
Tsin Windscar |

Round 8
Tsin turns around in just enough time to see Hektir savaged. "That's not how I planned introductions." She moves up 5' alongside newly found fellow, and tries to pay back the troll.
1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12 for 2d4 + 6 ⇒ (2, 2) + 6 = 10 damage
[ooc]Still shaken, second round/ooc]

Hektir the Tracksmage |

Round 8
1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 Will Save
Hektir looks at the spear in him and the wielder.
1d20 + 8 ⇒ (2) + 8 = 10 Know Nature
Hektir nearly freezes up in mid-spittle, but manages to expunge the loogie in the direction of the troll. Hektir gives the baddie a bit of produced flame.
1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 touch to hit;
1d6 + 2 ⇒ (5) + 2 = 7 fire damage.
"Hey! It's a troll! Why didn't anyone say anything?"

motteditor RPG Superstar 2012 Top 16 |

Malavarius: 21
Hektir: 21
Tsin: 15
Pemsworth: 12
Quinn: 4
Antagonist: 3
Mal, if you want to leave your igloo at the gang's cries, let me know. You can post two actions, if so.
The creature dodges Hektir's fiery fist, cursing at him in a language none of you know, as Tsin and Pems' blades whistle past him harmlessly.
Left alone with the two diminutive fey, Quinn stabs again his blade catching flesh, though again seeming to do less damage than it should.
The two creatures flee the igloo, one flying out a hole in the roof, the other through the door, and surround Quinn, though neither of their blades is able to penetrate the cleric's tough leather armor.
In the center of the stormy clearing, an eagle suddenly swoops down, its talons raking Pems' flesh 2 hp as its summoner begins casting again.
It's casting magic stone.
The mighty troll stabs Hektir a second time, though again its attempt to bite him is foiled as the force of his first attack pushes the tracksmage away. 9 hp
S1 attack: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
S2 attack: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
1d5 ⇒ 4
Eagle: 1d20 + 3 ⇒ (14) + 3 = 17
1d4 ⇒ 2
Teb spear: 1d20 + 6 ⇒ (14) + 6 = 20
1d8 + 6 ⇒ (3) + 6 = 9
Teb bite: 1d20 ⇒ 6
1d4 + 1 ⇒ (1) + 1 = 2
TK:
H: 9
S1: 2
S2: 4

Hektir the Tracksmage |

HP: 6/22 feeling so cold...so cold
hp 6/22
I think you gotta come out and play, Mal. Risk a hit in order to get that wand point blank on this big **^|>{*. Halp. Please halp.

Malavarius King |

Well, I think after dedicating two whole turns to moving through the snow, Malavarius can get to the square just north of Tsin. Cross yer fingers boys 'n girls!
Barely hearing over the raging winds and snow the call of "Troll!", Malavarius looks down at the wand in his hand and draws his lips into a thin line with a determined nod. He leans into the whiteout, fighting to get close to those foolish young folk who can't seem to help him find his good hat.
"Quinn?! Tsin?! Heh heh. Their names rhyme. Where are you fools?!"
HP: 8/15
AC: 11 (11 T / 10 FF)
Fort: +0 // Ref: +1 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Cantrips Prepared (4): detect magic, flare, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [ ], hydraulic push [ ], mount [X], protection from evil* [X], snapdragon fireworks [ ] [ ]
Protective Ward used: 1/8
Scorching Ray charges used: 9/42
Ongoing Effects:
protection from evil (hektir): 6/20 rounds

Quinn Kestrel |

Round 9, HP 14/16, bless round 7/10
Quinn continues stabbing at the beasties before him.
Rapier +2,+1: 1d20 + 3 ⇒ (4) + 3 = 7
Dmg: 1d6 + 1 ⇒ (2) + 1 = 3
"Blasted snow, I can't do a thing here!" Shifting north, Quinn moves towards the hollering of his companions and spots a figure to the west in the whirling snow. "Hektir, is that you?"

Pemsworth Smith, Esq. |

Pems steps 5 ft to the NW, flanking the troll with Tsin!
Attack! Attack!: 1d20 + 3 ⇒ (1) + 3 = 4 for 1d4 + 1d6 ⇒ (1) + (2) = 3 damage!
Tsin, don't forget to add +2 for flanking to your troll strikes!

