Mummy's Mask - Empty Graves [Pathfinder] (Inactive)

Game Master Stiehle

Patfinder campaign set in the environs of the City of Wati in the nation of Osirion.


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LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

Attack: 1d20 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19

Amenhep heads into the room and stabs at the statue with his spear. However, he’s shaken by having to fight a representation of one of the gods of Osirion and isn’t quite able to strike true.

Would Elliander and I be flanking with where I moved to?


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Soumral uses the more potent of her missile wands to sent a pair of the bolts into the statue. She knows she's underprepared to handle constructs. It's something she'll need to correct going forward.

Magic Missile: 2d4 + 2 ⇒ (2, 3) + 2 = 7


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Fireday, the 30th day of Gozran, 4714 AR
Weather is clear and fairly hot by mid-afternoon.
Three hours after sunrise.

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Rediz quickly tosses a bomb at the living statue - a weapon that is well suited for use against constructs such as these. The projectile strikes its target perfectly, the alkahest eating into its stone 'flesh' (19 damage) like acid! Soumral sends a couple of magic missiles streaking toward the living statue, but finds that it has some innate resistatance to magic (OOC - Give me a Caster check to defeat its SR!) Elliander steps forward and uses his heavy mace, crafted of adamantium and also perfectly suited for use against an stone construct like this, battering into it ferociously with the first blow (13 damage), but the second glances off harmlessly.

The ebon jackal head fixes the duskblade with its implacable gaze and swings its flail in a flurry of attacks that Elliander is unable to entirely avoid (15 damage +2 bleed), though he realizes it could have been much worse. Still, the multiple heads of the flail are ridged in such a way that the wound they inflict continue to bleed badly. The wounds inflicted on the statue also appear to be disappearing, albeit very slowly. Amenhep moves in a moment later to attack, but finds that the huge statue is quick to react with its reach, lashing at the warrior with the fearsome weapon, but the paladin of Ra is able to duck under the attack just in time! Amenhep stabs with his spear, but the metal tip only rasps harmlessly against the statue's stone leg.

Flail Attack: 1d20 + 11 ⇒ (20) + 11 = 31 vs Elliander's AC = Hit! Possible Crit!
Crit Confirmation: 1d20 + 11 ⇒ (5) + 11 = 16 vs Elliander's AC = No Crit!
Flail Damage: 2d6 + 8 ⇒ (2, 5) + 8 = 15 + 2 bleed

2nd Flail Attack: 1d20 + 6 ⇒ (2) + 6 = 8 vs Elliander's AC = Miss!

Flail Attack (AoO): 1d20 + 11 ⇒ (9) + 11 = 20 vs Amenhep's AC = Miss!

Soumral, just another reminder that I think you can still memorize an additional 2nd level spell from your spellbook - unless I'm messed up on the number of memorized spells you've got. Amenhep, Elliander can step 5' south to give you both flanking with his action next round. Francis is up, then again everyone can act in Round 2, but again Amenhep and Francis will be acting after the Anubis Statue takes its action.

Combat Map

Large-Scale Map

Map of Necropolis

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Round 2 - Initiative Order & Combat Notes

Rediz 35/35[Bless (+1 to attack rolls/saves vs fear) for 7 rounds; +4 to WIS (Potion of Owl's Wisdom) for 27 rounds; +4 to Perception and Darkvision 60’ (Crypt Breaker’s Draught) for 9 minutes; +2 to Perception and trained Knowledge checks (Heightened Awareness) for 39 minutes; Barkskin (+3 natural bonus to AC) for 39 minutes]

Soumral 45/45 [Bless (+1 to attack rolls/saves vs fear) for 7 rounds; Shield (+4 shield bonus to AC, negates magic missiles) for 6 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 6 minutes; Mage Armor (+4 armor bonus to AC) for 39 minutes]

Elliander 45/57 [Bleed condition (-2 HP per round at start of each action); Bless (+1 to attack rolls/saves vs fear) for 7 rounds; Shield is shedding Light (20’); Bull’s STR (+4 to STR) for 5 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 5 minutes; Funereal Weapon (weapon glows, bypasses undead DR) for 5 minutes; Stoneskin (DR 10/adamantine [70 damage remaining]) for 70 minutes (or until discharged); Armor Crystal - DR 1, has absorbed 8 (of 10) damage this day]

Anubis Statue Wounded (-30 HP) [Pending 7 HP damage from Soumral's Magic Missile after a Caster check to overcomeSR]

Amenhep 51/51 [Spear is shedding Light (20’); Bless (+1 to attack rolls/saves vs fear) for 7 rounds; Bull’s STR (+4 to STR) for 5 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 5 minutes]

Francis 44/47 [Bless (+1 to attack rolls/saves vs fear) for 8 rounds]


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

CL Check: 1d20 + 6 ⇒ (19) + 6 = 25

Right! I keep forgetting the extra 2nd level spell for INT. I'll pick up Mirror Image as the extra spell.


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Seeing the animated statue, and the way Amenhep's spear glances off of it, Francis feels that his blade would do nothing. Instead he calls on Pharasma's grace and creates a dagger of force to attack the creature.

Spiritual Weapon Caster Level check: 1d20 + 6 ⇒ (4) + 6 = 10.... Somehow I doubt that does anything.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

"Nice to see a plan working for once." Rediz immediately chucks another bBomb at the statue after seeing the tremendous effect of his first.

