Nearly gods... (Inactive)

Game Master BloodWolven

Nearly Gods-monastery

Upper and lower

Rough Map

Gnoll Tower


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Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

<<I see the places the others went. The temple. The tree. The others have not found nodes of power yet, as far as I can see.>>


Male Wildling Gestalt Oracle/Wizard (Primalist) 20

I did already make a perception check before but I will make a new one.
Oom is now very confused. Perception: 1d20 + 22 ⇒ (16) + 22 = 38
Oom casts analyze dweomer on the throne.


Just the Will save Alton.

The throne has wizards eyes/floating eyes, Still can't remember spell, and a few other very faint auras.

All the books are magical, though it just seems to be a warding of preservation.

The shadows attack and drain... the strength from the vines. They will not move for quite a while. The shadows will not see the invisible man.

Tate and Wilbur decimate the forces before them, no true threats. Another 15 damage to Wilbur.

Perception DC 42:
A lizard folk of some kind, is hiding in some milfoil over in the corner of the temple.

Tate and Wilbur, what do you do now. About a dozen of them retreat away from you to the back of the temple. The main alter has a large clear orb, it seems that the blood in the area has been slowly seeping towards it, turning it more red by each round. Now the orb is blood red. Then all of a sudden they all drop to the ground in pain. Will Save DC 40/30 and then Fort Save DC 30/20. For the three of you...


Female Soul-caller
Vital Stats:
HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30
20smn/20wiz

Feeling it a bit safer, Ivanna and Aiden walk steadily closer to the vines. Ivanna casts detect magic and begins searching alongside Aiden.

Ivanna's Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Aiden's Perception: 1d20 + 24 ⇒ (11) + 24 = 35

Both are using detect magic (Aiden has detect good and magic at will). I did realize that I left Aiden's stats as a normal imp and didn't account for his improved hit dice and such from being a familar.


Male Human
stats:
HP: 280/420(80), AC: 24/(22) T: 17 FF: 16, Perception +23, Initiative: +8, F: +34/50 R: +28/44 W: +16/32 DR 10(20)/-, CMB: +36(41), CMD: 59(64), Speed: 40 Fast Healing: 9
senses:
Blindsense 60ft Darkvision 120ft,see twice as far in reg light

perception: 1d20 + 23 ⇒ (6) + 23 = 29 Blindsense 60ft

Comes up to the orb and looks to the others

You all clear out of here now ya hear! Or I'll clear you out myself!
Examines the orb spellcraft: 1d20 + 23 ⇒ (5) + 23 = 28

Seriously now if you don't get out of here this instant and leave I'll lay a hurt that makes what I did to these chumps look like just a little roughhouse with my buffalo! You all aren't even a challenge so get out before more of you get hurt!

will: 1d20 + 16 ⇒ (19) + 16 = 35
fort: 1d20 + 34 ⇒ (4) + 34 = 38


Male Wildling Gestalt Oracle/Wizard (Primalist) 20

Analyze dweomer also tells me any activations for the item.


Male Brute Superstitious Barbarian/Cross Blooded Sorcerer 20

Fort: 1d20 + 29 ⇒ (8) + 29 = 37
Will: 1d20 + 26 ⇒ (2) + 26 = 28


Wilbur and Tate each of you have one negative level. Though looking at the sahaiguin, it could have been far worse as they all drop dead.

Bertram:
Another 8 more levels...

Ivanna you and Aiden see the motionless vines. Did you dismiss the shadows, otherwise they start looking for something else to attack. There is a magical black orb which seems to be absorbing light, in the dead center of the vines and where the roper once was.
[Spoiler=Spellcraft DC 22]The black orb is emenating a strong conjuration, and several faint necromancy auras.

The activation of the throne is either the connected one to the heart sits in the throne, saying 'I give up of myself to connect to the castle' then of what you are willing to give up, or just sit in the throne to have 'scrying eyes and message' active, or say which spell you want active.


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

gm:
you put some other people's info in my spoiler. Also, 8 more levels = 8 more rooms?


Male Human
stats:
HP: 280/420(80), AC: 24/(22) T: 17 FF: 16, Perception +23, Initiative: +8, F: +34/50 R: +28/44 W: +16/32 DR 10(20)/-, CMB: +36(41), CMD: 59(64), Speed: 40 Fast Healing: 9
senses:
Blindsense 60ft Darkvision 120ft,see twice as far in reg light

composes one of his 10 restorations to restore his negative level

Aww baby, yall need to get a life, and escape with your life yo! Get out Baby, and I'll make sure you live to spawn a new breeed!


Spellcraft DC 22 on the Black orb:
The black orb is emanating a strong conjuration, and several faint necromancy auras.


Bertram:
Yes, 8 more rooms or their equivalent.

Spellcraft DC 20 on the blood orb:
There are several moderate transmuatations and one strong conjuration.


