Mr. Barlau and the Heroes of NIMH

Game Master chavamana


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Female Catfolk Synthesist Summoner 2

Round 2:
Medge will kills bugs.

Bite: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Claw: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Claw: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Text: Medge eats bugs. Messily. She looks delighted.

Current AC: 18
Current temp hp: 13
Current normal hp: 14
1 point of Con damage

Possible Fumble: 1d20 + 5 ⇒ (11) + 5 = 16


Male Ratfolk Gulch Gunner 6

Round 2:
Willem presents the strige for Bakuu and then holds still.

Aiding another.


Female Human Sorcerer/6

Round 2:
chavamana wrote:
On the assumption you wouldn't want to use your sleep spell on the minor bugs, I switched you to a claw on the stirge attached to Pasara. Please let me know if this was not ok. (Or if it was.)

Good call. I approve this change.

"Take that! You horrible atrocity-filled vermin!" Pasara strikes repeatedly with her claws at the strige attached to her.

Claw Attack 1: 1d20 + 1 ⇒ (1) + 1 = 2
Claw Damage 1: 1d4 ⇒ 4
Claw Attack 2: 1d20 + 1 ⇒ (7) + 1 = 8
Claw Damage 2: 1d4 ⇒ 4


Female Human Sorcerer/6

Skipping Adventures

chavamana wrote:

He smiles back at her, handing the plaque back to Bakuu. "Let me go get..." he motions towards the rest of the house, "I'll be back in just a minute."

And true to his word, Arnholde is back quite quickly. He counts out the fifteen platnium coins and gratefully takes the plaque in trade. Just before the pair of adventurers are able to leave, "ummm... Sorry. What are your names?" Again seeming to be more focused on Pasara than Bakuu.

"Oh. I'm Pasara and this is Bakuu."

Pasara lets Bakuu take the platinum coins and enjoys her delight in the shininess.


Female Dwarf Cleric of Pharasma 6 (Hierophant 1)

Round 2:

"Fenyx, be still." Sigrit's bare hand comes to rest upon the back of the stirge. "Know peace from the Mother of Graves."

Gentle Repose, melee attack: 1d20 + 2 ⇒ (4) + 2 = 6 I don't know if there are bonuses to hit because the bug is kind of immobile...


Female Dwarf Cleric of Pharasma 6 (Hierophant 1)

The Baroness' Request

Quote:
Origena takes in the words, then nods. "Yes. And in a manner that I can present it to my people so they know they are safe. The last thing I want is for a bunch of farmers and fishermen to get up too much Druma-courage and go stumbling out into the fen drunk." Her lips tight with anxiety.

"That, I think we can do." She looks around the table, confirming that all are in agreement. "You will have our best efforts."

Bakuu said

Quote:
"A beautiful memento indeed!" She debates for a moment, then looks between Sigrit and the Baroness. "Of course, we'd be... willing to do this for less... if this means much to you."

Beneath the table, out of sight, Sigrit gives Bakuu's arm a gentle squeeze of thanks.

Origena said

Quote:
, "The important thing is not the gems, but the man who gave them to me, and I'd prefer to work to ensure that the Mother of Graves sends me to him. Caring for my people is one way of doing that."

"She sees what you do, and She knows what it costs you. She will remember."


Male Human Spellscar Oracle 6

Burying Bodies:
Farmer is present for the burying. He doesn't dig, but he helps move the bodies. The smell doesn't seem to bother him.


Male Human Spellscar Oracle 6

Round 2:
A golden eagle appears and attacks the insects.

My goal is to put it where it can attack multiple insects, if possible. Flanking would be nice, but I am not assuming it in the rolls.

Claw: 1d20 + 3 ⇒ (12) + 3 = 15
Claw Damage: 1d4 ⇒ 4

Claw: 1d20 + 3 ⇒ (11) + 3 = 14
Claw Damage: 1d4 ⇒ 4

Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Bite Damage: 1d4 ⇒ 4

Farmer will use Misfortune if any enemies threaten a critical or allies threaten a fumble.

Farmer casts Ill Omen at any of the bugs that have not latched onto a target yet.


Female Human Sorcerer/6

Blood Lair - Gozran 29, 4713

Akatsuki no Yume wrote:
Aka looks down at Farmer's broken gate from atop Hana, "Just a reminder, Farmer. And this goes for the rest of you as well. My offer to ride still stands, should you ever feel the walk is too onerous." she sweeps the surroundings with her slightly higher vantage point before her gaze returns to her companions.

