| "The Tinkerer" Dr. Bertram |
detecting magic on the halfling, after 3 rounds i will use detect expertise on him, DC 34 will negates (divination effect)
Of Baris, The Tinkerer asks, "The summoning? Are you a summoner? If so, what are you summoning?"
Turning to the ninja, Dr. Bertram says, "Azulth, how are you coming on that trap? Need me to take a look at it?"
| Ice King Petrikov |
The Blizzard effect does not seem to have a caster level, nor is it dealing any damage. Just lots and lots of snow.
The snow parts as the little man walks out of the blizzard. What at first seemed to be blue skin is actually icy skin, as if his body was made out of it.
"HElLOw the ToWn!!" He says in a voice that fluctuates between loud and quiet.
| "The Tinkerer" Dr. Bertram |
Kavan looks at him (and eventually 3 rounds in will use detect expertise, DC 34 will negates, divination)
"Hello! Are you here to attack us?"
| Terrible Terry Tate |
The Blizzard effect does not seem to have a caster level, nor is it dealing any damage. Just lots and lots of snow.
do you happen to have a link to the effect? because as near as I know you either cast spells to do this sort of thing or you don't do this sort of thing...
| "The Tinkerer" Dr. Bertram |
"I just wondered, everyone got all tense when you showed up like they knew something I didn't. To what end have you arrived here?"
| Terrible Terry Tate |
He looks to the ladies
You may want to look away while I deal with this assailaint, it may get messy Then looking towards the man causing all the cold, misery, and cold damage You can't be bringing no blizzards up into my house, this is Triple T's house and we play by my rules!!! WOOOOO he channels his rage and charges the witch
Initiative: 1d20 + 6 ⇒ (14) + 6 = 20
charge + ce + pa: 1d20 + 36 ⇒ (16) + 36 = 52
damage: 2d8 + 57 ⇒ (1, 6) + 57 = 64
| "The Tinkerer" Dr. Bertram |
Seeing things get a little sour and not sure what side to be on, The Tinkerer dramatically flails one arm to the side, swiping his cloak to the side. His now-visible armor boils over with earth and stone, encompassing his form shortly before he lowers himself into the ground.
using my burrowing armor to take a 5'step into the ground and leaving behind a scrying sensor from my analyzer to watch the action.
| Terrible Terry Tate |
*edit* forgot the extra damage from witch hunter, so 5 more pts.
| Elwë Alcarin |
Elwë would take a step back as the large man know as Terry charged the newcomer.
Perhaps they'll thin themselves out, he would think to himself as he watched the conflict progress.
| Baris the Monke |
"One moment nuts and bolts, well it looks like they might thin themselves out." Baris says as the fight begins stepping off to the side to be out of the way, then as the fight progresses he gets close to the queen. "Hello good looking!" Baris says with a big smile on his face.
| Mr. Ziggles |
(firstly, even before initiative, I gotta see if I can even see them...)
Lets see, hear sounds of battle -10, visible creatures +0, guys are 30ft? 40ft? away? we will say 40 -4. DC -7 to spot them. (ya I should spot even that :P unless I roll a 1...)
Mr. Blind: 1d20 - 7 ⇒ (14) - 7 = 7
I had a 20, then something... odd happened. Oh well, still good enough :)
Since I am entering after the surprise round, I cannot take part in that so here is my initiative for round 1
Mr. Speedy: 1d20 + 4 ⇒ (17) + 4 = 21
| Terrible Terry Tate |
| Terrible Terry Tate |
I think he was assuming he hadn't coordinated a surprise round with TTT and thus I was going first, then the first normal round starts after my surprise round
| Ice King Petrikov |
Whoa, hang on a sec. I haven't rolled anything because I was asleep. Its 9:43am for me, and I just got to work, where I will be till about 3/3:30. Can we please slow down some?
At the mention of snow angels, the icy man shouts excitedly "OOH!! HOW DID YOU KNOW!?!?"
He then falls to the ground, backwards and begins to make snow angels. Dropping prone in your space is a free action
| Ivanna Láska |
Even though it looks like combat might not take place with the snow angels. Rolling initiative anyways jic.
Invanna's Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Without looking at the actual halfling, Ivanna says, "Now is not the time for pleasantries. There is work to be done. Why don't you make yourself... I mean. Why don't you be a lamb and help us with this scary, ice man? For me?" Her voice softens and grows sweeter towards the end.
Diplomacy on Baris to request assistance: 1d20 + 35 ⇒ (9) + 35 = 44
That will take up my Ivanna's turn in the initiative order
| Oom, Destroyer of Nice Things |
I believe Oom goes before all of you. He has an automatic initiative of 40.