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

GM:

For 8 more rooms, I will create as follows:

  • ninja/agility training room 1 space
  • 2 spaces sparring room
  • 2 spaces for a summoning room, adjacent to the dungeon
  • 2 spaces can be a dungeon of sorts for strange creatures and normal creatures
  • a dedicated teleportation room (the walls would be marked with distinct, easy-to-remember images and symbols to help those who wish to teleport to the castle) 1 space


  • Female Soul-caller
    Vital Stats:
    HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30
    20smn/20wiz

    Was wandering what happened on our end. Decided to open up Bertram's spoiler and saw that Azulth and I were posted there. I guess I should order the shadows to do something else.

    "Good work my pet shadows. Now stand down until I have need of you," Ivanna tells the two greater shadows.

    Noticing the black orb, Ivanna and Aiden move in for a closer look.

    "I wonder what this could be. It is absorbing everything around it."

    Readying to cast time stop in case something happens, Ivanna reaches out carefully to pick up the black orb.

    Spellcraft: 1d20 + 34 ⇒ (12) + 34 = 46


    Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

    "Don't!" Azulth hisses, reaching out and grabbing Ivanna's arm. "I don't know what that is, but it absorbs everything that touches it, not just light. Heard of such things? I have, though I don't know how they work."


    Sorry, it got misplaced, now just waiting on your actions.

    Azulth holds Ivanna back from touching the black orb.

    Wilber and Tate, all enemies are dead from your slaughter and likely from the level drain that affected you, though more profound on them.

    Bertram is focusing on his spells, Alton is reading?

    Oom you now know how to activate the throne...

    Now what do you do?


    Male Human
    stats:
    HP: 280/420(80), AC: 24/(22) T: 17 FF: 16, Perception +23, Initiative: +8, F: +34/50 R: +28/44 W: +16/32 DR 10(20)/-, CMB: +36(41), CMD: 59(64), Speed: 40 Fast Healing: 9
    senses:
    Blindsense 60ft Darkvision 120ft,see twice as far in reg light

    swims up to the orb and looks at it closely, tracing his fingers along the swirls of red mist


    Nothing happens Tate. You do notice that there is still blood being sucked into the orb.


    Female Soul-caller
    Vital Stats:
    HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30
    20smn/20wiz

    Not now, can't you see I'm trying to figure out what this thing is?" says Ivanna as she continues to concentrate.

    Concentration Check if Required: 1d20 + 29 ⇒ (5) + 29 = 34


    Male Human
    stats:
    HP: 280/420(80), AC: 24/(22) T: 17 FF: 16, Perception +23, Initiative: +8, F: +34/50 R: +28/44 W: +16/32 DR 10(20)/-, CMB: +36(41), CMD: 59(64), Speed: 40 Fast Healing: 9
    senses:
    Blindsense 60ft Darkvision 120ft,see twice as far in reg light

    muses out loud

    I'm assuming we're to do something here with this, activate it or prevent it's activation, I'm completely unsure...

    bites deeply into his thumb to cause some bleeding and smears a tracing of the letter T into it

    I wonder how it'll respond to a true warriors blood


    Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

    Azulth lets go, putting his hands up with palms out. "I'm just saying, don't touch the thing. But, go ahead. Your life."


    The blood orb seems to swirl faster with the introduction of the new blood.

    Ivanna look up several posts to find the auras off the black orb. You think that the black orb is not a magical item, instead a spot where several spells are set. You think the conjuration spell is teleport or plane shift. The necromancy spells seem to be too faint to recognize anymore.

    We are waiting on Tate and Wilbur to act or say that they just wait for something to happen.


    Female Soul-caller
    Vital Stats:
    HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30
    20smn/20wiz

    [b]"Trust me on this one. I specialize in the arts of calling and teleportation. I think this strange orb is a specific point where several spells are centered. If you are so afraid of it, back up while I try something,"[b/] Ivanna say to allievate the worries of her companion.

    After giving Azulth a chance to back away if he chooses, Ivanna bites the side of her ruby lips and attempts to grasp the orb.


    Ivanna disappears.

    Ivanna and the Library:
    You teleport, you know the feeling, and your spellcraft. You are in a dusty room, the walls are covered in shelves and books. There are several chairs and tables but those are all covered in books as well. A few candles just float in the air, giving a dim light to the room. There is a door off behind you, and there appears to be a hallway at the other end of this 30 x 50 foot room.


    Azulth, you hear a strange *pop* sound come from the village.

    At the center of the abandoned village:

    Baris the halfling comes from the well made house. He smiles at the new arrivals.

    A elderly human male wizard, with a long greying beard, no hair on his head, wearing a long flowing red robe with lots of magical glowing runes, he holds a wooden staff with a big gnarl on the top of it.