Alkahest Bomb vs. Touch: 1d20 + 11 ⇒ (6) + 11 = 17 (+4 BAB, +4 DEX, +1 Size, +1 PBS, +1 Fire Bug)
Dam: 3d8 + 6 ⇒ (3, 4, 5) + 6 = 18 (+5 INT, +1 PBS)
8 Splash Damage on adjacent Targets (Allys excluded via precise Bombs)


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

GM West:

I’m a bit confused about the damage Elliander took.
He started the fight at 57/57 hp. He is now at 45/57, i.e., indicating he has taken 12 dmg
The flail damage was 15 + 2 bleed.
Unless the stone statue has an adamantine flail, the Stoneskin should absorb 10 hp of that. His crystal would absorb another 1 hp. So that would be 4+2 left? So 51/57?

Elliander hopes his protection will help him stand up to this enemy and keep it away from the others. He takes a short step forward to better coordinate with Amenhep and to show the godlike (doglike!) statue, he’s not afraid. He swings his mace again at it, trying to smash its legs.

Combat:

5’-step forward
Adamantium Heavy Mace (M) +9/+4 melee attack \ 1d8 +3 damage \ [x2] critical \ bludgeoning damage
Attack Roll1: 1d20 + 9 + 1 + 2 + 2 ⇒ (14) + 9 + 1 + 2 + 2 = 28
Damage Roll1: 1d8 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14 with Arcane Strike and weapon considered magical

Attack Roll2: 1d20 + 4 + 3 + 2 ⇒ (8) + 4 + 3 + 2 = 17
Damage Roll2: 1d8 + 3 + 3 ⇒ (8) + 3 + 3 = 14 with Arcane Strike


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Elliander:
Gah! You're totally right, sorry about that! I'll adjust with my next post. Thanks for catching that!

Soumral, you can post your Round 2 action!


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

Attack 1: 1d20 + 11 + 2 + 2 + 1 ⇒ (18) + 11 + 2 + 2 + 1 = 34
Damage: 1d8 + 7 + 6 + 2 ⇒ (1) + 7 + 6 + 2 = 16

Attack 2: 1d20 + 6 + 2 + 2 + 1 ⇒ (11) + 6 + 2 + 2 + 1 = 22
Damage: 1d8 + 7 + 6 + 2 ⇒ (7) + 7 + 6 + 2 = 22

Amenhep strikes twice at the statue, his spear's thrusts far more precise as he retains control over his emotions.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Soumral uses her wand again.

Magic Missile: 2d4 + 2 ⇒ (1, 4) + 2 = 7

CL Check: 1d20 + 6 ⇒ (13) + 6 = 19


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Fireday, the 30th day of Gozran, 4714 AR
Weather is clear and fairly hot by mid-afternoon.
Three hours after sunrise.

----------------------------------------------

Elliander quickly realizes his wound wasn't as bad as expected, thanks to the magic that protects his flesh as though it were stone, as well as the crystal embedded in his armor. Francis summons a magical weapon, but its first blow seems to have no effect on the statue and the glowing dagger winks out of existence - apparently dispelled by the innate protective magic of the giant living sculpture of Anubis. The party renews their attacks, with Rediz' bomb exploding into its right shoulder, the acid eating into its arm and neck (18 damage), Soumral's wand sending another pair of magic bolts to explode into its massive chest (7 damage) and the statue is definitely looking to be in bad shape as Elliander's heavy mace shatters its left leg into large fragments (14 damage), bringing the creature down where it lies unmoving...

The duskblade's wound continues to bleed though... (Elliander takes 2 HP of damage this round)

Soumral, I think you only get the +3 bonus for the CL checks when using the MM wand - as its based on the wand and not your own level. Still, 16 was enough to do the job. Elliander, I'm ruling that the Bleed condition bypasses your armor crystal, which seems to absorb damage done by physical blows. No worries though, I'm sure you'll get use out of that one point remaining before much longer! Nicely done folks, the statue is down and out - but I'm keeping it in melee rounds for the moment, so Amenhep is up! Your attacks were unneeded to bring the statue down, so you can take another action, if you'd like, then it's Francis' action.

Combat Map

Large-Scale Map

Map of Necropolis

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Round 2 - Initiative Order & Combat Notes

Rediz 35/35[Bless (+1 to attack rolls/saves vs fear) for 6 rounds; +4 to WIS (Potion of Owl's Wisdom) for 27 rounds; +4 to Perception and Darkvision 60’ (Crypt Breaker’s Draught) for 9 minutes; +2 to Perception and trained Knowledge checks (Heightened Awareness) for 39 minutes; Barkskin (+3 natural bonus to AC) for 39 minutes]

Soumral 45/45 [Bless (+1 to attack rolls/saves vs fear) for 6 rounds; Shield (+4 shield bonus to AC, negates magic missiles) for 6 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 6 minutes; Mage Armor (+4 armor bonus to AC) for 39 minutes]

Elliander 49/57 [Bleed condition (-2 HP per round at start of each action); Bless (+1 to attack rolls/saves vs fear) for 6 rounds; Shield is shedding Light (20’); Bull’s STR (+4 to STR) for 5 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 5 minutes; Funereal Weapon (weapon glows, bypasses undead DR) for 5 minutes; Stoneskin (DR 10/adamantine [60 damage remaining]) for 70 minutes (or until discharged); Armor Crystal - DR 1, has absorbed 9 (of 10) damage this day]

Amenhep 51/51 [Spear is shedding Light (20’); Bless (+1 to attack rolls/saves vs fear) for 7 rounds; Bull’s STR (+4 to STR) for 5 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 5 minutes]

Francis 44/47 [Bless (+1 to attack rolls/saves vs fear) for 7 rounds]


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

For the sake of an abundance of caution, Soumral asks "It's seems to repair itself slowly given time. Think it can still do that now?"


