
Malavarius King |

Malavarius looks down at his beard where the frosty beam struck, unfeeling of any intended pain. He blinks at his beard a few times, then up at the floating doll. "You'll need to be a whole lot frostier than that, you wicked witchy wicker... thing!"
And at that point, Malavarius' final snapdragon firework zips erratically through the air and explodes upon the guardian doll.
Caster Level Check: 1d20 + 7 ⇒ (16) + 7 = 23
Snapdragon Fireworks (fire): 1d4 ⇒ 3 + dazzled for 1 minute; Reflex Save DC 16 for 1/2 damage + negates dazzled condition
HP: 15/15
AC: 13 (13 T / 12 FF) (includes PfE)
Fort: +0 // Ref: +1 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters) (+2 more for PfE)
Resist 5: Cold
Cantrips Prepared (4): flare, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [ ], hydraulic push [X], mount [X], protection from evil* [X], snapdragon fireworks [X] [X]
Protective Ward used: 1/8
Scorching Ray charges used: 6/42
Ongoing Effects: Protection from Evil 6/20
I hereby do fully and regretfully accept all blame for the traitorousness of the dicebot. =(

motteditor RPG Superstar 2012 Top 16 |

Tsin
Pemsworth
Quinn
Hektir
Malavarius
Antagonist
As Tsin and Quinn -- his question going unanswered by the doll -- wait, Pems' ray hit the doll but seems to have as little effect as hers have on you. Hektir's fire is just as ineffective, blinking out as it hits her tiny frame, but she shudders and lets out a little scream of pain as Mal's spell explodes in front of her, catching her in its blast.
"No more!" she yells, sending a ray of frost toward Mal, though her increasing wobbling in the air and the stars in front of her eyes from the spell mean it sails far wide of the wizard.
1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 7 - 4 - 3 ⇒ (4) + 7 - 4 - 3 = 4
Doll: 10

Quinn Kestrel |

Round 8
"Agreed, no more, now come down here to our fire, get warm, and tell us your name, and then we can talk about getting you back home." Quinn continues to placate the floating doll.
Diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9

Malavarius King |

"Blasted witches and their blasted floating dolls!" grumbling and grousing, Malavarius plows through the snow back to his tent and begins rooting around for the wand.
"Now where did I put that... I could have sworn it was in this sleeve... Oh! Oh my! It's my good hat! Malavarius' head pops out from the tent flap, "I say! I've found my good hat! It seems I had it the whole time! What luck! Haha! Do you see that, Zeno? Tenacity! Dedication! They're what find missing hats, don't you know."
HP: 15/15
AC: 13 (13 T / 12 FF) (includes PfE)
Fort: +0 // Ref: +1 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters) (+2 more for PfE)
Resist 5: Cold
Cantrips Prepared (4): flare, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [ ], hydraulic push [X], mount [X], protection from evil* [X], snapdragon fireworks [X] [X]
Protective Ward used: 1/8
Scorching Ray charges used: 6/42
Ongoing Effects: Protection from Evil 8/20

Tsin Windscar |

Tsin muses darkly on metaphors of men and their wands. The older ones seem to forget they have still have them...
She coils, waiting for the doll to cease its hovering, and bring itself to blade-level. I should have completely destroyed it while it laid limp on the chair. Like Mal's wand at present.

motteditor RPG Superstar 2012 Top 16 |

Tsin
Pemsworth
Quinn
Hektir
Malavarius
Antagonist
Quinn's attempt at diplomacy fails again as Mal dives for his wand. The doll fires a ray at Hektir as he pulls his sling, but her increasing wobbling throws her aim off just enough that he's able to avoid it.
1d5 ⇒ 4
1d20 + 7 - 4 - 4 ⇒ (12) + 7 - 4 - 4 = 11

Hektir the Tracksmage |

This might take a while. Mind if we each do two attacks per post?
Round 9
Hektir loads his sling with a normal bullet and lets fly.
1d20 + 3 ⇒ (13) + 3 = 16 to hit;
1d4 + 3 ⇒ (3) + 3 = 6 damage.
Round 10
Hektir loads his sling with a normal bullet and lets fly.
1d20 + 3 ⇒ (16) + 3 = 19 to hit;
1d4 + 3 ⇒ (3) + 3 = 6 damage.

