Mummy's Mask Book 1 PFS (Inactive)

Game Master DoubleGold

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DungeonMaster

Discussion is up

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Steinfaust here.
Fairy strong reach weapon user.
With an animal companion.

Liberty's Edge

Male CG Ratfolk Unchained Rogue (Underground Chemist) 2 | HP: 19/19 | AC: 18 (14 Tch, 15 Fl) | CMB: 0, CMD: 14 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +8 (With Trap Finding and Trap Spotter), SM: +1 | Speed 20ft | Sneak Attack +1D6 | Spells: none | Active conditions: none | Re-roll (+2) 1/1

Nor'scrik is here too.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Dot. Will have character sheet up tonight.

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

Hunter, rogue, Thundering Bull, now a bard. DoubleGOld I haven't played Trig for a while. I need to review his gear, and might want to make some purchases.

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

Haron is here, a halfling who grew up with dreams of becoming a Knight, until he found a pistol and some hidden talent.

Character sheet is attached to profile for DoubleGold's convience.

Dark Archive

Male Nagaji Paladin (Enlightened Paladin) 2 | HP 6/18 | AC 20 TO 15 FF 15 | F +7 R +6 W +7 | CMD 18 | Init +3 | Perc +1 LLV | Lay on Hands 0/4

Dotting

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Player: PatheticWretch
Character: Silverback
PFS# 132,076-6
Faction Scarab Sages

No day job.

Thanks for running this!!!

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Player - Gummy Bear
Character - Thundering Bull
PFS# 74244 - 7
Faction - Dark Archive
Day Job - Profession Chef, take 10 for a 17

Edit: If it is needed, I do have a Wand of Endure Elements.

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

Purchases:
Item ________ Price __ Weight
Grappling Hook 1 4
Lantern,Bullseye 12 3
Oil, 5 _________0.5 5
Climbers Kit 80 5

Trig's got a bunch of cash and one of his chronicles has a wand of cure light wounds listed. Before we start can he buy that wand?


DungeonMaster

Yeah, sure he can buy a wand of cure light wounds, since we technically speaking have not done any adventuring yet.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Sweet!


DungeonMaster

I've dmed this game several times, and the one thing I've always disliked about the first book is defeated by a lack of a strong character or mundane equipment, especially in a PFS game where you have to follow the rules exactly as written in the book. Never had it happen any time I dmed. If the party comes in and the strongest member is a 14 str and nobody owns a crowbar and has no money to get one, then they are not getting past the first door in a pfs game, because the total would be 24 with someone aiding them. As well as a few other parts where minor stuff is needed. Now it is also highly unlikely that nobody has enough strength or money to buy a crowbar, or defeated by lack of mundane gear, but it would also mean you are a terrible DM if you let it happen. Which means you never checked to see if someone has at least a 16 str in the party or a crowbar (16 str not needed then). Now yes, you would be a terrible DM if you're team did not complete the first temple that way, but still, game design. And yes, there are creative solutions too, but logically speaking, even those options are limited. Didn't know if anyone wanted to comment on this.

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

I am glad your brought that up, it feels like a really awakard start to an game, basically needed a stregnth check to even get into the adventure. I had assumed there was some sort of trigger or some such that we could have found with an engeneering check.


DungeonMaster

Technically speaking the game starts when you get into Wati, you talk to the people in charge and they send you on this mission. I just skipped or shortcutted the short introduction. Really though, the adventuring does start just outside the entrance. Its understandable that the door would be closed tight and hard to get into, as this place is considered sacred in a way and the door has been sealed for years, but the people sending you on this mission should know that and give you something to help you get in, but they don't.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Feel free to assume Thundering Bull is always at/near the front of the party. Ideally, he needs a charge lane. His AC is decent too, but his perception is trash.

DM, I appreciate you accelerating processes like the stone entrance!

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

It is pretty weak that the strength check could keep the adventure from getting off the ground at all. Still, we had enough strength and a crowbar, and Steinfaust's magic Swiss gardener's tool.

DG, any time an action is clearly the thing to do and you want to roll for me to keep things moving, that's fine.

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

A crowbar is cheap, and you can take 20. Then there is guidance and aid another. There are options.

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

Yeah, I picked one up for Trig a while back after I saw how useful one could be.

Guidance! There's something I hadn't considered.


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DungeonMaster

So far, liking this group.

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

FYI, I'm taking a weekend trip with my beautiful wife to get away from the Utah cold. I'll be back on Tuesday.

Hopefully I don't miss much with it being a weekend, but I'm unlikely to post. Please bot me as necessary!

I hate to do this at the start, and I'll post if I can!

Dark Archive

Male Nagaji Paladin (Enlightened Paladin) 2 | HP 6/18 | AC 20 TO 15 FF 15 | F +7 R +6 W +7 | CMD 18 | Init +3 | Perc +1 LLV | Lay on Hands 0/4

So you're getting away with the beautiful wife and leaving the ugly one at home? That's nasty!

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Exactly!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I too am going away this weekend, but I expect to have internet access once a day. If I am holding things up likewise DMPC me.

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

Shoot! Bless and bardic performance both give morale bonuses, so they won't stack. Trig will switch tactics in round 2.

Silverback, is bless your go to option in combat? ( I know I like it when I play divine casters, And I like inspire courage for much the same reasons when I play a bard. ) If it is,then I'll try other things as Trig's first option.

