Mummy's Mask - Empty Graves [Pathfinder] (Inactive)

Game Master Stiehle

Patfinder campaign set in the environs of the City of Wati in the nation of Osirion.


1,051 to 1,100 of 1,570 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>

Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Indeed, after zeroing in on the spiral pattern it takes Amenhep and Soumral (and anyone else that helps) only a bit less than thirty minutes to go over it inch by inch. Their supreme effort is rewarded, as the two of them take note of a seam - circular in appearance, in the very center of the spiral. It's roughly ten feet in diameter and looks something like a featureless 'plug' in the floor - blending into the stone and the pattern so well it is nearly invisible to the eye. Or nearly so, at any rate. Their keen eyes and painstaking effort to find any such anomalies would not be defeated by the near-genius craftsmanship of the stonemason that built the secret door.

However, there doesn't appear to be a way to open it - at least not that they can see on the floor nearby. No handle, no hidden buttons or the like are in evidence, at least.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Knowing time is limited and the first compass might stop working soon, Elliander starts getting frustrated. ”Look, we don’t even know what we are looking for, right? What if the source of that pulse was stored here under the tarp and has now been moved?”

He hadn’t got much of an answer last time he asked Soumral, but he tries again anyway:”Soumral, whatever ritual you did yesterday, could you do it again? Are we looking in the right place?”

Having let out some frustration, Elliander calms down a little, hoping he would at least have caught a trace of lingering magical aura if anything powerful had been stored here less than half a day ago.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

"Lets see, 'All who live must pass through the doorway of death to face her judgment.' That would be Pharasma Judgement, or maybe Maats. Maybe its as simple as prying to her, while standing on the spot?"

Rediz steps over onto that circle where the door is likely to be and pray to all three gods mentioned in the inscriptions.

If that Fails he starts looking for a feather or symbols of the other gods
Perception: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Soumral knows that the ritual could be performed again to confirm the continued presence of the necromantic ka pulse, though it will take a short time to perform.

Standing in the center of the spiral pattern, on top of the sealed secret door (or trapdoor, as it's set in the floor), Rediz begins to pray to the three gods...

Rediz, anything in particular? Or just the standard type of prayers?


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Francis moves up by Rediz. With the portal identified they still need to figure out how to open it. "Maybe the phrase given is a prayer to Maat, not Pharasma. Do you speak Ancient Osirian? It probably has to be in that language."

Francis does not speak it....


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

I goofed and forgot to take a rank of linguistics to speak it...whoops.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

"Well Elliander, I probably could redo things if it came to no other option. But that's extra delay and extra lost lives."

Soumral smacks herself on the forehead.

"Of course! I'm such an idiot! I speak Ancient Osiriani. Tell me what to say and I'll say it. Is it the phrase 'All who live must pass through the doorway of death to face her judgment'?"

Soumral takes a few moments to ensure her translated version will be as spoken at the time rather than merely literal and gives it a go.

"Dhammaan kuwa nool waa inay ka gudbaan albaabka dhimashada si ay u wajahaan xukunkeeda."

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

If the ideas of the others have not solved anything, I would pray for a fair judgement in Ancient Orisian.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Fireday, the 30th day of Gozran, 4714 AR
Weather is clear and fairly hot by mid-afternoon.
One hour after sunrise.

----------------------------------------------

As the phrase is spoken aloud, there is a sudden sound of stone grating against stone and the ‘plug’ in the floor shifts, sliding back partly to reveal a spiral staircase leading down into darkness…

--------------------------------------------

I’ll need marching order (single file) and who is carrying any light sources. Go ahead and give me your marching order for a double rank as well, in case I need it in the future. I generally presume you’re moving cautiously, but if you’re actively looking for traps you’ll need to let me know and make a Perception roll. Doing slow will slow you down of course.

Detail Map

Large-Scale Map

Map of Necropolis

--------------------------------------------

PC Health & Notes
Soumral 45/45
Francis 47/47
Elliander 57/57 [Armor Crystal - DR 1, has absorbed 0 (of 10) damage this day]
Amenhep 51/51
Rediz 35/35

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

"Careful. Let me check ahead."

I suggest proceeding carefully. In case the others agree here are Redizs Checks for traps.

Perception +3 vs Traps: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23 Seem to have used the old modifier above, this one should be correct.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Rediz finds no traps on the stairs...

Will bide a bit longer for a full description once I have marching order and light sources (as well as any other precautions your party is taking.