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

If Amenhep doesn't treat Elliander's wound:

Seeing Elliander's wounds bleeding Francis moves to the man and calls on Pharasma's blessings to cure the wound.
Sacrifice Magic Weapon for Cure Light Wounds. 1d8 + 5 ⇒ (7) + 5 = 12


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Having spent resources to buff themselves up, Elliander has a feeling they need to keep the momentum and push on. He nods a thank-you to Francis for the healing.
”Rediz, check the area behind the statue and the doors for any traps. We need to push on.”

The duskblade then smashes the head of the fallen statue (coup-de-grace?) to be sure, while he waits. He also makes a mental note to check out the possibly magical flail that statue used. If it’s not obvious it’s a real weapon (rather than just a stone version), he will leave it until they have more time.
Do I need to roll for damage?

”Amenhep, do you have use for that flail?”


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Fireday, the 30th day of Gozran, 4714 AR
Weather is clear and fairly hot by mid-afternoon.
Three hours after sunrise.

----------------------------------------------

Francis moves quickly to heal Elliander's wound with magic, and that serves to staunch the unnatural bleeding as well - much to the duskblade's relief. Heeding Soumral's concerns, Elliander smashes the statue's head, and it no longer appears to be healing itself. Or at least, not perceptively. The flail appears to be a part of the statue itself, and cannot be removed, nor used as a standard weapon.

That brings us out of combat rounds! I'll wait for Rediz to post, since he is the one searching the doors. Any other actions being taken?

Detail Map

Large-Scale Map

Map of Necropolis

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PC Health & Adventure Notes

Rediz 35/35[Bless (+1 to attack rolls/saves vs fear) for 6 rounds; +4 to WIS (Potion of Owl's Wisdom) for 27 rounds; +4 to Perception and Darkvision 60’ (Crypt Breaker’s Draught) for 9 minutes; +2 to Perception and trained Knowledge checks (Heightened Awareness) for 39 minutes; Barkskin (+3 natural bonus to AC) for 39 minutes]

Soumral 45/45 [Bless (+1 to attack rolls/saves vs fear) for 6 rounds; Shield (+4 shield bonus to AC, negates magic missiles) for 6 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 6 minutes; Mage Armor (+4 armor bonus to AC) for 39 minutes]

Elliander 57/57 [Bless (+1 to attack rolls/saves vs fear) for 6 rounds; Shield is shedding Light (20’); Bull’s STR (+4 to STR) for 5 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 5 minutes; Funereal Weapon (weapon glows, bypasses undead DR) for 5 minutes; Stoneskin (DR 10/adamantine [60 damage remaining]) for 70 minutes (or until discharged); Armor Crystal - DR 1, has absorbed 9 (of 10) damage this day]

Amenhep 51/51 [Spear is shedding Light (20’); Bless (+1 to attack rolls/saves vs fear) for 7 rounds; Bull’s STR (+4 to STR) for 5 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 5 minutes]

Francis 44/47 [Bless (+1 to attack rolls/saves vs fear) for 7 rounds]


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

While Elliander waits for Rediz to be done, he uses his Detect Magic spell to examine the pits by the sides as well as the fountain. He also casts a glance at the walls to see if he can detect any hidden doors.

Perception, Walls: 1d20 + 4 + 5 ⇒ (9) + 4 + 5 = 18 with goggles

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

Circling in a sufficiently wide arc around the statue, in case it wakes up again, Rediz carfull looks at the next door barring their progress.

Perception: 1d20 + 12 + 3 + 4 + 2 ⇒ (4) + 12 + 3 + 4 + 2 = 25


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Fireday, the 30th day of Gozran, 4714 AR
Weather is clear and fairly hot by mid-afternoon.
Three hours after sunrise.

----------------------------------------------

Elliander takes his time in scanning the rest of the room as Rediz moves around the remains of the shattered statue of Anubis, giving it a wide berth in case it starts twitching again. There are runes carved around the fountain's base the duskblade finds, and to his mild surprise he finds them to be writ in the Celistial language. The water in the lower basin appears to be crystal clear and clean - which is not so odd considering the message inscribed by the heavenly runes engraved upon the fountain. It appears that a sufficient offering of silver coins or dust, if placed into the upper basin, will cause the receptacle to fill with two pints of holy water. The duskblade recalls that the great hall on the floor above them, where they slaughtered the captive zombies, was desecrated by powerful magic and that only a goodly amount of holy water would be able to restore the altar and the silver seal depicting the family crest of the Shepses family. The pits to either side of the chamber are about thirty feet deep and seem empty.

Rediz searches the double doors, which have bas-relief decorations depicting the Osirian symbols of life and death. The heavy looking doors are unlocked and appear to be untrapped.

It's been about 8 months in RL, but only about a couple hours for the heroes! If you want to check out the desecrated room to remind you of what you saw, you can find it here, about two-thirds of the way down.

