Juno Berik
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Juno climbs up to street level grumbling, "Blasted statues should have the decency to stay still!
Climbing up to the street level and drawing her waraxe.
Setare Katsu
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Rapier : 1d20 + 6 ⇒ (4) + 6 = 10
Damage : 1d6 + 4 ⇒ (4) + 4 = 8
Miklos Therinor
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attack: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 4 ⇒ (3) + 4 = 7
Miklos slashes at the golem, hopong to find a weak spot in its defenses. He readies to parry an an incoming attack.
p/r: 1d20 + 9 ⇒ (6) + 9 = 151d20 + 9 ⇒ (18) + 9 = 271d8 + 4 ⇒ (2) + 4 = 6
i left out the precise strike damage because i assume the golem is immune to precision damage....if no add 3 dmg
Juno Berik
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Juno brings her axe down in an overhead chop.
Attack, P.A.: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6
Damage, P.A.: 1d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Badriyah Hameedah
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With the golem surrounded by the group, Badriyah sends a sling stone zipping toward the creature, but it flies wide and bounces harmlessly down the street.
Sling Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 ⇒ 4
Consequences Leatherbottom
|
Con brings his rope shot around hoping to land a blow square on this thing with his rock.
+1 Rope Shot: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 191d4 + 6 + 2d6 ⇒ (2) + 6 + (5, 5) = 18
If this misses, I will blow my one use of Assault Leader to allow Juno to make another attack.
If this hits I will use debilitating strike to lower its AC by, by 4 to me
| GM NotEspi |
The golem climbs up the ladder/stairs (somehow) and appears in the middle of an assault. While most of you didn't make much of the opportunity, Consequences and Miklos did land a few solid hits.
Con: 1d100 ⇒ 80
-28
-2 AC / -4 AC for Con
Alessio: 1d20 + 4 ⇒ (19) + 4 = 23
Badriyah: 1d20 + 2 ⇒ (10) + 2 = 12
Consequences: 1d20 + 5 ⇒ (11) + 5 = 16
Juno: 1d20 + 0 ⇒ (19) + 0 = 19
Miklos: 1d20 + 8 ⇒ (7) + 8 = 15 (-2 w/o panache)
Setare: 1d20 + 4 ⇒ (13) + 4 = 17
Golem: 1d20 - 1 ⇒ (2) - 1 = 1
Well, that's unfortunate... FOR THE GOLEM!
Turn 1 - Go if bolded
Status: nada
Alessio
Juno
Setare
Consequences
Miklos
Badriyah
Rock-person-statue-thingy
Miklos Therinor
|
Miklos swings his blade at the golem again, aiming at the crack he started in its armor.
He readies to fend off any attack it sends his way.
attack: 1d20 + 9 ⇒ (4) + 9 = 131d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15
p/r: 1d20 + 9 ⇒ (18) + 9 = 271d20 + 9 ⇒ (6) + 9 = 151d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11
Hurry! Before it gets its feet under it!
Setare Katsu
|
Setare prays to Chaldira again silently to give her precision!
Rapier attack roll (+4 dex, +1 BAB, +1 Weapon Focus): 1d20 + 6 ⇒ (13) + 6 = 19
Damage roll (+4 dex from Fencing Grace Feat): 1d6 + 4 ⇒ (5) + 4 = 9
--- OPPORTUNE PARRY
As Setare saw what kind of bleeding wound Con has she decides to prepare a parry!
In case of a melee attack - 'Opportune Parry' is used to parry by expending an AoO and 1 panache
Opportune Parry: 1d20 + 6 ⇒ (8) + 6 = 14
--- Reposte
In case the parry is successful a 'Reposte' is conducted as an immediate action to attack the agressor that attacked in melee.
Reposte: 1d20 + 6 ⇒ (8) + 6 = 14
Rapier damage: 1d6 + 4 ⇒ (3) + 4 = 7
Consequences Leatherbottom
|
Con swings his rope around once more and clocks it again with his deadly rock on a rope.
Rope Shot: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 321d4 + 6 + 2d6 ⇒ (4) + 6 + (4, 4) = 18
Rope Shot: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 131d4 + 6 ⇒ (3) + 6 = 9
Continue lowering AC
Juno Berik
|
Juno glares at the stone statue and swings her axe in a broad stroke across it's 'neck.'
Attack, P.A.: 1d20 + 5 + 2 - 1 ⇒ (8) + 5 + 2 - 1 = 14
Slashing Damage, P.A.: 1d10 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Badriyah Hameedah
|
Muttering under her breath about her last attempt, Badriyah loads another stone and tries again to make a dent in the blundering golem.
Sling Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 ⇒ 4
| GM NotEspi |
The golem collapses back into the cellar, chipping the mortar from the stairs on the way, and ending up in a heap of stone limbs. The street becomes quiet, and the only thing heard is the seagulls in the distance, and waves rolling in the river. The silence is broken by sounds of explosions from below.
Setare Katsu
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Setare looks at her comrades and immediately runs back into the building to find Alessio.