Malavarius King |

Round 9:
Malavarius emerges from the tent, wand held high victoriously and his normal hat on his head, but in-side-out. "Try to steal my good hat, will you?!" He points the wand forward and declares, "Piddle-SPOT!"
Scorching Ray: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11for: 4d6 ⇒ (3, 2, 2, 1) = 8
Scorching Ray charges used: 7/42
Round 10:
"Stop wiggling about, you dodgy doll!" He moves back through the snow and closer to the doll, then fires off another shot from the wand.
Scorching Ray: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5for: 4d6 ⇒ (3, 2, 4, 4) = 13
Scorching Ray charges used: 8/42
Sigh.

Quinn Kestrel |

Round 9
"Hey now, how can you expect us to cooperate with you, when you won't talk to us? We're just trying to help and you won't even tell us your name." Quinn draws a flask from his pack and walks towards the floating doll.
Round 10
If still no reply from the doll, then Quinn finishes his move forward to within 20' of the doll and hurls the flask at it.
Alchemist's Fire (+4,-4,-2): 1d20 - 2 ⇒ (17) - 2 = 15
dmg: 1d6 ⇒ 2

Pemsworth Smith, Esq. |

Pems scowls at the small doll, beginning to suspect some terrible, evil magic was used to create it. He moves around to behind where the doll floats, trying to get ready to grab it should it lower itself or fall in flames.

Tsin Windscar |

Tsin continues to look on in growing disbelief at how a floating doll can occupy three and one-half grown men's attentions.
She tucks away her bow, and starts walking back to camp, hoping to hear something wondrous occurring behind her back, like hoots of victory. She tries her best to weave between trees, or at least keep something between her and the doll's wrath.

motteditor RPG Superstar 2012 Top 16 |

Either I messed up somewhere, or you guys are a round behind...
Tsin
Pemsworth
Quinn
Hektir
Malavarius
Antagonist
Tsin backs away from the creature, back into the center of camp, as Pems moves out closer to the doll. Everyone's at the camp; the doll's just 30 feet away.
Hektir's stone does hit the doll, sending a small chip of wood flying. 1 hp
"Ow!" the doll cries out. "That's not fair! Stop!!!"
She lets out another squeal of fright as the blast from Mal's wand flies past her then gestures again, causing the ground around the camp to suddenly be hit with a burst of freezing cold, chilling everyone but Pems! 6 hp cold damage; DC 12 Fort save or also staggered 1 round
The girl sinks to the ground, pulling out what looks like a toy wooden dagger.
I ignored your Round 11 actions due to her change in tactics. Quinn you can keep your roll if you want. Everyone but Pems also takes 4 hp cold damage at the start of their next turn.
Quinn Diplomacy: 1d20 + 6 ⇒ (1) + 6 = 7
Dicebot really DOES hate you lot...
2d6 ⇒ (5, 1) = 6
1d6 ⇒ 4
Doll: 7

Malavarius King |

Fort save: 1d20 + 1 ⇒ (14) + 1 = 15 (+1 more if Doll is an "evil spellcaster")
"Ho ho! Frostier you decided to be! Well, I'm an old man, don't you know, and I don't much care for the cold. It makes my knees ache."
Scorching Ray: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10for: 4d6 ⇒ (2, 1, 5, 2) = 10
HP: 14/15
Scorching Ray charges used: 9/42
PfE duration: 11/20
*$%@!

