Motteditor's Ironfang Invasion PBP
(Inactive)
Game Master
motteditor
Combat map / Overall map / Treasure tracker / Survivors / Survivors (GM reference)
Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield
Aramis can speak Aklo, Elven, Hallit, and Sylvan.
+1 level in sorcerer
HP: +6
+1 Arcana, +1 Spellcraft, +2 UMD, +1 handle animal, +1 geography
+1 BAB
+1 Will
+1 cantrip known (mending)
+1 1st level spell per day
Second level spells (stone call, 4/day)
Feat: selective channeling
Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield
It's Thanksgiving here. I'm taking tomorrow and Monday to spend with family. I'll post again Tuesday.
Thanks!
Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4
Re: the loot.
If no one else wants them, I'd like to nab the +1 studded leather armour of light fortification, one +1 shortsword, one composite longbow (+2) plus arrows (100), and the vial of silversheen.
| HP: 51/51 | AC 20 (T12, FF 18) | CMB: +6 CMD: 18 (+4 vs. bull rush and trip) | F:+8 R:+5 W:+7 (+2 vs. poison, spells, spell-like) | Init +2 | Perc +11*, SM +11*, Diplomacy +4 | Speed 20 ft. | Spells: 2nd: 4/4, 1st: 5/5 | Mental Focus: Conjuration: 2/2, Divination: 1/2, Evocation: 3/3, Transmutation: 4/4, Generic: 0/0 | Active Conditions: Casting Focus (+1), Intense Focus (+1), Physical Enhancement (STR +2), Third Eye (+1)
retired (died)
Only things in the loot pile Dregg can make much use of are the +1 chain shirt and the composite shortbow (+4 Str), though the bow isn't likely to ever really be used.
And Dregg will take a potion of cure light wounds, more as a means for stabilizing someone if he's out of spell slots than for mending his own wounds.
HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;
I thought Dregg was going au natural in terms of armour. If he wants the +1 chain shirt, go for it, and I’ll take it off Arryn’s sheet.
retired (died)
Dregg picked up a masterwork chain shirt from that derro trader we met.
Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4
Svirfneblin. A derro would've traded a chain shirt only for our internal organs...
retired (died)
Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield
I cleaned up the loot list, removed the items everyone said they wanted, allocated gear to the refugees as appropriate (most still didn't have armour or a dagger, so lots of basic gear saw use among them), and placed what we'd keep for the camp under 'camp supplies.' There's also a few items I moved to a 'plot related items' list on the side. Everything else is still listed on the loot list and ready for sale or trade when we have a chance. I didn't price it out yet, though. Too busy to get on that ahead of time. Haha.
Will update in the morning (sorry, ran out of time/steam today), but then I'm heading out to visit my parents Wednesday through Saturday. Not sure what my posting opportunities will be there, but I think I likely won't get a chance to post again until Sunday or Monday. Sorry!
Sorry, working on a deadline. Plan to update tomorrow.
Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4
Heads up: it's our busy season and we're having a merger, so work is kicking my butt. =_=; If I'm holding things up, please feel free to bot me. Things should calm down around New Year's.
Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield
Sorry, busy day. Garrivek and I won't be able to get a post in until tomorrow. Thanks.
Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield
Happy Holidays!
We've got family in town and won't be able to post regularly for the rest of December (though we'll try to get in a post when we can). The first week of January we should be back up and posting, but it might not be consistent until January 6. You're welcome to bot us if needed.
All the best!
Sounds good. I typically feel like this time of year it's best to let posts come as they can, since everyone's usually dealing with the holidays.
That said, I forget if I mentioned that I've just changed back to a second shift at my job; if anything, I think it means I'll likely be a little bit more consistent in posting, though my time of posts will probably switch to most often in the late mornings/early afternoons.
So follow the river north in the morning? Try to find Herge? Something else?
HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;
motteditor wrote: So follow the river north in the morning? Try to find Herge? Something else? We should probably try to find Herge first, since we’re now partially responsible for him.
And if he is a traitor, we need to know now.
Let me know what you guys want to do, please. I don't know how busy I'll be Sunday, but I'd like to get back to regular, daily posts on Monday.
Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield
Hi! Sorry for the delay. We’re back up and running now. You can expect my husband to get a post in later tonight. Thanks for your patience, and I hope you had a happy holiday and new year.
Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield
Hi! We're moving. We'll be unable to post this week, will be in my new place by the end of the week, and will post as soon as we've got the internet up and running sometime during the first week of March.
Sorry for holding up the game, and thanks for understanding. Bot or skip us as needed.
Thanks!
retired (died)
Yeesh - I hate moving! Best of luck to you both; may it be smooth, complication free, and absent of injury!
Hey guys, apologies in advance if I'm a little slow/miss a couple days posting in the next couple weeks. I got asked to help on a project that's behind and I'm giving that much of my free time.
Sorry, guys, I promise I haven't forgotten you. Still just trying to get this project finished. I think it should be wrapped up this week (that said, it's giving Aramis and Garrivek time to get back).
Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield
Hi everyone! We're up and playing catch up. It might take us a few more days to be consistently posting, but we're here.
Take your time GM!
And thanks for your patience, everyone.
OK, I anticipate being back at usual posting rate tomorrow!
HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;
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Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield
So, that's a lot of loot. I've added it all to the treasure tracker, so if you'd like something just mention it, remove it from the loot list, and add it to your character sheet.
Aramis will take the potion of protection from law, scroll of beast shape I, scroll of elemental body I, and the scroll of gaseous form.
retired (died)
I'll take that belt of giant strength; won't change any of my to hit or damage numbers, but it'll let me move my current enhancement bonus from strength over to either Dex or Con.
Isabella, if the belt will help you with your dualwielding, though, I think you should take it.
And if that +4 composite shortbow on the sheet is still available, I'll take it. I won't be a great shot, but I can at least handle the draw on it.
Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4
I'd love that belt if you don't have an immediate use for it. After my recent failures in battle, it's clear I need every +2 I can get. :-/
Would anyone mind if I take the potions of Cat's grace?
HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;
Arryn will take the ring of maniacal devices (if I’d known what that was I’d have taken it before he spent forever on that puzzle box!!), the stubborn nails, and the any tool. He’ll also take the alchemists fire and tanglefoot bags.
He really needs a handy haversack...
retired (died)
| HP: 51/51 | AC 20 (T12, FF 18) | CMB: +6 CMD: 18 (+4 vs. bull rush and trip) | F:+8 R:+5 W:+7 (+2 vs. poison, spells, spell-like) | Init +2 | Perc +11*, SM +11*, Diplomacy +4 | Speed 20 ft. | Spells: 2nd: 4/4, 1st: 5/5 | Mental Focus: Conjuration: 2/2, Divination: 1/2, Evocation: 3/3, Transmutation: 4/4, Generic: 0/0 | Active Conditions: Casting Focus (+1), Intense Focus (+1), Physical Enhancement (STR +2), Third Eye (+1)
Go for it Isabella.
Garrivek takes the magnifying glass and the elixir of fire breath.
Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4
I apologize for my absence.
My aunt died around midnight last night, and I do not really feel like playing right now.
I shall try to get back to posting over the weekend.
Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield
Take all the time you need, Isabella.
| HP: 51/51 | AC 20 (T12, FF 18) | CMB: +6 CMD: 18 (+4 vs. bull rush and trip) | F:+8 R:+5 W:+7 (+2 vs. poison, spells, spell-like) | Init +2 | Perc +11*, SM +11*, Diplomacy +4 | Speed 20 ft. | Spells: 2nd: 4/4, 1st: 5/5 | Mental Focus: Conjuration: 2/2, Divination: 1/2, Evocation: 3/3, Transmutation: 4/4, Generic: 0/0 | Active Conditions: Casting Focus (+1), Intense Focus (+1), Physical Enhancement (STR +2), Third Eye (+1)
retired (died)
Grease wrote:
"Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details)."
I'm pretty sure this means that succeeding at the acrobatics check means you can move at 1/2 speed, failing invokes a reflex save to prevent falling, and failing by 5 or more skips the reflex save and goes straight to prone-land. Do not pass Go, do not collect 200 gp.
grease
HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;
Yeah, that makes sense. Which does mean you'd have just fallen.
Hey all, just want to let you know that I feel like I'm slowing down on this, and apologize. I want to get back to trying to post daily, since I think that makes for the best game. I've finally finished a large project I've been working on and hope that will help me get back on pace.
Now this coming week is Virtual PaizoCon, which may take some of my time, but I do fully intend to trying to devote more time to the games I'm running.
Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4
retired (died)
Thanks for the invite! I'm afraid my pbp enthusiasm is at an all time low, though; I'm just looking to stick with the remaining games I'm committed to until they wrap up.
Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4
If Arryn's dice go cold now, this could get ugly.
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HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;
Arryn’s dice are as hot as Dregg in a coconut bra.
retired (died)
I legit lol'd at that. Hahaha
retired (died)
Well, this is kind of a bummer. I thought that was shaping up to be a fun RP encounter. But why exactly are we picking a fight with all of them? Mott *just* handwaved a fight out of dm fiat because we’re so beat up. I’m out of gas, Aramis is out of gas, I’m sure the rest of us are either running on low or empty too. I think a duel would have been a fun, low risk way through this.
Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4
Ah... I swear I was acting IC. >_<; Sorry.
That, and my knowledge check suggested the atomies weren't that tough.
If you all prefer and DM Mott allows, I'll withdraw my action?
retired (died)
I think that was a very in character thing for Isabella to do, but at the risk of being called a meta-gamer, while Dregg doesn’t know jack about Atomies, Johnny knows they can turn invisible and sneak attack.
What if we let it play out briefly, but then jump back in time to just before Isabella threatens to shoot and frame it as if she were imaging how things would unfold? Probably a little tougher to do in pbp, but that could be a fun narrative device to try if we don’t want to just retcon the last handful of posts
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