Motteditor's Reign of Winter PBP (Inactive)

Game Master motteditor

Combat map / overall map


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retired (AP completed)

Yup! Looks like you yahoos posted while I was editing the post and looking up how to do that =P

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Malavarius King wrote:
Yup! Looks like you yahoos posted while I was editing the post and looking up how to do that =P

Sure, just blame us.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Got a little time and I figured this could affect Tsin's actions, so...

Top of Round 1:

Hektir: 15
Malavarius: 16
Pemsworth: 18
Quinn: 14
Tsin: 24
Antagonist: 21

Zephtyr's spell lets him "see" the lurkers in light, and he calls out their position as Pems dashes toward the fountain of energy, suffering a slash wound as he runs. 3 hp

The room immediately darkens, letting the rest of you see the strange fey, along with Quinn's crumpled body, two of the creatures still standing over him, blood dripping from their daggers.

Mal carefully casts his spell.

Mechanics:

AoO: 1d20 + 9 ⇒ (17) + 9 = 26
1d3 + 1 ⇒ (2) + 1 = 3

Tsin's up, then the lurkers. Please wait till their actions before posting for Round 2.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 1, Init 24

Status:

AC = 23, Protection From Evil
HP = 74/74
Weapon Equipped = +1 Falchion
Condition(s) = PfE, Stoneskin
Pharasma's Blessings Available = 2-2

Sorry for the delay...

Tsin locks onto the pair of backstabbers in front of her and Mal, so steps next to the old man, and swings through the two in retribution for Quinn's death.

+1 Falchion, Power Attack: 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23 for 2d4 + 8 + 6 ⇒ (4, 3) + 8 + 6 = 21 damage

Cleave: 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13 for 2d4 + 8 + 6 ⇒ (4, 4) + 8 + 6 = 22 damage

"Insidious little invisible s!&&s..."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Bottom of Round 1:

Hektir: 15
Malavarius: 16
Pemsworth: 18
Quinn: 14
Tsin: 24
Antagonist: 21

Tsin's blade catches the first lurker, tearing into it, though the wound seems to close slightly almost immediately, but the second ducks her blow. The wounded fey edges away from Mal as it and its companion stab at Tsin, the second's blade chipping at the stone skin on her face. 7 hp, though I think that's all absorbed by the stoneskin spell

The other two move toward the prone halfling and gleefully stab into his exposed back, blades cutting deep and sending the halfling plunging into unconsciousness.. 31 hp

Mechanics:

LiL 1: 1d20 + 9 ⇒ (6) + 9 = 15
1d3 + 1 ⇒ (1) + 1 = 2
LiL 2: 1d20 + 9 ⇒ (20) + 9 = 29
1d3 + 1 ⇒ (2) + 1 = 3

LiL 3: 1d20 + 9 ⇒ (12) + 9 = 21
1d3 + 1 + 3d6 ⇒ (3) + 1 + (6, 3, 6) = 19

LiL 3: 1d20 + 9 ⇒ (6) + 9 = 15
1d3 + 1 + 3d6 ⇒ (3) + 1 + (2, 3, 3) = 12

confirm?: 1d20 + 9 ⇒ (17) + 9 = 26
1d3 + 1 ⇒ (3) + 1 = 4

LiL 1 (Tsin): 16
LiL 2 (Tsin):
LiL 3 (Pems):
LiL 4 (Pems):


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

HP -8/50

Con check!: 1d20 - 8 + 2 ⇒ (15) - 8 + 2 = 9


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 2, Init 15

ZephTyr continues to point out the baddies to Mal and Tsin should they go unvisible to their eyes again.

ZephTyr flies to attack the same fey as Tsin, trying to stay above the woman as to help avoid some flanking (and draw others to her cleav-age).

1d20 + 12 - 1 ⇒ (15) + 12 - 1 = 26 to hit; (power attack)
1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12 slam damage.