    Next to him is a kobold, but one of medium stature. More to come

    The wizard says, "Leave the halfling he is of no consequence, so which way should we go? West to the water, North or South?"

    If you can see the area, feel free to look at the spoiler.


    Male Human
    stats:
    HP: 280/420(80), AC: 24/(22) T: 17 FF: 16, Perception +23, Initiative: +8, F: +34/50 R: +28/44 W: +16/32 DR 10(20)/-, CMB: +36(41), CMD: 59(64), Speed: 40 Fast Healing: 9
    senses:
    Blindsense 60ft Darkvision 120ft,see twice as far in reg light

    Ho! a reaction!

    He focuses on his regenerative powers as he paints the orb entirely with his own blood

    I never did like to color in the lines! Hey Wilbur what do you make of this?


    The orb consumes the blood, making it swirl faster and faster. By now there is no blood in the temple, all of it has been sucked into the orb.


    closest picture i could find. Kobold paragon 20 monk (master of many styles)//20 magus (kinsai)
    vital stats and senses:
    true seeing. hp 202/202 ac 63/51/46 cmb 22/27 cmd 39 f +21 r+24 w+25 sr 30 init 40, perception +31 move speed 90

    the kobold:
    the kobold is larger then most any you've seen, standing almost as tall as a human, at 4 foot eight inches. (1.422 meters). he has a sheathed rapier at his side. His scales are gray, and he wears a light grey cloak, with a darker gray belt outside it holding it in so it was tight around his stomach. He wears a tight, plain gray headband around his head, and goggles over his eyes. He wears two plain silver band rings, and tight bracers made of silver scales. He also has an amulet, witch may catch attention, as it is made of gold, and a stark contrast to the rest of his attire. White cloth is wrapped tightly around his arms, down to his elbows. He wears a satchel, and is carrying a iron-skinned book in his left hand. He looks at everything around him, taking in the new environment after the teleport.


    male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

    Alton takes this time where no one is attacking him to bind his spirit for the day, choosing one that grants him some more versatility and binds Jayna Warlock, Traveler of Worlds and one minute later passes through the portal with his robot.


    Alton, which way do you go once through the door?


    male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

    I was unaware there was more than one way to do it, I go back to the beginning intending to either help oom or explore the town


    Male Wildling Gestalt Oracle/Wizard (Primalist) 20

    A little bit hesitant to activate the throne Oom decides to try it out and hope for the best.
    I give up of myself to connect to the castle... MY LEFT FOOT!


    Female Soul-caller
    Vital Stats:
    HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30
    20smn/20wiz

    "Ahh, now this is more like it!" exclaims Ivanna as she takes some time to look over the books for anything interesting.

    Perception Check to Search: 1d20 + 6 ⇒ (9) + 6 = 15

    Not sure if anything is planned here or not. If not, that is okay as flipping through the books is something Ivanna would most likely do anyways. I do plan to check out the door and hallway later.


    Vital Stats:
    HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
    RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

    a left foot... that has got to be worth a room or two at least. hahaha


    Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

    "No, wait--gods damn it." Azulth drops his hands to his sides as Ivanna disappears through the orb. Well, there goes another one. Unless what she said about spells was true...? She didn't seem to have much common, but she's obviously a magician and knows about spells... Claimed to specialize... Damn. He curses inwardly, then grabs his sword and reaches out to grab the orb, turning invisible as he does so, and prepared to remain still once he's gone through any portal.

    Stealth: 1d20 + 38 + 40 ⇒ (1) + 38 + 40 = 79 (Unless you can see invisibility, then it's just a 39.)


    Bertram and Oom:
    Now the battle of wills is upon you, Each of you must do will saves.

    If the difference is greater 5, that person has the advantage, if that person holds the advantage for one round, then the other takes a negative 5 on their next check, and so on.

    To expediate it I will be doing the saves here...

    Bertram
    1d20 + 22 + 2 ⇒ (2) + 22 + 2 = 26 Will save plus already connected to Castle
    1d20 + 22 + 2 ⇒ (10) + 22 + 2 = 34
    1d20 + 22 + 2 ⇒ (6) + 22 + 2 = 30

    Oom
    1d20 + 22 - 2 ⇒ (9) + 22 - 2 = 29 Will save minus spoilers not done.
    1d20 + 22 - 2 ⇒ (5) + 22 - 2 = 25
    1d20 + 22 - 2 ⇒ (14) + 22 - 2 = 34

    Round 1 - Standoff
    Round 2 - Bertram advantage
    Round 3 - Standoff

    Bertram
    1d20 + 22 + 2 ⇒ (5) + 22 + 2 = 29 Will save plus already connected to Castle
    1d20 + 22 + 2 ⇒ (5) + 22 + 2 = 29
    1d20 + 22 + 2 ⇒ (16) + 22 + 2 = 40

    Oom
    1d20 + 22 - 2 ⇒ (18) + 22 - 2 = 38 Will save minus spoilers not done.
    1d20 + 22 - 2 ⇒ (7) + 22 - 2 = 27
    1d20 + 22 - 2 ⇒ (4) + 22 - 2 = 24

    Round 4 - Omm advantage
    Round 5 - Standoff
    Round 6 - Betram advantage

    Very interesting... Now that you have started vying to be the controller of the Castle, you may forfeit, agree to share (understand that the one who has given up more will be more connected), cast a spell to boost you, or cast a spell at the other in one manner or another as per the spell.


