Tsin Windscar |
Round 5, Init 10
AC = 17
HP = 14/24
Weapon Equipped = Falchion, Bow dropped at feet
Condition(s) = Staggered in Round 4
Fortitude v DC 11: 1d20 + 7 ⇒ (9) + 7 = 16
No longer in melee combat with the rapiered sprite, Tsin sheathes her falchion, and picks up her bow, feeling decidedly useless for the moment.
"Well done, Quinn." She says it with a little rasp, a light trickle of blood tinging the cloak at the neck. "Now let's see if we can't discourage this assault from across the river."
Hektir the Tracksmage |
@Mal: I piddlespottingly love you.
Round 5, Init 14
Hektir grunts happily as Quinn pulverizes the offending sprite, offering a long range spit in the direction of the dead fey.
"You like that you little blue fart? You and your friends are going to get the same. We're going to roast you over a spit."
Hektir follows his Sylvan ire with a string of invectives as he begins to twirl his sling and looking for a foe.
"Die you!"
Hektir loses a stone at Sprite#1.
1d20 + 1 + 2 + 1 - 4 ⇒ (16) + 1 + 2 + 1 - 4 = 16 to hit;
1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7 magic cold iron damage.
Hektir reloads his sling.
1/10 +1 stones used.
Quinn Kestrel |
Round 5
Fort save: 1d20 + 5 ⇒ (8) + 5 = 13
Quinn tries to hide his surprise at the effectiveness of his attack, "Well, ah, that's right, little sprites! There's more where that came from!" I hope! Sheathing his weapon, Quinn retrieves his crossbow from the snow and prepares a bolt for the winged beasts across the icy river.
motteditor RPG Superstar 2012 Top 16 |
Tsin
Malavarius
Pemsworth
Hektir
Quinn
Antagonist
Tsin and Quinn grab their dropped bows and Pems grabs and loads his sling as one of the sprites just barely dodges out of the way of Hektir's bullet and another easily avoids Mal's fiery blast from the wand. Note that I changed Pems' action.
The sprites fire back from across the creek, two of the arrows sailing harmlessly into the underbrush, but one slamming into Mal's chest. 1 hp, Fort save DC 11 or be staggered 1 round
1d5 ⇒ 2
1d20 + 8 - 4 - 1 ⇒ (15) + 8 - 4 - 1 = 18
1d5 ⇒ 4
1d20 + 8 - 4 - 1 ⇒ (2) + 8 - 4 - 1 = 5
1d5 ⇒ 5
1d20 + 8 - 4 - 1 ⇒ (8) + 8 - 4 - 1 = 11
Sprite 1: 4, dazzled 9 more rounds (-1 to hit)
Sprite 2: 5, dazzled 9 more rounds (-1 to hit)
Sprite 3: 3, dazzled 9 more rounds (-1 to hit)
Hektir the Tracksmage |
Round 5, Init Angry!
16 misses!?! Why you little blue smu-- oh, wait, I need my outside voice...
Hektir's jaw drops as his assuredly hitting sling stone misses, as if denied by the winter itself. His fists clench with anger.
"Why you little blue smutty looking little flying @#$*%^es!! I'm going to stuff every hole you got with @#$%#$%!!!"
Hektir loads a normal slingstone and fires again, unwilling to waste the magic on such a low chance of success.
1d20 + 1 + 2 - 4 ⇒ (11) + 1 + 2 - 4 = 10 to hit;
1d4 + 3 ⇒ (4) + 3 = 7 normal damage.
Hektir unleashes another string of sylvan obscenities.
Quinn Kestrel |
Round 6
Fumbling the bolt into place, Quinn takes aim at a sprite and fires.
Light Crossbow +4, -4: 1d20 ⇒ 4
Dmg: 1d8 ⇒ 1
...only to see the bolt whipped away in the wintery air. "This will never do, we'll be pincushions before we hit those tiny targets!" Quinn sheathes his crossbow and looks to the icy river, preparing to sprint across the slick surface.
Malavarius King |
Fort Save: 1d20 + 0 ⇒ (19) + 0 = 19
Malavarius frowns deeply as the coruscating beam of reds and oranges sails harmlessly wide of the sprite. His frown deepens even further as another tiny arrow pierces his skin. "Ouch! Blast it, I said that hurts!" The wizard harumpfs grumpily and stomps his way through the think snow until he's in the midst of all his allies. He raises his staff and conjures up a familiar protective curtain.