ZephTyr Status:

AC 3 NA + 2 dex + 2 dex + 1 ring +3 barkskin +4 mage armor= 25
HP 83/83
Mage Armor (7 hours)
Endure Elements (24 hours)
Resinous Skin (160 minutes)
Barkskin(160 minutes)
Greater Longstrider (8 hours)
Echolocaion (80 minutes)

Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [dice]1d6+7 /dice] slam damage.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Just in case it's not clear, everyone who's conscious is up.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Round 2

Quinn continues dying.

Stabilize Con check: 1d20 + 1 - 6 ⇒ (2) + 1 - 6 = -3

now at -7 HP


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 2, Init 24

Status:

AC = 23, PfE
HP = 71/71
Weapon Equipped = +1 Falchion
Condition(s) = PfE, Stoneskin (73/80)
Pharasma's Gifts Available = 2-2

Tsin continues with her bladework, letting her peripheral vision keep Malavarius from wandering into a swing. She works on the already injured fey first.

+1 Falchion, Power Attack: 1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24 for 2d4 + 8 + 6 ⇒ (2, 3) + 8 + 6 = 19 damage

If the first strike finishes the wounded fey, her swing continues into the second fey in reach. Cleaving Finish

+1 Falchion, Power Attack: 1d20 + 13 - 2 ⇒ (18) + 13 - 2 = 29 for 2d4 + 8 + 6 ⇒ (2, 2) + 8 + 6 = 18 damage

Otherwise, her iterative attack would need to finish the job, at 24 to hit, not 29...

"Mal, if you have anything you'd like to contribute here, now would be a good time to start..." She flicks a stare at the two dead companions on the floor.


retired (AP completed)

you've got a potential crit there, Tsin!

"As I told you all earlier, I've all but exhausted what magics I can conjure today. And what I can still call forth is of little use to us now!"

Malavarius fishes a potion from the pouch at his hip and trundles over to Pemsworth's and Quinn's sides.

Move action: draw potion of cure light wounds
Move action: move to squrae beneath Pemsworth and beside Quinn

Status:

HP: 39/44
AC: 11 (11 T / 10 FF)
Fort: +2 // Ref: +3 // Will: +8 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/24 absorbed
Pearl of Power I: 0/1 used
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], feather fall [ ], hydraulic push [ ], protection from evil* [ ], mage armor [X], snapdragon fireworks [X] [ ]
Level 2 Prepared (3+2+1): create pit [X], glitterdust [X] [X], resist energy* [X], scorching ray [X], spontaneous immolation [ ]
Level 3 Prepared (2+1+1): dispel magic* [X] [X], fireball [ ], haste [X]
Level 4 Prepared (1+1+1): stoneskin* [X] [X], wall of fire [ ]
Protective Ward used: 4/8
Ongoing Effects:
protection from energy (Quinn): 60/70 minutes
stoneskin (Tsin): 0/80 damage absorbed, 40/80 minute duration
stoneskin (self): 0/80 damage absorbed, 0/80 minute duration


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Confirm Critical?: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31 for 2d4 + 8 + 6 ⇒ (3, 4) + 8 + 6 = 21 damage

Now, we get to see where it's applied :), thanks for the catch, Mal...

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 2:

Hektir: 15
Malavarius: 16
Pemsworth: 18
Quinn: 14
Tsin: 24
Antagonist: 21

Hektir slams one of the creatures, setting it up for Tsin's blow. She slams her sword into the creature twice, brutal blows that leave its broken body lying on the floor, light quickly fading.

Mal moves toward his friends unconscious forms, a swipe of the creature's dagger hitting him as he passes it 4 hp, and attracting the attention of Pems' attackers, who converge on opposite sides of him. Their daggers strike true, and while his spell turns most of the force of their blades, they do draw blood. 11 and 3 hp (after the stoneskin)

Tsin takes another blow, again not penetrating her magic, despite nicking her collarbone just beneath her throat. 3 hp

Mechanics:

Mal AoO: 1d20 + 9 ⇒ (17) + 9 = 26
1d3 + 1 ⇒ (3) + 1 = 4

LiL3: 1d20 + 9 ⇒ (11) + 9 = 20
1d3 + 1 + 3d6 ⇒ (2) + 1 + (6, 6, 6) = 21

LiL4: 1d20 + 9 ⇒ (4) + 9 = 13
1d3 + 1 + 3d6 ⇒ (3) + 1 + (4, 3, 2) = 13

LiL2: 1d20 + 9 ⇒ (19) + 9 = 28
1d3 + 1 ⇒ (2) + 1 = 3
crit?: 1d20 + 9 ⇒ (3) + 9 = 12
1d3 + 1 ⇒ (3) + 1 = 4