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

Amenhep smiles widely, ” The ancients were clever, weren’t they? Let us venture into the dark, and fill it with holy light.”

If anyone’s got light we can cast it on my spear.


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Hasina had the shield sconce with the everburning torch.

But I have the light spell prepared. I'll cast it on Amenhep's spear. I should be behind him in order to renew the spell as needed.

Shield and Wand of Bless in my hands.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Soumral lets a low whistle escape as the ancient stairway is revealed by the opening stone cover.

"Better adjust your packages now if you need to boys. I have a feeling this is about to get really crazy."

Soumral takes her usual place next to last.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Fireday, the 30th day of Gozran, 4714 AR
Weather is clear and fairly hot by mid-afternoon.
An hour and a half after sunrise.

----------------------------------------------

Francis illuminates Amenhep’s speartip with divine magic, and the paladin follows Rediz and then Elliander, with Soumral and finally Francis in the rear of the formation. The spiraling stairway descends into a large, vaulted chamber. Looming jackal-headed statuary, decorative floor tiles, oversized pillars, and a long reflecting pool lend a grandiose scale to the room.

The sepulcher’s entryway inspires a sense of awe, invoking the sacred halls of judgment all mortal beings shuffle towards in the afterlife. Hieroglyphs cover the walls, the Ancient Osiriani language depicting the Shepses family’s history and outlining the life of Nefru Shepses - his divine inspiration to join Pharasma’s faith, the creation of the necropolis, and his restoration of the great city of Wati. The party, being well-versed in the pantheon of Osirion, recognize the great statues as depicting Anubis, protector of tombs and the souls of the dead as they journey through the afterlife to receive Pharasma’s judgement in the Boneyard.

Four large stone doors are set into the far wall, the long reflecting pool is set in the center of the chamber, the low stone lip of the basin rising up six inches above the floor and the water clear enough to see the sandy bottom some three feet beneath the surface.

--------------------------------------------

I’m gonna miss these maps… a genius artist created them for the first two modules, but I don’t think there are any to be found on the internet for the remaining ones. I’ll have to scale back and use the relatively plain ones out of the book! Enjoy the amazing details while you still can!

Detail Map

Large-Scale Map

Map of Necropolis

--------------------------------------------

PC Health & Notes
Soumral 45/45
Francis 47/47
Elliander 57/57 [Armor Crystal - DR 1, has absorbed 0 (of 10) damage this day]
Amenhep 51/51
Rediz 35/35


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Satisfied they are making some progress again, Elliander joins the rest moving down the spiral stair. He calls up three small globes of light to circle the room to get a view. The statues look a bit menacing in the dark. They’re here to search for some kind of magical object though, and the sooner they find it, the better. He let’s the Dancing Lights hover on the other side of the pool, checking the dark corners and the doors on the other side of the room. He takes a few steps into the room, close to the pool rather than the statues, and then cast Detect Magic again to scan the room.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Elliander immediately notes a magical aura in the room, and it is coming from the pool. After a few moments of focus, he realizes it's not the water or the pool itself, but rather something that must be buried in the sandy floor of the basin.

If you'd like, you can give me a Spellcraft check to perhaps glean more details.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Soumral's wayfinder is still lit as well. And yeah, the maps are really nice!

Soumral starts up her own cantrip to detect any magical auras in the chamber.

"Francis, if you work down the left side I'll take the right."

She's actually trouble by the condition of the room.

"This place isn't looking shabby enough to have been sitting empty for a few thousand years. Water in the pool, no dust, real shiny. Be extra cautious about touching stuff or picking things up, security might be tighter if this place is in use."

If Francis mentions the aura in the water: Spellcraft: 1d20 + 14 ⇒ (15) + 14 = 29

Perception: 1d20 + 10 ⇒ (7) + 10 = 17


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

The aura is one of moderate conjuration.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Just to be sure we're on the same page, Soumral will use her wand of mage armor on herself.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

That is helpful to know! :) Definitely let me know of any buffs (even if they're "the usual"), so I can note them on my Health/Notes table that appear on most of my posts.


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Francis follows the group into the large room, trying to keep a focus on any dangers here. Initially he has to pause in the doorway as the details of the room become apparent. Seeing the hieroglyphs on the wall he decides that he needs to learn the language when he gets an opportunity....