From her saddle on Onyx, Pasara echoes, "I'm all too happy to switch off riding for walking, too, if anyone needs it."


Female Catfolk Synthesist Summoner 2

"I prefer to be lowful to the ground, where the best scents are being," Medge says. "If anyone of a suitable size wishes to be riding me, however, I would be considering it."


Female Tengu Swordmaster 4
Black Willem wrote:
** That's teamwork **

Round 2:

Bakuu caws her thanks to Willem for the opening and takes it.

To Hit 1d20 + 8 ⇒ (14) + 8 = 22
Damage 1d10 + 1d6 ⇒ (4) + (6) = 10


Female Tengu Swordmaster 4
Pasara Tanner wrote:

Skipping Adventures

chavamana wrote:

He smiles back at her, handing the plaque back to Bakuu. "Let me go get..." he motions towards the rest of the house, "I'll be back in just a minute."

And true to his word, Arnholde is back quite quickly. He counts out the fifteen platnium coins and gratefully takes the plaque in trade. Just before the pair of adventurers are able to leave, "ummm... Sorry. What are your names?" Again seeming to be more focused on Pasara than Bakuu.

"Oh. I'm Pasara and this is Bakuu."

Pasara lets Bakuu take the platinum coins and enjoys her delight in the shininess.

Bakuu coos, holding the platinum coins and gazing at them lovingly. "Բան չկա, որպեսզի գեղեցիկ, քանի որ այս." She says this more to herself than the other two present, but it's clear it was meant for Pasara also.

Draconic:
"I have a love that needs no names."

She looks up. "Thank you, sir, for this trade!" The coins vanish from her hands with no sound.

Perception DC 26:

Sleight of Hand 1d20 + 9 ⇒ (17) + 9 = 26
Unless either of them were paying close attention, in which case it's clear she's extremely adept at putting things into her pockets.


Female Human Paladin 6

"Calm yourself and stand still, Master Elf. It will be gone a'fore it has a chance to kill you." Akatsuki says coolly and without derision as she reaches for another arrow.

Round 2:

Aka
AC 18, touch 14, flat-footed 14. . (+4 armor,+4 Dex,)
hp 15 (1d10+0)
Fort +6, Ref +7, Will +6 (+9 total vs. charm/compulsion effects)
Hana
AC 14, touch 11, flat-footed 12. . (+3 armor,+2 Dex,-1 size)
hp 15
Fort +6, Ref +5, Will +1

Aka rises up in her stirrups to get an angle on the stirge attached to Fenyx and putting her other friends at the least amount of additional risk. She draws, holds for just an instant, then fires her arrow with a prayer unsaid on her lips. Hana snorts and shakes her head as if to say, "I could have done just as well."

to hit:c.longbow: 1d20 + 6 ⇒ (10) + 6 = 16
dam: 1d8 + 1 ⇒ (8) + 1 = 9


Bloodsucks in the Fen - Round 2

Willem twists out of the grasp of the tiny bloodsucker, presenting the strige for Bakuu and then holds still.

After a few swipes and an errant bit, Medge eats bugs. Messily. She looks delighted. Precisely, she eats the bug that was draining Pasara.

The stirge recently yanked from Willem's fur buzzes angrily, then dives back in for another drink. However, the ratfolk gunslinger just manages to keep the vicious beastie from re-attaching. Fenyx's new friend takes a deeper sip, clinging tight to the elf. (Fenyx takes 1 point of Constitution damage.) Sensing Faf is distracted killing its brethren, the stirge tries again - this time drinking the sweet blood of victory. (Faf take 1 point of Constitution damage and has a stirge attached.)

Sigrit:
The bug has a penalty to its AC when it is attached... but it is still really small and hard to target easily.

Gentle Rest still charged, since no melee touch was achieved.

"Fenyx, be still." Sigrit's bare hand comes to rest upon the back of the stirge. "Know peace from the Mother of Graves." However the little bug has managed to hide itself in the elf's ranger garb and Sigrit can't quite manage to touch the disgusting thing.

Aka rises up in her stirrups to get an angle on the stirge attached to Fenyx and putting her other friends at the least amount of additional risk. She draws, holds for just an instant, then fires her arrow with a prayer unsaid on her lips. Hana snorts and shakes her head as if to say, "I could have done just as well." Whether or not the horse was right, Aka's arrow does demolish the stirge attached to Fenyx.