LiL 2 (Tsin):
LiL 3 (Mal):
LiL 4 (Mal):


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 3, Init 24

Status:

AC = 23, PfE
HP = 71/71
Weapon Equipped = +1 Falchion
Condition(s) = PfE, Stoneskin (70/80)
Pharasma's Gifts Available = 2-2

Tsin steps closer to the group, not liking the feys' attentions on Mal. She breathes a little easier as the same weave that's turned her skin to supple stone shields him as well. She works on the second fey, hoping to dispatch them quicker than the stony skin lasts. Her anxiousness gets the better of her...

+1 Falchion, Power Attack: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16 for 2d4 + 8 + 6 ⇒ (3, 2) + 8 + 6 = 19 damage

Iterative, Power Attack: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10 for 2d4 + 8 + 6 ⇒ (2, 1) + 8 + 6 = 17 damage

Desperation sets in. "Hektir, I don't know if my blade's enough here..."


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 3, Init 15

ZephTyr moved atop Tsin last round so is out of position on the map. He will attack the same fey that Tsin attacks, trying to take them down quickly.

1d20 + 12 - 1 ⇒ (4) + 12 - 1 = 15 to hit; (power attack)
1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13 slam damage.

1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18 to hit; (power attack)
1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11 slam damage.

ZephTyr Status:

AC 3 NA + 2 dex + 2 dex + 1 ring +3 barkskin +4 mage armor= 25
HP 83/83
Mage Armor (7 hours)
Endure Elements (24 hours)
Resinous Skin (160 minutes)
Barkskin(160 minutes)
Greater Longstrider (8 hours)
Echolocaion (80 minutes)

Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [dice]1d6+7 /dice] slam damage.


retired (AP completed)

Glowering over his shoulder at Tsin and Hektir, Malavarius grumbles, "Would you two get these bothersome sprites off of me?! Good heavens!" Turning his attention back to Pemsworth, he administers the potion.

cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Status:

HP: 26/44
AC: 11 (11 T / 10 FF)
Fort: +2 // Ref: +3 // Will: +8 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/24 absorbed
Pearl of Power I: 0/1 used
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], feather fall [ ], hydraulic push [ ], protection from evil* [ ], mage armor [X], snapdragon fireworks [X] [ ]
Level 2 Prepared (3+2+1): create pit [X], glitterdust [X] [X], resist energy* [X], scorching ray [X], spontaneous immolation [ ]
Level 3 Prepared (2+1+1): dispel magic* [X] [X], fireball [ ], haste [X]
Level 4 Prepared (1+1+1): stoneskin* [X] [X], wall of fire [ ]
Protective Ward used: 4/8
Ongoing Effects:
protection from energy (Quinn): 60/70 minutes
stoneskin (Tsin): 40/80 minute duration
stoneskin (self): 24/80 damage absorbed, 0/80 minute duration


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

HP 1/50

Pems' eyes open and he groggily looks around. "Stupid fairies." He mutters.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Round 3

Quinn continues dying.

Con check to Stabilize: 1d20 + 1 - 7 ⇒ (16) + 1 - 7 = 10

Stabilize at -7 HP


retired (AP completed)

I had faith in your ability to roll a Con check, Quinn! I had faith!


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Reaching over to Quinn, Pems lays hands upon him and activates his healing hex. Healing!: 2d8 + 7 ⇒ (3, 2) + 7 = 12

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry, Hektir, thought you were going for flanking...

Round 3:

Hektir: 15
Malavarius: 16
Pemsworth: 18
Quinn: 14
Tsin: 24
Antagonist: 21

Hektir hits it once, but his windy buffet throws off Tsin's aim, and her blade can't connect with the fey creature, which grins evilly for a moment, though the look fades as Tsin's magic turns its own blade in return.