Detail Map

Large-Scale Map

Map of Necropolis

--------------------------------------------

PC Health & Adventure Notes

Rediz 35/35[Bless (+1 to attack rolls/saves vs fear) for 6 rounds; +4 to WIS (Potion of Owl's Wisdom) for 27 rounds; +4 to Perception and Darkvision 60’ (Crypt Breaker’s Draught) for 9 minutes; +2 to Perception and trained Knowledge checks (Heightened Awareness) for 39 minutes; Barkskin (+3 natural bonus to AC) for 39 minutes]

Soumral 45/45 [Bless (+1 to attack rolls/saves vs fear) for 6 rounds; Shield (+4 shield bonus to AC, negates magic missiles) for 6 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 6 minutes; Mage Armor (+4 armor bonus to AC) for 39 minutes]

Elliander 57/57 [Bless (+1 to attack rolls/saves vs fear) for 6 rounds; Shield is shedding Light (20’); Bull’s STR (+4 to STR) for 5 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 5 minutes; Funereal Weapon (weapon glows, bypasses undead DR) for 5 minutes; Stoneskin (DR 10/adamantine [60 damage remaining]) for 70 minutes (or until discharged); Armor Crystal - DR 1, has absorbed 9 (of 10) damage this day]

Amenhep 51/51 [Spear is shedding Light (20’); Bless (+1 to attack rolls/saves vs fear) for 7 rounds; Bull’s STR (+4 to STR) for 5 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 5 minutes]

Francis 44/47 [Bless (+1 to attack rolls/saves vs fear) for 7 rounds]


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Assuming the statue was just a guard, Elliander expects more cultists and undead servants when they get to the inner chambers. He switches to his sword instead.
”We don’t know what we will face on the other side of those doors, but they are likely aware we are coming after all this noise and triggering that Alarm spell. If we run into a lot of enemies or too tough resistance, this narrow room is a good place to fall back into and let them come to us instead of them surrounding us. We can defend here and hopefully kill them one by one.”


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Soumral looks around some, but mostly it's to pass the time as the others tie up their loose ends. She does mention to Francis that the pool might be the answer to his desecration problem upstairs.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

"I believe Eliander is right, lets press onwards while we are prepared. This will still be around when we get back."


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Elliander looks to see that everyone is ready and positioned at the door. He suggests that Rediz will try to open the door. If there is no one on the other side, then the rogue can check for more traps just at the entry, before they advance. If they instead see attackers, Elliander and Amenhep will hold the front and the others attack from second line.

OK?

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

I did check already and found nothing. Lets just press forward.

Rediz opens the double door and prepares to jump out of the way of anything waiting in lay.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Fireday, the 30th day of Gozran, 4714 AR
Weather is clear and fairly hot by mid-afternoon.
Three hours after sunrise.

----------------------------------------------

Prepared for the worst, Rediz throws open the door and jumps back. Before the party, a broad staircase ascends tend feet to a raised pyramidal platform that dominates the large, circular chamber. An opulent sarcophagus, bedecked with human skulls and profane symbols scrawled in blood stands between two braziers burning with blue flame. An elevated walkway, also accessed by narrow stairs to either side of the entrance, runs around the perimiter of the hall about fifteen feet up, behind massive stone statues of Pharasma that support the room's domed ceiling some sixty feet up. Elaborately appointed crypts, each fit for royalty, sit beneath each statue's feet and many more are entombed within the hallowed walls of the burial chamber all along the raised walkway. This innermost vault of the Sepulcher of the Servant surely houses the remains of the most important members of the Shepses royal line along with the highest ranking priests of Pharasma.

But this once holy place is surely a vile sight to the eyes of Pharasma and all those that worship The Lady of Graves. The crypts have been plundered, and dozens of desiccated bodies lie haphazardly strewn across the chamber's polished floor. A man stands before the sarcophagus atop the ziggurat, and a pair of linen-wrapped mummies stand slouched before the priest - all three illuminated by the blue flames that burn brightly in the braziers flanking them. The bare-chested man standing atop the pyramid wears an ornamental headdress that entirely masks his face and shoulders - though his frame is slight, indicating a career engaged in scholarlship rather than in weapon practice or hard labor. But his voice and strong and confident as he speaks clearly from behind the mask, which seems to amplify rather than muffle his words. "You dare to defile the will of the God-King of the Skies? For your insolence, you will die screaming for mercy! And there will be NONE TO BE HAD!"

Soumral’s Initiative: 1d20 + 8 ⇒ (16) + 8 = 24
Elliander’s Initiative: 1d20 + 8 ⇒ (14) + 8 = 22
Rediz’ Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Amenhep's Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Francis' Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Priest's Initiative: 1d20 ⇒ 11
Mummies' Initiative: 1d20 ⇒ 13

Combat Map

Large-Scale Map

Map of Necropolis

--------------------------------------------

Round 1 - Initiative Order & Combat Notes

Soumral 45/45 [Bless (+1 to attack rolls/saves vs fear) for 5 minutes; Shield (+4 shield bonus to AC, negates magic missiles) for 5 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 5 minutes; Mage Armor (+4 armor bonus to AC) for 38 minutes]

Elliander 57/57 [Bless (+1 to attack rolls/saves vs fear) for 5 minutes; Shield is shedding Light (20’); Bull’s STR (+4 to STR) for 5 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 5 minutes; Funereal Weapon (weapon glows, bypasses undead DR) for 5 minutes; Stoneskin (DR 10/adamantine [60 damage remaining]) for 70 minutes (or until discharged); Armor Crystal - DR 1, has absorbed 9 (of 10) damage this day]

Francis 44/47 [Bless (+1 to attack rolls/saves vs fear) for 5 minutes]

2 Mummies Yellow - Unwounded; Red - Unwounded

Rediz 35/35[Bless (+1 to attack rolls/saves vs fear) for 5 minutes; +4 to WIS (Potion of Owl's Wisdom) for 27 rounds; +4 to Perception and Darkvision 60’ (Crypt Breaker’s Draught) for 8 minutes; +2 to Perception and trained Knowledge checks (Heightened Awareness) for 38 minutes; Barkskin (+3 natural bonus to AC) for 39 minutes]

Masked Priest Unwounded

Amenhep 51/51 [Spear is shedding Light (20’); Bless (+1 to attack rolls/saves vs fear) for 5 minutes; Bull’s STR (+4 to STR) for 5 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 5 minutes]


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Rediz: No, I meant search also just inside the opened door, since we found nothing on our side. I guess it’s too late for that now, though.

