
Caius Jeggare |

Caius gasps in surprise as Merutep yells out.
He then quickly springs into action, drawing his rapier, springing one handed onto the tomb, and sliding across the top to land in between the "snake" and Merutep.
Spending 1 Panache for Derring-Do
Acrobatics: 1d20 + 8 ⇒ (16) + 8 = 24
Derring-Do: 1d6 ⇒ 6
A Natural 6 triggers another D6 to be added, up to a number of times equal to my DEX mod(4).
Derring-Do: 1d6 ⇒ 6
BOOM! Another!
Derring-Do: 1d6 ⇒ 4
Total Acrobatics of 40!
He then thrusts his rapier at the "snake".
Rapier: 1d20 + 7 ⇒ (19) + 7 = 26
Possible Crit!
Confrim Crit: 1d20 + 7 ⇒ (10) + 7 = 17?
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

GM Wulfson |

Hibbins lobs his acid bomb, shattering it against the back wall, spraying acid on the construct and across the bronze urns. Both sizzle and pop as the acid corrodes and burns through them.
Marius draws his longsword and strikes the creature but his attack does not seem to do as much damage as he thinks a solid blow like that should do.
Rashim's missile sails toward the snake, only to strike one of the bronze urns, ringing it like a gong.
Rashim, I'm giving the cobra cover from your attacks considering it has the sarcophagus between you and it.
Caius vaults up on to the top of the coffin and slides across doing a backflip off the casket to land, feet firmly planted between the snake and Merutep. He lunges as the snakes as his rapier pierces the creature, but he too doesn't think his strike did as much damage to it as it should have.
The snake turns to face Marius, it's hood flares open as it strikes at the bard. It lunges forward but Marius manages to twist away just in the nick of time as it misses him completely.
Attack roll (bite): 1d20 + 3 ⇒ (7) + 3 = 10
Okay, Merutep and Meriui are up, followed by Group A in the top of Round #2

Merutep |

Fortitude DC 11: 1d20 + 2 ⇒ (10) + 2 = 12 Passing her save against the poison.
Merutep draws her quarterstaff and whacks the snake with it.
Attack: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Then she moves back a bit to make room for her more martial minded companions. Five foot step backwards.

Aya the Kite |

With an angry screech, Aya flies at the snake with her talons bared.
Aya flies into the snakes space to attack it, provoking an attack of opportunity.
Talon Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 - 2 ⇒ (4) - 2 = 2

Meriui bin Mircea |

Following his shield forward, Meriui attempts to draw the construct's attention with a slice of his sickle.
Attack w/ Tower Shield penalty: 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 19
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Confirm? Vs Construct?: 1d20 + 3 - 2 ⇒ (16) + 3 - 2 = 17
Crit Damage: 1d6 + 2 ⇒ (4) + 2 = 6 Up to 11?

GM Wulfson |

Merutep swings her staff at the snake, but the close confines make it difficult and her attack rings off the bronze urn next to the cobra.
Aya, talons extended for a rake, swoops in but the snake easily dodge the attack and lunges back at Merutep's avian friend. Aya wheels away at the last second, easily avoiding the bite.
Attack roll (bite): 1d20 + 3 ⇒ (7) + 3 = 10
Meriui swings his sickle around his enormous shield but the bobbing and weaving of the cobra throws off his aim as the creature avoids his attack.
Top of round #2 with Hibbins, Marius, Rashim, and Caius.

Marius Vorloren |

With the snake distracted by Aya, Marius swings his sword again at the cobra.
Attack roll (Archaeologist's luck): 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Damage(Archaeologist's luck, arcane strike) : 1d8 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6
Keep forgetting that I have A S.

Caius Jeggare |

Caius stands his ground and thrusts his rapier at the snake.
+2 bonus from Flanking with Marius.
Rapier: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Confirm Critical: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

GM Wulfson |

With Hibbins guarding the exit, Rashim moves over to where he gat a better line of sight on the Iron cobra. Launching another stone he curses in frustration as this one collides with the corner of the sarcophagus, spraying shards of rock everywhere.
Marius imbues his weapon with arcane power as he strikes the snake, causing minimal damage. After his attack he steps up to put the creature between himself and Caius.
Caius takes advantage of the distraction Marius' move caused and strikes the construct soundly, but once again it doesn't seem to do as much damage as a blow like that should have.
The cobra rears up once again and strikes at Marius but it once again misses the bard.
Attack roll (bite): 1d20 + 3 ⇒ (10) + 3 = 13
Meriui and Merutep are up

Merutep |

"Careful, Aya!" Merutep exclaims with worry.
She looks around for a few moments, apparently trying to think of something helpful that she could do... In the end she draws a dart and tries to throw it at the strange snake.
Ranged Attack: 1d20 + 1 - 4 ⇒ (8) + 1 - 4 = 5
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Unfortunately, her dart flies way off course.