As Mal pours the potion down Pems' mouth, the creatures stab the wizard, blades coming away red with blood as they penetrate his defensive magics. 22 and 14 hp, from AoO, before stoneskin

Frustrated, as he refuses to fall, they stab again, though the magic holds up better this time. 13 and 10 hp, before stoneskin

Quinn groggily comes to with red blood coating his clothes and splattering all about him, from three strange attackers, while Pem seems to almost glow translucently on top of the light fountain Quinn remembers approaching just moments earlier.

Mechanics:

LiL 2: 1d20 + 9 ⇒ (13) + 9 = 22

LiL 3 AoO: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
1d3 + 1 + 3d6 ⇒ (3) + 1 + (6, 5, 3) = 18
LiL 4 AoO: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
1d3 + 1 + 3d6 ⇒ (1) + 1 + (1, 5, 6) = 14

Crit?: 1d20 + 9 ⇒ (12) + 9 = 21
1d3 + 1 ⇒ (3) + 1 = 4

LiL 3: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
1d3 + 1 + 3d6 ⇒ (2) + 1 + (1, 6, 3) = 13
LiL 4: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
1d3 + 1 + 3d6 ⇒ (1) + 1 + (3, 1, 4) = 10

LiL 2 (Tsin): 6
LiL 3 (Mal):
LiL 4 (Mal):


retired (AP completed)

Malavarius, nearly ready to collapse from wounds himself now, falls back a step away from both blasted spritelings and intones a brief spell. As he finishes, a blast of water erupts from his staff, pushing the fey looming over Quinn away from the downed cleric.

Bull Rush: 1d20 + 14 ⇒ (10) + 14 = 24 vs. CMD, +5 feet pushed for every 5 over CMD

5ft step down one and to the right
cast hydraulic push

Status:

HP: 9/44
AC: 11 (11 T / 10 FF)
Fort: +2 // Ref: +3 // Will: +8 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/24 absorbed
Pearl of Power I: 0/1 used
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], feather fall [ ], hydraulic push [X], protection from evil* [ ], mage armor [X], snapdragon fireworks [X] [ ]
Level 2 Prepared (3+2+1): create pit [X], glitterdust [X] [X], resist energy* [X], scorching ray [X], spontaneous immolation [ ]
Level 3 Prepared (2+1+1): dispel magic* [X] [X], fireball [ ], haste [X]
Level 4 Prepared (1+1+1): stoneskin* [X] [X], wall of fire [ ]
Protective Ward used: 4/8

Ongoing Effects:
protection from energy (Quinn): 60/70 minutes
stoneskin (Tsin): 40/80 minute duration
stoneskin (self): 64/80 damage absorbed, 0/80 minute duration


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 4, Init 24

Status:

AC = 23 PfE
HP = 71/71
Weapon Equipped = +1 Falchion
Condition(s) = PfE, Stoneskin (70/80)
Pharasma's Gifts Available = 2-2

Tsin swings twice more on her fey, hoping it doesn't draw breath afterwards. "Are we saving one for questioning? Are they thoughtless fey?"

+1 Falchion, Power Attack: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16 for 2d4 + 8 + 6 ⇒ (3, 1) + 8 + 6 = 18 damage

+1 Falchion, Power Attack: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25 for 2d4 + 8 + 6 ⇒ (2, 4) + 8 + 6 = 20 damage
Confirm Critical?: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21 for 2d4 + 8 + 6 ⇒ (2, 4) + 8 + 6 = 20 damage


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 4, Init 15

ZephTyr continues to attack the one that Tsin is nibbling upon.

1d20 + 12 - 1 ⇒ (12) + 12 - 1 = 23 to hit; (power attack)
1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13 slam damage.

1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21 to hit; (power attack)
1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11 slam damage.

