno

Bunyips
Badriyah
Setare

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Alessio continues his retreat. 2 turns of fleeing. 3 left.

Grand Lodge

male human swashbuckler(rondelero)3, HP 28/28 AC 20, T 15, FF 16, F +2, R +7; W +3, Init. +6(+8 w/panache); Perception +7

Miklos mutters unintelligibly as he quivers in fear.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Setare steps towards the red coloured bunyip and is so timid that she prays to Chaldira again silently to give her precision!

Rapier attack roll (+4 dex, +1 BAB, +1 Weapon Focus): 1d20 + 6 ⇒ (19) + 6 = 25
Damage roll (+4 dex from Fencing Grace Feat): 1d6 + 4 ⇒ (2) + 4 = 6

Rapier crit confirm roll: 1d20 + 6 ⇒ (15) + 6 = 21
Crit Damage roll: 1d6 + 4 ⇒ (2) + 4 = 6

--- OPPORTUNE PARRY

As Setare saw what kind of bleeding wound Con has she decides to prepare a parry!

In case of a melee attack - 'Opportune Parry' is used to parry by expending an AoO and 1 panache

Opportune Parry: 1d20 + 6 ⇒ (12) + 6 = 18

--- Reposte

In case the parry is successful a 'Reposte' is conducted as an immediate action to attack the agressor that attacked in melee.

Reposte: 1d20 + 6 ⇒ (8) + 6 = 14
Rapier damage: 1d6 + 4 ⇒ (5) + 4 = 9

Liberty's Edge

Male Halfling HP:18/35 | AC 21 FF 16 T 16 CMB +1 CMD 16 | Per + 10 SM +1 Init +5 | Smokesticks: 3/4 Assault Leader 0/1 Adaptable Luck 0/3 uRogue (Escapologist) 4

Consequences bleeds quite a lot, which is unpleasant to ay the least.

He wishes he could stop to bandage his wound, but with the bunyip in front of him....he must press on.

He tries to fake the creature out, with a series of head bobs and fakes, as he bleeds all over the creature, before trying to conk it across to head with his stone on a rope.

Bluff to Feint: 1d20 + 11 ⇒ (7) + 11 = 18
Halfling Sling-shot vs flatfooed if Feint Successful. If attack hits, lower to hit vs Consequences by 4, everyone else by 2: 1d20 + 10 ⇒ (8) + 10 = 181d4 + 6 + 2d6 ⇒ (4) + 6 + (1, 4) = 15

I want to use adaptable luck to boost the feint roll by 2

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

"Stay still, ya' damned ugly fish!" Juno growls. She swings her axe down at the weird creature.

Attack (power attack): 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
Slashing Damage: 1d10 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Running along with her fellow alchemist, Badriyah continues to flee in panic from the malevolent creatures.


While Consequences struggles with the roaring bunyip, Setare is on a roll - in cooperation with Juno, they manage to take down another one of the sharks. The last remaining otterfish seems to be too driven by instincts to be fooled by the halfling's tricks, however.

Meanwhile, the rest of the group decided to drag the Aspis' name through the mud even more by pretending to openly panic in a public place. Smart move, folks!

Feinting vs creatures with INT of 1-2 nets you a hefty penalty on that action.

Blue vs Con + Bleed vs 21: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 1 ⇒ (7) + 1 = 81d6 ⇒ 6

But it's just a fish out of water, and it's a bit clumsy outside of its habitat. Con easily dodges the bite.

Turn 3+4 - Go if bolded (and if not panicking, that is)
Status: Con bleeding 5/turn

Alessio
Consequences
Miklos
Juno

Bunyips
Badriyah
Setare

No peeking:
Blue -10

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

PERSISTENT SCREAMING from Alessio

Liberty's Edge

Male Halfling HP:18/35 | AC 21 FF 16 T 16 CMB +1 CMD 16 | Per + 10 SM +1 Init +5 | Smokesticks: 3/4 Assault Leader 0/1 Adaptable Luck 0/3 uRogue (Escapologist) 4

Bleed Damage: 1d6 ⇒ 6

Consequences continues to bleed as he spits at the Bunyip and tries once more to fake it out.

