The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar.
Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None
Alessio waits behind the storage rooms for the golem to chase the rest of the party.
With the golem surrounded by the group, Badriyah sends a sling stone zipping toward the creature, but it flies wide and bounces harmlessly down the street.
Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None
Alessio is hoping he is unseen and holds a bomb in case the golem approaches him.
The golem climbs up the ladder/stairs (somehow) and appears in the middle of an assault. While most of you didn't make much of the opportunity, Consequences and Miklos did land a few solid hits.
Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None
Alessio takes the opportunity to bomb the storage closets.
The golem collapses back into the cellar, chipping the mortar from the stairs on the way, and ending up in a heap of stone limbs. The street becomes quiet, and the only thing heard is the seagulls in the distance, and waves rolling in the river. The silence is broken by sounds of explosions from below.
Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None
Juno pulls out her charcoal and takes the time to write on the ground around the secret hatch. She draws a few giant arrows pointing at it and writes the words: "PSYCHO CULTISTS LIVE HERE!" "LISSALA SUCKS!" and "THESE FOOLS ARE RICH!"
Content, she slips the charcoal back into her pocket, picks up her axe, and follows the others back inside the complex.
This room contains several mats and low beds. The walls of this room are deeply carved with jagged runic symbols. A small table sports a large brick of burning incense, but the incense’s heavy scent does not quite disguise an underlying sharp smell.
Perception 18:
While nobody is here at the moment, this is clearly a prayer chamber. Looking around, you find a set of forgotten rune-decorated prayer beads underneath one of the mats.
Kn Nature or Kn Engineering 15:
The underlying smell in the room is clearly carbauxine. It is probably leaking through the carvings in the walls.
(Carbauxine is a colorless gas that is a byproduct of heavy carbon deposits. It heavier than air and highly flammable, and will violently combust if exposed to an open flame. Additionally, long term exposure has poisonous effects.)
Kn Local or Kn Dungeoneering 18:
Long-ago, dwarves learned how to harvest carbauxine gas safely, using it to create exceedingly hot flames that could be used for smelting. Based on what you know on the subject, one of these forges is dangerously close to the safehouse. Could the underlying smell be carbauxine?
(Carbauxine is a colorless gas that is a byproduct of heavy carbon deposits. It heavier than air and highly flammable, and will violently combust if exposed to an open flame. Additionally, long term exposure has poisonous effects.)
Entering the room, Badriyah sniffs the air wrinkling her nose for a moment. Suddenly her eyes go wide and she hisses through her teeth while pulling her scarf down over her mouth. "Nobody light a torch or strike a flame." She says in a muffled voice. "There's carbauxine in the room. Stuff is highly flammable and explosive, it's also poisonous, but usually that's less of an issue once you've been roasted."
Her eyes focus elsewhere for a few seconds as she thinks, "Might be useful if on our way out of this place we want to add some fire and explosiveness to our departure."
This wide room contains several bunk beds and chests - sleeping space for about 30 people - each embossed with a different rune. A heavy iron pipe runs the length of the south wall of this room at about four feet from the ground, disappearing into the eastern and western walls. A pungent smell issues from an alcove to the east.
Perception 20:
Wrapped around a magical wand, a letter juts out of one of the chests. Written in Tian
Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex
Setare Katsu wrote:
Setare peeks into the room and walks in. ”Let us lo ... look around!“
She searches room.
Perception : 1d20 + 4 ⇒ (19) + 4 = 23
If she finds nothing then we all go to the southern room!!
Hello GM, I believe that we posted simultaneously and that you did not see that I wanted to search the eastern room as well! See my perception roll of 23 above. ;-) Thanks
Badriyah failed the Local/Dungeoneering check. She just knows there is gas not where it's coming from unless the one success was good for all of the spoilers.
Moving over towards several of the wall carvings, Badriyah sniffs the air a bit more and she runs her hand along a few of the deeper cuts. "I think the gas is coming from over here. It seems to be leaking through some of these wall carvings."
Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex
Badriyah Hameedah wrote:
Sorry, I totally missed that. My mistake.
Moving over towards several of the wall carvings, Badriyah sniffs the air a bit more and she runs her hand along a few of the deeper cuts. "I think the gas is coming from over here. It seems to be leaking through some of these wall carvings."
”Oh ... I ... I do not want that any ... anybody innocent gets hu... hurt! Some of the people here are mo ... more followers than leaders. Can ... can we just make mo... more gas come out? But no ... not burn it? It wi ... will be dangerous for them to ... you know ... stay here be ... because of the possibility of explosions?!?“ Setare asks.
Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex
”Well, the le ... letter is a missive regarding one o ... of the newly dis ... discovered backdoors in ... into the Hao Jin Tapestry. This is im ... important!!“ Setare says.
Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex
”Le ... let us try to increase the a ... amount of gas that is leaking into the ro ... room we found! I ho ... hope that this wi... will sabotage them in a ... ehhh ... non-lethal way!“ Setare says and goes back into the room with the gas.
What can we do GM. Can Setare use her rapier to make holes into the carvings?