Recognizing a necromancer’s playground, Elliander gets cautious. The large crypt seems desecrated and the mad, shouting man in front of them is likely at his advantage here. No need to just rush in. Cursed, disease-ridden mummies too! The duskblade laments the fact that he has no good fire spell to burn them with. He has no wish to get too close to them.
”Burn them if you can!”

Elliander tries to buy time so they can attack from a distance at first. He casts spell to make the stairway slippery, should the mummies try to come down for them. He then takes a couple of steps just inside to let the others just enter the room.

”Keep together. Be ready to back out if we must.”

Cast Grease


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Soumral comes up behind Radiz to get a better look into the room. Based on what she sees, she begins a short recitation.

"Säteilyn ja tulen purskahdus!"

Immediately afterward a brilliant flash of pure light erupts amid the clustered necromancer and mummies.

"Be careful everyone yes, but we've got this. What I'm seeing up there is fairly shabby. When I hear someone actually say "insolence" I can tell they're having to bluff."

Move 10', Standard to cast Burst of Radiance as shown by circle on map, 10' radius. DC 17 Reflex to avoid blindness for 1d4 rounds. If evil, affected creatures take 5d4 damage no save.

Spell Damage Necromancer: 5d4 ⇒ (4, 1, 2, 4, 1) = 12

Spell Damage Mummy #1: 5d4 ⇒ (4, 2, 4, 2, 3) = 15

Spell Damage Mummy #2: 5d4 ⇒ (3, 1, 1, 1, 2) = 8

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

"From what we have seen so far, you are doing the defiling in this place. But worry not this will end right now."

Grabbing the next infusor from his belt, Rediz sends another bomb flying towards the nearest mummy dousing it in Alkahest acid.
Activating Explosive Bombs to increase the splash radius to 10 feet and douse the mummy in alkahest (1d8 ongoing damage per turn.)
Alkahest Bomb vs. Touch: 1d20 + 11 ⇒ (6) + 11 = 17 (+4 BAB, +4 DEX, +1 Size, +1 PBS, +1 Fire Bug)
Dam: 3d8 + 6 ⇒ (6, 3, 6) + 6 = 21 (+5 INT, +1 PBS)
8 Splash Damage on adjacent Targets (Allys excluded via precise Bombs)

Afterwards he unfolds his newborn wings, adn rises under the roof to get out of the attack range of the mummies.


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

Amenhep raises his spear and calls out, ”Oh Ra, give me your light and majesty in this place of darkness!“ Light bursts forth from it, filling his allies with strength and courage. He points his spear at the priest, ”And give me your might to destroy it!“

Realized I’d only used one of my two smites today! Popping smite on the priest and activating power of faith.


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Francis hears the words of the.... necromancer? and laughs. "You defile one of the holy places of the Lady of Graves and have the stupidity to state such drivel? We will send you to her judgement. Count on receiving no mercy from Her!"

He stays back with the group, waiting for the mummies to advance.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Fireday, the 30th day of Gozran, 4714 AR
Weather is clear and fairly hot by mid-afternoon.
Three hours after sunrise.

----------------------------------------------

Soumral steps forward quickly and casts a spell that explodes in a burst of pure white light atop the pyramid, searing into the trio (12 damage) and apparently blinding the two undead! The priest curses as the mummies pause in hestation, but he shouts a command and they begin to shamble down the steps slowly. Elliander casts a spell, anticipating what the mummies will be doing as Francis calls out in derision and bides his time [Delay] to allow the undead to draw closer.

The mummies shamble down the stair with an awkward carefulness, but suddenly hit the prepared puddle of grease and go down! Rediz throws one of his alkahest bombs at one of them and it explodes viciously, the acid eating into the undead creature's body as it mouths a silent scream. Then the ratfolk flies straight up toward the roof! The masked priest also suddenly rises up into the air, his gaze is fixed on Rediz as he seems to concentrate, the mask flaring with an unhealthy greenish-blue light. Six of the bodies sprawled on the floor near the party suddenly rise up, animated by the pulse of necromantic magic that infuses them, their dead eyes fix upon the faces of the living souls that have disturbed their eternal slumber. Amenhep calls out to Ra for strength as he fixes his sights upon the priest floating high above and his entire body begins to glow with a strong light that boosts the morale of his allies!

Masked Priest's Reflex Save vs Burst of Radiance: 1d20 + 4 ⇒ (16) + 4 = 20 vs DC 17 = Success!
Yellow Mummy's Reflex Save vs Burst of Radiance: 1d20 + 2 ⇒ (2) + 2 = 4 vs DC 17 = Failure!
Red Mummy's Reflex Save vs Burst of Radiance: 1d20 + 2 ⇒ (10) + 2 = 12 vs DC 17 = Failure!

