Aralu
Female Ikaiji (Mystborn)
Neutral
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Defense
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AC: 22, touch 22, flat-footed 22 (Armor/Def bon: +5 or +4, Dex: +5, Dodge +1, TWF def+1)
DR: 4 (Chain Shirt +4)
HP: 20
Fort +4, Ref +8, Will +0 (+2 vs spells and spell-like effects)
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Offense
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Speed: 40’
Melee-
Scimitar +8 (BAB)(Str)(Focus)(perform), 1d6+5 (Str), Crit: 18-20x2
Shortsword +8 (BAB)(Str)(Focus)(perform), 1d6+5 (Str), Crit: 19-20x2
Full Attack: +6/+6, 1d6+5/1d6+3
Ranged-
Shortbow +7, 1d6+1
Dagger +7, 1d4+5
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Statistics
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Str 18, Dex 20, Con 16, Int 12, Wis 11, Cha 13
BAB +2; CMB +6; CMD 21
Racial Traits
Emotionless: Ikaiji have a hard time relating to others and interpreting emotions. Thus they take a -2 penalty on Diplomacy and Sense Motive checks.
Magic Resistant: Ikaiji get a +2 racial saving throw bonus against spells or spell-like effects.
Mystsense (Ex): Ikaiji have the ability to seethe Myst, including the living auras of all creatures, manifesting itself as a hazy golden glow. An ikaiji with Mystsight gains a +4 bonus on Perception checks to detect hidden creatures, and the miss chance due to concealment for creatures affected by invisibility, displacement (but not blink or etherealness), and similar effects is halved. Furthermore, the ikaiji with Mystsight has the ability to constantly detect magic at will.
Traits
Reactionary +2 trait bonus to initiative
Resilient: +1 trait bonus to fort saves
Class Abilities
Deadly Dance: add half perform (dance) skill ranks (rounded down) to his attack and damage rolls
Dodge: +1 dodge bonus to AC. If you lose dex bonus you also lose dodge bonus
Fast Movement: +10 class bonus to movement speed
Two-Weapon Fighting: reduces penalty for fighting with two weapons
Weapon Focus (swords) : +1 feat bonus to attack with swords
Dazzling Display:Hypnotic pattern DC13 will, 15ft radius as FRA
Two weapon defense: +1 dodge with 2 weapons
Uncanny Dodge:cannot be caught flat footed.
Feats
Quickdraw: May draw a weapon as a free action, or a hidden weapon as a move action.