Juno Berik
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Juno pulls out her charcoal and takes the time to write on the ground around the secret hatch. She draws a few giant arrows pointing at it and writes the words: "PSYCHO CULTISTS LIVE HERE!" "LISSALA SUCKS!" and "THESE FOOLS ARE RICH!"
Content, she slips the charcoal back into her pocket, picks up her axe, and follows the others back inside the complex.
Setare Katsu
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"Le ... let us check the eastern door!" Setare proposes and walks there to open the door.
| GM NotEspi |
Eastern Room
This room contains several mats and low beds. The walls of this room are deeply carved with jagged runic symbols. A small table sports a large brick of burning incense, but the incense’s heavy scent does not quite disguise an underlying sharp smell.
(Carbauxine is a colorless gas that is a byproduct of heavy carbon deposits. It heavier than air and highly flammable, and will violently combust if exposed to an open flame. Additionally, long term exposure has poisonous effects.)
(Carbauxine is a colorless gas that is a byproduct of heavy carbon deposits. It heavier than air and highly flammable, and will violently combust if exposed to an open flame. Additionally, long term exposure has poisonous effects.)
Badriyah Hameedah
|
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Knowledge Nature: 1d20 + 7 ⇒ (12) + 7 = 19
Knowledge Local: 1d20 + 4 ⇒ (3) + 4 = 7
Entering the room, Badriyah sniffs the air wrinkling her nose for a moment. Suddenly her eyes go wide and she hisses through her teeth while pulling her scarf down over her mouth. "Nobody light a torch or strike a flame." She says in a muffled voice. "There's carbauxine in the room. Stuff is highly flammable and explosive, it's also poisonous, but usually that's less of an issue once you've been roasted."
Her eyes focus elsewhere for a few seconds as she thinks, "Might be useful if on our way out of this place we want to add some fire and explosiveness to our departure."
Juno Berik
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Hearing about the poisonous gas, Juno quickly steps back, well away from the room.
Are there any rooms left unexplored?
Setare Katsu
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Setare peeks into the room and walks in. ”Let us lo ... look around!“
She searches room.
Perception : 1d20 + 4 ⇒ (19) + 4 = 23
If she finds nothing then we all go to the southern room!!
| GM NotEspi |
In the southern area, yes.
Southern Room
This wide room contains several bunk beds and chests - sleeping space for about 30 people - each embossed with a different rune. A heavy iron pipe runs the length of the south wall of this room at about four feet from the ground, disappearing into the eastern and western walls. A pungent smell issues from an alcove to the east.
Setare Katsu
|
Perception southern room: 1d20 + 4 ⇒ (8) + 4 = 12
Setare Katsu
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Setare peeks into the room and walks in. ”Let us lo ... look around!“
She searches room.
Perception : 1d20 + 4 ⇒ (19) + 4 = 23
If she finds nothing then we all go to the southern room!!
Hello GM, I believe that we posted simultaneously and that you did not see that I wanted to search the eastern room as well! See my perception roll of 23 above. ;-) Thanks
Setare Katsu
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You don't notice anything else worth of note in there. Just the beads Miklos had found already. Unless you were looking for anything specific?
Sorry, yes. Can we find out where the gas in the eastern room is coming from?
Consequences Leatherbottom
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Con makes a mental note to kick a torch into that room before they leave.
Perception + Adaptable Luck: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
He notes the presencr of the wand and hurries over to grab it before tossing the wand to Kioshi.
This is in your tongue right?
Setare Katsu
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Consequences means Setare ... not Kioshi ... right?
”Yes of co ... course ... I am from Tian. Le ... let me read ... “
Badriyah Hameedah
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Sorry, I totally missed that. My mistake.
Moving over towards several of the wall carvings, Badriyah sniffs the air a bit more and she runs her hand along a few of the deeper cuts. "I think the gas is coming from over here. It seems to be leaking through some of these wall carvings."
Setare Katsu
|
Sorry, I totally missed that. My mistake.
Moving over towards several of the wall carvings, Badriyah sniffs the air a bit more and she runs her hand along a few of the deeper cuts. "I think the gas is coming from over here. It seems to be leaking through some of these wall carvings."
”Oh ... I ... I do not want that any ... anybody innocent gets hu... hurt! Some of the people here are mo ... more followers than leaders. Can ... can we just make mo... more gas come out? But no ... not burn it? It wi ... will be dangerous for them to ... you know ... stay here be ... because of the possibility of explosions?!?“ Setare asks.
Setare Katsu
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Sorry for the confusion with the Katsu siblings. :-(
Setare Katsu
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”Well, the le ... letter is a missive regarding one o ... of the newly dis ... discovered backdoors in ... into the Hao Jin Tapestry. This is im ... important!!“ Setare says.
Juno Berik
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"Well, grab it and let's go, then."
"Let's torch that crate of dolls and get out of here."
Setare Katsu
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”Le ... let us try to increase the a ... amount of gas that is leaking into the ro ... room we found! I ho ... hope that this wi... will sabotage them in a ... ehhh ... non-lethal way!“ Setare says and goes back into the room with the gas.
What can we do GM. Can Setare use her rapier to make holes into the carvings?