Nearly gods... (Inactive)

Game Master BloodWolven

Nearly Gods-monastery

Upper and lower

Rough Map

Gnoll Tower


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Male Wildling Gestalt Oracle/Wizard (Primalist) 20

Oh Armand Please don't, Oh whatever.

Rod of wonder: 1d100 ⇒ 9 <----- In the interest of not killing a seemingly important character, this one.
Rod of wonder: 1d100 ⇒ 44

A pale violet fire outlines the halfling, it has no effect except to shed light.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"Heeey... that is cool!" Baris exclaims after starting to glow.


Tate you are underwater and slashing at these beasts, their tentacles start hitting you as you don't kill all of them that get close. This encompases the first three rounds.
4 Fort Saves DC 20 vs. Aboleth Slime
5 Will Saves DC 22 vs. Dominate Monster

Aboleth Slime:
Slime (Ex) A creature hit by an aboleth's tentacle must succeed on a DC 20 Fortitude save or his skin and flesh transform into a clear, slimy membrane over the course of 1d4 rounds. The creature's new “flesh” is soft and tender, reducing its Constitution score by 4 as long as it persists. If the creature's flesh isn't kept moist, it dries quickly and the victim takes 1d12 points of damage every 10 minutes. Remove disease and similar effects can restore an afflicted creature to normal, but immunity to disease offers no protection from this attack. The save DC is Constitution-based.

Wilber being underwater with Tate, for the first round of battle you shot the blast of cold which freezes the top of the water and many of the smaller creatures die, though the large ones charge both of you. The huge ones stay behind the masses of forces they still have.
5 Will Saves DC 22 vs. Dominate Monster

Remember Spellcasting Underwater:
Casting spells while submerged can be difficult for those who cannot breathe underwater. A creature that cannot breathe water must make a concentration check (DC 15 + spell level) to cast a spell underwater (this is in addition to the caster level check to successfully cast a fire spell underwater). Creatures that can breathe water are unaffected and can cast spells normally. Some spells might function differently underwater, subject to GM discretion.

Also you did not state what the spell was at all.


The demon connects solidly with its attack and dissapears, then the ray of disintegrate hits the roper and it shatters into a thousand pieces, those thousand pieces shoot out and are like sharp glass.
Reflex DC 25 to those within 50 feet, save for 1/2. 10d6 ⇒ (3, 2, 6, 1, 2, 6, 3, 3, 6, 6) = 38 force glass damage.

Misfortune, was from the witch, as roll two times and take the worse of the two, though a more powerful one, that lasts for 5 minutes.
_________________________________________________________________
Alton as you leave the maze from likely another plane, you come to another maze, though after a few moments of realizing it you are not in another maze spell, but likely in a maze underground near the abandoned village. The floor and walls are pure white, they appear to exude light. No ceiling to be seen, though with detect magic you know that there is an illusion spell on the ceiling.

Alton you get to the center of the maze and find yourself looking into a room, 60 feet by 60 feet. On the half of the room closest to you is just a bare room with a a puddle of goo, chunks, and two piles of ash. On the other side of the room is stone furniture, glowing crystals, shelves with books and tomes in them, and the tinkerer over next to a door that is finishing rising.

Tinkerer:
No traps, though with your disable device check you realize that there is a locking mechanism of moving the stones in a maze like fashion, soon enough you have it unlocked and the door rises up slowly. A mental thought pings you, Warning! Threat. Before you is a room with 15 feet of room then a massive multicolored crystal. Come claim your new home, the home you have never had, and you will never need another home.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

"hoe there, glad am I to see another living being here after that maze," he says as he goes and examines the books.


Female Soul-caller
Vital Stats:
HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30
20smn/20wiz

Ivanna's excitement is short-lived as the shards of force spray out towards her.

Ivanna's Reflex Save: 1d20 + 16 ⇒ (5) + 16 = 21
Aiden's Reflex Save: 1d20 + 16 ⇒ (16) + 16 = 32
Demon's Reflex Save: 1d20 + 4 ⇒ (9) + 4 = 13
Demon's Reflex Save #2: 1d20 + 4 ⇒ (6) + 4 = 10

Ivanna winces as the shards pierce and slash across her skin; her body shields Aiden from all the shards.

Improved evasion for Aiden who also passed. Ivanna and the Demon both are hit full force.


Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

Reflex: 1d20 + 25 ⇒ (6) + 25 = 31 Whew! Not a one!