Hearing direction from Soumral he nods and moves to the left.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Elliander has to agree to what Soumral is saying about the subterranean room. It does not feel like it’s been closed for a long time, but rather kept tidy.
He detects something in the pool beside him.
Perception: 1d20 + 2 + 5 ⇒ (8) + 2 + 5 = 15 with goggles
Spellcraft: 1d20 + 12 ⇒ (4) + 12 = 16

Could it be that they are so lucky, the thing they are looking for is right here?
He remembers the wizard’s warning though, and first studies the water to see if he can see the bottom. Elliander then carefully probes the sand with one of his javelins, but also pulls it up to smell the liquid to make sure it’s not poisonous.

If he can feel something with the tip of the javelin, he’ll try to pick it up using a second javelin. If that fails, but he thinks the water is safe and not that deep, he sticks his arm down into the pool where the aura is coming from.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Perception=17 rather since two more after leveling up, if it matters.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Elliander prods the bottom of the pool and finds the sand to be a rather thin layer before the tip of the weapon encounters the hard stone floor of the basin. It doesn't take much effort to snag the origin of the magical aura - or rather, the origins.

The magical set of bracers are readily identified as granting their wearer some amount of magical protection from attacks (Bracers of Armor +2).


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Once Elliander has retrieved the bracers, Soumral checks them to see if they track with the conjuration aura she detected.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Soumral takes a look at the magical bracers and finds them to be the source of the magic she too had detected. How they wound up in the shallow layer of sand at the bottom of the pool is anyone's guess...

There doesn't seem to be much else in this admittedly magnificently decorated room. The statues of Anubis stand like sentinels, which indeed they are, seeming to glare down at the party as they trespass in this sacred tomb - though their reasons for doing so are pure and good.

The four stone doors at the far side of the room stand closed, though they don't appear to be locked.

Added the Bracers of Armor +2 to your Treasure List, until they're claimed.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

The suspense a palpable in the room while Eliander searches the pond. Rediz didn't even realize he held his breath, when the Spellsword finally find the bracers.

"Letth move onwards then."

perception Listening on the door: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

Amenhep nods, muttering a prayer to Anubis under his breath as he readies his spear for whatever might lurk in the next room.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

The stone door seems quite thick, Rediz can hear nothing on the other side - though even if there were a pitched battle going on he's not sure he'd detect even that...


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

With Soumral’s help, Elliander can identify what he found in the pool. Two good magical bracers.
He looks at the wizard. ”Can you use these to improve your protection?” he asks.
Unless she, or someone else in the team thinks the bracers can be useful on, Elliander will put the bracers in his backpack.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Soumral shakes her her negatively.

"My spell is better, and they won't work in combination with it. They should bring a nice price though."

The bracers won't stack with Mage Armor and only provide half the bonus.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Elliander moves on to the door Rediz is examining. He notices again there are more than one door and wonders if they lead to separate rooms or one big one. ”If there is a nasty surprise behind this door, then maybe stay at the doorway and fight after opening it? I just hope we don’t get anyone attacking our back from the other doors.

Considering this might be the source of the ka pulse raising dead, finding undead around here wouldn’t surprise him. Elliander loads his crossbow and stand ready to fire through the doorway if Rediz opens the door.

Ready action: Fire at anything hostile to us from the other side of the door, especially if undead.
I assume we gather at one of the middle doors?


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Seeing Elliander getting ready by the door Francis moves up behind the fighter to support any melee that they may face.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Soumral stays back to give the weapons wielders room to do their thing and readies her wand of Disrupt Undead.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

Rediz open the middle door as silently as he can, trying to avoid anything that might attack from the other side.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Sorry, seems I have a shortbow (and not any crossbow), so standing ready to shot with that instead.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Fireday, the 30th day of Gozran, 4714 AR
Weather is clear and fairly hot by mid-afternoon.
An hour and a half after sunrise.

----------------------------------------------

With the others standing ready, Rediz eases open the right-most middle door, revealing the room beyond. The arched ceiling of the chamber rises high, even beyond the light shed by Amenhep’s spear. Soumral can just barely see the apex some sixty feet up. There seem to be hundreds of alcoves built into the walls, only half-concealed behind neglected silk curtains of blue and gold that have nearly rotted away over the centuries. An altar is set in the middle of the room, its surface caked in gruesome stains. Decorative tiles depicting a bird’s head flank the altar, and are similarly desecrated. There is a heavy scent of camphor and pitch hanging in the air, and the chamber has an oppressive atmosphere that is palpable.

All these details are taken in along with a more immediate and alarming realization, More than two score of bodies are chained to the walls in makeshift manacles, but they are not unmoving – not at all. They thrash and squirm against their bindings, moaning in agony and fury at their undead state. At least a dozen zombies roam freely, apparently having broken loose from their fastenings. As the door opens, their eyes blaze with hatred at the appearance of the living and they lunge toward the party, intent on tearing into their bodies with tooth and claw!