Tsin Windscar |

Round 9
Tsin barks back at Malavarius when she hears her name called. "Mal, we're over here, with unwanted company! Hektir's been bloodied badly!!"
Tsin catches Pems' diminutive form through the whiteout, and senses a flank is possible. She swings on the troll, hoping to discourage it from further butchery on Hektir.
Falchion: 1d20 + 7 + 2 - 2 ⇒ (4) + 7 + 2 - 2 = 11 for 2d4 + 6 ⇒ (2, 2) + 6 = 10 damage
That's about right... We're doomed, and Tsin is shaken for her last round :(
"Are we considering a retreat here?! I'm not proud, and would gladly seek out a more level playing field!!"

motteditor RPG Superstar 2012 Top 16 |

Malavarius: 21
Hektir: 21
Tsin: 15
Pemsworth: 12
Quinn: 4
Antagonist: 3
Mal, having left the seeming safety of his igloo, trudges through the snow to find Quinn and Tsin. Unfortunately, as he arrives, he sees the large troll they're fighting, Hektir missing it again with a fiery touch.
Tsin and Pems also press the attack, but the snow continues to hamper as it has since you arrived in this unnatural winter, and their blades find nothing but air, as Quinn has similar luck vs. the small fey arrayed against him.
Their counterstrikes are more effective but only slightly as Quinn easily fends off his two attackers. He has less luck against his unseen assailant in the sky, but the sling bullet seems to just glance off his neck, doing far less damage than he thinks it could have. 3 hp
The troll proves more effective, his spear again catching the flame-handed Hektir, who crumples to the ground as his wounds overwhelm him. 8 hp The massive creature bellows in laughter, a noise Hektir's just as glad to not be able to hear: "Ha ha ha ha!"
S1 attack: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
S2 attack: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
1d5 ⇒ 5
H attack: 1d20 + 9 - 4 + 2 ⇒ (12) + 9 - 4 + 2 = 19
1d6 + 1 + 1d6 ⇒ (1) + 1 + (1) = 3
TK spear: 1d20 + 6 ⇒ (19) + 6 = 25
1d8 + 5 ⇒ (3) + 5 = 8
TK bite: 1d20 ⇒ 8
1d4 + 1 ⇒ (2) + 1 = 3
TK:
H: 9
S1: 2
S2: 4

Hektir the Tracksmage |

Round 9, Init Drool
Hektir drools as he bleeds, hearing nothing of the battle as he dreams of the warmth of the wife he never bought.
1d20 + 2 ⇒ (6) + 2 = 8 vs. DC 12
HP -3/22

Malavarius King |

Since wands are spell trigger items, they don't provoke attacks of opportunity! Yay! But making a ranged attack while in melee combat *does* provoke, so Teb's probably going to chop me in half anyway.
Malavarius points the wand at the troll's mossy face and calls forth a twisting beam of fire.
Scorching Ray (crazy snow, firing into melee): 1d20 + 2 - 8 ⇒ (3) + 2 - 8 = -3for: 4d6 ⇒ (4, 4, 5, 6) = 19
HP: 8/15
AC: 11 (11 T / 10 FF)
Fort: +0 // Ref: +1 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Cantrips Prepared (4): detect magic, flare, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [ ], hydraulic push [ ], mount [X], protection from evil* [X], snapdragon fireworks [ ] [ ]
Protective Ward used: 1/8
Scorching Ray charges used: 10/42
Ongoing Effects:
protection from evil (hektir): 7/20 rounds
... ayup.

Tsin Windscar |

Round 10
Tsin shakes off her fear in trade for a more reptilian instinct to survive this cursed moment.
Tsin presses her attack in desperation, watching the troll make easy work of the tracker. "Gloat some more, and let's see if you can handle me as well." She preserves the flank with Pems.
1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 for 2d4 + 6 ⇒ (2, 2) + 6 = 10
"Ah, there it is. Allow me to gloat a little myself. Ha ha."
Yes, yes, it will be short-lived, this gloating...