ZephTyr Status:

AC 3 NA + 2 dex + 2 dex + 1 ring +3 barkskin +4 mage armor= 25
HP 83/83
Mage Armor (7 hours)
Endure Elements (24 hours)
Resinous Skin (160 minutes)
Barkskin(160 minutes)
Greater Longstrider (8 hours)
Echolocaion (80 minutes)

Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [dice]1d6+7 /dice] slam damage.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Round 3

Quinn coughs out the blood that was filling his lungs along with a prayer to Cayden, "Oh, thank you, Lord! Now bless us with your divine healing!" Without rising, the Caydenite expunges healing energy to his companions while excluding the bright beasties.

Selective Channel Heal: 4d6 ⇒ (1, 3, 6, 3) = 13

Quickened Selective Channel Heal: 4d6 ⇒ (4, 5, 1, 4) = 14

3 uses of channel total, that's both move and standard action, 27 HP healed for everyone!


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

HP 28/50!

Pems stays covering the shining hole, and sends a snowball at the fey to his right! Ranged Touch: 1d20 + 8 ⇒ (1) + 8 = 9 for 5d6 ⇒ (5, 1, 1, 3, 3) = 13 cold damage and needs to make a Fort Save DC 16 or be staggered for 1 round!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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Round 4:

Hektir: 15
Malavarius: 16
Pemsworth: 18
Quinn: 14
Tsin: 24
Antagonist: 21

Hektir buffets the nearest fey creature, and as it raises its arms to defend itself against the blowhard, Tsin feints to the left and then bisects its head with her blade, splashing blood and brains across the room as the creature collapses onto the ground.

Across the cavern, Pems tosses a spell toward the nearest fey, but his prone position and lingering grogginess from his recent near-death spoil his aim, though Quinn's divine power benefits him greatly moments later.

Mal falls back and blasts the nearest fey with water, pushing it away from Quinn, but it immediately surges forward again, for a third time combining with its partner to target the old man. Mal wrenches himself away from its dagger, but can't avoid the second's attack, though his defensive magics spare him the worst of it. 11 hp (before stoneskin)

Mechanics:

1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
1d3 + 1 + 3d6 ⇒ (3) + 1 + (1, 3, 6) = 14

1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
1d3 + 1 + 3d6 ⇒ (2) + 1 + (1, 4, 3) = 11

LiL 3 (Mal):
LiL 4 (Mal):


retired (AP completed)

"Blasted devils! Leave an old man alone!" Malavarius carefully disengages from the fey before dashing to a position behind Tsin and Hektir.

Withdraw action: I'd like to withdraw in such a way that the second square I leave (which will provoke an AoO) is only threatened by the lurker between Malavarius and Tsin/Hektir. That should prevent the AoO from benefiting from flank and save me from suffering another dose of sneak attack.

Status:

HP: 35/44
AC: 11 (11 T / 10 FF)
Fort: +2 // Ref: +3 // Will: +8 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/24 absorbed
Pearl of Power I: 0/1 used
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], feather fall [ ], hydraulic push [X], protection from evil* [ ], mage armor [X], snapdragon fireworks [X] [ ]
Level 2 Prepared (3+2+1): create pit [X], glitterdust [X] [X], resist energy* [X], scorching ray [X], spontaneous immolation [ ]
Level 3 Prepared (2+1+1): dispel magic* [X] [X], fireball [ ], haste [X]
Level 4 Prepared (1+1+1): stoneskin* [X] [X], wall of fire [ ]
Protective Ward used: 4/8

Ongoing Effects:
protection from energy (Quinn): 60/70 minutes
stoneskin (Tsin): 40/80 minute duration
stoneskin (self): 74/80 damage absorbed, 0/80 minute duration

Malavarius has taken 105 damage this fight if my calculations are correct. More than enough to kill him twice over. Stoneskin is amazing.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems snarls in anger as the damnable fey hack at Mal. He opens his mouth to speak, but no words can be heard! Ear-Piercing Scream!: 3d6 ⇒ (3, 3, 6) = 12 sonic damage and DC 15 Fort for half. Failures means he's dazed for 1 round! Targeting the fey who will get the AoO on Mal!


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 5, Init 15

ZephTyr 5' flaps and strikes at the next fey.

1d20 + 12 - 1 ⇒ (20) + 12 - 1 = 31 to hit; (power attack)
1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14 slam damage.

1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11 to hit; (power attack)
1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15 slam damage.

