Mythic Ashes at Dawn (Inactive)

Game Master Harakani


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Alright, let's do this!

Can everyone sound off please - want to check we've got everyone.

Sound off question: Do we use individual or shared Mythic Weaknesses.

As for Ascension events, my suggestion is everyone has ended up with a patron (Ustalavic) deity helping them on. Pharasma and Desna are the obvious choices, with Morrack being given the big thumbs up by Abadar.

Sound okay?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Sounding off. I'm ok with the Ascension idea. As per weakness I would say perhaps all would a material weakness, but not same, only to prevent one encounter with say cold iron, killing whole party. Only my thoughts, may be easier for GM if it is the same.


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

DOT!

And thank you for taking me aboard, I hadn't realized I was actually competing for the spot with Viemos...

Shared weaknesses would place us on par with stuff like pantheons and such, giving us a uniting common ground, however if we face off against an opponent which can manage that weakness... we're all done for :D

the Mythic weakness is the only thing I have not yet selected, so I will wait on the others feedback, and your final decision Harakani.

As far as patron deities, for Reknarok, Angradd, Gorum or maybe Iomedae would be more appropriate but I'm fine with whatever gets the group going - just keeping in mind his belicose nature, and a will to protect others, after he saw so many of his brethren fall down without being able to do anything about it - for him it is a second chance.


Male Halfling Summoner 11/Hierphant 5

Oh, sound off in this thread haha I'm here and ready to go.

I do like the idea of some sort of shared weakness, and that would open up some options for you to figure out how to handle it.


Elucidating:
In a normal game I think I'd like shared weakness.
But given this is a playtest, a variety of weaknesses might let us see if they're balanced as well.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Ok got stats posted, need to change a couple numbers due to mythic feats


Male Dwarf Inquisitor 11 / Champion Tier 5

Should be good to go.

Currently vulnerable to silver, can certainly change that if needed.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Just made a couple tweeks. Got rid of Itemcraft Path ability. Changed a couple spells memorized


Sounds like no-one is against a patron god/goddess. Can I get people to pick one please.
(Reknaork: Iomedea might well be the best match and given how much she hates the whispering tyrant she might accept you as you are, while hoping you will come over to the side of LG)

Given there are different gods, let's go with individual mythic weaknesses. In addition you are likely to lose your power if you displease your patron, but they're all pretty keen for you to stop the Whispering Way raising the Whispering Tyrant and are likely to overlook most infractions until that is completed.

Alright, in an attempt to get this started I've taken certain liberties representing the continuity from the "last session".

I have everyone riding towards Caliphas. If someone is avidly against riding, or thinks they have a better way of getting there, please speak up and I can ret-con.

Around the conclusion of last adventure the PCs liberated a mysterious artefact - a strong haft with four golden raven heads at the top of it. It resonates as strongly good and blindingly powerful magic. At this time no-one has tried to investigate it further (because ooc I want to see how skill checks work with Mythic). It is currently in Jennix's inventory, on the theory he has been meaning to study it further when he has some free time.


Alright, I've started gameplay up.


Hmmm. Not sure if MR adds to CR for identification via knowledge skills.


Wondering if I have misunderstood mounted combat.
Am I right that if you spend an action to do a ride-by-attack then you still don't move (and the attack is not made) until the Horse's init?

Doing standard wolfpack tactics here... sorry if they seem suboptimal.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

From PRD-Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move.
Don't know if that helps.


It does, thanks...
Presumably it only moves once though.
So Jennix could direct his mount to ride up to someone (control during combat) and full attack them?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

I believe so.
Edit No hold that thought


Aha! Found a section on mounted combat in the PRD, thanks Jennix.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can't make a full attack. Even at your mount's full speed, you don't take any penalty on melee attacks while mounted.


Ah well - the Dullahan should have moved already, but I thought he had to wait for the Nightmare's init.
I guess he's NOT controlling the Nightmare this round, but will be after this.


jennix, do you want to spend a mythic point and take a second action?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

yes


Oh - can people call their targeted lesser trials please.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Mass Obliteration or Mythic Challenge? Do the defeats have to be solo and/or single attack?


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

I would say... Survive the Tide and/or Defensive Strike


There's a bunch of trials that say "defeat without help", so I think it's just the final takedown.


Male Dwarf Inquisitor 11 / Champion Tier 5

I think I'll go for Legendary Strike and Devastating Swipe.

Although that seems strangely like fishing for crits, to be honest.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

I can't seem to find the rule. Can you cast while Prone?


Male Dwarf Inquisitor 11 / Champion Tier 5

No reason you couldn't.

Attacks take -4, enemies get +4 to hit with melee, -4 to hit ranged.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

That's what I was thinking


@Jennix: Prone because horse vaporised under you?

