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About Farmer OdellThe Odells farmed broccoli in the dell. It's just what they did. The children were named for what their parents felt they would be good at. If the string was unbroken, then nobody ever let on that it had ever been another way. Until the day that Farmer's older sister, Wife, took off to head north and fight trolls. That was the first day that Farmer realized there might be more to his future than farming broccoli. His mother (Lucille) had died giving birth to his baby sister, Wife, and his father (Farmer) died a season after the older Wife ran off. Of heartbreak? Perhaps. But it had been a harsh winter. With his parents safely gone and no one's expectations to live up to but his own, Farmer left the family farm in the capable hands of his younger brothers, Tradesman and Tradesman. He bid them farewell, and they never saw him or heard from him again. Which was just the way he wanted it. Where The Dreams Lead Farmer:
Every night after leaving the dell behind, Farmer dreamed of a point on the horizon. Each morning, he would identify the spot and head toward it. Field and forest slowly giving way to mountain, he would scavenge his food from the land as he passed. When the shattered peaks began to appear, it made his navigation even easier. Food became scarcer, and water took on more importance. When he reached the blasted landscape of the Mana Wastes proper, it was very difficult to tell one piece of horizon from another.
What Happened There:
The dreams lead him in circles, and across the land in strange patterns until he came to a spot where they seemed to indicate that he waited. He waited for a few days, and then the storm came. Clouds spiraled in, and colours shimmered across Farmer's vision, as though the Great Northern Lights had come down to the floor of the wastes, and were intent on playing tag. Farmer was It. The magic arced its way through him, grounding by way of his right leg. Frozen in this state, he dreamed while awake. Colours spiraling inward as shapes counter-spiraled outward. A whispering that rose to become a great rushing sound, filling his head with a susurrus of knowledge of the weird, of the world, of the won. An outside observer might have seen little change, but Farmer experienced a vast shadow play of magic and destiny. And a chicken.
How He Interpreted What He Saw:
In hints and impressions, dribs and drabs and patches of inspiration. Farmer believes that his vision involved Pharasma. The branchings of fate become more complicated the more people are involved, the more magic is involved, the more the Gods are involved. She saw a bifurcation coming. One path lead the way of the Gods. The way of prophecy and predestination. The other path lead toward free will and choice. Pharasma saw both choices. Aroden returns and prophecy is strengthened. Aroden dies and Fate becomes malleable. She allows Aroden to die and fails to tell anyone of this in advance. Now the options for prophecy are weaker, but multi-fold. Choice is paramount. Farmer is to dip his fingers in the river of Fate, and steer matters toward the destination of his choosing. His prophecy is to be immediate and personal. The magic of the world surges through Farmer, and he nearly dies of dehydration. When Farmer Met Sigrit:
The song of the world aching in his leg with every step, it took Farmer much longer to leave the Wastes than it took him to get there. Travel was more difficult for two reasons. The first being his twisted leg. The second being ... that look. After his encounter with destiny in the Wastes, people started to look at Farmer differently. Girls giggled. Women approached. Men stared, or looked away sharply, or muttered darkly. Sigrit didn't look at him the way that others did. And her pace was comparable to his. She was willing to talk religion. Or not to talk. He wasn't put off by what she said or how she said it. Together, they traveled on. Character Sheet Stuff:
Farmer Odell Human Oracle (Dual-Cursed Oracle) 6 N Medium Humanoid (human) Init +3; Senses Perception +6 --------------------
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* Includes +3 Provocative (Oracle level / 2) bonus to Diplomacy.
Armor Check Penalty skills (complete): Acrobatics, Climb, Disable Device, Escape Artist, Fly, Ride, Sleight of Hand, Stealth, Swim. 7958 GP --------------------
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Misfortune has been used on: Spells per day used:
Class skills are Craft, Diplomacy, Heal, K: History, K: Planes, K: Religion, Profession, Sense Motive, Spellcraft. Skill ranks: Acrobatics 1, Diplomacy 2, , K: History 2, K: Planes 6, K: Religion 5, Linguistics 4, Perception 6, Sense Motive 2, Survival 1 Potions Available: Cure Light Wounds (1), Cure Moderate Wounds (1) Loot Claimed Value: 15,294 GP Used Today so far: 1 (/1) Agent of Chance, 0 (/2) Animate Primal Forces, 1 (/1) Fortune, 0 Misfortune, 6 (/7) 1st-level spell, 2 (/6) 2nd-level spell, 1 (/4) 3rd-level spell, 3 (/7) Eldritch Bolt. L7 notes: K: Planes, Perception (+2), Borrow Fortune as add'l 3rd known add to character sheet: page of spell knowledge - lesser restoration
circlet of persuasion
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