--------------------------------------------

When zombies attack! Initiative rolls are below, and the entire party is up before the undead can take their actions. If you would, just add a text # or a color dot or something (even if you just tell me the zombie three squares to your north) to indicate which zombie you are targeting. That’d be easier on me than trying to distinguish each of them in a unique way like I usually do with colored borders. Also, keep in mind that illumination is in play here. I've got a display (the circle outline) of the light shed by Amenhep's spearpoint. Areas beyond that are Dim light (with associated penalties), unless you have darkvision or low-light vision. Thanks!

Also, everyone can 'feel' something wrong in the room. Give me a Knowledge (Arcana) roll to learn more. Knowledge (Religion) to give you some insight into the zombies as well, though you probably already know something about these guys!

Soumral’s Initiative: 1d20 + 8 ⇒ (15) + 8 = 23
Elliander’s Initiative: 1d20 + 8 ⇒ (16) + 8 = 24
Rediz’ Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Amenhep's Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Francis' Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Zombies’ Initiative: 1d20 ⇒ 4

Combat Map

Large-Scale Map

Map of Necropolis

--------------------------------------------

Initiative Combat & Notes – Round 1
Elliander 57/57 [Armor Crystal - DR 1, has absorbed 0 (of 10) damage this day]
Soumral 45/45
Rediz 35/35
Francis 47/47
Amenhep 51/51
Zombies


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Soumral raises her wand (Disrupt Undead) and uses the command word to shoot a pulse of white energy at the nearest zombie.

"They are slow and mindless. Use the doorway to force them to come for us a couple at a time. Do not enter the room! We can use their slowness to our advantage if we need to, attack, back away and force it to come to you, repeat the cycle. But first we should keep them bottled in the other room if possible."

Attack (Ranged Touch): 1d20 + 6 ⇒ (9) + 6 = 15

Damage: 1d6 ⇒ 2

K Religion: 1d20 + 9 ⇒ (16) + 9 = 25

Target is marked with yellow dot.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Elliander is just beside Rediz and lets some arrows fly immediately as he spots the zombies.

Combat:

Elliander was already aiming and ready to shoot through the door. Wouldn’t that give him a surprise round?
Firing at zombie marked with arrow.
Composite (+3 STR) Shortbow (M): Attack Roll: 1d20 + 8 ⇒ (10) + 8 = 18 Damage Roll: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6 with Arcane Strike

Round 1:
Full Attack, 2 arrows
Composite (+3 STR) Shortbow (M): Attack Roll: 1d20 + 8 ⇒ (17) + 8 = 25 Damage Roll: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8 with Arcane Strike
Composite (+3 STR) Shortbow (M): Attack Roll: 1d20 + 3 ⇒ (3) + 3 = 6 Damage Roll: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 with Arcane Strike

Looks like the two first shots would hit whether surprise or not.


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

Amenhep nods at Soumral and readies his spear for the approaching horde.

Readied Attack 1: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d8 + 7 + 6 ⇒ (7) + 7 + 6 = 20

Readying an attack on the next zombie that comes into range, using power attack, too, but there's no penalty on it thanks to furious focus.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

Seeing the zombies rise, Rediz is expertly looking for the largest mob an fires and explosive Bomb right in the middle of it. Marked the target and the splash radius in a sickly green. Rediz has lowlight vision.

Then he follows Soumrals lead and retreats behind the fighers.

Alkahest Bomb vs. Touch: 1d20 + 11 ⇒ (3) + 11 = 14 (+4 BAB, +4 DEX, +1 Size,+1 PBS +1 Fire Bug)
Dam: 3d8 + 5 + 1 ⇒ (2, 2, 2) + 5 + 1 = 12 (+5 INT, +1 PBS)
8 splash damage on targets within 10 ft. The main target gets 1d8/round continous damage

HP: 41/41
AC: 18+2
Bombs: 12/13, Effects: heightened Awareness (10 min?), barkskin 10 min?
Extracts: L2 6/6 (DC16), L1 4/4 (DC17)


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

No surprise round, you didn't know there were enemies inside and you can't 'ready' an action outside of melee rounds. Initiative is basically how quickly you react to instant, imminent violence when faced with it. If you'd been creeping up on the zombies unawares for instance, able to see them and take measure of your attacks prior to combat starting, you definitely would have had a surprise round. But generally, when you open a door and are faced with a fight, it's initiative that determines who acts first. At least that's the way I've always rolled with it.