+1 deflection bonus to AC for any buddies w/in 10 feet of Malavarius
HP: 13/15
AC: 11 (11 T / 10 FF)
Fort: +0 // Ref: +1 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Cantrips Prepared (4): flare, light, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], floating disk [ ], hydraulic push [ ], mount [ ], protection from evil* [ ], shield [ ], snapdragon fireworks [X]
Protective Ward used: 1/8
Scorching Ray charges used: 1/42
Ongoing Effects:
Protective Ward rounds: 1/5
Tsin Windscar |
Round 6, Init 10
AC = 18
HP = 14/24
Weapon Equipped = Composite Longbow
Condition(s) = Grateful for Mal's Drape
Tsin eyes the ice with trepidation. "I would join you, Quinn, but it feels dangerous, trying to cross while they continue to shoot." She looks for the previous tracks of the party, hoping Quinn will find some semblance of a worn path to follow.
Locating Cleat Tracks: 1d20 ⇒ 7 +3 for Perception, +5 for Survival
Composite Longbow: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 for 1d8 + 1 ⇒ (4) + 1 = 5 damage
motteditor RPG Superstar 2012 Top 16 |
Tsin
Malavarius
Pemsworth
Hektir
Quinn
Antagonist
Tsin can't spot any path, the falling snow having obscured your previous crossings, but she is able to hit one of the small fey with an arrow as she sights through the snow. The small creature spins through the air momentarily before it can recover to return fire. As before, the arrow doesn't seem to hurt it as badly as you think it should without any cold iron, but it looks as if its collective wounds are beginning to take their toll.
Pems, Quinn and Hektir's projectiles go wide, the snow continuing to play havoc with their aim but the sprites fair no better, missile toward Hektir and Tsin landing in nearby snowdrifts.
1d3 ⇒ 2
1d5 ⇒ 4
1d20 + 8 - 4 - 1 ⇒ (7) + 8 - 4 - 1 = 10
1d20 + 8 - 4 - 1 ⇒ (10) + 8 - 4 - 1 = 13
1d5 ⇒ 4
1d20 + 8 - 4 - 1 ⇒ (10) + 8 - 4 - 1 = 13
Sprite 1: 4, dazzled 8 more rounds (-1 to hit)
Sprite 2: 8, dazzled 8 more rounds (-1 to hit)
Sprite 3: 3, dazzled 8 more rounds (-1 to hit)
Malavarius King |
Malavarius points the wand at Sprite #: 1d3 ⇒ 1 and grumpily declares, "See how you like being shot at, you miserable little miscreant! Ha! Not so fun, is it?"
Scorching Ray (ranged touch): 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15for: 4d6 ⇒ (2, 2, 5, 4) = 13
HP: 13/15
AC: 12 (12 T / 11 FF) (includes protective ward)
Fort: +0 // Ref: +1 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Cantrips Prepared (4): flare, light, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], floating disk [ ], hydraulic push [ ], mount [ ], protection from evil* [ ], shield [ ], snapdragon fireworks [X]
Protective Ward used: 1/8
Scorching Ray charges used: 2/42
Ongoing Effects:
Protective Ward rounds: 2/5
Hektir the Tracksmage |
Round 7, Init Angry
Hektir draws his shield again as he goes to stand in front of Mal.
Hektir spits and lets another stone fly.
1d20 + 1 + 2 - 4 ⇒ (1) + 1 + 2 - 4 = 0 to hit;
1d4 + 3 ⇒ (1) + 3 = 4 damage.
"Dang nabbit!" Hektir slams down his sling in disgust as the stone goes very very wide. "This is ridiculous. You blue s~%#s shoot worse than we do in his snow. Couldn't you have picked a nicer day to ambush us?!"
"Burn them all, Mal. Burn them good!"
AC=16 & providing cover for Mal. This battle may take a while.
motteditor RPG Superstar 2012 Top 16 |
Quinn Kestrel |
Round 7
can Quinn get a bonus to a running long jump in these conditions? from the PRD, Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet, so the plan is to cast expeditious retreat on himself to get a land speed of 70' then jump the 20' river at DC20 with an acrobatics check at +17.
