Nor'scrik
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Nor'scrik is here too.
Haron Lightstep
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Haron is here, a halfling who grew up with dreams of becoming a Knight, until he found a pistol and some hidden talent.
Character sheet is attached to profile for DoubleGold's convience.
Thundering Bull
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Player - Gummy Bear
Character - Thundering Bull
PFS# 74244 - 7
Faction - Dark Archive
Day Job - Profession Chef, take 10 for a 17
Edit: If it is needed, I do have a Wand of Endure Elements.
Triccio 'Trig' Petali
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Purchases:
Item ________ Price __ Weight
Grappling Hook 1 4
Lantern,Bullseye 12 3
Oil, 5 _________0.5 5
Climbers Kit 80 5
Trig's got a bunch of cash and one of his chronicles has a wand of cure light wounds listed. Before we start can he buy that wand?
| DoubleGold |
I've dmed this game several times, and the one thing I've always disliked about the first book is defeated by a lack of a strong character or mundane equipment, especially in a PFS game where you have to follow the rules exactly as written in the book. Never had it happen any time I dmed. If the party comes in and the strongest member is a 14 str and nobody owns a crowbar and has no money to get one, then they are not getting past the first door in a pfs game, because the total would be 24 with someone aiding them. As well as a few other parts where minor stuff is needed. Now it is also highly unlikely that nobody has enough strength or money to buy a crowbar, or defeated by lack of mundane gear, but it would also mean you are a terrible DM if you let it happen. Which means you never checked to see if someone has at least a 16 str in the party or a crowbar (16 str not needed then). Now yes, you would be a terrible DM if you're team did not complete the first temple that way, but still, game design. And yes, there are creative solutions too, but logically speaking, even those options are limited. Didn't know if anyone wanted to comment on this.
Haron Lightstep
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I am glad your brought that up, it feels like a really awakard start to an game, basically needed a stregnth check to even get into the adventure. I had assumed there was some sort of trigger or some such that we could have found with an engeneering check.
| DoubleGold |
Technically speaking the game starts when you get into Wati, you talk to the people in charge and they send you on this mission. I just skipped or shortcutted the short introduction. Really though, the adventuring does start just outside the entrance. Its understandable that the door would be closed tight and hard to get into, as this place is considered sacred in a way and the door has been sealed for years, but the people sending you on this mission should know that and give you something to help you get in, but they don't.
Thundering Bull
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Feel free to assume Thundering Bull is always at/near the front of the party. Ideally, he needs a charge lane. His AC is decent too, but his perception is trash.
DM, I appreciate you accelerating processes like the stone entrance!
Triccio 'Trig' Petali
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It is pretty weak that the strength check could keep the adventure from getting off the ground at all. Still, we had enough strength and a crowbar, and Steinfaust's magic Swiss gardener's tool.
DG, any time an action is clearly the thing to do and you want to roll for me to keep things moving, that's fine.
Silverback
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FYI, I'm taking a weekend trip with my beautiful wife to get away from the Utah cold. I'll be back on Tuesday.
Hopefully I don't miss much with it being a weekend, but I'm unlikely to post. Please bot me as necessary!
I hate to do this at the start, and I'll post if I can!
Triccio 'Trig' Petali
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Shoot! Bless and bardic performance both give morale bonuses, so they won't stack. Trig will switch tactics in round 2.
Silverback, is bless your go to option in combat? ( I know I like it when I play divine casters, And I like inspire courage for much the same reasons when I play a bard. ) If it is,then I'll try other things as Trig's first option.
Silverback
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Yeah, I'm kind of limited on attacking. I only have a pretty limited number of spells per day and am trying to conserve them for later.
Bless is one thing, but if we have a bard I can do other actions. I'll hopefully be more useful in later combats when I use my spells.
Nor'scrik
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Actually:
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
So the fear bonus doesn't stack but the bonus to hit does.
Nor'scrik
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More buffs for all!
They didn't stack back in 3.5 days. Changing the bonus type for bard song is one of my favorite Pathfinder changes as it lets bards and cleric/oracle hang out together more :)
Haron Lightstep
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I would love to keep seeing how Haron turns out. Roll on as long as you like and I will play.
Thundering Bull
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I'd need to use a different character (I'll be level 3), but I would be down for playing more! Players are fun to read/RP with, GM is to the point, posting rates are good, everyone pushes the action forward, sounds like a recipe for success to me!
Thundering Bull
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If this is a module, then we will all receive 3xp for completing it. Regular scenarios only give 1xp.
If you are level 2.1 (level 2 and 1 xp), you will be level 3.1 when we finish!
| DoubleGold |
Part of an AP, gives the same XP and about the same gold as a module. I don't DM any short scenarios anymore, just APs modules, stuff that can be bought in physical books if I wanted in that form.
Also, map is now at the top of the page, I'll catch up on gameplaying reading after dinner, in the meantime, I'll try to add you all back onto the map.
| DoubleGold |
At Haron, If you are moving now don't forget your stealth check, the doors are open so any movement will produce noise noticeable noise, I'll keep in mind all conditions of the dungeon, including how far away from them you are which adds to your stealth. If you make it to round 1 and they don't die in round 0, I'll keep your init in mind.
| DoubleGold |
Krone, you can redo your action now that you know their init count.
Starting next combat I'm going to roll inits for everyone heroes and enemies. If anyone has any weird abilities that affect init, let me know. Like you might have a one time use ability that allows you to add 10 to your init once per long rest or get +2 to init against vermin, etc.
Haron Lightstep
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Iron gods would be my choice. I am in a Giantslayer and listening to Glass Cannon Podcast play it as well. Side note I highly recommend Glass Cannon.
Thundering Bull
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No exaggeration, you are the 5th person in about a month's time who has suggested Glass Cannon's Podcast! And all through PbP. They must be damn good.
Haron Lightstep
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First of all they are playing the live game we all always wanted to play. The RP ability and the GMing are top notch.
Secondly, I had not played in 15 years due to having no chunks of time I could get together with people. I started emailing with the GCP guys and they turned me on to alternative ways to play.
Great game play and great guys.
Thundering Bull
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I'm going to start listening, they just sound too good to pass up anymore.
Sidenote, I would be down to play any of the listed options, but since I am currently playing in a PbP for Giantslayer I'd rather do the other ones. I'd still play Giantslayer though if the group wanted to.