Dark Archive

Male Nagaji Paladin (Enlightened Paladin) 2 | HP 6/18 | AC 20 TO 15 FF 15 | F +7 R +6 W +7 | CMD 18 | Init +3 | Perc +1 LLV | Lay on Hands 0/4

Bless doesn't give anything on damage that I'm aware of, right?

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Yeah, I'm kind of limited on attacking. I only have a pretty limited number of spells per day and am trying to conserve them for later.

Bless is one thing, but if we have a bard I can do other actions. I'll hopefully be more useful in later combats when I use my spells.

Liberty's Edge

Male CG Ratfolk Unchained Rogue (Underground Chemist) 2 | HP: 19/19 | AC: 18 (14 Tch, 15 Fl) | CMB: 0, CMD: 14 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +8 (With Trap Finding and Trap Spotter), SM: +1 | Speed 20ft | Sneak Attack +1D6 | Spells: none | Active conditions: none | Re-roll (+2) 1/1

Actually:

Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

So the fear bonus doesn't stack but the bonus to hit does.

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Good catch!

Let's both do some buffs!

Liberty's Edge

Male CG Ratfolk Unchained Rogue (Underground Chemist) 2 | HP: 19/19 | AC: 18 (14 Tch, 15 Fl) | CMB: 0, CMD: 14 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +8 (With Trap Finding and Trap Spotter), SM: +1 | Speed 20ft | Sneak Attack +1D6 | Spells: none | Active conditions: none | Re-roll (+2) 1/1

More buffs for all!

They didn't stack back in 3.5 days. Changing the bonus type for bard song is one of my favorite Pathfinder changes as it lets bards and cleric/oracle hang out together more :)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Thanks, Nor'scrik! I didn't read far enough, or maybe too fast. That's +2 on attacks for everyone. Now we need the heavy hitters to dish some damage. Trig has a tiny chance of getting past the hardness.


DungeonMaster

So far liking this group and I'm not messing up Dming so much.

If anyone wants to do another, I have every AP up to the 6th book of Hells Rebels and the first book of Strange Aeons. I also own the crypt of the everflame trilogy.

Dark Archive

Male Nagaji Paladin (Enlightened Paladin) 2 | HP 6/18 | AC 20 TO 15 FF 15 | F +7 R +6 W +7 | CMD 18 | Init +3 | Perc +1 LLV | Lay on Hands 0/4

I'm all up for going ahead. I love playing Kroone. :)


DungeonMaster

You have a preference, keep in mind you will be level 2 after this is done, which limits a lot of options unless you play a different character.

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

I would love to keep seeing how Haron turns out. Roll on as long as you like and I will play.

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Same!

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

I'd need to use a different character (I'll be level 3), but I would be down for playing more! Players are fun to read/RP with, GM is to the point, posting rates are good, everyone pushes the action forward, sounds like a recipe for success to me!

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

This seems a good group.

Before we started, Trig was level 2 with one additional adventure completed. Will that put him at level 3 after we finish this?

My only other PFS character is a freshly minted 2nd level monk.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

If this is a module, then we will all receive 3xp for completing it. Regular scenarios only give 1xp.

If you are level 2.1 (level 2 and 1 xp), you will be level 3.1 when we finish!


DungeonMaster

Part of an AP, gives the same XP and about the same gold as a module. I don't DM any short scenarios anymore, just APs modules, stuff that can be bought in physical books if I wanted in that form.

Also, map is now at the top of the page, I'll catch up on gameplaying reading after dinner, in the meantime, I'll try to add you all back onto the map.


DungeonMaster

Okay, everyone is now on the map in room A9, I'll move you accordingly if you to where you are suppose to be accordingly the last 4 to 6 posts in about 1/2 to 1 hour.


DungeonMaster

At Haron, If you are moving now don't forget your stealth check, the doors are open so any movement will produce noise noticeable noise, I'll keep in mind all conditions of the dungeon, including how far away from them you are which adds to your stealth. If you make it to round 1 and they don't die in round 0, I'll keep your init in mind.


DungeonMaster

Krone, you can redo your action now that you know their init count.

Starting next combat I'm going to roll inits for everyone heroes and enemies. If anyone has any weird abilities that affect init, let me know. Like you might have a one time use ability that allows you to add 10 to your init once per long rest or get +2 to init against vermin, etc.


DungeonMaster

Next one so everyone can play with same characters will be 2-4. I've looked over the three Aps of book 1. Jade Regent, Iron Gods and Giantslayer

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

I'm interested in further adventures, and haven't played any of those.

(rereading this, I just realized I've played Kingmaker, not Giantslayer).

Dark Archive

Male Nagaji Paladin (Enlightened Paladin) 2 | HP 6/18 | AC 20 TO 15 FF 15 | F +7 R +6 W +7 | CMD 18 | Init +3 | Perc +1 LLV | Lay on Hands 0/4

Iron Gods would be very nice!

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

Iron gods would be my choice. I am in a Giantslayer and listening to Glass Cannon Podcast play it as well. Side note I highly recommend Glass Cannon.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

No exaggeration, you are the 5th person in about a month's time who has suggested Glass Cannon's Podcast! And all through PbP. They must be damn good.

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

First of all they are playing the live game we all always wanted to play. The RP ability and the GMing are top notch.

Secondly, I had not played in 15 years due to having no chunks of time I could get together with people. I started emailing with the GCP guys and they turned me on to alternative ways to play.

Great game play and great guys.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

I'm going to start listening, they just sound too good to pass up anymore.

Sidenote, I would be down to play any of the listed options, but since I am currently playing in a PbP for Giantslayer I'd rather do the other ones. I'd still play Giantslayer though if the group wanted to.

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