Blinded/Dazzled for: 1d4 ⇒ 4 rounds

Masked Priest's Reflex Save vs Grease: 1d20 + 4 ⇒ (10) + 4 = 14 vs DC 14 = Success!
Yellow Mummy's Reflex Save vs Grease: 1d20 + 2 ⇒ (6) + 2 = 8 vs DC 14 = Failure!
Red Mummy's Reflex Save vs Grease: 1d20 + 2 ⇒ (9) + 2 = 11 vs DC 14 = Failure!

Everyone can post their actions! Soumral, I usually only have you roll once for damage when multiple foes are affected by a single spell, so I took your first one. Francis, you can take your Round 1 action as well as a Round 2 action, if you'd like. Looked like you were delaying, in any case so you can put your initiative where you'd like in the order. Note that Amenhep's Power of Faith does NOT stack with the Bless effect.

Combat Map

Large-Scale Map

Map of Necropolis

--------------------------------------------

Round 2 - Initiative Order & Combat Notes

Soumral 45/45 [Bless (+1 to attack rolls/saves vs fear) for 5 minutes; Shield (+4 shield bonus to AC, negates magic missiles) for 5 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 5 minutes; Mage Armor (+4 armor bonus to AC) for 38 minutes]

Elliander 57/57 [Bless (+1 to attack rolls/saves vs fear) for 5 minutes; Shield is shedding Light (20’); Bull’s STR (+4 to STR) for 5 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 5 minutes; Funereal Weapon (weapon glows, bypasses undead DR) for 5 minutes; Stoneskin (DR 10/adamantine [60 damage remaining]) for 70 minutes (or until discharged); Armor Crystal - DR 1, has absorbed 9 (of 10) damage this day]

Francis 44/47 [Bless (+1 to attack rolls/saves vs fear) for 5 minutes]

2 Mummies Yellow - Wounded (-33 HP -1d8 each round), Blind (3 Rounds), Prone; Red - Wounded (-20 HP), Blind (3 Rounds), Prone

Rediz 35/35[Flying 50' above the floor; Bless (+1 to attack rolls/saves vs fear) for 5 minutes; +4 to WIS (Potion of Owl's Wisdom) for 27 rounds; +4 to Perception and Darkvision 60’ (Crypt Breaker’s Draught) for 8 minutes; +2 to Perception and trained Knowledge checks (Heightened Awareness) for 38 minutes; Barkskin (+3 natural bonus to AC) for 39 minutes]

Masked Priest Unwounded, Flying 50' above the floor, Dazzled (3 Rounds)

6 Zombies Unwounded

Amenhep 51/51 [Power of Faith (shed light to 30', all allies in light gain +1 morale bonus to AC, attack/damage rolls and saves vs fear); Smite Evil in effect vs Masked Priest; Spear is shedding Light (20’); Bless (+1 to attack rolls/saves vs fear) for 5 minutes; Bull’s STR (+4 to STR) for 5 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 5 minutes]


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Actually, while Power of Faith won't stack, it adds the +1 to AC and to damage that Bless does not. Just ignore the Bless!

Seeing the enemy in disarray Francis almost openly laughs. Biting off the mirth he calls on the Holy power of Pharasma to smite the enemy priest.

Ranged touch attack: 1d20 + 6 ⇒ (12) + 6 = 18
Searing Light damage if that hits?: 3d8 + 1 ⇒ (2, 7, 2) + 1 = 12


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

How far up has the necromancer gone? Looking at the map it seems like he's positioned between one of the pillars and the statue. Is he too high for Soumral to use those two things as opposing anchor points for casting Web?


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Though the masked lunatic is the main target, Elliander feels he must first deal with the raised undead close to them. He needs to keep them away while his allies use ranged attacks at the airborne priest.

Combat:

5'-step forward. Attack closest zombie
The Biter: Attack Roll1: 1d20 + 11 + 2 + 2 + 1 ⇒ (5) + 11 + 2 + 2 + 1 = 21 (undead, Bull, power of faith)
Channeling Disrupt Undead
Damage Roll1: 1d8 + 4 + 2d6 + 1 + 2 + 1 + 1 ⇒ (5) + 4 + (3, 4) + 1 + 2 + 1 + 1 = 21 with Bane(Undead), Bull, PoF and Arcane Strike
Disrupt Undead Damage Roll: 1d6 ⇒ 3

The Biter: Attack Roll2: 1d20 + 6 + 2 + 2 + 1 ⇒ (14) + 6 + 2 + 2 + 1 = 25
Damage Roll2: 1d8 + 4 + 2 + 1 + 2d6 + 1 + 2 + 1 + 1 ⇒ (3) + 4 + 2 + 1 + (3, 2) + 1 + 2 + 1 + 1 = 20

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

"Oops, that looks really high." Rediz carefully glides down a bit closer to the combat before chucking a bomb onto the red mummy. (30' should be enough to be out of reach of the Mummys attack)

Activating Explosive Bombs to increase the splash radius to 10 feet and douse the mummy in alkahest (1d8 ongoing damage per turn.)
Alkahest Bomb vs. Touch: 1d20 + 11 ⇒ (3) + 11 = 14 (+4 BAB, +4 DEX, +1 Size, +1 PBS, +1 Fire Bug)
Dam: 3d8 + 6 ⇒ (8, 4, 4) + 6 = 22 (+5 INT, +1 PBS)
8 Splash Damage on adjacent Targets (Allys excluded via precise Bombs)

Fly Check DC 10 if needed after Priests attacks me:

Fly: 1d20 + 8 ⇒ (9) + 8 = 17 Currently only 1 rank applied to fly since I am still learning.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)
Soumral Malyarin wrote:
How far up has the necromancer gone? Looking at the map it seems like he's positioned between one of the pillars and the statue. Is he too high for Soumral to use those two things as opposing anchor points for casting Web?