Quinn chants a quick prayer and his feet briefly shimmer with a magical energy.
Tsin Windscar |
Round 7, Init 10
AC = 18, Mal's the man
HP = 14/24
Weapon Equipped = Composite Longbow
Condition(s) = Warded
Tsin watches the ray erupt, then notes Hektir's defensive stance. That's right, Hektir. Mal's to be protected. He's wonderfully useful with that wand.
"Excellent strike, Malavarius. Please continue."
Tsin tries her best to contribute. She tries, at least.
Composite Longbow: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12 for 1d8 + 1 ⇒ (1) + 1 = 2 damage
Tsin considers spitting herself, but gauges the wind and her untrained skill in it, and barks out a little growl instead. Watching Quinn prepare to advance, she tucks away her bow. "I'll try to remember the path a third time. I'll be right behind you."
Quinn Kestrel |
round 7 continued
motteditor RPG Superstar 2012 Top 16 |
Tsin
Malavarius
Pemsworth
Hektir
Quinn
Antagonist
Tsin's arrow flies past the sprites, one of which barely manages to avoid the fiery blast from Mal's wand. Pems changed action again and Hektir have as little luck, their sling bullets landing in the bushes nearby.
Quinn meanwhile calls on Cayden's power and moves toward the river. I'm going to rule you can't get a running leap with these conditions.
The sprites return fire, one of the arrows slams into Tsin's chest 2 hp, DC 11 Fort save, though she dodges a second, and another hits Quinn. 1 hp, DC 11 Fort save
Pems attack: 1d20 + 5 ⇒ (8) + 5 = 13
1d5 ⇒ 1
1d20 + 8 - 4 - 1 ⇒ (20) + 8 - 4 - 1 = 23
1d5 ⇒ 1
1d20 + 8 - 4 - 1 ⇒ (9) + 8 - 4 - 1 = 12
1d5 ⇒ 5
1d20 + 8 - 4 - 1 ⇒ (18) + 8 - 4 - 1 = 21
Confirm? 1d20 + 8 - 4 - 1 ⇒ (19) + 8 - 4 - 1 = 22
Sprite 1: 4, dazzled 7 more rounds (-1 to hit)
Sprite 2: 8, dazzled 7 more rounds (-1 to hit)
Sprite 3: 3, dazzled 7 more rounds (-1 to hit)
Quinn Kestrel |
Round 8, HP 14/16
Fort save: 1d20 + 5 ⇒ (18) + 5 = 23
Quinn moves across the ice and draws his rapier, stabbing at one of the tiny archers.
Rapier +2: 1d20 + 2 ⇒ (19) + 2 = 21
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5
(move to J4, attack sprite at I4)
Quinn Kestrel |
...and possible another crit, for the confirm...
Rapier +2: 1d20 + 2 ⇒ (18) + 2 = 20
Dmg: 1d6 + 1 ⇒ (5) + 1 = 6
"Ha, little archers, fear my blade!" Quinn eyes his own blade suspiciously. I bet the kooky old wizard cast some enchantment that makes me effective, Hektir certainly knows I've never been this good
Tsin Windscar |
Round 8, Init 10
AC = 22, Mal bump, total defense
HP = 12/24
Weapon Equipped = Composite Longbow
Condition(s) = Staggered I believe
Fortitude v DC 11: 1d20 + 7 ⇒ (3) + 7 = 10
Tsin jolts in place, forced to stand her ground from the arrow's blow. She does her best to not get hit again, watching Quinn prepare to cross. There's so much melee over there. It's where I need to be.
Standard action only, Total Defense, +4 to AC for 1 round.
"I'll join you in a moment, Quinn. I've been struck. Quite inconvenient."
She pays particular attention to Quinn's trek across the ice.
Damn fine set of rolls you got there, Quinn :)
Quinn Kestrel |
Quinn would take a direct path on the ice; F8, G7, H6, I5, J4 (despite the fact that G7 looks very suspicious on the map :) unless he sees something to cause him to go around it. With a 70' move he can cover 7 squares at half movement for ice, so I think he has a few extra steps for avoiding a bad looking spot.