Pot crit:
1d20 + 12 - 1 ⇒ (10) + 12 - 1 = 21 to hit; (power attack)
1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14 slam damage.

ZephTyr Status:

AC 3 NA + 2 dex + 2 dex + 1 ring +3 barkskin +4 mage armor= 25
HP 83/83
Mage Armor (7 hours)
Endure Elements (24 hours)
Resinous Skin (160 minutes)
Barkskin(160 minutes)
Greater Longstrider (8 hours)
Echolocaion (80 minutes)

Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [dice]1d6+7 /dice] slam damage.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 5, Init 24

Status:

AC = 23 PfE
HP = 71/71 (70/80 Stoneskin)
Weapon Equipped = +1 Falchion
Condition(s) = PfE, Stoneskin (70/80)
Pharasma's Gifts Available = 2-2

Tsin steps closer to the next fey, laying into it, while Malavarius retreats to safety.

+1 Falchion, Power Attack: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27 for 2d4 + 8 + 6 ⇒ (3, 2) + 8 + 6 = 19 damage

+1 Falchion, Power Attack: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10 for 2d4 + 8 + 6 ⇒ (1, 2) + 8 + 6 = 17 damage

"They don't seem inclined to run here, do they? Are they restricted to this room alone? Can you smash the light, and make them disappear?"


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Round 5

His wounds knitting, Quinn grabs his fallen shield and rapier. Armed and protected, he continues huddling on the floor as he waits for Tsin and Hektir to take care of business. "Miserable witchy fey, now the light isn't even safe!"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 5:

Hektir: 15
Malavarius: 16
Pemsworth: 18
Quinn: 14
Tsin: 24
Antagonist: 21

Hektir slams the nearest lurker, as Tsin follows his lead, sword slamming home into the creature.

Mal scrambles away, taking a slash across the chest, though his spell prevent any serious harm. 5 hp

As Pems casts, Quinn grabs his weapons, with the lurkers going after his two standing companions. The badly hurt one stabs at Tsin, but his wounds seem to be taking their toll and the blade doesn't come close.

Hektir is less lucky as the other lurker takes to the sky and brings its knife home in the elemental's chest. 4 hp; it's also 15 feet up.

Mechanics:

AoO: 1d20 + 9 ⇒ (20) + 9 = 29
1d3 + 1 ⇒ (1) + 1 = 2
Crit?: 1d20 + 9 ⇒ (8) + 9 = 17
1d3 + 1 ⇒ (2) + 1 = 3

Will: 1d20 + 4 ⇒ (17) + 4 = 21

LiL3: 1d20 + 9 ⇒ (3) + 9 = 12
LiL4: 1d20 + 9 ⇒ (20) + 9 = 29
1d3 + 1 ⇒ (3) + 1 = 4
Crit?: 1d20 + 9 ⇒ (6) + 9 = 15
1d3 + 1 ⇒ (3) + 1 = 4

LiL 3 (Tsin): 43
LiL 4 (Hektir):


retired (AP completed)

Malavarius calls up a familiar curtain of shimmering light once more to grant Tsin and possibly Hektir slightly better defenses against the luminous fey. As the second of the two remaining foes takes to the air to engage Hektir, Malavarius opines, "Oh good heavens, they can fly too! Hektir? Hektir, lad? Blast it into dust, my boy!"

+2 deflection bonus to AC for any allies w/in 10 feet (I think Hektir might need to descend 5 feet to benefit?)

Status:

HP: 35/44
AC: 13 (13 T / 12 FF) (includes ward)
Fort: +2 // Ref: +3 // Will: +8 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/24 absorbed
Pearl of Power I: 0/1 used
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], feather fall [ ], hydraulic push [X], protection from evil* [ ], mage armor [X], snapdragon fireworks [X] [ ]
Level 2 Prepared (3+2+1): create pit [X], glitterdust [X] [X], resist energy* [X], scorching ray [X], spontaneous immolation [ ]
Level 3 Prepared (2+1+1): dispel magic* [X] [X], fireball [ ], haste [X]
Level 4 Prepared (1+1+1): stoneskin* [X] [X], wall of fire [ ]
Protective Ward used: 5/8

Ongoing Effects:
protection from energy (Quinn): 60/70 minutes
stoneskin (Tsin): 40/80 minute duration
stoneskin (self): 79/80 damage absorbed, 0/80 minute duration

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I think Hektir is 10 feet up, as he was hovering just over Tsin.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

I think ZephTyr is 5' up so he can strike at the baddies on the ground.