Azulth blinks and shifts as the shards shoot out, moving lithely to avoid most and sweeping out his crossbow to block the few that come too close for comfort. After the barrage is ended, he walks up to Ivanna, letting go of his invisibility. She sees him approach in his cloak and with the crossbow in one hand. "Any idea what in the Nine Hells that was?"


Female Soul-caller
Vital Stats:
HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30
20smn/20wiz

"Best I could tell was that it was related to a roper. They are abberations normally found underground. I tried to intice this one with conversation, but it was much different than the rest. It was particularly more dangerous than any of them that I have encountered before. I'll make sure not let another like that one catch me by surprise," Ivanna says to Azulth; a touch of her previous arrogance now faded.

After taking a moment to gather her 'royal clout', she commands more than says to both Azulth and the Demon, "Now that I have dealt with that, why don't you two make yourselves useful and find out what it was doing here. I expect that it was guarding something."

Demon's Perception check with True seeing: 1d20 + 26 ⇒ (7) + 26 = 33


Male Human
stats:
HP: 280/420(80), AC: 24/(22) T: 17 FF: 16, Perception +23, Initiative: +8, F: +34/50 R: +28/44 W: +16/32 DR 10(20)/-, CMB: +36(41), CMD: 59(64), Speed: 40 Fast Healing: 9
senses:
Blindsense 60ft Darkvision 120ft,see twice as far in reg light

saves:
fort: 1d20 + 34 ⇒ (6) + 34 = 40
will: 1d20 + 16 ⇒ (9) + 16 = 25

fort: 1d20 + 34 ⇒ (10) + 34 = 44
will: 1d20 + 16 ⇒ (7) + 16 = 23

fort: 1d20 + 34 ⇒ (11) + 34 = 45
will: 1d20 + 16 ⇒ (9) + 16 = 25

fort: 1d20 + 34 ⇒ (11) + 34 = 45
will: 1d20 + 16 ⇒ (19) + 16 = 35

will: 1d20 + 16 ⇒ (20) + 16 = 36

after that round of saves etc, he'll start raging... which is auto pass vs those dc's


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

Tinkerer will say to the newcomer, "oh, I thought you guys had gotten sent to a different location. At first I waited for you. Hold here a second, there is some unknown danger in the next room."

He will then use Moment of Prescience once more, as well as focus on the crystal with his detect magic to see of thatll tell him anything, although he suspects no. He thinks to himself, what danger are you referring to? He will proceed forward as planned, assuming his divinations give no additional information.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

"ah no I was caught in a maze spell, and then further I was then caught in the standard variety of maze, rather intriguing, I love it when the opposition keeps to a theme it makes them into a puzzle, and I do so love puzzles" he looks at the bookshelf further, then pauses and says "a danger you say, by what method do you come about this knowledge, a divination perhaps?" he then casts a spell and pulls out a coiled strip of paper on a stick the end of the stick sets on fire and turns into a perl of fire that leaps off of the stick and orbits his head. arcane sight, and sutra casting, fiery perl of the perspective, my boots give me tremorsense 20


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

"yes. I am, among other things, a diviner. I have found that there is no better way to learn about our world."


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

"I personally prefer to experience it first hand, but then that's just me,"


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

"oh I do that too. But forewarned is forearmed."


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

"there is that," he chuckles "so then , what manner of trouble are we facing then?"


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

"there were two undead, one an erstwhile ratfolk, the other an entity specializing in possession."


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

"pitty I was not here first I could have made use of the undead"


Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

Azulth sighs at the woman's haughty attitude. The rule of women, Azulth--all the good-looking ones are fools or controlling. Never love.

"Why don't you..." the wetman lets his response fade into unintelligible murmurs of an impolite nature, though he also looks about, searching for anything of importance or interest, gazing into darkness and even seeing the unseen.

Perception: 1d20 + 28 ⇒ (17) + 28 = 45 With see in darkness and see invisibility


Ivanna the demon is gone. No longer with you.

Azulth, you see the spot where the roper had sprung from, there seems to be a marble of black nature, almost as if it is absorbing light.

Tinkerer and Alton:
With detect magic or arcane sight, looking at the glowing crystal in the next room is painful. Your eyes get stressed from the light, let alone the hundreds of aura exuding from it. The spells shimmer and move, making it hard to pin point the spells, though the strongest ones are transformation spells.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"Soooo, Oooom. What do you do? Are you going to wrestle with the throne, help me with some wards, or leave?" Baris asks.