Meriui bin Mircea |

Frowning, Meriui takes another shot at the construct.
Attack w/ TS Penalty: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
"Maybe we should try helping someone hit this thing. Caius? Marius? Or split between them both?"

GM Wulfson |

Merutep's dart sails over the tiny creatures head only to ricochet off the back wall and stick in the ground at Marius' feet.
Meriui swings his sickle at the snake again but the make believe reptile dodges underneath the attack.
Top of round #3, with Group A

Marius Vorloren |

"Hey, watch it." Marius shouts to both Merutep and Rashim as he dances out of the way of comrade's wayward attacks. He swings his longsword at the cobra but the construct proves too elusive as it weaves underneath his swing.
Attack roll (Archaeologist's luck, flanking): 1d20 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8

Rashim Shehadeh |

"Sorry! Dang thing is hard to hit." Rashim lets out a light breath, focusing harder, before sending another shot slinging in.
Attack, PBS: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage, PBS, bludgeoning: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Caius Jeggare |

Caius laughs at Marius's playful comment. Then launches another attack against the snake.
Rapier: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

GM Wulfson |

With Hibbins guarding the door Rashim threads the needle between Marius and the sarcophagus to strike the cobra. Marius swing with his sword misses as the cobra continues to dodge attack after attack. With the cobra fixated on Marius, Caius is able to pierce the constructs armored hide with his rapier.
In response the snake turns to face the swashbuckler as it strikes. Caius manages to block the attack with his shield as the creature sinks it's fangs into the wood.
Attack roll (bite): 1d20 + 3 ⇒ (12) + 3 = 15
Okay, Merutep and Meriui you're up.

Meriui bin Mircea |

Meriui puts his own suggestion into action, trying to use his sickle to distract the construct from Marius' attack.
Aid Another for attack bonus w/ Shield penalty: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16
Of course the attack roll might have been good enough for me on it's own the first time I try this . . ..

GM Wulfson |

Merutep swings her quarterstaff at the construct and misses, while Meriui successfully distracts the snake but it is not enough for Marius' blade to strike.
Top of round #4

Rashim Shehadeh |

Rashim, heartened by his previous success, tries to send another stone spinning in.
Attack, PBS: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage, PBS, bludgeoning: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Marius Vorloren |

Marius continues to swing his longsword at the creature.
Attack roll (Archaeologist's luck, flanking): 1d20 + 2 + 2 + 2 ⇒ (16) + 2 + 2 + 2 = 22
Damage (archaeologist's luck, arcane strike): 1d8 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10

GM Wulfson |

Rashim, despite a glare from Marius, launches another stone at the cobra. The rock flies between the bard and the coffin only to miss it's mark by inches as it explodes against the far wall.
Sparks fly as Marius' blade connects with the construct. The force of his blow is enough to separate the creature's head and send the cobra's hood spinning through the air as the snake falls to the floor, unmoving.

Meriui bin Mircea |

Moving over to examine the "snake," Meriui has to say it. "Okay, you were right. There was a guardian. Are you sure that means no traps?"
He has no expectation to learn anything amazing looking at the remains, but he wants to see if he can figure out how it moved about. Knowing how it moves means maybe being able to stop the movement without simply destroying it.

GM Wulfson |

Opening the pair of chests you find one is filled with a suit of padded armor while the other contains a two rotting cloth bags filled with gold and a darkwood coffer. Nestled inside the coffer are a pair of vials, a lapis lazuli and carnelian pendant,and a small pouch containing loose lapis, carnelian, and turquoise stones.
The bronze urns contain what may have once been leaves or some type of incense but now, having not withstood the passage of time, contain nothing but ashes and dust.
Examining the coffin you feel, that with a little bit of effort, the gold leaf adorning the sarcophagus could be peeled loose and removed. Prying the lid loose you slide it off to the side to reveal what must be the mummified remains of Ankhentepi himself, his face covered with an exquisitely crafted gold funerary mask.
The armor is Ankhentepi's personal armor
Akhentepi's Armor
Aura moderate transmutation CL 7th
Slot armor; Price 5,235 gp; Weight 10 lbs.
Description
This suit of +1 stanching padded armor is of traditional Osirian design, consisting of a quilted cuirass of lightweight, breathable linen; a linen kilt; and a teardrop-shaped groin guard of stiffened linen. Besides its anti-bleeding properties, Akhentepi’s armor grants its wearer a sense of impending danger. Once per day as a free action when the wearer attempts an initiative check, the wearer can add a +3 insight bonus on that initiative check.
It's a potion of Darkvision
It's a potion of Lesser Restoration