Fenyx pulls his quarterstaff as he struggles through the mud, swinging and missing the last stirge buzzing around Willem.

Faf:
greatsword, PA: 1d20 + 4 ⇒ (3) + 4 = 72d6 + 9 ⇒ (1, 4) + 9 = 14
Azdahag: 1d20 + 7 ⇒ (20) + 7 = 271d4 + 1 ⇒ (2) + 1 = 3
Faf manages to push through the mud and his sword cuts the last bloodsucker in half. Azdahag jumps on the corpse ripping it to little shreds.
Willem or Sense Motive DC 15:
But not before giving the ratfolk a look.

Medge has taken 3 hit points. Willem, Azdahag, Fenyx, Medge, and Pasara have taken 1 point of Constitution damage.

Farmer:
Do not mark off the summon monster since combat was over before you finished spellcasting.


Female Human Paladin 6

Catnip:
Medge wrote:
Delbin wrote:
The woman's forehead furrows a bit more, barely visible through her thick mop of hair. lady origena devy Just the slightly inclination of her tone at the end to indicate a question.
"You name is also being Lady Origena Devy?" Medge asks, surprised. "An astonishing coincidence! Unless perhaps you are her daughter?"

Akatsuki lets out a small giggle of amusement, "No, kitt'n, she was asking if the deeds of derring-do were for Lady Origena Devy." she turns to more fully face the tinkerer, "And yes, Miss..Delbin, is it? Yes, they are." another short pause, "Or better perhaps to say, for Lady Devy and for Belhaim."

Burying Bodies:
Akatsuki is there as well. She has no compunctions about getting down in the dirt and helping where she can. This is not something she is overly familiar with, though, so she looks for directions from Sigrit and Calladastina. If she does not receive any, she asks.


Female Catfolk Synthesist Summoner 2

Medge licks the blood - which quite frankly is probably Pasara's - off of her face and sets about repairing the damage to her armor.

1d10 + 2 ⇒ (7) + 2 = 9 points healed. Medge is at full hit points and has one point of Constitution damage.


Post battle
Fenyx gathers his things.
"Sorry, I have heard of those things only in books. The books describe illy the correct size of the stirges. They were clearly THIS BIG." He stretches his arms out all the way. He stomps on the one that bit him and steps to his place in the walking line.


Female Human Paladin 6

Akatsuki smiles at Fenyx description, but holds her tongue.

The Baroness's Request - Gozran 28, 4713

Lady Devy wrote:

"From what my people have been able to gather, the kobold's den is near the old flooded quarry. About a quarter mile into the fen."

"While I'm sure some of you can see in the dark," motioning to the elf, the ratkin, and the dwarf. "I think it would be safer for you all in the fen during daylight. Is there anything you think you need?"

Akatsuki turns to Faf, "I have not traveled much through that type of terrain. Is there anything in particular that you think we might need?" though her eyes sweep the entire group, it is clear her question is directed primarily towards the (former?) Arbitrator.


Male Ratfolk Gulch Gunner 6

Willem retrieves his things and grumpily reloads.


Female Human Paladin 6
Fenyx Spelljammer wrote:

Post battle

Fenyx gathers his things.
"Sorry, I have heard of those things only in books. The books describe illy the correct size of the stirges. They were clearly THIS BIG." He stretches his arms out all the way. He stomps on the one that bit him and steps to his place in the walking line.

"At least after they're flattened." Akatsuki says, affably enough.


Female Human Sorcerer/6

Pasara puts pressure on the wound that the strige left, at least till someone can look at it. "Thanks for the assist, Medge," she says. Seeing Medge lick up the blood, she asks casually, "Tasty?"


Female Catfolk Synthesist Summoner 2
Pasara Tanner wrote:
Pasara puts pressure on the wound that the strige left, at least till someone can look at it. "Thanks for the assist, Medge," she says.

"Not of a problem," Medge replies graciously.

Pasara Tanner wrote:
Seeing Medge lick up the blood, she asks casually, "Tasty?"

"... Interesting," Medge says, glancing up. "You are having the hidden depths, Pasara Tanner."


Female Human Sorcerer/6
Medge Houndslayer wrote:
"... Interesting," Medge says, glancing up. "You are having the hidden depths, Pasara Tanner."