Hektir the Tracksmage |
Round 8
Hektir puts his shield on (+2 to AC).
Hektir takes total defense, still standing in front of Mal.
"I got you, Mal! You just burn them good!"
AC: 22. And cover for Mal and anyone else who wants to stand behind us and is shooting.
Malavarius King |
Malavarius points the wand once more at Sprite #1.
Scorching Ray (ranged touch): 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10for: 4d6 ⇒ (5, 4, 5, 3) = 17
"Bah!"
HP: 13/15
AC: 16 (16 T / 15 FF) (includes protective ward and cover)
Fort: +0 // Ref: +1 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Cantrips Prepared (4): flare, light, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], floating disk [ ], hydraulic push [ ], mount [ ], protection from evil* [ ], shield [ ], snapdragon fireworks [X]
Protective Ward used: 1/8
Scorching Ray charges used: 3/42
Ongoing Effects:
Protective Ward rounds: 3/5
motteditor RPG Superstar 2012 Top 16 |
I don't know WHAT you mean, Quinn...
Tsin
Malavarius
Pemsworth
Hektir
Quinn
Antagonist
Tsin, suffering from the cold, prepares to dodge any further missiles as Mal fires again into the snow, the sprites easily dodging the fiery blast.
Pems gets ready to charge as Hektir takes up a protective stance.
Quinn dashes across the ice, his speed carrying him over one section that suddenly collapses beneath his feet, the icy covering falling into the dark water below. The momentum carries his blade through its swing, slashing the small sprite in half, much to the horror of its companions.
"Pym!" one of them screams.
They drop their bows and, pulling swords, concentrate their attacks on Quinn but their wild swings don't even come close to the cleric.
Quinn Reflex: 1d20 + 3 ⇒ (15) + 3 = 18
Attack: 1d20 + 3 - 1 ⇒ (10) + 3 - 1 = 12
Attack: 1d20 + 3 - 1 ⇒ (2) + 3 - 1 = 4
Sprite 2: 8, dazzled 6 more rounds (-1 to hit)
Sprite 3: 3, dazzled 6 more rounds (-1 to hit)
Hektir the Tracksmage |
Round 9
Hektir maintains his presence guarding Mal, but does take the time to cheer on Pems and Quinn.
"You get them, boys! Shove their $(*+@ right up their $#%@++es!! Don't come back here without 3 of them ready to stuff!"
Total defense again.
Quinn Kestrel |
Round 9, HP 14/16
"Two of you down and two to go, and I'm the weak weapon arm in this party! Just wait till the Butcher gets here, she'll do twice the damage in half the time!" Quinn taunts the little sprites even as he slashes again at them.
attack sprite at J4, Rapier +2: 1d20 + 2 ⇒ (19) + 2 = 21
Dmg: 1d6 + 1 ⇒ (5) + 1 = 6
crit confirm!?!?: 1d20 + 2 ⇒ (11) + 2 = 13
Dmg: 1d6 + 1 ⇒ (2) + 1 = 3
Tsin Windscar |
Round 9, Delay Init after Quinn
AC = 15
HP = 12/24
Weapon Equipped = Falchion
Condition(s) = Disappointed that she has to leave the protective shimmer this side of the river
Tsin waffles. Quinn's finding his stride nicely. Slayer of Vrixx, indeed.
Falchion: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 for 2d4 + 6 ⇒ (4, 3) + 6 = 13 damage
motteditor RPG Superstar 2012 Top 16 |
Waiting on Mal as I don't know if he'll want to fire the wand into melee.
Malavarius
Hektir
Quinn
Pemsworth
Tsin
Antagonist
Quinn slashes a second sprite, his blade cutting deep, but the small fey seems to still have some fight left in it. Tsin and Pems charge in too, to try to finish off one of the the injured enemies, but their foe is able to just duck under their blades.
Sprite 2: 8, dazzled 6 more rounds (-1 to hit)
Sprite 3: 7, dazzled 6 more rounds (-1 to hit)
Malavarius King |
Malavarius points the wand at one of the tiny sprites, then lets the tip drop down as Quinn, Tsin, and somehow even short little Pemsworth manage to constantly be in the way.