Oom raises his hand and begins chanting as he does so the area around the strange ice wizard begins to ripple with strange colors. The area around him begins to ripple as well.
Primal Magic Event: 1d100 ⇒ 78
Primal Magic Event: 1d100 ⇒ 94 <----- This one
Chaos Burst: 1d4 ⇒ 2 normal effect
Everyone make a DC 30 will save.
Also anyone trying to cast a spell in either of the two 10 ft. cubes Oom just made must make a concentration check equal to 15 + twice the spell level or trigger a primal magic event.
| "The Tinkerer" Dr. Bertram |
init: 1d20 + 8 ⇒ (2) + 8 = 10
The Tinkerer has gone on the defense by disappearing into the ground and leaving behind a sensor to watch the action (not to mention tremorsense). Once initiative happens, he does nothing, content to watch the scene unfold while in the protective embrace of the earth. He will cross-reference the input from his sensors with his tremorsense input to keep track of those he can't see by virtue of their protection form divinations.
any chance a knowledge religion check would tell me what god or gods Baris might be connected to with those domains?
know: religion: 1d20 + 39 ⇒ (9) + 39 = 48
| Wilbur The Kindly Giant |
Initiative: 1d20 + 10 ⇒ (11) + 10 = 21
Assuming that the ice king isn't more than 20 ft. away Wilbur takes a five foot step forward and full attacks.
PA 1: 1d20 + 39 ⇒ (17) + 39 = 56Damage: 6d6 + 50 ⇒ (4, 2, 3, 4, 4, 4) + 50 = 71Intimidate: 1d20 + 59 ⇒ (12) + 59 = 71
PA 2: 1d20 + 39 ⇒ (3) + 39 = 42Damage: 6d6 + 50 ⇒ (1, 1, 3, 1, 5, 2) + 50 = 63Intimidate: 1d20 + 59 ⇒ (15) + 59 = 74
PA 3: 1d20 + 34 ⇒ (17) + 34 = 51Damage: 6d6 + 50 ⇒ (1, 1, 3, 4, 5, 1) + 50 = 65Intimidate: 1d20 + 59 ⇒ (18) + 59 = 77
PA 4: 1d20 + 29 ⇒ (9) + 29 = 38Damage: 6d6 + 50 ⇒ (5, 3, 4, 3, 2, 5) + 50 = 72Intimidate: 1d20 + 59 ⇒ (9) + 59 = 68
PA 5: 1d20 + 24 ⇒ (20) + 24 = 44Damage: 6d6 + 50 ⇒ (2, 2, 6, 6, 6, 1) + 50 = 73Intimidate: 1d20 + 59 ⇒ (6) + 59 = 65
| Terrible Terry Tate |
it doesn't matter what your init is if your aren't in the surprise round. I am not sure you can even do free actions until your turn in a surprise round since it says "you may not act" which I'd read to include free actions
| Terrible Terry Tate |
Because you're a small threatening man causing damage by arriving in your storm, I asked you how you were doing it and you pointed me towards your damaging abilities
| Ice King Petrikov |
You must have missed where I said it was non damaging, like I am only using it for a dramatically appropriate entrance. If Wolf will not let me do that(since its supposed to normally deal 20d4 damage), then I will opt for a different method of snow creation. The entire point was just to have the Ice King show up in a normal blizzard. No damage is to be done.
| GM Wolf |
*********Ruling**************
Everyone Please make sure your crunch is done. Seperate your sections so that it is easy to read and if possible get the vital section up like Baris.
I could have let the snow fluff go, but as soon as the snow turned into a blizzard it would still do at least 1d6 cold damage, due to being a flash blizzard, even if just for flavor. Though it does make sense for your character.
TTT is the only one who gets to act in Surprise round, though that is moving to the Ice King, which means that the Surprise round is done.
Oom '40' -- Please spoiler what the spell is or PM me, I need to know what you are doing to help inform others as it goes on. What is the Will DC 30 for?
Next is Sir Henrique '33' who will... trip and disarm TTT? Though if you have to move to TTT, how do you get both of those in?
Ivanna '21' says her sweet words, and Mr. Ziggles is up...
Next will be TTT, prone and disarmed.