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

Is that directed to my action? I didn't intend to ready in the surprise round. I'm readying an action to attack the next zombie that comes within my reach. The rules on Archives of Nethys don't say anything about needing a surprise round.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

No, it was just me hoping to be clever. :)


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Oops, sorry I did mean to direct that to Elliander, as our duskblade has surmised! :) Your action is fine, Amenhep.

I'm waiting for Francis before posting the round - as a cleric can do a LOT against the undead!


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Knowledge-Religion: 1d20 + 6 ⇒ (10) + 6 = 16
Don't have any ranks in Arcana... Anybody else?

Seeing the obvious enemy ahead, Francis activates a charge from his Wand of Blessing, then stows it in favor of his dagger. He feels certain that the fighters in the front line can handle simple zombies if they can be channeled through the doorway to slow them down.

"I can channel holy energy to harm them, but it won't reach all of them from here. I'd rather wait until they cluster at the door. Does anyone see anyone or anything controlling them? I don't understand why mindless undead didn't leave here and wander the streets."


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Soumral points out "well the door was closed. Since they have no native intelligence of their own, that's a huge barrier to leaving."


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Fireday, the 30th day of Gozran, 4714 AR
Weather is clear and fairly hot by mid-afternoon.
An hour and a half after sunrise.

----------------------------------------------

The party reacts to the presence of the shambling, undead zombies with instant violence. Elliander snaps off a couple of arrows, both of them striking true (4 HP vs Red) – though the projectiles don’t appear to cause as much harm as the duskblade might expect. Soumral uses her wand, the energy beam winging the zombie in front of her (2 HP vs Orange) as she calls out to her allies. The wizard knows that zombies are tough to bring down, though edged weapons are effective. Rediz hurls a bomb into the horde, the alkahest burning into the zombie that took the direct hit, while two others are splashed badly by the corrosive stuff. Francis holds off on using his divine magic until the undead are more bunched together. Amenhep sets his spear, certain that the zombies will move in mindlessly and impale themselves on the weapon.

One of the zombies injured by the bomb obliges the paladin, driving itself onto the point of the spear (15 damage), and Amenhep deftly twists the weapon, spilling the motionless zombie to the floor. But now the others shamble forward as well, two of them striking at the paladin and one connects hard (9 damage), while another lunges past Amenhep toward Francis, though the cleric’s armor protects him. The others are bunched up behind those at the doors, unable to reach the party.

Combat Details:

Zombie Reflex Save: 1d20 + 1 ⇒ (6) + 1 = 7 vs DC 18 = Failure!
Zombie Reflex Save: 1d20 + 1 ⇒ (2) + 1 = 3 vs DC 18 = Failure!

Red Zombie Attack: 1d20 + 5 ⇒ (18) + 5 = 23 vs Amenhep’s AC = Hit!
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Green Zombie Attack: 1d20 + 5 ⇒ (3) + 5 = 8 vs Amenhep’s AC = Miss!

Orange Zombie Attack: 1d20 + 5 ⇒ (11) + 5 = 16 vs Francis’ AC = Miss!

--------------------------------------------

Party is up! Amenhep, take an AoO against Orange zombie (it missed anyway, so we’ll just see if you damage it or even take it out of the battle.) Elliander, I used your first two attack rolls, which were both hits – though you find that the zombies are DR 5 against arrows. In fact, Soumral knows they are DR 5 / slashing. Francis, I moved you to the top of the order now. Rediz, be sure to roll a 1d8 for the ‘burning’ damage against Yellow zombie.

Combat Map

Large-Scale Map

Map of Necropolis

--------------------------------------------

Combat Initiative & Notes – Round 2
Francis 47/47
Elliander 57/57 [Armor Crystal - DR 1, has absorbed 0 (of 10) damage this day]
Soumral 45/45
Rediz 35/35
Amenhep 42/51
Zombies Yellow (-12 HP +1d8/round), Red (-4 HP), Orange (-2 HP)


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Seeing the zombie crowd to the door Francis sheathes his blade and holds the swirl or Pharasma forward. "Pharasma, Let your power surge through me here to end this abomination to your principles!"

Channel Energy to harm undead: 3d6 ⇒ (6, 5, 1) = 12 DC17 Will save for half

1,051 to 1,100 of 1,570 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Mummy's Mask - Empty Graves [Pathfinder] All Messageboards

Want to post a reply? Sign in.