
Guinevere "Gwen" Duchamp |

Agree to open the middle door if that's the shortest route to Verik
"Wait, let me check first"
Perception: is it safe to open this door?: 1d20 + 6 ⇒ (17) + 6 = 23

Rojerick Alandsson |

"I will take the lead. If he resists, I will put my shield between you and him."
Roj begins working his way up the stairs, shield in front and scimitar drawn. He positions himself so that the shield covers as much of his body as possible, peeking around it occasionally.
Perception: 1d20 ⇒ 4

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The stairs creak ominously as you ascend to a small room at the top. A round table sits in this room, surrounded by four wooden chairs. A stack of cards sits on the tabletop. A cabinet to the southwest hangs open, a tangle of dirty clothes and blankets within. Four thin bedrolls lie rolled up against the north wall.
From the door to the south comes a shout "Which one of you is that creeping about? It's been very quiet down there tonight, have the cattle not been delivered yet?"

Borden Read |

Bluff: 1d20 + 6 ⇒ (4) + 6 = 10
Yep - gettin' t' bed, says Borden in a very mediocre imitation of one of the men he questioned.

Rojerick Alandsson |

"On three, through the door. Roj grabs the handle to the southern door with one hand and the hilt of his scimitar with the other. "One. Two. Three!"
Last Second Ninja Edit: Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Guinevere "Gwen" Duchamp |

Gwen draws her sword, ready to burst in with Rojerick!
I suppose it's time for an initiative roll...
Initiative: 1d20 + 2 ⇒ (19) + 2 = 21

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Name Init
Gwen 21
Bordan 17
Vankaskerkin 14
Basil 7
Roj 6
Assuming you delay until Roj is ready, you hear a scrape of wood on wood from the room.
Roj pushes the door open, and bursts in to find a single large desk stands in the eastern part of this large office, transformed into a makeshift bed by a bedroll and several blankets and pillows. A table and three chairs sit to the west; several papers lie strewn over the table’s surface and a chamberpot sits under it. One of the papers is pinned to the tabletop by an exquisite silver dagger.
Standing behind the desk is a handsome man who still wears his Korvosan Guard livery and armor. He has a bow drawn and trained on the door. But does not immediately fire.

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Ref: 1d20 + 3 ⇒ (1) + 3 = 4
"Korvosan guard? You look like petty street thugs to me. Mercs at best, and certainly with no authority!"
Even while he's speaking, Bordan's spell hits his weapon, and he's forced to drop it. He casually grabs hold os a spear leaning against the wall behind the desk instead.

Guinevere "Gwen" Duchamp |

Gwen moves 20 ft to C11, threatening him with her greatsword but without actually hitting him.
"You're wrong. Marshall Kroft sent us to apprehend you and take you to the Citadel, to be judged for your crimes. You're under arrest!"
Gwen's initiative moves right after Verik's.

Rojerick Alandsson |

"You accuse a paladin of the Dawnflower of falsehood. I would tread carefully. In any case, there is no longer anywhere for you to go, save with us. Please throw down your arms. It will go easier on us all if you do. This will be your one warning, Verik."
Roj grabs his shield and draws his scimitar.

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"Words and lies and not a shred of proof or evidence! This is not how the Guard of Korvosa acts. The work we are doing here s for the good of Korvosa. Feeding the poor. Stopping the people from starving. You are petty thugs, and I see no authority in you, no matter what you say. Paladin? Oh your armour is shiny, but it takes more than words to make a Paladin, any man can claim the title."
While you are talking, roll diplomacy checks for me please.

Guinevere "Gwen" Duchamp |

So, you need proof, huh? Well, perhaps you know Big Pete, the guy who tends to throw up on his way back to bed after too much ale every other night? Just last night Jack Rhodin and Jacob Wells managed to find me a decent place to sleep in the barracks away from the draft and not in his way, because they're my friends! Is this proof enough for you? Better be enough, because willingly or not, conscious or not, alive or not, you're coming to the Citadel with us!
Diplomacy: 1d20 - 1 ⇒ (10) - 1 = 9
That took my whole turn, I think.

Rojerick Alandsson |

"Please, Verik. Listen to us. We are not here to stop your work here, we are here because the city needed order and you abandoned the Guard in its moment of need. Is there any way we can prove to you we are who we say we are and convince you to take the path of peace? If not, then it must come to blows and blades, and I truly regret that. If you die, your death will weigh heavily upon me. I believe you're a good man or you would have put an arrow into my throat when I opened the door. Please. Roj begins Detecting Evil to see if Verik is, in fact, evil. He doesn't think so, but he wants to be certain. He steps further into the room to D10, keeping a friendly distance between him and Verik.
Diplomancy: 1d20 + 6 ⇒ (6) + 6 = 12
Making an assumption that we're not in turns yet because there haven't been shots fired.

Borden Read |

I ain't doing the talking but... 1d20 + 2 = 22
Look mate, see sense - we aren't attacking you - four to one - and we're talking. We captured, not killed, your colleagues and all four of them are alive and well. You knew they were running a murder for hire ring right? That's how we split them off. Don't be tarred with their brush. You seem a nobler sort - the City needs you. Maybe we could help convince your officer of your sincererity eh?

