
Harakani DM |

Alright, let's do this!
Can everyone sound off please - want to check we've got everyone.
Sound off question: Do we use individual or shared Mythic Weaknesses.
As for Ascension events, my suggestion is everyone has ended up with a patron (Ustalavic) deity helping them on. Pharasma and Desna are the obvious choices, with Morrack being given the big thumbs up by Abadar.
Sound okay?

Jennix Caerwyllien |

Sounding off. I'm ok with the Ascension idea. As per weakness I would say perhaps all would a material weakness, but not same, only to prevent one encounter with say cold iron, killing whole party. Only my thoughts, may be easier for GM if it is the same.

Reknarok |

DOT!
And thank you for taking me aboard, I hadn't realized I was actually competing for the spot with Viemos...
Shared weaknesses would place us on par with stuff like pantheons and such, giving us a uniting common ground, however if we face off against an opponent which can manage that weakness... we're all done for :D
the Mythic weakness is the only thing I have not yet selected, so I will wait on the others feedback, and your final decision Harakani.
As far as patron deities, for Reknarok, Angradd, Gorum or maybe Iomedae would be more appropriate but I'm fine with whatever gets the group going - just keeping in mind his belicose nature, and a will to protect others, after he saw so many of his brethren fall down without being able to do anything about it - for him it is a second chance.

Harakani DM |

Sounds like no-one is against a patron god/goddess. Can I get people to pick one please.
(Reknaork: Iomedea might well be the best match and given how much she hates the whispering tyrant she might accept you as you are, while hoping you will come over to the side of LG)
Given there are different gods, let's go with individual mythic weaknesses. In addition you are likely to lose your power if you displease your patron, but they're all pretty keen for you to stop the Whispering Way raising the Whispering Tyrant and are likely to overlook most infractions until that is completed.
Alright, in an attempt to get this started I've taken certain liberties representing the continuity from the "last session".
I have everyone riding towards Caliphas. If someone is avidly against riding, or thinks they have a better way of getting there, please speak up and I can ret-con.
Around the conclusion of last adventure the PCs liberated a mysterious artefact - a strong haft with four golden raven heads at the top of it. It resonates as strongly good and blindingly powerful magic. At this time no-one has tried to investigate it further (because ooc I want to see how skill checks work with Mythic). It is currently in Jennix's inventory, on the theory he has been meaning to study it further when he has some free time.

Jennix Caerwyllien |

When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can't make a full attack. Even at your mount's full speed, you don't take any penalty on melee attacks while mounted.

Harakani DM |

Debrief time? (Note, don't stop the gameplay)
Can I get people to put what lesser trial they're going for (ideally as a description) in their profile such that it shows up under their avatar?
Something as simple as Trial(6 encounters in one day).
I think that Mounted Combat & is a little unclear with the Amazing Initiative power.
Anyone else?
Rek, you had some thoughts about DR stacking?

Seamus Sams |

I'll pick a lesser trial when I get home (no access to the playtest right now).
Agreed on the Mounted Combat/Amazing Initiative. I think Mitsy should be acting on my regular turn (when I'm mounted), and then I just can't move unless I dismount on my mythic turn.
Other than that, as a wand user, I love the Quick Draw (mythic) feat, though I think that should be part of Quick Draw anyway, or at least should be another feat to allow drawing of non-weapons. Also being able to boost the caster level of wands by 3 with two mythic feats is really nice.

Harakani DM |

Jennix - I think this encounter was *made* for a Loremaster! I increased all the lore and diplomacy DCs to cope with the +5 mythic tiers, but dang!
Alright, In a few hours I'm going to be off for three days. I'll try one more post in before I'm gone. We're nearing the end of our allotted time, but I hope to get through the next encounter.

Jennix Caerwyllien |

Ok fellas now that we are in the new year, day two for the GM, what's our plan. I sorta lost our thread, maybe the GM can nudge us in the right direction. Open for suggestions

Harakani DM |

Alright guys,
thinking we're not going to have time to do another encounter after all.
Shall we start getting set for the recap?
I think Mounts and Riding were a little vague with the extra actions from initiative. May not be so bad under the latest iteration.
I think that there were some interesting implications about DR based character classes and the DR/Epic features.
Seems like there were a few too many points under this system.
While Morrack showed how badass to the death was I think that it was PROBABLY balanced for the cost.
As a DM I found the Agile template an easy way to upgrade monsters. I would love some more templates at +2, +3 and +4.
Despite me trying to push it I saw no love for lesser trials. What did you guys (the players) think?

Reknarok |

Alright guys,
thinking we're not going to have time to do another encounter after all.
Shall we start getting set for the recap?I think Mounts and Riding were a little vague with the extra actions from initiative. May not be so bad under the latest iteration.
I think that there were some interesting implications about DR based character classes and the DR/Epic features.
Seems like there were a few too many points under this system.
While Morrack showed how badass to the death was I think that it was PROBABLY balanced for the cost.
As a DM I found the Agile template an easy way to upgrade monsters. I would love some more templates at +2, +3 and +4.
Despite me trying to push it I saw no love for lesser trials. What did you guys (the players) think?
A shame we are not going forward with this, as I was absolutely adoring Reknarok.
I believe the initiative issues resulted from our lack of rules knowledge - I think it could be easily solved.
The DR questions definitely need to be looked at - maybe some sort of inter DR conversion? Like x DR of this sort equals y DR of that sort?
Regarding the trials, I honestly think that the main reason for not being given much importance was mainly the game pace, and the feeling that we would not be taking this too far, making advancement less of a question.