Quinn Kestrel |

Round 11, HP 10/16
Fort save: 1d20 + 5 ⇒ (11) + 5 = 16
Quinn draws back his arm to throw the flask, but stops a moment before unleashing it as Pems dives on the creature. Instead, Quinn backs away from the painful cold and expels a healing burst of energy for his chilly companions. Channel heal, out of range from the doll and including as many party members as possible.
Channel Heal: 1d6 ⇒ 2

motteditor RPG Superstar 2012 Top 16 |

Tsin
Pemsworth
Quinn
Hektir
Malavarius
Antagonist
Tsin, reeling from the sudden cold 10 hp cold damage from previous round, realizes the creature has landed. Pulling her sword, she trudges as quickly through the snow as she can toward it even as Pems leaps on it.
He grabs her, dodging under the small dagger she holds.
As Hektir pulls his blade and Mal fires his wand over the doll's head, Quinn channels his god's power, though Pems and Tsin are out of range for the healing energy.
"No touching, no touching!" the doll cries out, stabbing at the halfling holding onto her. The blade itself seems to barely scratch Pems, but the chill emanating from it seems to freeze his blood. 1 hp, +4 cold damage; DC 12 Fort save or be paralyzed for 2 rounds.
Tsin save: 1d20 + 7 ⇒ (14) + 7 = 21
Doll AoO vs. Pems: 1d20 + 10 ⇒ (3) + 10 = 13
Doll attack: 1d20 + 10 - 2 - 2 ⇒ (13) + 10 - 2 - 2 = 19
1d2 - 1 ⇒ (1) - 1 = 0
1d6 ⇒ 4
1d4 ⇒ 2
Doll: 7

Malavarius King |

"Confounded... useless... wasted... HARUMPF!" Malavarius fumes at the ineffective wand in his hand. "I have had just about enough of this late night tomfoolery, you dastardly doll! Hektir! Hektir, lad, smash it into splinters, won't you? Haha! There you go, yah! Put your back into it, boy!"
Malavarius strides up and waves the wand threateningly at the guardian doll while cheering Hektir on.
Aid Another (Hektir's Attack): 1d20 + 0 ⇒ (12) + 0 = 12 Success! +2 to Hektir's next attack vs the Guardian Doll
HP: 15/15
AC: 13 (13 T / 12 FF) (includes PfE)
Fort: +0 // Ref: +1 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters) (+2 more for PfE)
Resist 5: Cold
Cantrips Prepared (4): flare, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [ ], hydraulic push [X], mount [X], protection from evil* [X], snapdragon fireworks [X] [X]
Protective Ward used: 1/8
Scorching Ray charges used: 9/42
Ongoing Effects: PfE 12/20

Hektir the Tracksmage |

Round 11ish
I think I owe a fort save: 1d20 + 5 ⇒ (4) + 5 = 9 Fort Save vs. DC12 (Staggered)
Hektir moves into flank. (staggered)
Hektir moves into position, flanking with Tsin, and attacking the doll.
1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 to hit;
1d6 + 3 ⇒ (5) + 3 = 8 damage.
Hektir spits.

Tsin Windscar |

Round 11
AC = 17
HP = 14/24
Weapon Equipped = Falchion
Condition(s) = Soppy
Fort Save v DC 12 or Staggered: 1d20 + 7 ⇒ (20) + 7 = 27
Man...
Tsin closes with the grappled creature, and tries to separate the bone of the doll from the meat of the halfling.
Falchion: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 for 2d4 + 6 ⇒ (1, 2) + 6 = 9 damage
Tsin opens her eyes slightly more than a squint, to examine the two small bodies huddled together, hoping to see only shards of wood.