Quinn Kestrel |

Round 9, HP 11/16, bless round 8/10
Quinn continues stabbing at the beasties before him.
Rapier +2,+1: 1d20 + 3 ⇒ (8) + 3 = 11
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5
"Hektir! Hektir, you still with us!" Quinn shouts for his friend, unaware in the blinding snow that Hektir has already crumpled.

motteditor RPG Superstar 2012 Top 16 |

Wow. Dicebot HATES you guys.
Malavarius: 21
Hektir: 21
Tsin: 15
Pemsworth: 12
Quinn: 4
Antagonist: 3
Despite his trepidation, the wizard prepares to use his wand on the troll, only to get one quick moment to think that his fears were well-founded before everything goes black as the troll's spear hits him. On the bright side, I guess, a charge wasn't wasted on that -3 attack roll.
As Hektir and Mal bleed into the snow, Tsin adds a dose of troll blood to the mess, her blade connecting with a solid thunk that reverberates up her arm. Unfortunately no sooner does she pull her blade free than the wound starts closing again, drawing a toothy grin from Teb Knotten.
Pems and Quinn attack futilely as the troll turns its attention to Tsin, but its spear catches briefly in Mal's chest, throwing off its aim as it tries to deal with the swordswoman.
Quinn proves to have as much luck, as he's able to fend off attacks from the sprites and another stone goes whizzing by him from above.
TK spear AoO: 1d20 + 6 ⇒ (13) + 6 = 19
1d8 + 5 ⇒ (7) + 5 = 12
TK spear: 1d20 + 6 ⇒ (1) + 6 = 7
1d8 + 5 ⇒ (7) + 5 = 12
TK bite: 1d20 ⇒ 2
1d4 + 1 ⇒ (4) + 1 = 5
S1 attack: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
S2 attack: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
H attack: 1d20 + 9 - 4 + 2 ⇒ (5) + 9 - 4 + 2 = 12
1d6 + 1 + 1d6 ⇒ (4) + 1 + (3) = 8
TK: 5
H: 9
S1: 2
S2: 4

Pemsworth Smith, Esq. |

Pems, watching his friends bleed into the snow, slashes again at the troll, trying desperately to wound him enough to get him to pull back!
Attack: 1d20 + 3 ⇒ (3) + 3 = 6 for 1d4 + 1d6 ⇒ (3) + (2) = 5 damage!

Quinn Kestrel |

Round 10, HP 11/16, bless round 9/10
Quinn continues stabbing at the beasties before him, then yells for Mal as he backs away from the sprites. shift north, if such a thing can be done in this snow with a move of 70', otherwise provke attacks and move north until he finds Mal "Mal, where are you!"
Rapier +2,+1: 1d20 + 3 ⇒ (11) + 3 = 14
Dmg: 1d6 + 1 ⇒ (1) + 1 = 2

Tsin Windscar |

Round 11
Tsin eyes the wound closing, against natural dissective sciences she daily imparts, and digs in, trying to hit even harder to bring the creature full round. "Smile again, you foul wort-covered belch."
Falchion: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 for 2d4 + 6 ⇒ (4, 3) + 6 = 13 damage

motteditor RPG Superstar 2012 Top 16 |

Malavarius: 21
Hektir: 21
Tsin: 15
Pemsworth: 12
Quinn: 4
Antagonist: 3
Mal and Hektir continue to bleed into the snow, though Hektir's wounds seem to be clotting -- or perhaps it's simply his body beginning to freeze -- as Tsin strikes out again at the troll, though again the wounds seem to close all too quickly.
Pems' blade continues to make no impression as Quinn moves north and sees Hektir's body lying in the snow, his armor turning the fey's blades as they take advantage of his movement through the snow.
They continue the attack, though, one of their blades finally penetrating, pricking Quinn though the pain is worse from the cold than the blade. 1 hp; DC 11 Fort save or staggered 1 round
Seconds later, a stone ricochets off the cleric's armor, just missing flesh by the merest of inches, as Tsin fends off the troll's spear and fangs once again.
S1 AoO: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
S2 AoO: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
S1 attack: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
S2 attack: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
H attack: 1d20 + 9 - 4 + 2 ⇒ (10) + 9 - 4 + 2 = 17
1d6 + 1 + 1d6 ⇒ (3) + 1 + (2) = 6
TK spear: 1d20 + 6 ⇒ (6) + 6 = 12
1d8 + 5 ⇒ (2) + 5 = 7
TK bite: 1d20 ⇒ 4
1d4 + 1 ⇒ (1) + 1 = 2
TK: 13
H: 9
S1: 2
S2: 4