Can't see why you couldn't cast prone.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Actually I thought at the very beginning I got off the horse. Also you had the hound trip Jennix correct? Otherwise being ok the horse is done by me.


Hound attack has an auto-trip feature.
You did dismount, I missed it sorry... in which case there is no horse (they've all been quite sensibly running away) so I am afraid the Hound will go for Jennix :(


Debrief time? (Note, don't stop the gameplay)

Can I get people to put what lesser trial they're going for (ideally as a description) in their profile such that it shows up under their avatar?
Something as simple as Trial(6 encounters in one day).

I think that Mounted Combat & is a little unclear with the Amazing Initiative power.

Anyone else?

Rek, you had some thoughts about DR stacking?


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

I still do, but since they do not and we are on playtest mode, i was equating actually dropping my option for Epic DR - it is of no use except for bypassing Mythic creatures DR...

Note: Gameplay updated ;)


Male Dwarf Inquisitor 11 / Champion Tier 5

To the Death is crazy badass.

I know it's been said before, but Morrack really should have died. Being able to act (even if staggered) totally saved his bacon.

Champion powers + 3/4 BAB is kinda weird, but it still works, I guess.


Male Halfling Summoner 11/Hierphant 5

I'll pick a lesser trial when I get home (no access to the playtest right now).

Agreed on the Mounted Combat/Amazing Initiative. I think Mitsy should be acting on my regular turn (when I'm mounted), and then I just can't move unless I dismount on my mythic turn.

Other than that, as a wand user, I love the Quick Draw (mythic) feat, though I think that should be part of Quick Draw anyway, or at least should be another feat to allow drawing of non-weapons. Also being able to boost the caster level of wands by 3 with two mythic feats is really nice.


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

No Access to the Mythic playtest material right now - will take a look at it when I get home.


@Morrack - I know. At one point you were about to catch a full attack routine, but you'd moved out of the way.

There's a LOT of interruption abilities (Immediate actions, AoOs) that were annoying in PbP format. My feeling is more than normal.


Sorry guys, I think I am going to be AFK from firday->sunday night Australian time.
I'll try and leave you something to chat over until I get back.


...and I'm back. Sorry


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

No problem.


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

No worries.


Jennix - I think this encounter was *made* for a Loremaster! I increased all the lore and diplomacy DCs to cope with the +5 mythic tiers, but dang!

Alright, In a few hours I'm going to be off for three days. I'll try one more post in before I'm gone. We're nearing the end of our allotted time, but I hope to get through the next encounter.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Ok fellas now that we are in the new year, day two for the GM, what's our plan. I sorta lost our thread, maybe the GM can nudge us in the right direction. Open for suggestions


@Jennix:

Re-read the amulet, then the gargoyle description.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

GM:
Yeah got that connection, was posting by phone, was waiting to get home before posting that part.


Alright guys,
thinking we're not going to have time to do another encounter after all.
Shall we start getting set for the recap?

I think Mounts and Riding were a little vague with the extra actions from initiative. May not be so bad under the latest iteration.

I think that there were some interesting implications about DR based character classes and the DR/Epic features.

Seems like there were a few too many points under this system.

While Morrack showed how badass to the death was I think that it was PROBABLY balanced for the cost.

As a DM I found the Agile template an easy way to upgrade monsters. I would love some more templates at +2, +3 and +4.

Despite me trying to push it I saw no love for lesser trials. What did you guys (the players) think?

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Lesser Trials = Not very fun, at all.

To the Death was instrumental in Morrack not dying, but getting jacked by half a dozen mythic monsters will do that, after all.


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1
Harakani DM wrote:

Alright guys,

thinking we're not going to have time to do another encounter after all.
Shall we start getting set for the recap?

I think Mounts and Riding were a little vague with the extra actions from initiative. May not be so bad under the latest iteration.

I think that there were some interesting implications about DR based character classes and the DR/Epic features.

Seems like there were a few too many points under this system.

While Morrack showed how badass to the death was I think that it was PROBABLY balanced for the cost.

As a DM I found the Agile template an easy way to upgrade monsters. I would love some more templates at +2, +3 and +4.

Despite me trying to push it I saw no love for lesser trials. What did you guys (the players) think?

A shame we are not going forward with this, as I was absolutely adoring Reknarok.

I believe the initiative issues resulted from our lack of rules knowledge - I think it could be easily solved.

The DR questions definitely need to be looked at - maybe some sort of inter DR conversion? Like x DR of this sort equals y DR of that sort?

Regarding the trials, I honestly think that the main reason for not being given much importance was mainly the game pace, and the feeling that we would not be taking this too far, making advancement less of a question.


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Any more thoughts?


I did like this group, but if I did Carrion Crown Mythic, I think I'd like to start from level 1.
We did seem to stall a bit though.

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