Bluff: 1d20 + 11 ⇒ (14) + 11 = 25

He then whips the stone at the bunyip again trying to knock it senseless.

Sling Stone: 1d20 + 10 ⇒ (19) + 10 = 291d4 + 6 + 2d6 ⇒ (1) + 6 + (4, 4) = 15

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

@ blue: Rapier attack roll (+4 dex, +1 BAB, +1 Weapon Focus), flank: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage roll (+4 dex from Fencing Grace Feat): 1d6 + 4 ⇒ (5) + 4 = 9

--- OPPORTUNE PARRY

As Setare saw what kind of bleeding wound Con has she decides to prepare a parry!

In case of a melee attack - 'Opportune Parry' is used to parry by expending an AoO and 1 panache

Opportune Parry: 1d20 + 6 ⇒ (2) + 6 = 8

--- Reposte

In case the parry is successful a 'Reposte' is conducted as an immediate action to attack the agressor that attacked in melee.

Reposte: 1d20 + 6 ⇒ (10) + 6 = 16
Rapier damage: 1d6 + 4 ⇒ (2) + 4 = 6


Setare is on a roll! With the bunyip softened up by Consequences' 'stone on a rope' approach, she walks up and delivers a killing blow.

Out of combat. You may stop panicking now.

The room grows silent, with the only sound being the sqhish of halfling blood underneath your feet as you walk around. And some yelling from outside.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Setare obviously is very concerned that Consequences is so hurt and runs to him!

”Oh dear gods! How do we stop the bleeding?!?“

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Alessio runs back up to the group and sees Con in a bad state. He swiftly produces a wand of cure light wounds from a hidden wrist sheath and applies it to his comrade. Hang on there, friend. This should help.

clw: 1d8 + 1 ⇒ (5) + 1 = 6


With the noises of bunyips no longer being heard, a child's voice echoes through the room.

"Hello? Are the monsters gone?"

The sound originates from beyond the door in the northern wall.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

The excitement of battle is over and the timid nature of Setare is back. You can all see it in her postures and the way she speaks.

”Dear child, ye ... yes the monsters a ... are gone! We drove the ... them away and would like to ... to know what happened here! Who a ... are you?“

Diplomacy : 1d20 + 8 ⇒ (19) + 8 = 27

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Alessio replaces the wand and moves to the door and opens it. He waits for the response to Setare's question.

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

"They are. But saving live's isn't cheap. We'll charge you for it. Where are your parents?"


Loot on the human bodies:
The two dead acolytes both have rapiers and medium sized light armors. Each of them carries a scroll as well. One of them, conveniently, wears a bicorn matching the description of the one you are after.

"Daddy's here, but he's hurt. The monsters bit him., the voice responds. "We don't know where mom is...", a different voice adds, sounding younger.

Grand Lodge

male human swashbuckler(rondelero)3, HP 28/28 AC 20, T 15, FF 16, F +2, R +7; W +3, Init. +6(+8 w/panache); Perception +7

Miklos heads to the voice and looks around. We'll patch up your dad. Which way might your mother have gone?

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

I opened the door. What are we looking at?

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

Juno callously strides over to the dead and begins to pilfer their valuables, including the bicorn hat they've been sent for.

She collects two rapiers, two sets of some kind of light armour, a scroll and a bicorn hat.

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Finally feeling the panic recede, Badriyah turns back around and somewhat sheepishly returns to the temple. "Well...there aren't any creatures coming up from behind us." She says with a soft laugh as she steps over to the bodies on the floor.

Looking down at one of the victims, she notices the bicorn hat and taps it lightly with her foot. "Say wasn't the person we were meeting with supposed to be wearing a hat like this?"

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