Quinn Kestrel |

Round 12, hp 12/16
Hopping from foot to foot, wanting to slap the doll, but hesitant to enter the fray of grappling bodies and blades, Quinn waits on the outside while shouting encouragement. "Pull it's eyes off Pems! Pluck the mirror one right off it's face!"

motteditor RPG Superstar 2012 Top 16 |

Tsin
Pemsworth
Quinn
Hektir
Malavarius
Antagonist
Tsin's blade just misses the mass of wood and flesh that is the doll and the halfling, who seemed to let the creature go when her dagger hit him despite Quinn's encouragement.
Hektir moves closer, setting the pair up between him and Tsin as Mal tries his best to distract the girl.
His attempt is almost too successful, however, as she catches him with a glancing blow from her dagger. 1 hp, plus 1 hp cold damage; DC 12 Fort save or be paralyzed 1 round
"See how you like it, jerkface! You're not my friend anymore!"
1d20 + 10 ⇒ (11) + 10 = 21
1d2 - 1 ⇒ (1) - 1 = 0
1d6 ⇒ 1
1d4 ⇒ 1
Doll: 7

Tsin Windscar |

Round 12
Tsin leans to and for, trying to gain more than two dimensions of the skirmish, and steps around the doll, trying to reestablish flank with either Pems or Hektir.
"Ah, Pems. Still erect. That's good. That's reassuring."
Falchion: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 for 2d4 + 6 ⇒ (3, 2) + 6 = 11 damage

Malavarius King |

"I would quite like to go back to bed if you lot are done wrestling with this blasted witch's doll! I say, Zeno, haven't you had enough of this too? Mmm? Zeno! Zeno?" Malavarius looks around briefly and finding no sign of his wayward thrush, turns back to the fracas before him. "Blast it all, Zeno! You're never around when I need you!"
I'll just spend the turn ranting - hoping desperately Tsin finished it off
HP: 15/15
AC: 13 (13 T / 12 FF) (includes PfE)
Fort: +0 // Ref: +1 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters) (+2 more for PfE)
Resist 5: Cold
Cantrips Prepared (4): flare, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [ ], hydraulic push [X], mount [X], protection from evil* [X], snapdragon fireworks [X] [X]
Protective Ward used: 1/8
Scorching Ray charges used: 9/42
Ongoing Effects: PfE 13/20

motteditor RPG Superstar 2012 Top 16 |

Tsin
Pemsworth
Quinn
Hektir
Malavarius
Antagonist
Tsin and Hektir chop into the doll, but their blades don't seem to do as much damage as they'd expected, Hektir's only carving a small couple splinters from the wooden creature, though Tsin's is more effective.
Quinn's idea proves slightly more effective as he smashes a vial of alchemist's fire over the doll, causing it to wail in apparent pain even though much of the liquid ends up sizzling in the snow instead of on it and the burning liquid splashes onto everyone else as well. 1 hp fire to everyone
The doll turns to the half-elf, scowling, and slashes at him with her toy dagger. "Why are you so mean? That's not fair!" Again the blade just nicks its target, barely doing any damage, but a fell chill emanates from the wound, threatening to free Quinn where he stands. 1 hp, plus 5 cold damage; DC 12 Fort save or be paralyzed 3 rounds
Quinn attack: 1d20 + 2 ⇒ (19) + 2 = 21
Fire damage: 1d6 ⇒ 1
1d20 + 10 ⇒ (8) + 10 = 18
1d2 - 1 ⇒ (2) - 1 = 1
1d6 ⇒ 5
1d4 ⇒ 3
Doll: 16 (+1d6 fire damage next round)

Quinn Kestrel |

Fort save: 1d20 + 5 ⇒ (7) + 5 = 12
Quinn starts locking up from the coldness, but his burning anger keep him warm and moving. "Stupid doll, we tried to help you, and you wouldn't even tell us your name! Burn it up and send a message back to whatever master pulls your strings, we're coming and we're bringing FIRE with us!"
HP: 8/16

Quinn Kestrel |

As the doll continues to burn, fire: 1d6 ⇒ 2, Quinn draws his rapier and jabs at the mirrored eye.
Rapier +2: 1d20 + 2 ⇒ (8) + 2 = 10
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5
"Stupid doll, stop looking at us!"