    Azulth:
    You are in a dusty room, the walls are covered in shelves and books. There are several chairs and tables but those are all covered in books as well. A few candles just float in the air, giving a dim light to the room. There is a door off behind you, and there appears to be a hallway at the other end of this 30 x 50 foot room. Ivanna is flipping through a book.

    Alton you leave the white door and come back to the center of town, there you see... See the spoilers above... *At the center of the abandoned village* and *the kobold*, time to see what happens.


    Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

    Azulth blinks and sheathes his sword. "Okay, you know what's going on here? Because I don't."


    Female Soul-caller
    Vital Stats:
    HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30
    20smn/20wiz

    [b]"I'm not entirely certain. We were transported here. I am not sure what this place is, but it might hold some of the secrets for which I.. err... we are looking. I'm going to finish thumbing through these books. Let me know if you find anything," says Ivanna without looking up. She doesn't even realize that Azulth is invisible again. She is getting used to it.


    Azulth do you investigate the door or the continuation of the room, hallway?


    male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

    Alton sees the new comers and pauses, he silently signals to his robot to conceal himself but to not attack unless a further signal is given
    robot stealth 1d20 + 22 ⇒ (9) + 22 = 31
    he then walks into view of the kobald and the wizard
    the elf is grey of skin with hair and eyes as black as the void, he is garbed in robes made of silk the color of midnight and a red belt he does not appear to make any threatening gestures but does not go out of his way to be friendly either.


    closest picture i could find. Kobold paragon 20 monk (master of many styles)//20 magus (kinsai)
    vital stats and senses:
    true seeing. hp 202/202 ac 63/51/46 cmb 22/27 cmd 39 f +21 r+24 w+25 sr 30 init 40, perception +31 move speed 90

    perception: 1d20 + 31 ⇒ (5) + 31 = 36
    the kobold looks around, taking everything in. When he notices you, he pauses a moment, then looks around a bit more. He then ran up near you, moving at an astonishing speed, and stopped ~30 feet in front of you.
    "Hmm."
    he says, looking over you thoroughly.


    Vital Stats:
    HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
    RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

    gm:

    having no offensive spells that i would want to cast on Oom, plus not entirely sure i even have a reason to assault him, Dr. Bertram will just prepare his defenses according to the PM i sent you (in case Oom attacks me, he seems unpredictable)


    Vital Stats:
    HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
    RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

    Dr. Bertram, seeing the throne room, attempts to communicate to it via the Heart.

    <<can you hear me? there seems to be a mental struggle>>


    Male Wildling Gestalt Oracle/Wizard (Primalist) 20

    Assuming we can communicate.
    SUP TINK! WHY YOU ALL UP IN MY BRAINPAN!


    Vital Stats:
    HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
    RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

    Tinkerer>Oom:

    <<It appears there is some sort of conflict between the one sitting on the throne and the one at the heart. I am at the heart, and you are on the throne. Do you know the purpose of the throne? I have learned the purpose of the heart so far is to construct this castle. I would appreciate remaining in control of the construction from this end. I am not averse to sharing power with you, but as for the construction of the castle, it is a project i have taken on. Speaking of which, I need more life energy to fuel the construction.>>


    Male Wildling Gestalt Oracle/Wizard (Primalist) 20

    Oom>Tinkerer:
    I Don't know exactly what it is for. Maybe surveillance, it has several different viewpoints.


    "I am going to go check on the old black tree, we will see what is going on over there." Baris yells and then bounces off in that direction, North.

    The red wizard shakes his head and slowly follows the kobold.


    Vital Stats:
    HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
    RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

    Tinkerer>Oom:

    <<Interesting. If you want to keep control of the throne, I will keep control of the Heart. As much of a fan as I am of divinations, this project interests me more>>


    Bertram:
    So are you agreeing on an even split of power, or just the representative stations? Thus the heart is 70%, the Throne is 20%, and something else is 10% not for sure what yet.


    Vital Stats:
    HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
    RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

    gm:

    i was thinking just keep the stations separate. my character doesnt really know what the throne does, and thinks he knows what the heart does, and is enthralled by it. so he would want to keep control of the heart, and let Oom figure out the throne.

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