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

Alton and Tinkerer:

"Well, when divination fails, it's time to take action."

Tinkerer approaches the crystal, and touches it.


Tinkerer:
A booming female voice says, "DO YOU STAKE CLAIM TO THE HEART, DO YOU SACRIFICE OF YOURSELF TO SEE THE CONSTRUCTION OF THIS CASTLE!?!"

Alton you see that the light cascades over the Tinkerer, and wind is coming from that room, 50 mph winds. Anything not strapped down in the room, and less than 5 lbs. flies to the back of the room away from the glowing crystal. Alton you also see the door starting to come down, what do you do?


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

maelstrom:

"I shall become the castle, and as such see the construction of the castle and far more. The heart is mine."


At that point the door shuts with massive force, even if Alton jumped for it he would not make it.

Tinkerer:
You now have choices to make the more you give of yourself the more powerful the castle will be.

What penalties do you want to sacrifice?

A fifth level spell slot, 2 level drains, or 2 mental ability points permanently taken (2 wis, 2 int, and 2 cha)?

2 physical ability points permanently taken, 10 permanent hip point loss, or 2 level drains?

Fort DC 30 or 1 level drain, you may autofail if you choose. 1d20 + 23 ⇒ (10) + 23 = 33

Next you lose 1/2 hit points, these can be healed. If you wish to give up more you may.

Ability score damage:
str 1d8 ⇒ 2 - fort save DC 25 1d20 + 23 ⇒ (3) + 23 = 26 or one is permanent
dex 1d8 ⇒ 7 - fort save DC 25 1d20 + 23 ⇒ (17) + 23 = 40 or one is permanent
con 1d8 ⇒ 2 - fort save DC 25 1d20 + 23 ⇒ (11) + 23 = 34 or one is permanent
wis 1d8 ⇒ 4 - fort save DC 25 1d20 + 23 ⇒ (2) + 23 = 25 or one is permanent
cha 1d8 ⇒ 3 - fort save DC 25 1d20 + 23 ⇒ (17) + 23 = 40 or one is permanent
Int 2d6 ⇒ (1, 1) = 2 - fort save DC 25 1d20 + 23 ⇒ (10) + 23 = 33 or one is permanent
You may give more, in the increments of dice given above, though you can only sacrifice one time, you must choose how many more times to give and from which, now.

white door group:

Everyone in the white door, past the black elm tree (meaning touched it and transported, aka Demon), in the temple (by this point I am sure the three of you would have made it to the temple.), and down the rabbit hole (Oom and Baris) need to make a Will and Fortitude save DC 40, no ill effects, you may choose to not resist and autofail or resist it. If you fail the two saves by more than 10, then if the will save fails then the Fort fail is three times as bad, 3 level drains.

This will happen as the other teams catch up with the white door group.

Lizard Will 1d20 + 18 ⇒ (13) + 18 = 31 Fort 1d20 + 12 ⇒ (11) + 12 = 23
Dark Elf Will 1d20 + 22 ⇒ (14) + 22 = 36 Fort 1d20 + 16 ⇒ (1) + 16 = 17
Baris Will 1d20 ⇒ 13 Fort 1d20 ⇒ 8
Vampire Will 1d20 + 14 ⇒ (18) + 14 = 32 Fort 1d20 + 19 ⇒ (13) + 19 = 32


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

tinkerer's body:

I dont quite understand all of what you said. If i choose level drains, can I make saves as time passes to regain the levels drained? And are those choices by row?

If I am correct in interpreting what you asked of me, I think my choices would be as follows:

Give up 5th lv spell slot
Give up 10 permanent HP
Give up 2 to all physical scores
I will give up up to 5 levels IF i can make saves to get them back over time as usual

Lose half HP (not a choice)

Looks like I passed all my Fort saves for the drains that were not my choice (I also get +2 vs drains, which was not accounted for but didn't matter because you rolled high enough for me)

So, all told, and provided i can save over time as usual to get those levels back, Dr. Bertram will make 6 of the 7 sacrificial choices.

He will NOT choose to sacrifice 2 to all mental scores.
If he CAN, he will accept the loss of the 2 STR, 2 CON, 4 WIS and 3 CHA you rolled, provided he can get those back with restoration spells later (he doesn't have any of those available at the moment but in a week or so he could start trying to get those back also). This would bring him up to 10 sacrifices.