Those glowing blue circles are braziers that emit a creepy blue light (there's a nice pic of the scene in the slides) and though the ceiling is domed, the priest is hovering 10' below the apex of the dome, 50' above the floor and 40' above the raised dais atop the pyramid. Too much open space for a 20' radius spread, I think. If you got him toward the edges of the room closer to the statue/pillars that ring the chamber, looks like that'd work though, using those as your anchor points. But in his current position, that spell wouldn't work.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Gotcha thanks! Given his height then, I would think since Soumral isn't through the doorway she should be out of sight, have total cover from him. Based on that assumption Soumral will take the following action. If it's incorrect I might change things.

Soumral begins the process of casting a longer, more involved spell than her usual ones.

"Oim hienot vanhat, antakaa minulle jättiläismaila leikkiä, jotta voin tuhota pahikset..."

Full round action for casting.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)
Soumral Malyarin wrote:

Gotcha thanks! Given his height then, I would think since Soumral isn't through the doorway she should be out of sight, have total cover from him. Based on that assumption Soumral will take the following action. If it's incorrect I might change things.

Indeed, your estimate is quite correct. So full-round casting of a spell that will take effect at the beginning of your action in the next round.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Everyone needs to give me TWO Will saves (vs Fear!) Don't forget your morale bonus from both Bless and Amenhep's ability! Note that if you fail, your action as posted might be moot, as everyone is now within the 'fear aura' of the mummies according to the map - despite their comical appearance at the moment...


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

I believe Elliander was within 10 feet from Amenhep when he both saw, and was within 30 feet from, the mummies (i.e., before he stepped forward).
Will Save1: 1d20 + 9 + 4 + 1 ⇒ (4) + 9 + 4 + 1 = 18
Will Save2: 1d20 + 9 + 4 + 1 ⇒ (2) + 9 + 4 + 1 = 16
*Aura of Courage +4 (10 ft. from Amenhep) (Su) Allies in aura gain a morale bonus to saves vs. fear. Overides the +1 from Bless
*Protection from Evil +2 (resistance bonus), adds just +1 due to cloak


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)
Elliander Celandi wrote:
I believe Elliander was within 10 feet from Amenhep when he both saw, and was within 30 feet from, the mummies (i.e., before he stepped forward).

Elliander, you are correct and you just barely pass on that second roll! Everyone except for Rediz can take advantage of the +4 aura that Amenhep projects.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

WILL 1:1d20 + 7 + 4 + 2 + 1 ⇒ (2) + 7 + 4 + 2 + 1 = 16

WILL 2:1d20 + 7 + 4 + 2 + 1 ⇒ (7) + 7 + 4 + 2 + 1 = 21

That's with Bless, Aura of Courage, and Protection from Evil.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Another two 'passes' (and yes, another 'just barely') with a couple lousy rolls! Soumral is good to go for her action.


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Will Save: 1d20 + 8 + 4 + 1 ⇒ (14) + 8 + 4 + 1 = 27
Will Save: 1d20 + 8 + 4 + 1 ⇒ (5) + 8 + 4 + 1 = 18

Fear even when they're acting like the two stooges? Throw a zombie in the area to make three! Where's Mo? Where's Larry? Where's Curly? Wait! One of them is missing!


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Right?! The comedic act should maybe nullify the aura effect? In any case, you're good too, Francis. I tell you what though, if not for Amenhep's aura you all might have been in a bit of trouble... That mummy aura effect is nasty as hell! Rediz, as you posted you are flying to within 30' of the mummy, go ahead and give me a couple saves as well. You won't benefit from Amenhep's +4 save bonus, unfortunately.


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

Amenhep smirks. He has nothing to fear from these bumbling husks of life, for his god and his skill at arms protects him. He moves forward and stabs at a zombie. The mummy priest would have to wait to feel his righteous anger.

Attack: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Damage: 1d8 + 7 + 6 + 1 ⇒ (5) + 7 + 6 + 1 = 19


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

With Amenhep’s long reach and immunity to disease, Elliander hopes the paladin can take care of the more dangerous mummies, rather than the zombies the duskblade can handle more easily.
”Keep attacking the mummies!”, he calls out to his ally.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

Know Religion: 1d20 + 6 ⇒ (9) + 6 = 15 to remembrr to stay 40 ft away, from our previous enconters. If I succeed and you allow it Att and Dam will be reduced by 1.

Will 1: 1d20 + 3 + 2 + 1 ⇒ (13) + 3 + 2 + 1 = 19
Will 1: 1d20 + 3 + 2 + 1 ⇒ (18) + 3 + 2 + 1 = 24


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Rediz, feel free to stay a bit further away if you want, though your Will saves are good anyway.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Fireday, the 30th day of Gozran, 4714 AR
Weather is clear and fairly hot by mid-afternoon.
Three hours after sunrise.