"I am?" says Pasara. She decides that Medge is complimenting her. "Thank you," she replies with a smile.


Female Dwarf Cleric of Pharasma 6 (Hierophant 1)

Sigrit wants to examine everyone who at a stirge attached to them; anybody gonna fight her on it?

Heal: 1d20 + 8 ⇒ (19) + 8 = 27
Mana, I can do multiple rolls, if you prefer. I think the only damage left is constitution damage, which I can do anything about?

She applies bandages as appropriate, but admits she has no spells to fix the damage. "Extra food tonight, and extra rest. And no hard liquor, it would go straight to your head," is her prescription.

After that, she mournfully regards the quantity of mud that attached to her robes during her battle manuevers. She attempts to scrape some of the sticky stuff off with her sandal; most of it remains on the robe and the rest sticks enthusiastically to the sandal. She finds a stick, attempts to scrape mud off with that, and only succeeds in distributing it more evenly across the bottom half of her robes. She sighs heavily.


Female Dwarf Cleric of Pharasma 6 (Hierophant 1)

Burying Bodies:

Sigrit is pleased, but surprised, that others are willing to join her in this chore. She looks a bit touched, even. She introduces everyone to Calladastina, the mortician.

Quote:
Calladastina again seems slightly off-put by Sigrit's touch. But she shows the cleric around the small funeral home and the graveyard in the back. Sigrit notices a number of simple stick fetishes around the fence of the graveyard, simple superstition to keep the dead sleeping peacefully.

Sigrit follows the tour with interest, and will praise anything that seems particularly efficient to her. Upon seeing the fetishes, she will inquire, "Have you had trouble with the undead here?"

When it comes to the work, Sigrit will ask for a cremation and a mass burial of the kobolds, a cremation and burial of the imp, but is willing to be guided by local custom for the human bodies. This is Calladastina's territory, and she will make it clear that their labor is under her direction. She will keep an eye on George, though, and if she thinks the boy is tiring, she will send him out with coin and instruction to bring back food and drink for five hungry laborers... and when he returns with it, she will insist that Calladistina take a break and eat with them.


Female Tengu Swordmaster 4

"I'll have the share of the hard liquor that would have gone to the injured." Bakuu says solemnly. To Willem: "I much prefer the kobolds. They don't fly, they don't buzz." She pokes one of the bug corpses with the tip of her blade.


Male Ratfolk Gulch Gunner 6
Bakuu wrote:
"I'll have the share of the hard liquor that would have gone to the injured." Bakuu says solemnly. To Willem: "I much prefer the kobolds. They don't fly, they don't buzz." She pokes one of the bug corpses with the tip of her blade.

"They forgo rat..."


Male Human Spellscar Oracle 6
Bakuu wrote:
"I'll have the share of the hard liquor that would have gone to the injured." Bakuu says solemnly.

Farmer nods at this. "I will not allow you to bear this burden alone," he says.


Male Human Spellscar Oracle 6
Sigrit Arkose wrote:
After that, she mournfully regards the quantity of mud that attached to her robes during her battle manuevers. She attempts to scrape some of the sticky stuff off with her sandal; most of it remains on the robe and the rest sticks enthusiastically to the sandal. She finds a stick, attempts to scrape mud off with that, and only succeeds in distributing it more evenly across the bottom half of her robes. She sighs heavily.

Farmer holds his hands out toward Sigrit, pointing them primarily toward the fen. "Water?"


The Blood Vow Lair - Gozran 29, 4713

Although the sharper eared members of the group call a stop to progress once or twice more during the slog through the fen (once because of the flapping of wings - which turned out to be a murder of crows), the group finds themselves on a dry bluff overlooking the flooded quarry. The lake that was once the quarry is still, the waters clear, and the group is able to pick out a small switchback hidden by foliage that will allow them to travel into the quarry safely. A fifty-foot-wide strip of shore stretches between the lake's edge and the forty-foot-high high quarry wall. The shore is strewn with stony debris. Several larger boulders have fallen right along the quarry wall about mid-way down the strip of land.

Near the large boulders, people can make out dark irregular shapes that could be entrances into quarry wall. And the two green-colored kobold guards at each entrance would seem to confirm that supposition.

