Bakuu
Tengu Gentlemen Thief
Female Tengu Rogue (Swordmaster) 4
NG Medium humanoid (tengu)
Init +4;
Senses low-light vision; Perception +9
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Defense
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AC 14, touch 14, flat-footed 10 (+4 Dex)
HP 23 (4d8)
Fort +1, Ref +8, Will +1
Defensive Abilities evasion, uncanny dodge
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Offense
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Speed 30 ft.
Melee bite +7 (1d3) and
Elven curve blade +8 (1d10/18-20)
Special Attacks sneak attack +2d6+1
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Statistics
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Str 10, Dex 19, Con 10, Int 16, Wis 10, Cha 14
Base Atk +3; CMB +3; CMD 17
Feats Combat Expertise, Improved Feint, Weapon Finesse, Weapon Focus (elven curve blade)
Traits avid reader, blade of the society
Skills Acrobatics +11, Bluff +9, Diplomacy +9, Disable Device +13, Escape Artist +11, Knowledge (arcana) +4, Knowledge (history) +4, Knowledge (local) +9, Linguistics +13, Perception +9 (+11 to locate traps), Perform (act) +8, Sense Motive +7, Sleight of Hand +11, Stealth +13, Survival +4; Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Aklo, Auran, Common, Draconic, Elven, Infernal, Shae, Skald, Sylvan, Tengu, Tien
SQ rogue talents (combat trick, weapon training), trance, trances (serpent trance), trapfinding +2
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Special Abilities
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Avid Reader (Knowledge [local]) You can always take 10 on the selected Knowledge skill.
Blade of the Society You gain a +1 trait bonus to damage rolls from sneak attacks.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Trance (4 rounds/day) (Ex) You enter a trance, gaining specific benfits from your active trance.
Serpent Trance (Ex) +4 on Bluff checks to feint while this trance is active.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
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Gear
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Magic Gear:
Weapons: Elven Curve Blade
Armor: Leather armor
Belt:
Body:
Chest:
Eyes:
Feet:
Hands:
Head:
Headband:
Neck:
Ring:
Ring:
Shield:
Shoulders:
Wrist:
Mundane Gear: Short bow, Quiver, 20 Arrows, Dagger, Pickpocket's Outfit, Masterwork Backpack, Thieves' Tools
In the Masterwork Backpack: Bedroll, Blanket, Journal, Inkpen, (1) Vial of Ink, (50 ft) Twine, Sunrod, 8 Trail Rations,
Money: 1399 GP
Claimed Loot Value: 0 GP
Claimed Loot:
A potion of cure moderate wounds
A shiny ruby!