Round 6, Init 15

ZephTyr flies up closer to give the fey a good hard smack.

1d20 + 12 - 1 ⇒ (14) + 12 - 1 = 25 to hit; (power attack)
1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15 slam damage.

ZephTyr Status:

AC 3 NA + 2 dex + 2 dex + 1 ring +3 barkskin +4 mage armor= 25 +1 Mal =26
HP 79/83 - DR5 piercing
Mage Armor (7 hours)
Endure Elements (24 hours)
Resinous Skin (160 minutes)
Barkskin(160 minutes)
Greater Longstrider (8 hours)
Echolocaion (80 minutes)

Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [dice]1d6+7 /dice] slam damage.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 6, Init 24

Tstatus:

AC = 23, PfE
HP = 71/71
Weapon Equipped = +1 Falchion
Condition(s) = PfE, Stoneskin (70/80)
Pharasma's Gifts Available = 2-2

Tsin feels a pull behind her right shoulder blade, and she grimaces as fatigue sets in from the very long day this has become. As the fourth fey flies outside of her reach, she almost sighs with relief, hoping to finish the work in front of her and be done.

+1 Falchion: 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 17 for 2d4 + 8 + 6 ⇒ (4, 3) + 8 + 6 = 21 damage

+1 Falchion: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25 for 2d4 + 8 + 6 ⇒ (2, 1) + 8 + 6 = 17 damage
Confirm Critical?: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10 for 2d4 + 8 + 6 ⇒ (4, 1) + 8 + 6 = 19 damage

Should the creature fall, she turns her attention to placing herself between the fey and Quinn and Pems. 5' Step


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems evil eyes the remaining fey! Will Save DC 17 or -2 AC for 5 rounds!


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Round 6

No visible threats nearby, Quinn rises to his feet and gestures to the undamaged fey with a snarl. A stream of frothy liquid lances from his mug and coalesces into a spear of amber light that pierces the beastie.

Spear of Purity: 4d8 ⇒ (7, 8, 5, 1) = 21 damage and blinded for 1 round, DC 15 Will save for half and negate the blindness.

status:

AC 24, touch 14, flat-footed 21
Fort +12, Ref +9, Will +13 (+2 vs enchantments)
CMD 22
HP 28/58

Resources Remaining
Bolts: 17
Door Sight: 5/6
Touch of Chaos: 5/6
Chaos Blade: 1/1
Channel Energy: 2/6
Dimensional Hop, 5 foot increments: 5/14

Cleric Spells Prepared (CL 7):
4th (2+1/day) Blessing of Fervor, Terrible Remorse DC 17 + Chaos Hammer DC 17
3rd (4+1/day) Dispel magic, Prayer, Protection from Energy Communal, Wrathful Mantle DC 16 + Fly
2nd (4+1/day) Drunkard's breath, Hold person, Spear of Purity DC15, Summon Monster II + Locate Object
1st (5+1/day) Endure Elements, Bless, Protection from Evil, Sun Metal, Unbreakable Heart + Expeditious Retreat
0ish (at will) Light, Detect Magic, Guidance, Purify Food and Drink (DC 13)

Spells used:
4th (2+1/day): 0 + 0
3rd (4+1/day): 0 + 0
2nd (4+1/day): 2 + 0
1st (5+1/day): 1 + 1

Temporary Effects
none

Constant Effects
Damage Resistance, Cold (2)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 6:

Hektir: 15
Malavarius: 16
Pemsworth: 18
Quinn: 14
Tsin: 24
Antagonist: 21

Hektir slams the flying fey, followed by Quinn's yellow spew, as Tsin quickly dispatches of its last companion with a last swing of her blade.