A) Perception DC 15:
Actually there are 4 guards (not 2) at the more northern entrance (hidden in the shadows of the boulders), but the more southern entrance really does only have the two guards.
B) Sense Motive DC 20:
All of the guards seem jumpy. Little noises - utterly natural - draw their attention and the point of their spears. They keep glancing to the west (the direction of Belhaim).

GM:
1d10 ⇒ 10
1d10 ⇒ 4
1d10 ⇒ 6
1d10 ⇒ 4
1d10 ⇒ 2


Female Human Sorcerer/6

Rolls:
Taking 10 on the Perception.

Sense Motive DC 20: 1d20 + 0 ⇒ (19) + 0 = 19
Oh, so close!

Pasara quietly points out the other two guards in the shadows.


Female Human Sorcerer/6

Skipping Adventures

As Pasara and Bakuu leave the young lord's residence, coin in pocket, Pasara quietly says, "ভাল, যে ভাল গিয়েছিলাম. আমি স্পষ্টভাবে দেখানোর জন্য কোনো পালক সঙ্গে, তিনি আমাদের অন্যথায় হবে চেয়ে ভাল দাম দেয় না."

Draconic:
"Well, that went well. I think that with no feathers to display prominently, he gave us a better price than would have otherwise."


Stirge Aftermath esp Sigrit:
Sigrit Arkose wrote:
Mana, I can do multiple rolls, if you prefer. I think the only damage left is constitution damage, which I can do anything about?

The one heal roll to assess the damage and take care of the injured is good.

With the exception of healing spells that Sigrit does not yet have access to, there is nothing that can be done immediately. With that heal check she is able to clean and bandage the wounds properly so as to limit introduction of harmful bacteria. Additionally, since Sigrit would know that bugs like the strige can often carry harmful diseases, she is able to determine that none of the wounds show any sign of inflammation (no disease sign at this time). For the current Constitution damage, a full nights sleep (as recommended by the very competent healer) will fully heal the injured. If someone takes more constitution damage, Sigrit can double the effectiveness of the healing by providing long-term care.


Catnip:
Medge wrote:
"You name is also being Lady Origena Devy?" Medge asks, surprised. "An astonishing coincidence! Unless perhaps you are her daughter?"
Aka wrote:
Akatsuki lets out a small giggle of amusement, "No, kitt'n, she was asking if the deeds of derring-do were for Lady Origena Devy." she turns to more fully face the tinkerer, "And yes, Miss..Delbin, is it? Yes, they are." another short pause, "Or better perhaps to say, for Lady Devy and for Belhaim."

delbin yes

Seeming to draw just a little further into herself. a week maybe a few days for the first test if that is okay


Skipping Adventures:
Pasara wrote:

"Oh. I'm Pasara and this is Bakuu."

Pasara lets Bakuu take the platinum coins and enjoys her delight in the shininess.

Bakuu wrote:

Bakuu coos, holding the platinum coins and gazing at them lovingly. "Բան չկա, որպեսզի գեղեցիկ, քանի որ այս." She says this more to herself than the other two present, but it's clear it was meant for Pasara also.

She looks up. "Thank you, sir, for this trade!" The coins vanish from her hands with no sound.

Arnholde inclines his head to Bakuu, "Thank you, it's a little piece of my home's history." His voice is just a little sad, "Even if it was a darker piece than I realized."

He bows to Pasara, kissing her hand (if she allows), "And I am very glad to have met the adventurers who braved the depths of Tower Tula."


Burying Bodies:
Farmer wrote:
Farmer is present for the burying. He doesn't dig, but he helps move the bodies. The smell doesn't seem to bother him.
Aka wrote:
Akatsuki is there as well. She has no compunctions about getting down in the dirt and helping where she can. This is not something she is overly familiar with, though, so she looks for directions from Sigrit and Calladastina. If she does not receive any, she asks.
Sigrit wrote:
Sigrit is pleased, but surprised, that others are willing to join her in this chore. She looks a bit touched, even. She introduces everyone to Calladastina, the mortician.

Calladastina doesn't seem hostile, just very dour. She does accept the help and even (very quietly) provides direction when Sigrit is focused on something else.

Sigrit wrote:
Sigrit follows the tour with interest, and will praise anything that seems particularly efficient to her. Upon seeing the fetishes, she will inquire, "Have you had trouble with the undead here?"

Calladastina shakes her head, "Nope, the charms work."