Caius Jeggare |

Caius looks on with a smirk as his companions look through the treasure.
"Good work everyone. Now onto a well deserved and long awaited pay day."
He then moves to help examine the findings.
Perception Vial 1: 1d20 + 7 ⇒ (17) + 7 = 24
Perception Vial 2: 1d20 + 7 ⇒ (16) + 7 = 23
After looking at the vials for a few moments Caius speaks. "These could be quite useful. A potion to let us see in the dark and a restoration potion."
Appraise: lapis lazuli and carnelian pendant: 1d20 + 8 ⇒ (2) + 8 = 10
Appraise: loose lapis, carnelian, and turquoise stones: 1d20 + 8 ⇒ (1) + 8 = 9
Appraise: bronze urns: 1d20 + 8 ⇒ (3) + 8 = 11
Appraise: gold leaf on tomb: 1d20 + 8 ⇒ (12) + 8 = 20
Appraise: gold funerary mask: 1d20 + 8 ⇒ (4) + 8 = 12

Marius Vorloren |

Marius casts his detect magic spell and stares at the armor for a few seconds before declaring "Nope, I got nothing. Anyone else want to give it a shot?"he says holding the armor out for someone else to try and identify.
Spellcraft: 1d20 + 6 ⇒ (1) + 6 = 7

GM Wulfson |

Returning to the false burial chamber you find the secret doors are un-trapped and unlocked. Opening the doors you find a dozen shroud wrapped mummified bodies lined up in two rows, each with a wooden medallion carved with a spiral pattern around their necks.
These must be the bodies of the slaves who built this tomb, killed to guard it's secrets. The medallions are memento's to Pharasma, The Lady of the Graves, and are meant to ward off curses and ensure safe passage to The Boneyard for their departed souls. As such they are mere trinkets and not powerful enough to be considered holy symbols.
DING! Welcome to level two.

Merutep |

Knowledge Religion: 1d20 + 5 ⇒ (6) + 5 = 11
Merutep regards the bodies with great respect. "These are the bodies of the slaves who built this tomb. They would have been killed to guard it's secrets." She strokes the cheap wooden medallions reverently. "These medallions were meant to ward off curses and ensure safe passage to The Boneyard for their departed souls."
Merutep looks at the others. "Let's leave them their medallions. It's all they owned. They're not worth much anyway."
Merutep performs a prayer over the bodies, in
Then she shuts the door, sealing the mummies away.
Looking around, she smiles at the others. "Is that it? We're done here?"
She looks very excited.
"Do you mind if I make some sketches before we go? I don't want to forget a thing!"
If the others don't mind, Merutep pulls out her journal and charcoal and begins to make sketches of the tomb and it's guardians, as well as rubbings of the art on the walls.

Caius Jeggare |

Caius follows as Merutep opens the doors to reveal the mummified corpses. He listens as she explains who they were and why they are buried here.
"That seems best. No need to disturb their resting places. Otherwise I think that's it for this tomb."
He then begins to gather what treasure was found and begins taking it toward the entrance of the tomb, making a few trips.

Rashim Shehadeh |

Rashim nods along with the thoughts of the others. "Very wise." He'll then help Caius begin to move things out, both by carrying things in his arms as well as using his telekinesis to float even more than he can carry.

GM Wulfson |

With some effort you manage to get everything that's not nailed down out of the tomb, with the exception of Ankhentepi's chariot. The chariot would have to be disassembled to be removed, a skill that is currently beyond you.
You could attempt to disassemble it yourself but without the Craft (carpentry) or Profession (driver) skill it would increase the difficulty level as well as the chances of ruining the chariot. I'm going to say that without the proper skills the DC increases to a DC:20 Intelligence check with an additional -2 to the roll for not having the appropriate tools. Also your margin for error decreases so that if you fail the roll by two or more then you have ruined the chariot beyond repair by anything other than magic.
Finding someone to accompany you back to the tomb to disassemble/reassemble the chariot would require some Gather Information rolls as well as Diplomacy checks to convince them. He would require 1 gp as "Hazard Pay" to enter the necropolis. Once removed the casting of a Make Whole spell would cost an additional 60 gp's, further cutting into your profit margin.
Speaking of magic, I've included two costs for the chariot. One is "As Is" condition, the other is if you've restored the chariot to it's original, factory showroom condition (only possible if you use the spell Make Whole or Greater Make Whole).

Merutep |

Standing outside the tomb, Merutep smiles.
"Wow! That's a lot of stuff! Guess everyone needs to pitch in to help carry this, hey?" she remarks excitedly.
She stuffs as much into her backpack as she can, to help carry the relics back through the Necropolis and back into Wati.
I'm fine leaving the chariot. Ready to head back through the Necropolis when everyone else is.

Caius Jeggare |

Outside the tomb Caius looks at the haul they have and seems pleased.
"Quite alot indeed. We'll haul most of this to market to sell, but some of it me and Hibbins will separate for sale as antiquities."
He looks down at the chariot. "I suppose we should just leave it...unless anyone wants it personally."