Tinkerer:

The level drains are permenant, thus making you a 15th level character, sounds like you don't care for that so... you give up a 5th lvl spell slot, and 10 permanent HP.

Yes, you lose 1/2 hit points, but also lose 2 STR, 2 CON, 4 WIS, 3 CHA, and 2 INT.
Do you wish to sacrifice more of your ability scores other than what has already been given?

For example you want to offer up another
1d8 of STR, DEX, and CON, 2d8 of WIS, but nothing of INT OR CHA
or
2d8 of STR, 1D8 OF CON, 2D6 OF INT, and 1D8 of CHA. Nothing of the others.

It is your choice but you must choose how much to offer, in the increments said before.

There is also the choice to offer up your entirety. You never know what will happen then...


Female Soul-caller
Vital Stats:
HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30
20smn/20wiz

Well, I guess that means the danger of this situation is over if the demon left and the 30 rounds of normal duration was not finished.Or was there something else that caused it to go away?

Clearly upset about the demon not fulfilling at least his minimal obligations of time and having to do some footwork for herself, Ivanna made her way towards where the creature had been to search the area.

Since it appears the danager is over and we have the time compared to how the others have been faring, Ivanna will take a 20 on her perception = 26 check.


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

gm:

Well, the restoration and greater restoration spells can bring back even permanent levels lost, however it would take a great deal of time (estimating 2-5 weeks) to get everything back. Are you saying that this drain is even more permanent than standard by-the-book permanent level drain? I could deal with being lv15 for a few weeks, although it'd be rough (but thats why its a sacrifice)

And I made my save vs the 2 INT loss and would not like to lose that. He would sacrifice a great many things but intellect would not be one of them.


Ivanna do you have detect magic active?

Tinkerer:
In that case taking that much time you could regain the levels in that way. We will just go by the book.

Well you don't understand the ability score losses are what happened, you may attempt to give up more if you choose. The save was to make sure that one of the loss was not permanent.

Do you wish to attempt to sacrifice any more?


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

Alton casts a spell to cause the wind to wrap around him protecting him fickle winds, it's like wind wall wrapped around me then commands his robot to be on alert and watch out for the wind, in doing so the robot takes out it's katana it is obviously magical as electricity crackles off of it +1 shocking adamantite katanahe then moves closer to the tinkerer "what is happening, do you need help?"


Female Soul-caller
Vital Stats:
HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30
20smn/20wiz

Not currently. May try that or something else if I don't find anything or have information shared between characters.


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

gm:

Ok i will go with the 10 (out of 13 choices) sacrifices as described above, if that is ok.

so i will be lv15 for awhile,

Give up 5th lv spell slot
Give up 10 permanent HP
Give up 2 to all physical scores (perm until casting Restorations)
Plus losing an additional temp 2 STR, 2 CON, 4 WIS and 3 CHA


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

gm:

ah, i think i get it now, having read and reread it. if i understand correctly, my total sacrifice/penalty is as follows:

5 permanent negative levels (can be eventually healed only by Restorations)
one 5th lv spell slot permanent
10 permanent HP loss
lose half HP (can be immediately healed by spells)
-2 all phys scores (calculated below)

-4 STR
-9 DEX
-4 CON
-2 INT
-4 WIS
-3 CHA

plus I will sacrifice the below additional dice of scores for a better castle. really going all out here (as much as i safely can)
3d8 ⇒ (2, 4, 5) = 11 -STR
3d8 ⇒ (4, 3, 2) = 9 -DEX
3d8 ⇒ (4, 4, 2) = 10 -WIS

Not going to give up additional INT of course, gotta keep what CHA i can to keep my use magic device score up, and dont want to give up any more HP by sacrificing CON.


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

gm:

bringing my total negative ability scores to:

STR -15
DEX -18
CON -4
INT -2
WIS -14
CHA -3

since these arent permanent, i will be able to heal these over time. Lesser Restoration, which i have a Weird Science Device for, only heals 1d4 ability drain per casting, and i have 11 uses of that per day before i have to start making Use Magic Device checks to keep using it. with my level drains and CHA drains i have a -6 to Use Magic Device (putting me at a +30 mod). The DC to overuse is 20 for the first extra use, then goes up by one each time. So I could get a total of 11 extra uses before i have the potential to fail a roll and break my device. With about 7 minutes of out-of-combat time, I should be able to have recovered the ability drains (at least for the most part).

the permanent negative levels are another story. I can make a device that can cast Restoration (regular, not greater or lesser) and that can take 1 negative level off of me per casting, but I cant benefit from more than one of those per week.

if i had the magical materials/gold to make a scroll of Greater Restoration (or received one from a generous fellow PC, however unlikely that would be), it is basically one big band-aid, and would fix all my permanent level loss at once. But such a scroll would cost 7,275gp to buy or 6137.5gp to scribe. BUUUUT since i dont, I am looking at gaining my levels back at the rate of 1 per week for 5 weeks.