A moment later a small voice from the shadows pipes up, a girl with pale skin her hair a dark mass of black tangles. "Sis let me make them and we haven't had a single skeleton or zombie pull themselves out of the grave since I started."

A pause and then a quiet aside, which Sigrit and the others may (or may not) have been intended to hear, "'Course there weren't any before neither."

Sigrit wrote:
When it comes to the work, Sigrit will ask for a cremation and a mass burial of the kobolds, a cremation and burial of the imp, but is willing to be guided by local custom for the human bodies. This is Calladastina's territory, and she will make it clear that their labor is under her direction. She will keep an eye on George, though, and if she thinks the boy is tiring, she will send him out with coin and instruction to bring back food and drink for five hungry laborers... and when he returns with it, she will insist that Calladistina take a break and eat with them.

George does work hard and he seems used to the physical labor. He also seems adept at hiding his own fatigue and when Sigrit realizes he is tiring, she realizes that normally she should have noticed a while ago.

The human bodies (in good Pharasmaian style) are wrapped. However they are buried since the small town does not have the underground structures needed for proper internment. The kobold bodies burn exceedingly well, leaving a small amount of ash which needs to be buried or spread. The imp's body, however, only burns reluctantly, finally giving in to the fire in a sickly green-yellow wash of light.

That smells like brimstone.


Female Tengu Swordmaster 4
Pasara Tanner wrote:

Skipping Adventures

As Pasara and Bakuu leave the young lord's residence, coin in pocket, Pasara quietly says, "ভাল, যে ভাল গিয়েছিলাম. আমি স্পষ্টভাবে দেখানোর জন্য কোনো পালক সঙ্গে, তিনি আমাদের অন্যথায় হবে চেয়ে ভাল দাম দেয় না."

** spoiler omitted **

"আমি কোন পালক যেহেতু তিনি খুঁজে বের করে কোষাগার বাণিজ্য যারা ​​একটি পাখি মামাতো ভাই জানেন," she pauses, "তারা একটি দু: খিত পাখি হয়."

Draconic:
"I know a bird cousin who has no feathers, so trades treasure to the ladybirds they choose to impress." Then, "They are a funny looking bird."


Female Tengu Swordmaster 4
chavamana wrote:

Arnholde inclines his head to Bakuu, "Thank you, it's a little piece of my home's history." His voice is just a little sad, "Even if it was a darker piece than I realized."

He bows to Pasara, kissing her hand (if she allows), "And I am very glad to have met the adventurers who braved the depths of Tower Tula."

Bakuu puffs out her feathers a bit. "History, dark or no, is important and often makes for good reading." She'll watch the lordling kiss Pasara's hand (if she allows), then attempt to take his hand and kiss it also.


Female Human Sorcerer/6
chavamana wrote:

Arnholde inclines his head to Bakuu, "Thank you, it's a little piece of my home's history." His voice is just a little sad, "Even if it was a darker piece than I realized."

He bows to Pasara, kissing her hand (if she allows), "And I am very glad to have met the adventurers who braved the depths of Tower Tula."

Pasara does not object to having her hand kissed.


Blood Vow Lair

Rolls:

Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Sense Motive: 1d20 + 0 ⇒ (6) + 0 = 6

Fenyx as quietly as possible gets as low as he can behind a rock or somebody.


Male Human Spellscar Oracle 6

The Blood Vow Lair

"So we talk to them first?" Farmer addresses the question (quietly) to the group at large, but Sigrit in particular.


Female Catfolk Synthesist Summoner 2

Rolls:
Take 10 on Perception
Sense Motive 1d20 + 2 ⇒ (12) + 2 = 14

Catnip:
"Is perfection," Medge answers.


Female Catfolk Synthesist Summoner 2

GM:
Medge will cast Mage Armor on herself when she first sees the kobold guards.

The Blood Vow Lair

Farmer Odell wrote:
"So we talk to them first?" Farmer addresses the question (quietly) to the group at large, but Sigrit in particular.

"All is right," Medge agrees.

"Hey! Kobold guards!" she shouts as she walks towards them, waving hello. "Please to be taking us to your leader, yes?"


Female Human Paladin 6

The Blood Vow Lair - Gozran 29, 4713

Rolls:

Perception dc15: 1d20 + 0 ⇒ (1) + 0 = 1
Sense Motive dc20: 1d20 + 5 ⇒ (11) + 5 = 16

Akatsuki waits quietly on Hana just a little back, a bow and arrow held in her lap watching the proceedings placidly.