Hektir the Tracksmage |

Round 13
Hektir chops again, really getting frothed.
1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26 to hit;
1d6 + 3 ⇒ (1) + 3 = 4 damage.
Pot crit:
1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 to hit;
1d6 + 3 ⇒ (5) + 3 = 8 more damage.

Tsin Windscar |

Round 13
"It still moves. Must it burn to ash for it to stop this assault?!" Tsin tries again to damage the doll to dysfunction. Her shoulder muscles tighten, and her swing belies her lack of faith in her bladework against the meatless puppet.
Falchion: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 for 2d4 + 6 ⇒ (3, 4) + 6 = 13 damage

motteditor RPG Superstar 2012 Top 16 |

You guys are all a round behind...
Tsin
Pemsworth
Quinn
Hektir
Malavarius
Antagonist
The doll ducks under Tsin's blade but as it tries to dance aside, it leaves itself open for Hektir's attack. The sword hits with a dull thunk but doesn't seem to penetrate the wooden creature's frame, merely bouncing off.
Quinn's fire seems to take more of a toll on the girl -- much of her frame now blackened and charred -- though not enough that she can't duck under his blade as well.
As Pems' continues to have his muscles locked by the cold, Mal seems to recover, but enough chill remains in his frame that his efforts to help Tsin end up doing nothing.
The girl turns on Hektir, again just scratching him with her dagger, but again the blade's icy touch seems far worse. 1 hp, 3 cold hp; DC 12 Fort save or paralyzed 3 rounds
1d20 ⇒ 1
1d20 + 10 ⇒ (13) + 10 = 23
1d2 - 1 ⇒ (2) - 1 = 1
1d6 ⇒ 3
1d4 ⇒ 3
Doll: 19 (+1d6 fire damage next round)

Malavarius King |

Malavarius shuffles back a few steps, glaring at the doll, and continues to rant loudly about uncivilized middle-of-the-night shennanigans and tomfoolery.
AC: 13 (13 T / 12 FF) (includes PfE)
Fort: +0 // Ref: +1 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters) (+2 more for PfE)
Resist 5: Cold
Cantrips Prepared (4): flare, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [ ], hydraulic push [X], mount [X], protection from evil* [X], snapdragon fireworks [X] [X]
Protective Ward used: 1/8
Scorching Ray charges used: 9/42
Ongoing Effects: PfE 14/20

Tsin Windscar |

Round 'cough'
Tsin eyes the small wooden dagger with unease, remembering the cold touch of the skeletons. She tries to keep her blade between her and it.
Falchion of Futility: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 for 2d4 + 6 ⇒ (4, 1) + 6 = 11 damage
It was simpler once. No obligations, no viper tongues at court. Just dolls, and laughter, and the child-like innocence of love between sisters. And this abomination would take its place in my memories and distance happy thoughts altogether.
"Doll, your existence mocks life. Die with this shame." Tsin keeps up the tiring swings, longing for warmth and sense.
"Do we try and pin it beneath a rock, Hektir? Leave it to wriggle helplessly while the snow buries it?"

Hektir the Tracksmage |

1d20 + 5 ⇒ (14) + 5 = 19 Fort Save
Hektir looks at Tsin and says little in response. Instead, Hektir spits on his hands and takes another swing at the doll, determined to reduce it to kindling.
"Die! Why won't you die!?" Hektir fumes, but considering more. "For that matter, why are you alive? Stop living!"
Hektir chops at it a few more times just to be sure.
* * *
As Tsin's blade fells the foul bleeding beast, Hektir spits and nods at Tsin.
"Nice work, lady." Hektir spits in approval. "Now lets get some rest. We got work to do and we can't do it if we're bleeding out our noses and frostbitten to all get out."
Hektir looks at his wounds and snarls.

Quinn Kestrel |
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After the doll has been examined and the kindling of it's remains added to the fire, Quinn projects his last healing burst of energy for the day.
channel heal: 1d6 ⇒ 1
Quinn slaps the Dicebot with his Touch of Chaos, in hopes that it will start generating random numbers