Tinkerer:
Sure I guess that will work. The level drains don't actually make you lose levels, but -5 on all d20s and -25 hps.

For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.

Is there a type of structure you would like? Such as roman, colonial, gothic, clean stone, metal with crystal highlights, etc. Your choice as you begin to grow rooms.

You start with a main hall, 4 bedrooms, 2 bathrooms, a cleaning area with several tubs in it, a kitchen, alchemy lab, stables for land and air units able to hold 4 large winged beasts and 8 large land mounts, the heart room with the attached study, a small library, a special workroom for you, a throne room, a small temple area, and an explosives test room for spells.

With your additional sacrifices, you gain 10 additional medium sized rooms, if you expend 4 of these rooms you can get a large room equivalent to the main hall in size, 'large'. Also with your other ability score sacrifices you gain 9 more rooms.

There are others that are at key points and have offered up sacrifices or failed their will saves. The Lizard in the temple and the Dark elf with the Demon in the Library resist, but give 6 more medium rooms. The Devil does not resist and gives 6 more medium rooms. Others will still give but they need to catch up to your time line.

Thus you are now up to 31 medium sized rooms, each of these rooms are up to 20 x 30 feet, though you may combine rooms to expand their sizes.

You can not telepathically speak to anyone in your domain/in the castle's present rooms. So you can respond to Alton's question. This only works when you are in the heart or touching it.

Ivanna you can tell that the vines are still around, thus the threat is still there, so something must have happened to him.

Oom are you there?


Tinkerer:
Just a small hicup, the abililty score drain, each point needs a lesser restoration to restore it.

The greater restoration would not work in this case, it would just act like a restoration spell, so if you can get another PC to cast that, it would be helpful.

I think you have a firm grasp of the sacrifices and penalties now. :)

Welcome to your first steps of becoming a god! What domain would you choose?


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

I can cast restoration, but not greater or lesser restoration, I also know heal


Female Soul-caller
Vital Stats:
HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30
20smn/20wiz

@GM, I see. Thank you. I now have a better idea of what is happening. :)

Letting her temper subside over her useless minion, Ivanna gives into to reason once more and takes note of the vines.

"Hiding are we? Perhaps this will get your attention!"

Ivanna moves as far back as she can in a single movement and casts a spell to toy with the viney creature. She centers the radius of a Hungry Pit spell where the roper creature was or at the center of from which the vines radiate.

Reflex DC:25 negates. Failure = 10d6 falling damage + 4d6 (Reflex half) each round inside the pit.

Falling Damage on failed save: 10d6 ⇒ (1, 1, 3, 4, 6, 1, 1, 3, 5, 4) = 29


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

not sure if the telepathy would override Alton's mental defenses, but if it would, Tinkerer would say: <<I seem to have figured out the controls to an extent. I can build a castle here largely of my own design, but it pulls a devastating amount of life energy from me. I can feel my strength, vitality, motor skills, and mental faculties being drained. I will be able to recover but it will take a great deal of time. Be careful out there, I am unsure how rapidly the landscape will change.>>

gm:

Domain: Artifice / Creation / Craft

For the castle design, I'll go with metal with crystal accents.

As for room layout, I will post that when I get home from work today.


Male Wildling Gestalt Oracle/Wizard (Primalist) 20

Finally after much thought Oom decides it s time for something to happen. He walks over the throne and hops up. I hope something exciting happens!


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

it would get through, he has SR, elven immunities and defence against divination, but not against telepathy or mind affecting (other than sleep) "allow me to shoulder the burden and to heal your wounds, my magic should fix you" he moves closer, keeping an eye out for the changes mentioned

I can also cast miracle to emulate greater restoration


The vines encompass an area far greater than 10 x 10 foot area, thus they hand there over the pit.