Quinn Kestrel |

Round 11, HP 11/16, bless round 10/10
fort save: 1d20 + 5 ⇒ (4) + 5 = 9
As Quinn staggers north the bodies and red stains in the snow jump out at him, telling the terrible tale he's been missing. "My friends, Nooo!" Still stumbling away from the beasties as the icy blade freezes him, he calls on the power of his god to heal his companions.
channel heal: 1d6 ⇒ 6

Malavarius King |

Looking at the mechanics spoiler, it looks like I took 12 damage, not 8. 8 would have only left me staggered =P
Round 10
Stabilization (DC 10): 1d20 - 4 ⇒ (17) - 4 = 13
-4/15 hp
Round 11
Malavarius remains face down in the reddened snow, a thin rod of yew sticking up out of the snow next to his unconscious and unmoving form.
-4/15 hp, hopefully, with Mal at the top of the initiative order, he can blast Teb at the start of Round 12. Hopefully.

Hektir the Tracksmage |

Round 10 or 11
Hektir's eyes flutter as Quinn's healing washes over him.
What the piddlespot just happened to me?
Hektir then notices his blood all over the snow and remembers a bit about an annoying spear and big moss man. Oh yeah.
Withdrawing a bit of bloody spittle back into his mouth, Hektir readies himself to stand (Total Defense) and then stands, hoping to get his shield in place before the spear strikes again.
AC: 17+4+2 = AC/TotalDef/Vs. Evil

motteditor RPG Superstar 2012 Top 16 |

Since I've got some time right now...
Tsin: 15
Pemsworth: 12
Quinn: 4
Hektir: 4
Malavarius: 4
Antagonist: 3
Tsin hacks into the troll yet again, her blade spilling more blood onto the snow 11 hp, as Pems' continues to try futilely to distract it.
Quinn heals the group, waking up Hektir, who clambers to his feet, fending off a spear thrust from Teb Knotten as he does so.
Tsin: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
2d4 + 6 ⇒ (4, 1) + 6 = 11
TK spear AoO: 1d20 + 6 ⇒ (6) + 6 = 12
1d8 + 5 ⇒ (8) + 5 = 13
TK spear: 1d20 + 6 ⇒ (4) + 6 = 10
1d8 + 5 ⇒ (7) + 5 = 12
TK bite: 1d20 ⇒ 8
1d4 + 1 ⇒ (3) + 1 = 4
S1 attack: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
S2 attack: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
H attack: 1d20 + 9 - 4 + 2 ⇒ (5) + 9 - 4 + 2 = 12
1d6 + 1 + 1d6 ⇒ (6) + 1 + (6) = 13
S2 confirm: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
TK: 18
H: 3
S1:
S2:
OK, waiting on Mal's action, since I'm not sure what he's going to want to do, then will handle the antagonists. I DMPC'd Tsin.

Malavarius King |

"Eh? The devil? Why am I laying down in the snow? What in the-" Malavarius glances up and sees the looming figure of a moss-covered troll standing over him. "Ah. I gather you're what happened, hm?"
Rising from the ground, he brushes off his front, looks at the troll, and frowns. With a grumpy glower, he intones a spell and parts his beard. As he does so, a familiar sparking likeness of Zeno erupts forth and explodes in the troll's face.
"Ha! That should teach you a thing or two about knocking very old men down into the snow!" The bloodied and hatless wizard then looks down to his feet, "Now where did I drop that wand?"
Snapdragon Fireworks (fire): 1d4 ⇒ 1 + dazzled for 1 minute; Reflex Save DC 16 for 1/2 damage + negates dazzled condition
Well, even though it's minimum damage, it should at least shut off his regeneration. sigh
HP: 2/15
AC: 11 (11 T / 10 FF)
Fort: +0 // Ref: +1 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Cantrips Prepared (4): detect magic, flare, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [ ], hydraulic push [ ], mount [X], protection from evil* [X], snapdragon fireworks [ ] [ ]
Protective Ward used: 1/8
Scorching Ray charges used: 9/42
Ongoing Effects:
protection from evil (hektir): 8/20 rounds

Quinn Kestrel |

just in case this helps keep things moving
Round 12, HP 16/16
Again jabbed by the icy fluttering thing, Quinn reels from the shock of cold.
fort save: 1d20 + 5 ⇒ (10) + 5 = 15
This time he shakes off the chill and responds with another wave of healing energy for his friends.
channel heal: 1d6 ⇒ 3
Quinn knows that somewhere nearby lurks a troll that needs admonishment, badly. Peering through the snow and picking at the words of his companions he attempts to make out the location of his prey. "Come here, you wrinkly beast, I've a slapping for you!"

