NotEspi's "Severing Ties" (Standard) - Table B (Inactive)

Game Master NotEspi

The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar.

Initiative / Perception:

Initiative:
[dice=Alessio]1d20 + 4[/dice]
[dice=Badriyah]1d20 + 2[/dice]
[dice=Consequences]1d20 + 5[/dice]
[dice=Juno]1d20 + 0[/dice]
[dice=Miklos]1d20 + 8[/dice] (-2 w/o panache)
[dice=Setare]1d20 + 4[/dice]

Perception:
[dice=Alessio]1d20 + 5[/dice]
[dice=Badriyah]1d20 + 5[/dice]
[dice=Consequences]1d20 + 10[/dice]
[dice=Juno]1d20 + 6[/dice] (+2 stonecunning)
[dice=Miklos]1d20 + 7[/dice]
[dice=Setare]1d20 + 4[/dice]


Maps and Handouts


The Game Master has not yet created a description for this campaign.