With your knowledge religion, you know that this is a Devil Lord, one of Electricity and Law, one of the few Daemons who was born to a Devil Lord and sent to the mortal world to sent away and wreak evil. He came to power on the mortal plane, lost that power, then gained it once more as a halfling. When he gained enough experience as an adventurer his father came to confront him, due to his father being dethroned. Baris, also known as Zentalthall, destroyed his father. A few years later he came to the Abyss and destroyed the one who usurped his father and claimed the title of 'Eviserator'. He has acted as a guardian for many years, returning to his throne once every few years, it is said there is a specific reason for this and it happens on a specific day, though no one alive knows of this.
You also know that almost all he does is in secret and in many different forms, he is a shapechanger. Also if you reveal this information to the group dire consequences are likely to be had, if not fatal.
| Terrible Terry Tate |
He'll provoke if he's charging me due to unexpected strike just fyi.
-edit- CMD is 10+20+15(str)+7(dex) 52, also how are you getting your trip/disarm that high with a str/dex that low?
20+7(dex)+5(enhance) +4 greater/imp trip +2 weapon focus(20+7+5+4+2=38, and your disarm is at a +33 due to it not having the disarm quality and I'm assuming same bonuses, unless you've got an additional modifier I haven't noticed)
-edit-forgot increase CMD to 57 due to combat expertise (also, because of his greater trip, if he trips he causes me to provoke, also there's the question of despite his ability saying he gets to participate always in the surprise round, is he really *in* this combat, ie he wasn't attacked or was attacking
| "The Tinkerer" Dr. Bertram |
whoa, nice. glad i am getting investigative synergies too. makes things more interesting than simply making a single check, and its more fun to piece through the mystery.
The Tinkerer ponders a second, before thinking "Baris? Can you hear me? Can we talk in private?" wondering if he can read my mind. I am not shielded from divinations.
| Elwë Alcarin |
Initiative 1d20 + 14 ⇒ (8) + 14 = 22
Will Save 1d20 + 23 ⇒ (9) + 23 = 32
Spellcraft to identify OOM's spell 1d20 + 29 ⇒ (8) + 29 = 37
I would like to know whether or not I know what OOM cast before choosing my actions. Though it is likely he'll stand back and watch the show for a bit as long as he does not take any friendly fire or non-friendly fire at that.
| Terrible Terry Tate |
if he's attacking me, here's the AoO he caused
To hit: 1d20 + 39 ⇒ (17) + 39 = 56
damage: 2d8 + 47 ⇒ (6, 7) + 47 = 60
| Sir Henrique |
As I understand it the was surprise round, you attacked blizzard guy. now we all get to act in first real turn. Ok let me redo math as I missed the charge bonus is only on bullrush. 20 bab + 5 sword, +6 str, +7 dex +4 feats, +2 weapon Focus, so +44. so two lower. 63 not 65 total. Disarm is seven lower for not getting to add dex to it so 2 lower then what I put at so disarm is 56 not 58 total. Putting all pertinent saves and ac in bar in a sec so it shows up on forum posts. AC is only 37 so hit away. Let me know if I am wrong on turn order set.
| Terrible Terry Tate |
for CMB you don't add str and dex together, you only take the highest, CMD adds str and dex, if a weapon doesn't have the property associated with maneuver attempted you don't add it's enhancement bonus to it either. ie you get the +5 on trip, but not to disarm
| Terrible Terry Tate |
outdoor for most of us because that's where we were with him coming out of the storm and attacking us. Ivana, Azluth, Elwe, Alton, Dr Bertram all declared they were investigating a building, then the ice king declared he was entering either before or after people did their thing he didn't care on the order. Many of you have assumed it happened before you started investigating the bear trap though despite it chronologically not happening until after. some have declared they were in a field, some in other locations (ie me town square since others decided to engage me I assumed they failed to note movement to town square or were simply assuming they were in the town square with me), we've all assumed we're somewhat together due to the free form narrative we had at the start.
| Ivanna Láska |
for CMB you don't add str and dex together, you only take the highest, CMD adds str and dex, if a weapon doesn't have the property associated with maneuver attempted you don't add it's enhancement bonus to it either. ie you get the +5 on trip, but not to disarm
He has fury's fall feat which allows him to add Dexterity as well as strength to trip CMB. You are correct on the enhancements and special weapon properties. And as far as the second post, yeah, some of us stated that we moved towards certain others, while some just happened upon conversations. It is all okay though; like you said, we started kinda free form. We can always get a bit more direct as we progress. But maybe we all should only post initiative and wait for actions. i know i was guilty as that as well.
And as for you, Ice King, it was mostly your entrance. Your Caster level on those abilities is equal to your oracle level for future reference, but the supernatural ones can't be dispelled, so I know now that I failed 100% on that check. Need to note that I'm down three spells already. I am sure things can still be resolved once we have initiative orders fixed.