----------------------------------------------

From her position in the outer room alongside the shattered statue of the Anubis guardian, Soumral begins to cast a complicated spell, feeling somewhat safe as she cannot even see the masked priest, who rose up from the raised altar and beyond her line of sight. Elliander steps forward and easily dispatches one of the zombies as Francis targets the priest floating above the dais and sends a bolt of pure white light into the man's chest (12 damage), which seems to rock him back an inch or two - and also garners the priest's attention. The mummies blindly crawl down the steps, still covered in the slick grease, until they reach Amenhep... [Amenhep, you can take a single AoO against one of those mummies, you're at +4 to the roll because they are prone.] and then they both attack the paladin, one of them punching his leg with brutal force (12 damage) while the other misses completely! Amenhep feels the dread curse of the mummy rot try to take hold, but the paladin laughs as his blessed nature easily shrugs it off!

Yellow Mummy's Slam Attack (Prone): 1d20 + 14 - 4 ⇒ (19) + 14 - 4 = 29 vs Amenhep's AC = Possible Hit!
Concealment Miss Chance (01-50): 1d100 ⇒ 84 = Hit!
Slam Damage: 1d8 + 10 ⇒ (2) + 10 = 12

Red Mummy's Slam Attack (Prone): 1d20 + 14 - 4 ⇒ (1) + 14 - 4 = 11 vs Amenhep's AC = Miss!

Rediz swoops down and sends a bomb at one of the mummies, the stuff exploding again with a direct hit (22 damage) and splashing on the other (8 damage) as well, even as the alkahest continues to burn into the undead creatures!

Alkahest Ongoing Damage: 1d8 ⇒ 8

The priest sees the battle playing out below him and swoops down to land atop the pyramid once more, appearing suddenly in Soumral's vision as he casts a spell that appears to target the ground beside her feet! The floor appears to become molten for a moment, like black lava, spreading all the way out toward Amenhep and behind her to the stairs past the font. The stuff burns like fire, then hardens, cracking into razor-sharp shards that make it difficult to move - especially for those unfortunate enough for their boots to have become encased in the black glass-like substance!

Spell Damage: 4d6 ⇒ (5, 2, 4, 2) = 13 fire (Reflex save for half damage and to avoid being Entangled)

Still, the stuff seems to be hampering the movement of the zombies too, as they move through the area to surround Amenhep and Elliander even as the paladin thrusts his spear into the mummy at his feet, ending that threat (19 -5 [14 damage]) as he pins it to the ground while the zombie nearest him attacks at the same moment.

Zombie's Slam Attack: 1d20 + 4 ⇒ (1) + 4 = 5 vs Amenhep's AC = Miss!

Everyone can take their actions, but roll those Reflex saves first (except for Rediz) to see whether you take half damage and if you are Entangled! The entire area (up to where the surviving mummy is rolling around on the ground) is now difficult terrain. Soumral, you'll also need to give me a concentration check - and he wasn't targeting you in particular, just the area of the floor that would affect your party and not his own undead minions. Amenhep, I had you target the mummy instead as that became a viable target, and one that I figured you'd rather have than a rather pitiful zombie. Note that if you hit with that AoO you might be able to take out both of those mummies at the start of this round. Just to make things easier, they have -5 DR / - and Yellow has 11 HP remaining - in case that has an effect on your Round 3 action.

Combat Map

Large-Scale Map

Map of Necropolis

--------------------------------------------

Round 3 - Initiative Order & Combat Notes

Soumral 45/45 (-13 or -6) [Casting a full round spell (Pending a Concentration check); Bless (+1 to attack rolls/saves vs fear) for 5 minutes; Shield (+4 shield bonus to AC, negates magic missiles) for 5 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 5 minutes; Mage Armor (+4 armor bonus to AC) for 38 minutes]

Elliander 57/57 (-13 or -6) [Bless (+1 to attack rolls/saves vs fear) for 5 minutes; Shield is shedding Light (20’); Bull’s STR (+4 to STR) for 5 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 5 minutes; Funereal Weapon (weapon glows, bypasses undead DR) for 5 minutes; Stoneskin (DR 10/adamantine [60 damage remaining]) for 70 minutes (or until discharged); Armor Crystal - DR 1, has absorbed 9 (of 10) damage this day]

Francis 44/47 (-13 or -6) [Bless (+1 to attack rolls/saves vs fear) for 5 minutes]

Mummy Wounded (-49 HP -1d8 each round), Blind (2 Rounds), Prone

Rediz 35/35[Flying 50' above the floor; Bless (+1 to attack rolls/saves vs fear) for 5 minutes; +4 to WIS (Potion of Owl's Wisdom) for 27 rounds; +4 to Perception and Darkvision 60’ (Crypt Breaker’s Draught) for 8 minutes; +2 to Perception and trained Knowledge checks (Heightened Awareness) for 38 minutes; Barkskin (+3 natural bonus to AC) for 39 minutes]

Masked Priest Wounded (-12 HP), Dazzled (2 Rounds)

5 Zombies Unwounded

Amenhep 39/51 (-13 or -6) [Power of Faith (shed light to 30', all allies in light gain +1 morale bonus to AC, attack/damage rolls and saves vs fear); Smite Evil in effect vs Masked Priest; Spear is shedding Light (20’); Bless (+1 to attack rolls/saves vs fear) for 5 minutes; Bull’s STR (+4 to STR) for 5 minutes; Protection From Evil (+2 deflection bonus to AC, +2 resistance bonus to saves) for 5 minutes]

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

@GM at least some zombies were in the 10 feet area of splash damage and should have been damage now.

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