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"Murder ring? Ha! My men would never stoop to such lows. Again you spout words but show no signs of proof. Just words, and words fall on deaf ears! Leave. Now."

Guinevere "Gwen" Duchamp |

Sense motive: 1d20 + 2 ⇒ (5) + 2 = 7
"NOBODY could be so stubborn AND so stupid at the same time. You're just trying to trick us, hoping your men will come to the rescue. Well, they won't. This is my last warning: surrender now and come willingly to the Citadel, or I'll personally drag your sorry feet before Marshall Kroft!"

Rojerick Alandsson |

Sense Motive: 1d20 ⇒ 20
"You really have no idea, do you? *sigh* Very well, Verik. Will you come with us downstairs? Perhaps there is evidence of their wrongdoings there. If not, I will do my best to see that you aren't killed."

Borden Read |

Awwww bugger this fer a game of soldiers.
Now that the soldier has stepped around he casts grease on the spear. [DC13]

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Verik looks at Roj questioningly, just as his spear becomes slick in his hands. This time, he managed to keep a firm grip on it though.
Ref: 1d20 + 3 ⇒ (16) + 3 = 19
"I'm supposed to trust people who break in, weapons drawn and cast at me unprovoked? Ok. We will go downstairs, and lets see if you can find me some evidence."

Guinevere "Gwen" Duchamp |

Gwen steps back (5 ft step) and lowers her greatsword. She doesn't trust Verik but she trusts Rojerick's gut feeling.
"Ok then, let's go. Don't try anything funny, I'll keep an eye on you."

Rojerick Alandsson |

"Thank you, and may the Dawnflower's light continue to guide your decisions tonight." Roj turns and begins making his way to the stairs. "I don't know where to begin the search. Perhaps we should split up and check different rooms. Who had that sketched map?"
Roj makes his way toward the area labeled "Pens". Before he opens the door, he looks back questioningly at Verik. "Anything I need to know about in here before I go in?"

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Verik moves off with you, clutching at his spear, but eventually leaving it to one side as it becomes apparent it doesn't want to stay in his hands. It slips and falls as he leaves it, clattering into Borden harmlessly.
Once downstairs Verik gets increasingly annoyed. "Parns?! Karralo! where are you, you useless lumpheads."
At Roj's question he shrugs, "I'd expect a couple of cattle in here this time of night, I'd also expect a couple of my boys in that slaughter room working."

Rojerick Alandsson |

"My friend Borden already told you, your comrades have been captured by us after they came to our headquarters to murder me. A couple of cattle? Let's take a look, shall we."
Roj opens the door the the room labeled "pens" and takes a look around.
Perception: 1d20 ⇒ 6
While Roj would not approve, Verik does seem to be unarmed. This would be an excellent time to arrest him, if the rest of us so desired. I think we'll find the evidence we need if we're given enough time to search for it, but it'd be easier if he was secured.

Guinevere "Gwen" Duchamp |

Gwen follows Verik, eyeing him carefully. As soon as we reach the room, she mumbles to Roj:
"Rojerick mate, I trust you but it's him I don't trust. I believe that two of us should do the searching while the others keep a close eye on him just in case."
[dice=Perception once in the "pens" room]1d20 + 6;[/dice]

Borden Read |

Look matey - they aren't here and we have them in custody - just make it easy on every one and just surrender okay? You are unarmed and we've not laid a finger on you but it's time - you coming peaceably or not?

Borden Read |

While Roj would not approve, Verik does seem to be unarmed. This would be an excellent time to arrest him, if the rest of us so desired. I think we'll find the evidence we need if we're given enough time to search for it, but it'd be easier if he was secured.
Working on it

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This large cattle pen is open to the air, and the stink of manure, mud, and animal is strong, despite the breeze that wafts through the stockade’s wooden fence. To the south stands a roofed shed containing a straw-filled wagon.
There doesn't seems to be anything unusual out here. They are stalls that cattle would be kept in b
"Verik sighs. For mercs you lot don't half talk a lot. Look, I know I've neglected my Guard duties. But don't you see that what we are doing here is more important? Should these people starve?"

Guinevere "Gwen" Duchamp |

"You must have some god complex, "sir". You actually think you can singlehandedly accomplish something that the Korvosan Guard can't?"
The sarcasm in Gwen's voice is quite hard to miss.
"Come guys, let's search the other rooms, see if we can find something useful."

Rojerick Alandsson |

"You go ahead and search. I want to explain some things. Verik, I agree with your sentiment. What you're doing here is right. It's how you did it that's wrong. I don't think the Guard is a lifetime position, and if you'd quit normally, I would be fighting against my friends to keep you in business, but you deserted. These people should not starve, but there were ways for you to do what had to be done within the law, and that is why I'm here. You swore an oath. Face the consequences of breaking it.
I won't go into what your associates were doing because I believe you had no idea, but in the future, when you set out to do the right thing, stay within the law and try to choose better friends. Perhaps Kroft will understand why you did what you did, and she'll show leniency, but you must turn yourself in."
Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26