Female Dwarf Cleric of Pharasma 6 (Hierophant 1)

Farmer said

Quote:
"So we talk to them first?"

Medge said

Quote:
"Hey! Kobold guards!" she shouts as she walks towards them, waving hello. "Please to be taking us to your leader, yes?"

"Yes, I suppose so," agrees Sigrit, somewhat dryly. She offers a shoulder to support Farmer over the uneven ground of the quarry, iron holy symbol in hand.


Male Human Spellscar Oracle 6

Farmer hobbles down after Medge, taking full advantage of Sigrit's shoulder.


Blood Vow Lair Entrance

At Medge's loud greeting, the four kobold's burst into quiet whispers. The second guard near the north entrance, "তারা টাওয়ার ওপর ক্ষিপ্ত হয়! "

Draconic:
They are mad about the tower!

"না! না! " One of the guards by the southern entrance, "আমরা উইজার্ড হত্যা করা হয়. " His tone considering, almost condescending.

Draconic:
No! NO!

They are made we murdered the wizard.

The other southern guard pushes the one that just spoke but not hard. "আমরা উইজার্ড হত্যা করা হয়নি, বনরক্ষক করেনি. "

Draconic:
We didn't murder the wizard, Sessrak did.

The last guard, by the norther door again. "তারা গ্রাহ্য করা হবে না. তারা নেতা উইজার্ড হত্যা তাকে জানান যে যত্ন করব. "

Draconic:
They won't care. They'll care that Roaghaz told her to kill the wizard."

Then quietly, the first kobold who spoke, "প্লাস আমরা মিনার ভেঙে. "

Draconic:
Plus we broke the tower.

All the kobolds nod.... then six spears come flying at the group. (Most aimed at Medge, then the other people near behind - Sigrit and Farmer (with Black Willem probably in front of Sigrit).

Medge is 20-ft from the kobolds when the spears are thrown. Although the ground is rocky, it does not count as difficult terrain. Combat actions please.

GM:
kobold: 1d20 + 1 ⇒ (2) + 1 = 3

1d20 + 1 ⇒ (1) + 1 = 21d6 - 1 ⇒ (1) - 1 = 0
1d20 + 1 ⇒ (6) + 1 = 71d6 - 1 ⇒ (1) - 1 = 0
1d20 + 1 ⇒ (13) + 1 = 141d6 - 1 ⇒ (3) - 1 = 2
1d20 + 1 ⇒ (9) + 1 = 101d6 - 1 ⇒ (1) - 1 = 0
1d20 + 1 ⇒ (18) + 1 = 191d6 - 1 ⇒ (6) - 1 = 5
1d20 + 1 ⇒ (18) + 1 = 191d6 - 1 ⇒ (2) - 1 = 1


Female Human Sorcerer/6

The Blood Vow Lair - Gozran 29, 4713

Pasara waits on Onyx back with Aka and Hana. Because a Sleep spell from this distance is much safer than Burning Hands on the front line.


Female Human Paladin 6

Wife/GM says she is confident enough that the kobolds will not last long enough to warrant a map. Assuming everyone is going to attack them.


Female Catfolk Synthesist Summoner 2

Round 1:
Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

Current AC: 20
Current temp hp: 17
Current regular hp: 14

No action other than the below, and possibly more talking depending on events.

"No no no no no," Medge says, shaking her head, continuing her slow approach. "Be taking. Us. To. Your LEADER. Lee-der."

"Er. Is anyone here speaking their language?"


Male Human Spellscar Oracle 6

Farmer sighs. "Can someone ask them not to do that?"

Round One:
Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Farmer backs up the trail toward the bulk of the group.

As he casts Embrace Destiny.

Embrace Destiny: 1d20 ⇒ 8

Misfortune to be used if an eligible enemy threatens a critical or an eligible ally threatens a fumble.


Female Human Sorcerer/6

Pasara does her best to translate the kobold's confused assumptions of why we're here.

Initiative and Round 1:
Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

"আমরা কথা বলতে এখানে শুধুমাত্র এসেছি! আপনি নেতা আমাদের লাগবে এবং আপনি কোনো ক্ষতি হবে না! আমাদের." calls out Pasara.

Draconic:"We're only here to talk! Take us to you leader and you won't be harmed! By us."

Pasara goes on full defensive while she see how her talky noises are taken.

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