"Oh bother and... and... piddleSPOT!" He stows the wand back in the depths of one of his voluminous sleeves and frowns at the ice. "Zeno! Zeno? Where are you, blast it all! I need you to carry me across this frozen stream, you glorified goose!"
Zeno pokes his head out from behind the steeple of the wizard's hat, "I told you before you're too heavy! Use your feet for pity's sake!"
Malavarius looks at the ice, then up at the underside of his hat's brim, then back to the ice, then to Hektir. "I think the bird is full of bad ideas. Terribly bad and awful ideas."
Move Action: stow wand
Standard Action: Total Defense
HP: 13/15
AC: 20 (20 T / 19 FF) (includes protective ward, total defense, and cover)
Fort: +0 // Ref: +1 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Cantrips Prepared (4): flare, light, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], floating disk [ ], hydraulic push [ ], mount [ ], protection from evil* [ ], shield [ ], snapdragon fireworks [X]
Protective Ward used: 1/8
Scorching Ray charges used: 3/42
Ongoing Effects:
Protective Ward rounds: 4/5
motteditor RPG Superstar 2012 Top 16 |
Malavarius
Hektir
Quinn
Pemsworth
Tsin
Antagonists
As Hektir and Mal keep guard on the far side of the river, the two sprites fly around their attackers, swinging futilely at the two mages.
Quinn, Tsin and Pems can each take an attack of opportunity (AC 17); they've got 10 hp and DR 2, so it's possible you'll actually kill them before they get across the creek.
1d20 + 3 ⇒ (8) + 3 = 11
1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 3 - 1 ⇒ (18) + 3 - 1 = 20
1d20 + 3 - 1 ⇒ (6) + 3 - 1 = 8
Sprite 2: 8, dazzled 5 more rounds (-1 to hit)
Sprite 3: 7, dazzled 5 more rounds (-1 to hit)
Hektir the Tracksmage |
Round 10
Hektir grins as the blasted fey come his way to attack *him*.
OH BOY!
Hektir draws his scimitar and attacks.
1d20 + 4 ⇒ (16) + 4 = 20 to hit;
1d6 + 3 ⇒ (2) + 3 = 5 damage.
"Take that you little bugger!"
motteditor RPG Superstar 2012 Top 16 |
Tsin Windscar |
Tsin just manages to make purchase on the opposite shore, and lashes out with exasperation as she watches the sprites fly back across the river.
AoO v AC 17: 1d20 + 7 ⇒ (11) + 7 = 18 for 2d4 + 6 ⇒ (4, 1) + 6 = 11 damage
Sorry I wasn't quicker to post :(
Quinn Kestrel |
Quinn will take the time to search the tiny corpses on his side of the river. (perception 32) "Little buggers should have flown away when they had a chance, I wonder why they hate us so much that they would fight to the death?"
Tsin Windscar |
"Be a dear, would you, Hektir? See to my bow before you cross over? Much obliged." Tsin looks for the sprites' bows. "The cold injury from these weapons- is it from the bow, or is it in the arrows themselves?" If the bow is in miniature, she takes one. Token or amusement, or both? It matters little, now that the wielders are dead and unable to be offended.
"They are certainly making it hard to negotiate peace." Tsin keeps an eye on frozen river, willing any water creatures to remain asleep. "Fawfein. Pym. Vrixx. Quite a body count we're amassing, don't you think, Quinn?" Tsin looks up quickly. "Ah! Speaking of bodies..."
Tsin makes her way cautiously back across the river. She secures her bow, produces some rope, and tries to make quick work of the white stag. She secures the legs, and pulleys the body upwards, using a supportive branch. She works the hide, more by pulling than with her knives.
Tsin will process the full deer within 4 hours if not stopped. Otherwise, she'll secure the tenderloins, then loins, then steaks, then ribs, and so on, until interrupted.
motteditor RPG Superstar 2012 Top 16 |
Quinn Kestrel |
"There has been a great deal of opposition, both from wintery beasts and human foes. And none that want to help us either, you know it's strange that..." Quinn turns to find Tsin is already walking back across the river, her attention on the white stag. "Well, Pems, dinner tonight should be good. Maybe we can make the lodge by nightfall and relax by the fire with a rack of ribs roasting on the spit."