Alton did you do your Will save and Fort save? Will Save DC 40/30, For Save DC 30/20

Tinkerer:
I thought that would be your domain, though if you had to pick one of those 3 over the others which would it be?

Sounds good, we have time, since no one else is advancing very quickly.

Mr. Ziggles, Wilber, Tate, and Oom we need to move things ahead to catch up to the others. I am going to be taking liberties.

Tate continues to slash through the swarm of Aboleths, finally getting to the Huge ones, the spellcasters, and continues to hack and slash. Wilber moves away then blasts the closest enemies, moveing away and blasting to destory many of the aboleths. After 12 rounds, the Aboleth swarms have been decimated with the area attacks and slashing weapons. The two of you swim to the temple.

Oom Will Save DC 40/30, For Save DC 30/20. You can see Baris lift his hands to the sky willingly fail the saves.


Male Wildling Gestalt Oracle/Wizard (Primalist) 20

Don't forget SR 31
Will: 1d20 + 21 ⇒ (9) + 21 = 30
Fort: 1d20 + 15 ⇒ (16) + 15 = 31


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

remember SR, will DC 40/30 (?) 1d20 + 24 ⇒ (19) + 24 = 43 fort DC 30/20 (?) 1d20 + 17 ⇒ (12) + 17 = 29 what are the saves for?


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

gm:

I suppose Artifice, since that has elements of creation and trickery within it.

====================
main hall
4 bedrooms
2 bathrooms
a cleaning area with several tubs in it
a kitchen
alchemy lab
stables for land and air units able to hold 4 large winged beasts and 8 large land mounts
the heart room with the attached study
a small library
a special workroom for you
a throne room
a small temple area
and an explosives test room for spells

Thus you are now up to 31 medium sized rooms, each of these rooms are up to 20 x 30 feet, though you may combine rooms to expand their sizes.
====================

So for the 31 rooms, i would add:

  • 4 bedrooms
  • 2 bathrooms
  • 1 more cleaning area
  • 1 more kitchen (increase the size of existing kitchen)
  • 1 more alchemy lab (increase size of existing lab)
  • 3 rooms to use for pushing the Heart room and study down into the ground (basically making it the B3 level) those rooms can be trapped
  • 1 more room to expand my special work area
  • 3 more small temple areas (will leave these nondescript, but as others ascend, perhaps we can make these temples to ourselves)
  • 8 spaces for spartan barracks where maybe some acolytes or guards or something could live. this spaces would be stacked 2 high to make guard towers of a sort
  • 3 spaces for a tower above the heart, thinking of making it a clock tower/observatory of some sort.
  • 3 spaces of library, increasing the size of the first.
  • 1 space of storage for various things. gotta position this so that it can be expanded (potentially adding basement levels to it if it cant be expanded laterally

    with further sacrifices, some of them can be used for the following:

  • ninja/agility training room
  • sparring room
  • 2 spaces for a summoning room, adjacent to the dungeon
  • 2 spaces can be a dungeon of sorts for strange creatures and normal creatures
  • walls, gatehouses
  • some more spaces for stables for large winged beasts and land mounts (not sure how many spaces this would take)
  • a dedicated teleportation room (the walls would be marked with distinct, easy-to-remember images and symbols to help those who wish to teleport to the castle)
  • an armory, including depictions of our epic exploits

  • <<That would be helpful. I have a limited capacity to recover my lost energies, and any help would speed the process significantly>>


    male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

    Alton chants as positive energy envelops the two of them coming off of the caster in waves of divine energy casting heal and restoration on him
    "is there a way that I can put some of the burden upon myself, and aid in the process"


    Level drains from the castle collecting power from those within the confines of the castle.

    Alton you are not in the same room as him. The door closed.

    Soon enough more power will be coming your way Tinkerer.


    Vital Stats:
    HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
    RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

    yeah i was wondering about that door, thats why i continued the conversation (figured i could probably hear him through the door or telepathically) but haven't marked down any statistical changes from his spells or anything. going to set about making a spoiler in my profile for my current modifiers now.


    male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

    Alton looks around for another exit, perhaps behind the book shelf, he commands his robot to do the same trapfinding, and if none are found he tells the robot to try to open the door
    str 24 and a +1 shocking adamantite katana and adamantite gauntlets, the automaton also has 12 ranks in disable device


    Vital Stats:
    HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
    RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

    <<Please don't break what I am working to create. I will survive, don't worry about me. How are the others doing?>>

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