Shrugging off both Quinn's attack and Pems' dark magics, it stabs again at Hektir, but the elemental is easily able to avoid the blade.

Mechanics:

LiL4 save: 1d20 + 9 ⇒ (18) + 9 = 27
LiL4 save: 1d20 + 9 ⇒ (18) + 9 = 27

LiL4 stabby: 1d20 + 9 ⇒ (12) + 9 = 21
1d3 + 1 ⇒ (2) + 1 = 3

LiL 4 (Hektir): 20 (-2 AC 1 round)


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 7, Init 15

ZephTyr flies up closer to give the fey a good hard smack.

1d20 + 12 - 1 ⇒ (20) + 12 - 1 = 31 to hit; (power attack)
1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14 slam damage.

1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25 to hit; (power attack)
1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13 slam damage.

Pot crit:
1d20 + 12 - 1 ⇒ (8) + 12 - 1 = 19 to hit; (power attack)
1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14 slam damage.

ZephTyr Status:

AC 3 NA + 2 dex + 2 dex + 1 ring +3 barkskin +4 mage armor= 25 +1 Mal =26
HP 79/83 - DR5 piercing
Mage Armor (7 hours)
Endure Elements (24 hours)
Resinous Skin (160 minutes)
Barkskin(160 minutes)
Greater Longstrider (8 hours)
Echolocaion (80 minutes)

Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [dice]1d6+7 /dice] slam damage.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 7, Init 24

Tsin turns her gaze upwards, watching the fey engage with the Wind. "Hektir, don't let it get away. If it can summon more of its kind, we'll have to deal with their savagery in the future."

She holds onto her blade, sure that Hektir's blows will knock it from the air.

Tsin Delays.


retired (AP completed)

Malavarius rings his hands around his staff worriedly, urging Hektir on as the gusty blow-hard rains successive blows upon the spritely fey. "Yes! That's the way! Good work, lad, now keep it up!"

Status:

HP: 35/44
AC: 13 (13 T / 12 FF) (includes ward)
Fort: +2 // Ref: +3 // Will: +8 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/24 absorbed
Pearl of Power I: 0/1 used

Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], feather fall [ ], hydraulic push [X], protection from evil* [ ], mage armor [X], snapdragon fireworks [X] [ ]
Level 2 Prepared (3+2+1): create pit [X], glitterdust [X] [X], resist energy* [X], scorching ray [X], spontaneous immolation [ ]
Level 3 Prepared (2+1+1): dispel magic* [X] [X], fireball [ ], haste [X]
Level 4 Prepared (1+1+1): stoneskin* [X] [X], wall of fire [ ]
Protective Ward used: 5/8

Ongoing Effects:
protection from energy (Quinn): 60/70 minutes
stoneskin (Tsin): 40/80 minute duration
stoneskin (self): 79/80 damage absorbed, 0/80 minute duration


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Round 7

Quinn watches for any sign of life remaining in the creature after ZephTyr pummels it.

will throw another Spear if Purity if it lives, but it looks like Hektir obliterated the thing

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hektir slams the fey into the ground, its body bouncing twice as it hits the unyielding stone. It doesn't get up.

Combat over.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Hektir alights to the earth and concentrates on his true self, the man self, the human self. He focuses inward, finding his testosterone core...and returns to being Hektir.

He flexes and spits, checking to make sure that all of him is there. The final check cups both his balls with a cough.

"I didn't like them fey," Hektir says, stretching his arms out again and spitting. "You two okay?" Hektir asks Pems and Quinn.

"Might be that we find a place to sleep this off. I think that room a ways back might provide the most safety."


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

"I'll not object to a good rest. This day has been too long by half." Tsin checks over the fey bodies for various useful items, then readies to move on towards a possible encampment that won't paint them into a corner should the satyr or hag sisters return.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Now that the fey are dead, Pems levers himself up and peers carefully into the hole, trying to see what makes the light so bright.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The hole appears to contain a brightly glowing crystal, though Pems' eyes water as he stares into it.

The lurkers each had a dagger, as well as a vial, which does not radiate magic.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems will squint and try to dig out the crystal with his tools.

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