Pemsworth Smith, Esq. |
4 people marked this as a favorite. |

Round 12:
Pems dives at the troll once more, hoping his blade finds a weak spot in the dice bot's anger. 1d20 + 3 ⇒ (20) + 3 = 23 for 1d4 + 1d6 ⇒ (4) + (4) = 8 damage!
EDIT: Against all hope and beyond all reason, he connects! Possible Crit?: 1d20 + 3 ⇒ (20) + 3 = 23 for an additional 1d4 ⇒ 4 damage!

motteditor RPG Superstar 2012 Top 16 |

Round 11 cont.
Mal's firework explodes in Teb's face, drawing a panicked cry from teh troll, who stabs and bites wildly at the wizard, missing wildly.
The three fey continue to press their attack on Quinn, one hitting the priest again in the neck with his tiny blade 1 hp; DC 11 Fort save or be staggered 1 round. "That's enough from you" cries the out of sight attacker from above, a stone slamming into the ground nearby.
TK reflex: 1d20 + 5 ⇒ (14) + 5 = 19
TK: 13/1
H: 3
S1:
S2:
OK, Round 12 actions now.

Hektir the Tracksmage |

Can't help but notice that one yahoo didn't 'like' Pems last post. Hmmm...could that person be completely evil and wish pain upon the good guys?!? ::gives a look at Motte::
Round 12
Hektir, still bloodied but not beaten, draws his scimitar and attacks.
1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15 to hit;
1d6 + 3 ⇒ (4) + 3 = 7 damage.
HP: 6/22, AC 17+2 vs evil.

Tsin Windscar |

Round 12
Tsin hears Mal bellow at the troll, and revels in the fiery attack. The troll's reactions, however, throw her off-balance as she tries again to wear down the beast.
1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 for 2d4 + 6 ⇒ (1, 2) + 6 = 9 damage
and just when it looked like the sun was about to break over yon mountaintop...

Malavarius King |

Round 12
"Ah! There you are, you slippery twig!" Malavarius bends down and plucks the wand from the snow. Rising with a satisfied look on his face, he parts his beard again and sends another firework into the troll's face. "Oh ho, don't like fire much, do you, you mossy troll? Hmpf!"
Snapdragon Fireworks (fire): 1d4 ⇒ 2 + dazzled for 1 minute; Reflex Save DC 16 for 1/2 damage + negates dazzled condition
HP: 5/15
AC: 11 (11 T / 10 FF)
Fort: +0 // Ref: +1 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Cantrips Prepared (4): detect magic, flare, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [ ], hydraulic push [ ], mount [X], protection from evil* [X], snapdragon fireworks [ ] [ ]
Protective Ward used: 1/8
Scorching Ray charges used: 9/42
Ongoing Effects:
protection from evil (hektir): 9/20 rounds

motteditor RPG Superstar 2012 Top 16 |

Tsin: 15
Pemsworth: 12
Quinn: 4
Hektir: 4
Malavarius: 4
Antagonist: 3
Tsin's blade catches the troll, but doesn't seem to penetrate its tough hide, but as it turns its attention to her, Pems finally finds an opening, his blade slipping into the creature's back and causing it to roar in pain and anger!
Seconds later, though, some of the damage seems to be undone as Quinn's healing energy includes the troll in its burst. Hektir's blade catches it and it reels, then lets out a choked-off cry again as the flaming burst catches it, falling to the ground!
Mal grabs the wand as the three fey press the attack -- a stone slamming painfully into Quinn 7 hp -- and the beast stirs and begins getting up. Everyone can take an attack of opportunity as the troll stands
1d20 + 5 ⇒ (14) + 5 = 19
S1 attack: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
S2 attack: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
H attack: 1d20 + 9 - 4 + 2 ⇒ (16) + 9 - 4 + 2 = 23
1d6 + 1 + 1d6 ⇒ (4) + 1 + (2) = 7
TK: 24/2
H:
S1:
S2:

Hektir the Tracksmage |

Attack Opp
Hektir tries what Pems did.
1d20 + 4 + 4 + 1 ⇒ (6) + 4 + 4 + 1 = 15 to hit; (prone,bless)
1d6 + 3 ⇒ (6) + 3 = 9 damage.
Quinn, why does bless only last one minute for you?